Lines Matching refs:Vector2
26 … shear_ = Matrix4<float>::Shear(Vector2<float>(0, 0), Vector2<float>(0, 0), Vector2<float>(0, 0)); in TransformMap()
46 … shear_ = Matrix4<float>::Shear(Vector2<float>(0, 0), Vector2<float>(0, 0), Vector2<float>(0, 0)); in TransformMap()
97 void TransformMap::Scale(const Vector2<float>& scale, const Vector2<float>& pivot) in Scale()
124 void TransformMap::Rotate(int16_t angle, const Vector2<float>& pivot) in Rotate()
138 void TransformMap::Translate(const Vector2<int16_t>& trans) in Translate()
150 void TransformMap::Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<… in Shear()
221 void TransformMap::SetCameraPosition(const Vector2<float>& position) in SetCameraPosition()
327 void Rotate(const Vector2<int16_t>& point, int16_t angle, const Vector2<int16_t>& pivot, Vector2<in… in Rotate()
342 void Rotate(const Line& origLine, int16_t angle, const Vector2<int16_t>& pivot, Line& out) in Rotate()
344 Vector2<int16_t> pt1 = origLine[0]; in Rotate()
345 Vector2<int16_t> pt2 = origLine[1]; in Rotate()
351 void Rotate(const Rect& origRect, int16_t angle, const Vector2<int16_t>& pivot, Polygon& out) in Rotate()
353 Vector2<int16_t> pt1 = {origRect.GetLeft(), origRect.GetTop()}; in Rotate()
354 Vector2<int16_t> pt2 = {origRect.GetRight(), origRect.GetTop()}; in Rotate()
355 Vector2<int16_t> pt3 = {origRect.GetRight(), origRect.GetBottom()}; in Rotate()
356 Vector2<int16_t> pt4 = {origRect.GetLeft(), origRect.GetBottom()}; in Rotate()