/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTextureRenderTarget_DEFINED #define GrGLTextureRenderTarget_DEFINED #include "src/gpu/gl/GrGLRenderTarget.h" #include "src/gpu/gl/GrGLTexture.h" class GrGLGpu; #ifdef SK_BUILD_FOR_WIN // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. #pragma warning(push) #pragma warning(disable: 4250) #endif class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { public: // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its // constructor must be explicitly called. GrGLTextureRenderTarget(GrGLGpu* gpu, SkBudgeted budgeted, int sampleCount, const GrGLTexture::Desc& texDesc, const GrGLRenderTarget::IDs&, GrMipMapsStatus); bool canAttemptStencilAttachment() const override; void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; static sk_sp MakeWrapped(GrGLGpu* gpu, int sampleCount, const GrGLTexture::Desc&, sk_sp, const GrGLRenderTarget::IDs&, GrWrapCacheable, GrMipMapsStatus); GrBackendFormat backendFormat() const override { // It doesn't matter if we take the texture or render target path, so just pick texture. return GrGLTexture::backendFormat(); } protected: void onAbandon() override { GrGLRenderTarget::onAbandon(); GrGLTexture::onAbandon(); } void onRelease() override { GrGLRenderTarget::onRelease(); GrGLTexture::onRelease(); } private: // Constructor for instances wrapping backend objects. GrGLTextureRenderTarget(GrGLGpu* gpu, int sampleCount, const GrGLTexture::Desc& texDesc, sk_sp parameters, const GrGLRenderTarget::IDs& ids, GrWrapCacheable, GrMipMapsStatus); size_t onGpuMemorySize() const override; }; #ifdef SK_BUILD_FOR_WIN #pragma warning(pop) #endif #endif