{ "MaxCount": 32, "Duration": 1, "Rate": 8, "Drawable": { "Type": "SkImageDrawable", "Path": "resources/images/explosion_sprites.png", "Columns": 4, "Rows": 4 }, "Code": [ "// float rand; Every read returns a random float [0 .. 1)", "layout(ctype=float) in uniform float dt;", "layout(ctype=float) in uniform float effectAge;", "", "struct Particle {", " float age;", " float lifetime;", " float2 pos;", " float2 dir;", " float scale;", " float2 vel;", " float spin;", " float4 color;", " float frame;", "};", "", "float2 circle() {", " float x;", " float y;", " do {", " x = rand * 2 - 1;", " y = rand * 2 - 1;", " } while (x*x + y*y > 1);", " return float2(x, y);", "}", "", "void spawn(inout Particle p) {", " p.lifetime = 1.0 + rand * 2.0;", " p.pos = circle() * 60;", " p.vel = p.pos / 3;", "}", "", "void update(inout Particle p) {", " p.frame = p.age;", "}", "" ], "Bindings": [] }