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1// automatically generated by the FlatBuffers compiler, do not modify
2import * as flatbuffers from 'flatbuffers';
3export class Monster {
4    constructor() {
5        this.bb = null;
6        this.bb_pos = 0;
7    }
8    __init(i, bb) {
9        this.bb_pos = i;
10        this.bb = bb;
11        return this;
12    }
13    static getRootAsMonster(bb, obj) {
14        return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
15    }
16    static getSizePrefixedRootAsMonster(bb, obj) {
17        bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
18        return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
19    }
20    static getFullyQualifiedName() {
21        return 'MyGame.Example2.Monster';
22    }
23    static startMonster(builder) {
24        builder.startObject(0);
25    }
26    static endMonster(builder) {
27        const offset = builder.endObject();
28        return offset;
29    }
30    static createMonster(builder) {
31        Monster.startMonster(builder);
32        return Monster.endMonster(builder);
33    }
34    serialize() {
35        return this.bb.bytes();
36    }
37    static deserialize(buffer) {
38        return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer));
39    }
40    unpack() {
41        return new MonsterT();
42    }
43    unpackTo(_o) { }
44}
45export class MonsterT {
46    constructor() { }
47    pack(builder) {
48        return Monster.createMonster(builder);
49    }
50}
51