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Lines Matching refs:procs

411     FFOpenGLFunctions *procs = &opengl->glprocs;  in opengl_sdl_load_procedures()  local
414 procs->name = (type)SDL_GL_GetProcAddress(#name); \ in opengl_sdl_load_procedures()
415 if (!procs->name) { \ in opengl_sdl_load_procedures()
455 FFOpenGLFunctions *procs = &opengl->glprocs; in opengl_load_procedures() local
462 procs->glActiveTexture = glActiveTexture; in opengl_load_procedures()
463 procs->glGenBuffers = glGenBuffers; in opengl_load_procedures()
464 procs->glDeleteBuffers = glDeleteBuffers; in opengl_load_procedures()
465 procs->glBufferData = glBufferData; in opengl_load_procedures()
466 procs->glBindBuffer = glBindBuffer; in opengl_load_procedures()
467 procs->glGetAttribLocation = glGetAttribLocation; in opengl_load_procedures()
468 procs->glGetUniformLocation = glGetUniformLocation; in opengl_load_procedures()
469 procs->glUniform1f = glUniform1f; in opengl_load_procedures()
470 procs->glUniform1i = glUniform1i; in opengl_load_procedures()
471 procs->glUniformMatrix4fv = glUniformMatrix4fv; in opengl_load_procedures()
472 procs->glCreateProgram = glCreateProgram; in opengl_load_procedures()
473 procs->glDeleteProgram = glDeleteProgram; in opengl_load_procedures()
474 procs->glUseProgram = glUseProgram; in opengl_load_procedures()
475 procs->glLinkProgram = glLinkProgram; in opengl_load_procedures()
476 procs->glGetProgramiv = glGetProgramiv; in opengl_load_procedures()
477 procs->glGetProgramInfoLog = glGetProgramInfoLog; in opengl_load_procedures()
478 procs->glAttachShader = glAttachShader; in opengl_load_procedures()
479 procs->glCreateShader = glCreateShader; in opengl_load_procedures()
480 procs->glDeleteShader = glDeleteShader; in opengl_load_procedures()
481 procs->glCompileShader = glCompileShader; in opengl_load_procedures()
482 procs->glShaderSource = glShaderSource; in opengl_load_procedures()
483 procs->glGetShaderiv = glGetShaderiv; in opengl_load_procedures()
484 procs->glGetShaderInfoLog = glGetShaderInfoLog; in opengl_load_procedures()
485 procs->glEnableVertexAttribArray = glEnableVertexAttribArray; in opengl_load_procedures()
486 procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer; in opengl_load_procedures()
492 FFOpenGLFunctions *procs = &opengl->glprocs; in opengl_load_procedures() local
501 procs->name = (type)SelectedGetProcAddress(#name); \ in opengl_load_procedures()
502 if (!procs->name) { \ in opengl_load_procedures()