Searched refs:touch_state (Results 1 – 10 of 10) sorted by relevance
47 enum touch_state { enum57 touch_state_to_str(enum touch_state state) in touch_state_to_str()170 enum touch_state state;
138 enum touch_state { enum169 enum touch_state state;
2959 struct weston_touch *touch = seat ? seat->touch_state : NULL; in seat_get_touch()3387 if (seat->touch_state) { in weston_seat_init_touch()3398 seat->touch_state = touch; in weston_seat_init_touch()3410 weston_touch_set_focus(seat->touch_state, NULL); in weston_seat_release_touch()3411 weston_touch_cancel_grab(seat->touch_state); in weston_seat_release_touch()3412 weston_touch_reset_state(seat->touch_state); in weston_seat_release_touch()3470 if (seat->touch_state) in weston_seat_release()3471 weston_touch_destroy(seat->touch_state); in weston_seat_release()3605 return seat->touch_state; in weston_seat_get_touch()
407 touch_device = weston_touch_create_touch_device(device->seat->touch_state, in create_touch_device()
873 struct weston_touch *touch = grab->keyboard->seat->touch_state; in drag_grab_keyboard_cancel()
49 enum touch_state { enum59 enum touch_state state;
53 enum touch_state { enum60 enum touch_state state;
87 test->seat.touch_state, buf, NULL, NULL); in touch_device_add()
776 struct weston_touch *touch_state; member
2280 touch_device = weston_touch_create_touch_device(input->base.touch_state, in create_touch_device()