Lines Matching refs:depth
44 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, in sbitmap_init_node() argument
58 if (depth >= 4) { in sbitmap_init_node()
59 while ((4U << shift) > depth) in sbitmap_init_node()
68 sb->depth = depth; in sbitmap_init_node()
69 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); in sbitmap_init_node()
71 if (depth == 0) { in sbitmap_init_node()
81 sb->map[i].depth = min(depth, bits_per_word); in sbitmap_init_node()
82 depth -= sb->map[i].depth; in sbitmap_init_node()
89 void sbitmap_resize(struct sbitmap *sb, unsigned int depth) in sbitmap_resize() argument
97 sb->depth = depth; in sbitmap_resize()
98 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); in sbitmap_resize()
101 sb->map[i].depth = min(depth, bits_per_word); in sbitmap_resize()
102 depth -= sb->map[i].depth; in sbitmap_resize()
107 static int __sbitmap_get_word(unsigned long *word, unsigned long depth, in __sbitmap_get_word() argument
114 nr = find_next_zero_bit(word, depth, hint); in __sbitmap_get_word()
115 if (unlikely(nr >= depth)) { in __sbitmap_get_word()
132 if (hint >= depth - 1) in __sbitmap_get_word()
146 sb->map[index].depth, alloc_hint, in sbitmap_find_bit_in_index()
203 min(sb->map[index].depth, shallow_depth), in sbitmap_get_shallow()
247 weight += bitmap_weight(&word->word, word->depth); in __sbitmap_weight()
249 weight += bitmap_weight(&word->cleared, word->depth); in __sbitmap_weight()
266 seq_printf(m, "depth=%u\n", sb->depth); in sbitmap_show()
296 unsigned int word_bits = READ_ONCE(sb->map[i].depth); in sbitmap_bitmap_show()
325 unsigned int depth) in sbq_calc_wake_batch() argument
347 depth = ((depth >> sbq->sb.shift) * shallow_depth + in sbq_calc_wake_batch()
348 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth)); in sbq_calc_wake_batch()
349 wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1, in sbq_calc_wake_batch()
355 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, in sbitmap_queue_init_node() argument
361 ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node); in sbitmap_queue_init_node()
371 if (depth && !round_robin) { in sbitmap_queue_init_node()
373 *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth; in sbitmap_queue_init_node()
377 sbq->wake_batch = sbq_calc_wake_batch(sbq, depth); in sbitmap_queue_init_node()
399 unsigned int depth) in sbitmap_queue_update_wake_batch() argument
401 unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth); in sbitmap_queue_update_wake_batch()
417 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) in sbitmap_queue_resize() argument
419 sbitmap_queue_update_wake_batch(sbq, depth); in sbitmap_queue_resize()
420 sbitmap_resize(&sbq->sb, depth); in sbitmap_queue_resize()
426 unsigned int hint, depth; in __sbitmap_queue_get() local
430 depth = READ_ONCE(sbq->sb.depth); in __sbitmap_queue_get()
431 if (unlikely(hint >= depth)) { in __sbitmap_queue_get()
432 hint = depth ? prandom_u32() % depth : 0; in __sbitmap_queue_get()
443 if (hint >= depth - 1) in __sbitmap_queue_get()
455 unsigned int hint, depth; in __sbitmap_queue_get_shallow() local
461 depth = READ_ONCE(sbq->sb.depth); in __sbitmap_queue_get_shallow()
462 if (unlikely(hint >= depth)) { in __sbitmap_queue_get_shallow()
463 hint = depth ? prandom_u32() % depth : 0; in __sbitmap_queue_get_shallow()
474 if (hint >= depth - 1) in __sbitmap_queue_get_shallow()
487 sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth); in sbitmap_queue_min_shallow_depth()
587 if (likely(!sbq->round_robin && nr < sbq->sb.depth)) in sbitmap_queue_clear()