/* * Copyright (c) 2022-2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UPDATER_UI_FACADE_H #define UPDATER_UI_FACADE_H #include "macros.h" #include "strategy/ui_strategy.h" #include "updater_ui.h" namespace Updater { class UpdaterUiFacade { DISALLOW_COPY_MOVE(UpdaterUiFacade); using StrategyMap = std::unordered_map; public: UpdaterUiFacade(); ~UpdaterUiFacade() = default; static UpdaterUiFacade &GetInstance(); void InitEnv() const; [[nodiscard]] bool SetMode(UpdaterMode mode); UpdaterMode GetMode() const; void ShowLog(const std::string &tag, bool isClear = false) const; void ShowLogRes(const std::string &tag, bool isClear = false) const; void ShowUpdInfo(const std::string &tag, bool isClear = false) const; void ClearText() const; void ClearLog() const; void ShowProgress(float value) const; void ShowProgressPage() const; void ShowSuccessPage() const; void ShowFailedPage() const; void ShowFactoryConfirmPage(); void ShowMainpage() const; void ShowProgressWarning(bool isShow) const; bool IsInProgress() const; void Sleep(int ms) const; void SaveScreen() const; private: std::pair CheckMode() const; void SetLogoVisible(bool isVisible) const; void SetProgressVisible(bool isVisible) const; void ShowMsg(const ComInfo &id, const std::string &tag, bool isClear) const; void ShowMsg(const ComInfo &id, const std::string &tag) const; void SetLogoProgress(); const StrategyMap &strategies_; PageManager &pgMgr_; UpdaterMode mode_; std::unordered_map> progressMap_ {}; std::unordered_map> logoMap_ {}; }; void OnKeyUpEvent(); void OnKeyDownEvent(); } // namespace Updater #endif