Home
last modified time | relevance | path

Searched refs:Mat4x2 (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp69 using tcu::Mat4x2;
269 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2);
502 …u::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, in… in getInputValue()
568 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEva… in getInputValue()
571 tcu::Mat4x2 m; in getInputValue()
612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3()
1538 Mat4x2 matrix = Mat4x2(dataPtr); in addMatrixUniform()
1810 case TYPE_FLOAT_MAT4X2: writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx])); break; in setupShader()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderMatrixTests.cpp74 using tcu::Mat4x2;
275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2);
508 …u::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, in… in getInputValue()
574 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEva… in getInputValue()
577 tcu::Mat4x2 m; in getInputValue()
618 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3()
1545 case TYPE_FLOAT_MAT4X2: writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx])); break; in init()
/third_party/vk-gl-cts/framework/opengl/
DgluShaderUtil.hpp372 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
/third_party/vk-gl-cts/framework/common/
DtcuMatrix.hpp501 typedef Matrix<float, 2, 4> Mat4x2; typedef