#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Buffers; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Google.Protobuf { internal static class ReadOnlySequenceFactory { /// /// Create a sequence from the specified data. The data will be divided up into segments in the sequence. /// public static ReadOnlySequence CreateWithContent(byte[] data, int segmentSize = 1, bool addEmptySegmentDelimiters = true) { var segments = new List(); if (addEmptySegmentDelimiters) { segments.Add(new byte[0]); } var currentIndex = 0; while (currentIndex < data.Length) { var segment = new List(); while (segment.Count < segmentSize && currentIndex < data.Length) { segment.Add(data[currentIndex++]); } segments.Add(segment.ToArray()); if (addEmptySegmentDelimiters) { segments.Add(new byte[0]); } } return CreateSegments(segments.ToArray()); } /// /// Originally from corefx, and has been contributed to Protobuf /// https://github.com/dotnet/corefx/blob/e99ec129cfd594d53f4390bf97d1d736cff6f860/src/System.Memory/tests/ReadOnlyBuffer/ReadOnlySequenceFactory.byte.cs /// private static ReadOnlySequence CreateSegments(params byte[][] inputs) { if (inputs == null || inputs.Length == 0) { throw new InvalidOperationException(); } int i = 0; BufferSegment last = null; BufferSegment first = null; do { byte[] s = inputs[i]; int length = s.Length; int dataOffset = length; var chars = new byte[length * 2]; for (int j = 0; j < length; j++) { chars[dataOffset + j] = s[j]; } // Create a segment that has offset relative to the OwnedMemory and OwnedMemory itself has offset relative to array var memory = new Memory(chars).Slice(length, length); if (first == null) { first = new BufferSegment(memory); last = first; } else { last = last.Append(memory); } i++; } while (i < inputs.Length); return new ReadOnlySequence(first, 0, last, last.Memory.Length); } private class BufferSegment : ReadOnlySequenceSegment { public BufferSegment(Memory memory) { Memory = memory; } public BufferSegment Append(Memory memory) { var segment = new BufferSegment(memory) { RunningIndex = RunningIndex + Memory.Length }; Next = segment; return segment; } } } }