Home
last modified time | relevance | path

Searched refs:ubo_bind_count (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_resource.h102 uint8_t ubo_bind_count[2]; member
Dzink_draw.cpp369 if (res->ubo_bind_count[is_compute]) { in update_barriers()
371 bind_count -= res->ubo_bind_count[is_compute]; in update_barriers()
386 if (res->ubo_bind_count[0]) in update_barriers()
Dzink_context.c1067 res->ubo_bind_count[pstage == PIPE_SHADER_COMPUTE]--; in unbind_ubo()
1109 new_res->ubo_bind_count[shader == PIPE_SHADER_COMPUTE]++; in zink_set_constant_buffer()
3809 … ((res->ubo_bind_count[0] ? BITFIELD_RANGE(TC_BINDING_UBO_VS, (PIPE_SHADER_TYPES - 1)) : 0) | in rebind_buffer()
3810 (res->ubo_bind_count[1] ? BITFIELD_BIT(TC_BINDING_UBO_CS) : 0)); in rebind_buffer()