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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct UBO
7{
8    float4 A;
9    float2 B0;
10    float2 B1;
11    float C0;
12    float3 C1;
13    packed_float3 D0;
14    float D1;
15    float E0;
16    float E1;
17    float E2;
18    float E3;
19    float F0;
20    float2 F1;
21    float F2;
22};
23
24struct main0_out
25{
26    float4 oA [[user(locn0)]];
27    float4 oB [[user(locn1)]];
28    float4 oC [[user(locn2)]];
29    float4 oD [[user(locn3)]];
30    float4 oE [[user(locn4)]];
31    float4 oF [[user(locn5)]];
32    float4 gl_Position [[position]];
33};
34
35vertex main0_out main0(constant UBO& _22 [[buffer(0)]])
36{
37    main0_out out = {};
38    out.gl_Position = float4(0.0);
39    out.oA = _22.A;
40    out.oB = float4(_22.B0, _22.B1);
41    out.oC = float4(_22.C0, _22.C1) + float4(_22.C1.xy, _22.C1.z, _22.C0);
42    out.oD = float4(_22.D0[0], _22.D0[1], _22.D0[2], _22.D1) + float4(float2(_22.D0[0], _22.D0[1]), _22.D0[2u], _22.D1);
43    out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3);
44    out.oF = float4(_22.F0, _22.F1, _22.F2);
45    return out;
46}
47
48