#ifndef _ES31CTEXTURESTORAGEMULTISAMPLEFUNCTIONALTESTS_HPP #define _ES31CTEXTURESTORAGEMULTISAMPLEFUNCTIONALTESTS_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /** */ /*! * \file es31cTextureStorageMultisampleFunctionalTests.hpp * \brief Declares test classes for multisample texture functional conformance * tests. (ES3.1 only) */ /*-------------------------------------------------------------------*/ #include "es31cTextureStorageMultisampleTests.hpp" namespace glcts { /** Test case: Verify that blitting from a multi-sampled framebuffer object * to a single-sampled framebuffer object. */ class MultisampleTextureFunctionalTestsBlittingTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsBlittingTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private variables */ glw::GLuint dst_fbo_id; glw::GLuint dst_to_color_id; glw::GLuint dst_to_depth_stencil_id; glw::GLuint src_fbo_id; glw::GLuint src_to_color_id; glw::GLuint src_to_depth_stencil_id; }; /** Test case: Verifies data rendered as a result of blitting depth multisample data * to a single-sampled depth attachment is valid. */ class MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private variables */ glw::GLuint fbo_dst_id; glw::GLuint fbo_src_id; glw::GLuint fs_depth_preview_id; glw::GLuint fs_id; glw::GLuint po_depth_preview_id; glw::GLuint po_id; glw::GLuint to_dst_preview_id; glw::GLuint to_dst_id; glw::GLuint to_src_id; glw::GLuint vao_id; glw::GLuint vs_id; }; /** Test case: Verifies data rendered as a result of blitting integer multisample data * to a single-sampled color attachment is valid. */ class MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private variables */ glw::GLuint dst_to_id; glw::GLuint fbo_draw_id; glw::GLuint fbo_read_id; glw::GLuint fs_id; glw::GLuint po_id; glw::GLuint src_to_id; glw::GLuint vs_id; }; /** Test case: Verify that blitting to a multisampled framebuffer object results * in GL_INVALID_OPERATION error. */ class MultisampleTextureFunctionalTestsBlittingToMultisampledFBOIsForbiddenTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsBlittingToMultisampledFBOIsForbiddenTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private variables */ glw::GLuint dst_to_id; glw::GLuint fbo_draw_id; glw::GLuint fbo_read_id; glw::GLuint src_to_id; }; /** Test case: Verify sample masking mechanism for non-integer color-renderable internalformats used for 2D multisample textures */ class MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private methods */ virtual void compileShader(glw::GLuint id, const glw::GLchar* source); virtual void linkProgram(glw::GLuint id); void initInternals(); /* Private variables */ glw::GLuint bo_id; glw::GLuint fbo_id; glw::GLuint fs_draw_id; glw::GLuint po_draw_id; glw::GLuint po_verify_id; glw::GLuint tfo_id; glw::GLuint to_2d_multisample_id; glw::GLuint vs_draw_id; glw::GLuint vs_verify_id; }; /** Test case: Verify sample masking mechanism for normalized/unsigned integer/signed integer color-renderable * and depth-renderable internalformats used for 2D multisample textures */ class MultisampleTextureFunctionalTestsSampleMaskingTexturesTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsSampleMaskingTexturesTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private methods */ virtual void compileShader(glw::GLuint id, const glw::GLchar* source); void initInternals(); virtual void linkProgram(glw::GLuint id); /* Private variables */ glw::GLuint bo_id; glw::GLuint fbo_id; glw::GLuint fs_draw_id; glw::GLuint po_draw_id; glw::GLuint po_verify_id; glw::GLuint tfo_id; glw::GLuint to_2d_multisample_id; glw::GLuint vs_draw_id; glw::GLuint vs_verify_id; }; /** Test case: Verify 2D/2D array multisample texture size can be queried successfully * from within fragment shaders. */ class MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private variables */ glw::GLuint fbo_id; glw::GLuint fs_id; glw::GLuint po_id; glw::GLuint to_2d_multisample_id; glw::GLuint to_2d_multisample_array_id; glw::GLuint vs_id; }; /** Test case: Verify 2D/2D array multisample texture size can be queried successfully * from within vertex shaders. */ class MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest : public glcts::TestCase { public: /* Public methods */ MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest(Context& context); virtual void deinit(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private variables */ glw::GLuint bo_id; glw::GLuint fbo_id; glw::GLuint fs_id; glw::GLuint po_id; glw::GLuint tfo_id; glw::GLuint to_2d_multisample_id; glw::GLuint to_2d_multisample_array_id; glw::GLuint vs_2d_array_id; glw::GLuint vs_2d_id; }; } /* glcts namespace */ #endif // _ES31CTEXTURESTORAGEMULTISAMPLEFUNCTIONALTESTS_HPP