Lines Matching refs:__p
14 private Struct __p; field
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init()
19 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
20 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } in MutateX()
21 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } }
22 public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } in MutateY()
23 public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } }
24 public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } in MutateZ()
25 public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } }
26 public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } in MutateTest1()
27 …public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24)…
28 public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } in MutateTest2()
29 …xample.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } }