var nullptr = 0; // emscripten doesn't like to take null as uintptr_t // arr can be a normal JS array or a TypedArray // dest is something like SkottieKit.HEAPF32 // ptr can be optionally provided if the memory was already allocated. function copy1dArray(arr, dest, ptr) { if (!arr || !arr.length) { return nullptr; } // This was created with SkottieKit.Malloc, so it's already been copied. if (arr['_ck']) { return arr.byteOffset; } if (!ptr) { ptr = SkottieKit._malloc(arr.length * dest.BYTES_PER_ELEMENT); } // In c++ terms, the WASM heap is a uint8_t*, a long buffer/array of single // byte elements. When we run _malloc, we always get an offset/pointer into // that block of memory. // SkottieKit exposes some different views to make it easier to work with // different types. HEAPF32 for example, exposes it as a float* // However, to make the ptr line up, we have to do some pointer arithmetic. // Concretely, we need to convert ptr to go from an index into a 1-byte-wide // buffer to an index into a 4-byte-wide buffer (in the case of HEAPF32) // and thus we divide ptr by 4. dest.set(arr, ptr / dest.BYTES_PER_ELEMENT); return ptr; }