Searched refs:Mat4x2 (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 69 using tcu::Mat4x2; 269 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2); 502 …u::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, in… in getInputValue() 568 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEva… in getInputValue() 571 tcu::Mat4x2 m; in getInputValue() 612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() 1538 Mat4x2 matrix = Mat4x2(dataPtr); in addMatrixUniform() 1810 case TYPE_FLOAT_MAT4X2: writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx])); break; in setupShader()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 74 using tcu::Mat4x2; 275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2); 508 …u::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, in… in getInputValue() 574 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEva… in getInputValue() 577 tcu::Mat4x2 m; in getInputValue() 618 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() 1545 case TYPE_FLOAT_MAT4X2: writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx])); break; in init()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderUtil.hpp | 372 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
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/third_party/vk-gl-cts/framework/common/ |
D | tcuMatrix.hpp | 501 typedef Matrix<float, 2, 4> Mat4x2; typedef
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