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1 /*
2  * Common code between the AC-3 encoder and decoder
3  * Copyright (c) 2000, 2001, 2002 Fabrice Bellard
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 /**
23  * @file
24  * Common code between the AC-3 encoder and decoder.
25  */
26 
27 #ifndef AVCODEC_AC3_H
28 #define AVCODEC_AC3_H
29 
30 #define EAC3_MAX_CHANNELS 16          /**< maximum number of channels in EAC3 */
31 #define AC3_MAX_CHANNELS 7            /**< maximum number of channels, including coupling channel */
32 #define CPL_CH 0                      /**< coupling channel index */
33 
34 #define AC3_MAX_COEFS   256
35 #define AC3_BLOCK_SIZE  256
36 #define AC3_MAX_BLOCKS    6
37 #define AC3_FRAME_SIZE (AC3_MAX_BLOCKS * 256)
38 #define AC3_WINDOW_SIZE (AC3_BLOCK_SIZE * 2)
39 #define AC3_CRITICAL_BANDS 50
40 #define AC3_MAX_CPL_BANDS  18
41 
42 #include "libavutil/opt.h"
43 #include "avcodec.h"
44 #include "ac3tab.h"
45 
46 /* exponent encoding strategy */
47 #define EXP_REUSE 0
48 #define EXP_NEW   1
49 
50 #define EXP_D15   1
51 #define EXP_D25   2
52 #define EXP_D45   3
53 
54 #ifndef USE_FIXED
55 #define USE_FIXED 0
56 #endif
57 
58 #if USE_FIXED
59 
60 #define FFT_FLOAT 0
61 
62 #define FIXR(a)                 ((int)((a) * 0 + 0.5))
63 #define FIXR12(a)               ((int)((a) * 4096 + 0.5))
64 #define FIXR15(a)               ((int)((a) * 32768 + 0.5))
65 #define ROUND15(x)              ((x) + 16384) >> 15
66 
67 #define AC3_RENAME(x)           x ## _fixed
68 #define AC3_NORM(norm)          (1<<24)/(norm)
69 #define AC3_MUL(a,b)            ((((int64_t) (a)) * (b))>>12)
70 #define AC3_RANGE(x)            ((x)|(((x)&128)<<1))
71 #define AC3_HEAVY_RANGE(x)      ((x)<<1)
72 #define AC3_DYNAMIC_RANGE(x)    (x)
73 #define AC3_SPX_BLEND(x)        (x)
74 #define AC3_DYNAMIC_RANGE1      0
75 
76 typedef int                     INTFLOAT;
77 typedef int16_t                 SHORTFLOAT;
78 
79 #else /* USE_FIXED */
80 
81 #define FIXR(x)                 ((float)(x))
82 #define FIXR12(x)               ((float)(x))
83 #define FIXR15(x)               ((float)(x))
84 #define ROUND15(x)              (x)
85 
86 #define AC3_RENAME(x)           x
87 #define AC3_NORM(norm)          (1.0f/(norm))
88 #define AC3_MUL(a,b)            ((a) * (b))
89 #define AC3_RANGE(x)            (dynamic_range_tab[(x)])
90 #define AC3_HEAVY_RANGE(x)      (ff_ac3_heavy_dynamic_range_tab[(x)])
91 #define AC3_DYNAMIC_RANGE(x)    (powf(x,  s->drc_scale))
92 #define AC3_SPX_BLEND(x)        (x)* (1.0f/32)
93 #define AC3_DYNAMIC_RANGE1      1.0f
94 
95 typedef float                   INTFLOAT;
96 typedef float                   SHORTFLOAT;
97 
98 #endif /* USE_FIXED */
99 
100 #define AC3_LEVEL(x)            ROUND15((x) * FIXR15(M_SQRT1_2))
101 
102 /* pre-defined gain values */
103 #define LEVEL_PLUS_3DB          M_SQRT2
104 #define LEVEL_PLUS_1POINT5DB    1.1892071150027209
105 #define LEVEL_MINUS_1POINT5DB   0.8408964152537145
106 #define LEVEL_MINUS_3DB         M_SQRT1_2
107 #define LEVEL_MINUS_4POINT5DB   0.5946035575013605
108 #define LEVEL_MINUS_6DB         0.5000000000000000
109 #define LEVEL_MINUS_9DB         0.3535533905932738
110 #define LEVEL_ZERO              0.0000000000000000
111 #define LEVEL_ONE               1.0000000000000000
112 
113 /** Delta bit allocation strategy */
114 typedef enum {
115     DBA_REUSE = 0,
116     DBA_NEW,
117     DBA_NONE,
118     DBA_RESERVED
119 } AC3DeltaStrategy;
120 
121 /** Channel mode (audio coding mode) */
122 typedef enum {
123     AC3_CHMODE_DUALMONO = 0,
124     AC3_CHMODE_MONO,
125     AC3_CHMODE_STEREO,
126     AC3_CHMODE_3F,
127     AC3_CHMODE_2F1R,
128     AC3_CHMODE_3F1R,
129     AC3_CHMODE_2F2R,
130     AC3_CHMODE_3F2R
131 } AC3ChannelMode;
132 
133 /** Dolby Surround mode */
134 typedef enum AC3DolbySurroundMode {
135     AC3_DSURMOD_NOTINDICATED = 0,
136     AC3_DSURMOD_OFF,
137     AC3_DSURMOD_ON,
138     AC3_DSURMOD_RESERVED
139 } AC3DolbySurroundMode;
140 
141 /** Dolby Surround EX mode */
142 typedef enum AC3DolbySurroundEXMode {
143     AC3_DSUREXMOD_NOTINDICATED = 0,
144     AC3_DSUREXMOD_OFF,
145     AC3_DSUREXMOD_ON,
146     AC3_DSUREXMOD_PLIIZ
147 } AC3DolbySurroundEXMode;
148 
149 /** Dolby Headphone mode */
150 typedef enum AC3DolbyHeadphoneMode {
151     AC3_DHEADPHONMOD_NOTINDICATED = 0,
152     AC3_DHEADPHONMOD_OFF,
153     AC3_DHEADPHONMOD_ON,
154     AC3_DHEADPHONMOD_RESERVED
155 } AC3DolbyHeadphoneMode;
156 
