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sndfile.pc.inD12-May-2024279 1311

README

1This is libsndfile, 1.0.29
2
3libsndfile is a library of C routines for reading and writing
4files containing sampled audio data.
5
6The src/ directory contains the source code for library itself.
7
8The doc/ directory contains the libsndfile documentation.
9
10The examples/ directory contains examples of how to write code using
11libsndfile.
12
13The tests/ directory contains programs which link against libsndfile
14and test its functionality.
15
16The src/GSM610 directory contains code written by Jutta Degener and Carsten
17Bormann. Their original code can be found at :
18    http://kbs.cs.tu-berlin.de/~jutta/toast.html
19
20The src/G72x directory contains code written and released by Sun Microsystems
21under a suitably free license.
22
23The src/ALAC directory contains code written and released by Apple Inc and
24released under the Apache license.
25
26
27LINUX
28-----
29Whereever possible, you should use the packages supplied by your Linux
30distribution.
31
32If you really do need to compile from source it should be as easy as:
33
34		./configure
35		make
36		make install
37
38Since libsndfile optionally links against libFLAC, libogg, libvorbis and
39libopus, you will need to install appropriate versions of these libraries
40before running configure as above.
41
42You can use CMake now to build under Linux, also under Windows and MacOS, see
43README.md for details. CMake toolchain is usable, but still exterimental.
44
45
46UNIX
47----
48Compile as for Linux.
49
50
51Win32/Win64
52-----------
53
54Official Windows binaries are compiled with Autotools and MinGW, but you can use
55CMake to generate solution for Visual Studio. Details are described in
56README.md.
57
58It is still recommended to use the libsndfile binaries available on the
59libsndfile web site.
60
61MacOSX
62------
63Building on MacOSX should be the same as building it on any other Unix.
64
65
66CONTACTS
67--------
68
69libsndfile was written by Erik de Castro Lopo (erikd AT mega-nerd DOT com).
70The libsndfile home page is at :
71
72	http://libsndfile.github.io/libsndfile/
73
74Bugs and support questions can be raised at :
75
76	https://github.com/libsndfile/libsndfile/issues
77

README.OpenSource

1[
2    {
3        "Name"                  : "libsndfile",
4        "License"               : "LGPL V2.1//Apache/Sun Microsystems License",
5        "License File"          : "COPYING",
6        "Version Number"        : "1.0.31",
7        "Upstream URL"          : "https://github.com/libsndfile/libsndfile/tree/1.0.31",
8        "Description"           : "libsndfile is a C library for reading and writing files containing sampled audio data."
9    }
10]
11

README.md

1# libsndfile
2
3![C/C++ CI](https://github.com/libsndfile/libsndfile/workflows/C/C++%20CI/badge.svg)
4
5libsndfile is a C library for reading and writing files containing sampled audio
6data.
7
8## Authors
9
10The libsndfile project was originally developed and maintained by
11Erik de Castro Lopo <erikd@mega-nerd.com> aka @erikd. The project was developed
12on Github at <https://github.com/erikd/libsndfile>.
13
14After the release of version 1.0.30, @erikd transferred the project to
15[the libsndfile team](https://github.com/libsndfile), see [AUTHORS](AUTHORS)
16for details.
17
18## Hacking
19
20The canonical source code repository for libsndfile is at
21[http://libsndfile.github.io/libsndfile/][github].
22
23You can grab the source code using:
24
25    git clone https://github.com/libsndfile/libsndfile.git
26
27For building for Android see [BuildingForAndroid][BuildingForAndroid].
28
29There are currently two build systems: the traditional GNU autotool based one and
30modern CMake based build system. Use of the CMake build system is documented
31below.
32
33Setting up a build environment for libsndfile on Debian or Ubuntu is as simple as:
34
35    sudo apt install autoconf autogen automake build-essential libasound2-dev \
36      libflac-dev libogg-dev libtool libvorbis-dev libopus-dev pkg-config python
37
38For other Linux distributions or any of the *BSDs, the setup should be similar
39although the package install tools and package names may be slightly different.
