import { ValueType } from './value-type' export function isInline(value: ValueType): boolean { return value === ValueType.BOOL || value <= ValueType.FLOAT; } export function isNumber(value: ValueType): boolean { return value >= ValueType.INT && value <= ValueType.FLOAT; } export function isIndirectNumber(value: ValueType): boolean { return value >= ValueType.INDIRECT_INT && value <= ValueType.INDIRECT_FLOAT; } export function isTypedVectorElement(value: ValueType): boolean { return value === ValueType.BOOL || (value >= ValueType.INT && value <= ValueType.STRING); } export function isTypedVector(value: ValueType): boolean { return value === ValueType.VECTOR_BOOL || (value >= ValueType.VECTOR_INT && value <= ValueType.VECTOR_STRING_DEPRECATED); } export function isFixedTypedVector(value: ValueType): boolean { return value >= ValueType.VECTOR_INT2 && value <= ValueType.VECTOR_FLOAT4; } export function isAVector(value: ValueType): boolean { return isTypedVector(value) || isFixedTypedVector(value) || value === ValueType.VECTOR; } export function toTypedVector(valueType: ValueType, length: number): ValueType { if (length === 0) return valueType - ValueType.INT + ValueType.VECTOR_INT; if (length === 2) return valueType - ValueType.INT + ValueType.VECTOR_INT2; if (length === 3) return valueType - ValueType.INT + ValueType.VECTOR_INT3; if (length === 4) return valueType - ValueType.INT + ValueType.VECTOR_INT4; throw "Unexpected length " + length; } export function typedVectorElementType(valueType: ValueType): ValueType { return valueType - ValueType.VECTOR_INT + ValueType.INT; } export function fixedTypedVectorElementType(valueType: ValueType): ValueType { return ((valueType - ValueType.VECTOR_INT2) % 3) + ValueType.INT; } export function fixedTypedVectorElementSize(valueType: ValueType): ValueType { // The x / y >> 0 trick is to have an int division. Suppose to be faster than Math.floor() return (((valueType - ValueType.VECTOR_INT2) / 3) >> 0) + 2; } export function packedType(valueType: ValueType, bitWidth: number): ValueType { return bitWidth | (valueType << 2); }