Lines Matching refs:glCreateShader
303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
558 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
601 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
648 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
691 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv()
738 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformuiv()
781 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformuiv()
817 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform()
851 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniformsiv()
898 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform_blockiv()
934 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform_block_name()
967 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_attrib()
1008 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniform_indices()
1125 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_frag_data_location()