1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct UBO 7{ 8 float4 A; 9 float2 B0; 10 float2 B1; 11 float C0; 12 float3 C1; 13 packed_float3 D0; 14 float D1; 15 float E0; 16 float E1; 17 float E2; 18 float E3; 19 float F0; 20 float2 F1; 21 float F2; 22}; 23 24struct main0_out 25{ 26 float4 oA [[user(locn0)]]; 27 float4 oB [[user(locn1)]]; 28 float4 oC [[user(locn2)]]; 29 float4 oD [[user(locn3)]]; 30 float4 oE [[user(locn4)]]; 31 float4 oF [[user(locn5)]]; 32 float4 gl_Position [[position]]; 33}; 34 35vertex main0_out main0(constant UBO& _22 [[buffer(0)]]) 36{ 37 main0_out out = {}; 38 out.gl_Position = float4(0.0); 39 out.oA = _22.A; 40 out.oB = float4(_22.B0, _22.B1); 41 out.oC = float4(_22.C0, _22.C1) + float4(_22.C1.xy, _22.C1.z, _22.C0); 42 out.oD = float4(_22.D0[0], _22.D0[1], _22.D0[2], _22.D1) + float4(float2(_22.D0[0], _22.D0[1]), _22.D0[2u], _22.D1); 43 out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3); 44 out.oF = float4(_22.F0, _22.F1, _22.F2); 45 return out; 46} 47 48