157 /** Preferred Stereo Downmix mode */
158 typedef enum AC3PreferredStereoDownmixMode {
159     AC3_DMIXMOD_NOTINDICATED = 0,
160     AC3_DMIXMOD_LTRT,
161     AC3_DMIXMOD_LORO,
162     AC3_DMIXMOD_DPLII // reserved value in A/52, but used by encoders to indicate DPL2
163 } AC3PreferredStereoDownmixMode;
164 
165 typedef struct AC3BitAllocParameters {
166     int sr_code;
167     int sr_shift;
168     int slow_gain, slow_decay, fast_decay, db_per_bit, floor;
169     int cpl_fast_leak, cpl_slow_leak;
170 } AC3BitAllocParameters;
171 
172 /**
173  * @struct AC3HeaderInfo
174  * Coded AC-3 header values up to the lfeon element, plus derived values.
175  */
176 typedef struct AC3HeaderInfo {
177     /** @name Coded elements
178      * @{
179      */
180     uint16_t sync_word;
181     uint16_t crc1;
182     uint8_t sr_code;
183     uint8_t bitstream_id;
184     uint8_t bitstream_mode;
185     uint8_t channel_mode;
186     uint8_t lfe_on;
187     uint8_t frame_type;
188     int substreamid;                        ///< substream identification
189     int center_mix_level;                   ///< Center mix level index
190     int surround_mix_level;                 ///< Surround mix level index
191     uint16_t channel_map;
192     int num_blocks;                         ///< number of audio blocks
193     int dolby_surround_mode;
194     /** @} */
195 
196     /** @name Derived values
197      * @{
198      */
199     uint8_t sr_shift;
200     uint16_t sample_rate;
201     uint32_t bit_rate;
202     uint8_t channels;
203     uint16_t frame_size;
204     uint64_t channel_layout;
205     /** @} */
206 } AC3HeaderInfo;
207 
208 typedef enum {
209     EAC3_FRAME_TYPE_INDEPENDENT = 0,
210     EAC3_FRAME_TYPE_DEPENDENT,
211     EAC3_FRAME_TYPE_AC3_CONVERT,
212     EAC3_FRAME_TYPE_RESERVED
213 } EAC3FrameType;
214 
215 void ff_ac3_common_init(void);
216 
217 /**
218  * Calculate the log power-spectral density of the input signal.
219  * This gives a rough estimate of signal power in the frequency domain by using
220  * the spectral envelope (exponents).  The psd is also separately grouped
221  * into critical bands for use in the calculating the masking curve.
222  * 128 units in psd = -6 dB.  The dbknee parameter in AC3BitAllocParameters
223  * determines the reference level.
224  *
225  * @param[in]  exp        frequency coefficient exponents
226  * @param[in]  start      starting bin location
227  * @param[in]  end        ending bin location
228  * @param[out] psd        signal power for each frequency bin
229  * @param[out] band_psd   signal power for each critical band
230  */
231 void ff_ac3_bit_alloc_calc_psd(int8_t *exp, int start, int end, int16_t *psd,
232                                int16_t *band_psd);
233 
234 /**
235  * Calculate the masking curve.
236  * First, the excitation is calculated using parameters in s and the signal
237  * power in each critical band.  The excitation is compared with a predefined
238  * hearing threshold table to produce the masking curve.  If delta bit
239  * allocation information is provided, it is used for adjusting the masking
240  * curve, usually to give a closer match to a better psychoacoustic model.
241  *
242  * @param[in]  s            adjustable bit allocation parameters
243  * @param[in]  band_psd     signal power for each critical band
244  * @param[in]  start        starting bin location
245  * @param[in]  end          ending bin location
246  * @param[in]  fast_gain    fast gain (estimated signal-to-mask ratio)
247  * @param[in]  is_lfe       whether or not the channel being processed is the LFE
248  * @param[in]  dba_mode     delta bit allocation mode (none, reuse, or new)
249  * @param[in]  dba_nsegs    number of delta segments
250  * @param[in]  dba_offsets  location offsets for each segment
251  * @param[in]  dba_lengths  length of each segment
252  * @param[in]  dba_values   delta bit allocation for each segment
253  * @param[out] mask         calculated masking curve
254  * @return returns 0 for success, non-zero for error
255  */
256 int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
257                                int start, int end, int fast_gain, int is_lfe,
258                                int dba_mode, int dba_nsegs, uint8_t *dba_offsets,
259                                uint8_t *dba_lengths, uint8_t *dba_values,
260                                int16_t *mask);
261 
262 #endif /* AVCODEC_AC3_H */
263