Home
last modified time | relevance | path

Searched refs:_NEW_MATERIAL (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/tnl/
Dt_context.c137 if (new_state & (_NEW_LIGHT_CONSTANTS | _NEW_MATERIAL)) in _tnl_InvalidateState()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c113 _NEW_MATERIAL, GL_LIGHTING_BIT, in playback_copy_to_current()
Dvbo_exec_api.c214 ctx->NewState |= _NEW_MATERIAL; in vbo_exec_copy_to_current()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c808 return _NEW_MATERIAL; in _mesa_program_state_flags()
815 return _NEW_LIGHT_CONSTANTS | _NEW_MATERIAL; in _mesa_program_state_flags()
/third_party/mesa3d/src/mesa/main/
Dmtypes.h4649 #define _NEW_MATERIAL (1u << 30) /**< gl_context::Light.Material */ macro
4661 _NEW_MATERIAL | /* light materials */ \
Dlight.c786 ctx->NewState |= _NEW_MATERIAL; in _mesa_update_color_material()
Dattrib.c1030 ctx->NewState |= _NEW_MATERIAL | _NEW_FF_VERT_PROGRAM; in _mesa_PopAttrib()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3484 - mesa: add _NEW_MATERIAL to reduce the weight of _NEW_LIGHT_CONSTANTS
3495 - mesa: be precise about when to set _NEW_CURRENT_ATTRIB and _NEW_MATERIAL