# Copyright (c) 2021 Huawei Device Co., Ltd. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build/ohos.gni") import("//foundation/graphic/graphic_2d/graphic_config.gni") ## Build gl_utils.a {{{ config("gl_utils_config") { visibility = [ ":*" ] cflags = [ "-Wall", "-Werror", "-g3", ] if (!ace_enable_gpu) { cflags += [ "-Wno-unused-private-field" ] } } config("gl_utils_public_config") { include_dirs = [ "export" ] } ohos_static_library("gl_utils") { sources = [] if (ace_enable_gpu) { sources += [ "src/shader.cpp", "src/texture.cpp", ] } else { sources += [ "src/mock/shader.cpp", "src/mock/texture.cpp", ] } configs = [ ":gl_utils_config" ] public_configs = [ ":gl_utils_public_config" ] public_deps = [ "$graphic_2d_root:libgl", "..:libgslogger", "..:matrix", ] part_name = "graphic_2d" subsystem_name = "graphic" } ## Build gl_utils.a }}}