40
41Similarly on Mac OS X, assuming [brew] is already installed:
42
43    brew install autoconf autogen automake flac libogg libtool libvorbis opus pkg-config
44
45Once the build environment has been set up, building and testing libsndfile is
46as simple as:
47
48    ./autogen.sh
49    ./configure --enable-werror
50    make
51    make check
52
53## The CMake build system
54
55Although Autotools is the primary and recommended build toolchain, CMake meta
56build generator is also available. The build process with CMake takes
57place in two stages. First, standard build files are created from configuration
58scripts. Then the platform's native build tools are used for the actual
59building. CMake can produce Microsoft Visual Studio project and solution files,
60Unix Makefiles, Xcode projects and [many more](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
61
62Some IDE support CMake natively or with plugins, check you IDE documentation
63 for details.
64
65### Requirements
66
671. C99-compliant compiler toolchain (tested with GCC, Clang and Visual
68   Studio 2015)
692. CMake 3.1.3 or newer
70
71There are some recommended packages to enable all features of libsndfile:
72
731. Ogg, Vorbis and FLAC libraries and headers to enable these formats support
742. ALSA development package under Linux to build sndfile-play utility
753. Sndio development package under BSD to build sndfile-play utility
76
77### Building from command line
78
79CMake can handle out-of-place builds, enabling several builds from
80the same source tree, and cross-compilation. The ability to build a directory
81tree outside the source tree is a key feature, ensuring that if a build
82directory is removed, the source files remain unaffected.
83
84    mkdir CMakeBuild
85    cd CMakeBuild
86
87Then run `cmake` command with directory where CMakeLists.txt script is located
88as argument (relative paths are supported):
89
90    cmake ..
91
92This command will configure and write build script or solution to CMakeBuild
93directory. CMake is smart enough to create Unix makefiles under Linux or Visual
94Studio solution if you have Visual Studio installed, but you can configure
95[generator](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
96with `-G` command line parameter:
97
98    cmake .. -G"Unix Makefiles"
99
100The build procedure depends on the selected generator. With "Unix Makefiles" you
101can type:
102
103    make & make install
104
105With "Visual Studio" and some other generators you can open solution or project
106from `CMakeBuild` directory and build using IDE.
107
108Finally, you can use unified command:
109
110    cmake --build .
111
112CMake also provides Qt-based cross platform GUI, cmake-gui. Using it is trivial
113and does not require detailed explanations.
114
115### Configuring CMake
116
117You can pass additional options with `/D<parameter>=<value>` when you run
118`cmake` command. Some useful system options:
119
120* `CMAKE_C_FLAGS` - additional C compiler flags
121* `CMAKE_BUILD_TYPE` - configuration type, `DEBUG`, `RELEASE`, `RELWITHDEBINFO`
122  or `MINSIZEREL`. `DEBUG` is default
123* `CMAKE_INSTALL_PREFIX` - build install location, the same as `--prefix` option
124  of `configure` script
125
126 Useful libsndfile options:
127
128* `BUILD_SHARED_LIBS` - build shared library (DLL under Windows) when `ON`,
129  build static library othervise. This option is `OFF` by default.
130* `BUILD_PROGRAMS` - build libsndfile's utilities from `programs/` directory,
131  `ON` by default.
132* `BUILD_EXAMPLES` - build examples, `ON` by default.
133* `BUILD_TESTING` - build tests. Then you can run tests with `ctest` command,
134  `ON` by default. Setting `BUILD_SHARED_LIBS` to `ON` disables this option.
135* `ENABLE_EXTERNAL_LIBS` - enable Ogg, Vorbis, FLAC and Opus support. This
136  option is available and set to `ON` if all dependency libraries were found.
