/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "texture.h" Texture::Texture(void *buffer, int32_t width, int32_t height) : buffer_(buffer), width_(width), height_(height) { } Texture::Texture(uint32_t texture) { } Texture::~Texture() { } void Texture::Bind(uint32_t slot) const { } void Texture::Unbind() { }