137* `ENABLE_CPU_CLIP` - enable tricky cpu specific clipper. Enabled and set to
138  `ON` when CPU clips negative\positive. Don't touch it if you are not sure
139* `ENABLE_BOW_DOCS` - enable black-on-white documentation theme, `OFF` by
140  default.
141* `ENABLE_EXPERIMENTAL` - enable experimental code. Don't use it if you are
142  not sure. This option is `OFF` by default.
143* `ENABLE_CPACK` - enable [CPack](https://cmake.org/cmake/help/latest/module/CPack.html) support.
144  This option is `ON` by default.
145* `ENABLE_PACKAGE_CONFIG` - generate and install [package config file](https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#config-file-packages).
146* `INSTALL_PKGCONFIG_MODULE` - generate and install [pkg-config module](https://people.freedesktop.org/~dbn/pkg-config-guide.html).
147* `INSTALL_MANPAGES` - install [man pages](https://en.wikipedia.org/wiki/Man_page) for programs. This option is `ON` by  default
148* `ENABLE_STATIC_RUNTIME` - enable static runtime on Windows platform (MSVC and
149  MinGW), `OFF` by default.
150
151  **Note**: For MSVC compiler this option is deprecated for CMake >= 3.15, see
152  policy [CMP0091](https://cmake.org/cmake/help/latest/policy/CMP0091.html).
153  Use `CMAKE_MSVC_RUNTIME_LIBRARY` option instead.
154
155  **Note**: For MinGW toolchain this option is experimental. If you enabled it
156  and then disabled again, you need to clear CMake cache (delete CMakeCache.txt).
157* `ENABLE_COMPATIBLE_LIBSNDFILE_NAME` - set DLL name to `libsndfile-1.dll`
158  (canonical name) on Windows platform, `sndfile.dll` otherwise, `OFF` by
159  default. Library name can be different depending on platform. The well known
160  DLL name on Windows platform is `libsndfile-1.dll`, because the only way to
161  build Windows library before was MinGW toolchain with Autotools. This name
162  is native for MinGW ecosystem, Autotools constructs it using MinGW platform
163  rules from `sndfile` target. But when you build with CMake using native
164  Windows compiler, the name is `sndfile.dll`. This is name for native Windows
165  platform, because Windows has no library naming rules. It is preffered
166  because you can search library using package manager or CMake's
167  `find_library` command on any platform using the same `sndfile` name.
168
169* `ENABLE_SSE2` - add compiler flag to enable SSE2 if required, `ON` by default.
170
171  This option is for X86 and GCC compatible compilers configurations only.
172
173  If you compile for other SIMD set, e.g. AVX2, you may want to set
174  `ENABLE_SSE2` to `OFF`.
175
176  **Note**: This option is not active for X64 configuration, because SSE2 is
177  always available in this mode and all optimizations are enabled by default.
178
179Deprecated options:
180
181* `DISABLE_EXTERNAL_LIBS` - disable Ogg, Vorbis and FLAC support. Replaced by
182  `ENABLE_EXTERNAL_LIBS`
183* `DISABLE_CPU_CLIP` - disable tricky cpu specific clipper. Replaced by
184  `ENABLE_CPU_CLIP`
185* `BUILD_STATIC_LIBS` - build static library. Use `BUILD_SHARED_LIBS` instead
186
187### Linking from CMake projects
188
189First you need to add `FindOgg.cmake`, `FindVorbis.cmake`, `FindFLAC.cmake` and
190`FindOpus.cmake` files to some directory inside your CMake project (usually
191`cmake`) and add it to `CMAKE_MODULE_PATH`:
192
193    project(SomeApplication)
194
195    list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
196
197Now you can search `libsndfile` library from your `CMakeLists.txt`
198 with this command:
199
200    find_package(SndFile)
201
202`SndFile_FOUND` is set to `ON` when library is found.
203
204If `libsndfile` dependency is critical, you can add `REQUIRED` to
205 `find_package`:
206
207    find_package(SndFile REQUIRED)
208
209With with option `find_package` will terminate configuration process
210 if `libsndfile` is not found.
211
212You can also add version check:
213
214    find_package(SndFile 1.0.29)
215
216`find_package` will report error, if `libsndfile` version is < 1.0.29.
217
218You can combine `REQUIRED` and version if you need.
219
220To link `libsndfile` library use:
221
222    target_link_libraries(my_application PRIVATE SndFile::sndfile)
223
224### Notes for Windows users
225
226#### System CRT library
227
228First advice about Visual Studio [system CRT libraries](https://docs.microsoft.com/en-us/cpp/c-runtime-library/c-run-time-library-reference?view=vs-2019),
229it is system code linked as static or dynamic library to every C application.
230
231You can find related option in Visual Studio project properties:
232
233    C/C++ -> Code Generation -> Runtime Library
234
235Dynamic version of system CRT library is defaut and it means that end user needs
236to have the same runtime library installed on his system. Most likely it is so,
237but if it is not, the user will see this error message using libsndfile DLL:
238
239    "The program can't start because <crt-dll-name>.dll is missing from your computer. Try reinstalling the program to fix this problem. "
240
241To avoid this, you may want to enable static CRT library linking. In this case
242the size of your DLL will increase slightly the size will increase slightly, but
243you can redistribute the libsndfile DLL without having to install the correct
244version of the system CRT library.
245
246CMake project will use dynamic system CRT libraries by default, just like
247Visual Studio does. But you can change it using `ENABLE_STATIC_RUNTIME` or
248`CMAKE_MSVC_RUNTIME_LIBRARY` options.
249
250**Note**: You cannot use both options at the same time, it will lead to a
251configuration error.
252
253If you have CMake >= 3.15 you should use
254[`CMAKE_MSVC_RUNTIME_LIBRARY`](https://cmake.org/cmake/help/v3.15/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html) option.
255
256This will enable static linking:
257
258    cmake .. -D"MultiThreaded$<$<CONFIG:Debug>:Debug>"
259
260You can use libsndfile `ENABLE_STATIC_RUNTIME` option to to control CRT library
261linking for CMake project: `OFF` or unset (default) for dynamic, and `ON` for
262static linking:
263
264    cmake .. -DENABLE_STATIC_RUNTIME=ON
265
266**Note**: This option is deprecated and may be removed in far future because we
267have standard option `CMAKE_MSVC_RUNTIME_LIBRARY` now.
268
269#### Using Vcpkg package manager
270
271Second advice is about Ogg, Vorbis FLAC and Opus support. Searching external
272libraries under Windows is a little bit tricky. The best way is to use
273[Vcpkg](https://github.com/Microsoft/vcpkg). You need to install static libogg,
274libvorbis, libflac and libopus libraries:
275
276    vcpkg install libogg:x64-windows-static libvorbis:x64-windows-static
277    libflac:x64-windows-static opus:x64-windows-static libogg:x86-windows-static
278    libvorbis:x86-windows-static libflac:x86-windows-static opus:x86-windows-static
279
280Then and add this parameter to cmake command line:
281
282    -DCMAKE_TOOLCHAIN_FILE=<path-to-vcpkg>/scripts/buildsystems/vcpkg.cmake
283
284You also need to set `VCPKG_TARGET_TRIPLET` because you use static libraries:
285
286    -DVCPKG_TARGET_TRIPLET=x64-windows-static
287
288**Note**: Use must use the same CRT library for external libraries and the
289libsndfile library itself. For `*-static` triplets Vcpkg uses
290[static CRT](https://vcpkg.readthedocs.io/en/latest/users/triplets/).
291
292## Submitting Patches
293
294See [CONTRIBUTING.md](CONTRIBUTING.md) for details.
295
296[brew]: http://brew.sh/
297[github]: http://libsndfile.github.io/libsndfile/
298[BuildingForAndroid]: https://github.com/libsndfile/libsndfile/blob/master/Building-for-Android.md
299