• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 /**
22  * @file
23  * Stereoscopic video
24  */
25 
26 #ifndef AVUTIL_STEREO3D_H
27 #define AVUTIL_STEREO3D_H
28 
29 #include <stdint.h>
30 
31 #include "frame.h"
32 
33 /**
34  * @addtogroup lavu_video
35  * @{
36  *
37  * @defgroup lavu_video_stereo3d Stereo3D types and functions
38  * @{
39  */
40 
41 /**
42  * @addtogroup lavu_video_stereo3d
43  * A stereoscopic video file consists in multiple views embedded in a single
44  * frame, usually describing two views of a scene. This file describes all
45  * possible codec-independent view arrangements.
46  * */
47 
48 /**
49  * List of possible 3D Types
50  */
51 enum AVStereo3DType {
52     /**
53      * Video is not stereoscopic (and metadata has to be there).
54      */
55     AV_STEREO3D_2D,
56 
57     /**
58      * Views are next to each other.
59      *
60      * @code{.unparsed}
61      *    LLLLRRRR
62      *    LLLLRRRR
63      *    LLLLRRRR
64      *    ...
65      * @endcode
66      */
67     AV_STEREO3D_SIDEBYSIDE,
68 
69     /**
70      * Views are on top of each other.
71      *
72      * @code{.unparsed}
73      *    LLLLLLLL
74      *    LLLLLLLL
75      *    RRRRRRRR
76      *    RRRRRRRR
77      * @endcode
78      */
79     AV_STEREO3D_TOPBOTTOM,
80 
81     /**
82      * Views are alternated temporally.
83      *
84      * @code{.unparsed}
85      *     frame0   frame1   frame2   ...
86      *    LLLLLLLL RRRRRRRR LLLLLLLL
87      *    LLLLLLLL RRRRRRRR LLLLLLLL
88      *    LLLLLLLL RRRRRRRR LLLLLLLL
89      *    ...      ...      ...
90      * @endcode
91      */
92     AV_STEREO3D_FRAMESEQUENCE,
93 
94     /**
95      * Views are packed in a checkerboard-like structure per pixel.
96      *
97      * @code{.unparsed}
98      *    LRLRLRLR
99      *    RLRLRLRL
100      *    LRLRLRLR
101      *    ...
102      * @endcode
103      */
104     AV_STEREO3D_CHECKERBOARD,
105 
106     /**
107      * Views are next to each other, but when upscaling
108      * apply a checkerboard pattern.
109      *
110      * @code{.unparsed}
111      *     LLLLRRRR          L L L L    R R R R
112      *     LLLLRRRR    =>     L L L L  R R R R
113      *     LLLLRRRR          L L L L    R R R R
114      *     LLLLRRRR           L L L L  R R R R
115      * @endcode
116      */
117     AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
118 
119     /**
120      * Views are packed per line, as if interlaced.
121      *
122      * @code{.unparsed}
123      *    LLLLLLLL
124      *    RRRRRRRR
125      *    LLLLLLLL
126      *    ...
127      * @endcode
128      */
129     AV_STEREO3D_LINES,
130 
131     /**
132      * Views are packed per column.
133      *
134      * @code{.unparsed}
135      *    LRLRLRLR
136      *    LRLRLRLR
137      *    LRLRLRLR
138      *    ...
139      * @endcode
140      */
141     AV_STEREO3D_COLUMNS,
142 };
143 
144 /**
145  * List of possible view types.
146  */
147 enum AVStereo3DView {
148     /**
149      * Frame contains two packed views.
150      */
151     AV_STEREO3D_VIEW_PACKED,
152 
153     /**
154      * Frame contains only the left view.
155      */
156     AV_STEREO3D_VIEW_LEFT,
157 
158     /**
159      * Frame contains only the right view.
160      */
161     AV_STEREO3D_VIEW_RIGHT,
162 };
163 
164 /**
165  * Inverted views, Right/Bottom represents the left view.
166  */
167 #define AV_STEREO3D_FLAG_INVERT     (1 << 0)
168 
169 /**
170  * Stereo 3D type: this structure describes how two videos are packed
171  * within a single video surface, with additional information as needed.
172  *
173  * @note The struct must be allocated with av_stereo3d_alloc() and
174  *       its size is not a part of the public ABI.
175  */
176 typedef struct AVStereo3D {
177     /**
178      * How views are packed within the video.
179      */
180     enum AVStereo3DType type;
181 
182     /**
183      * Additional information about the frame packing.
184      */
185     int flags;
186 
187     /**
188      * Determines which views are packed.
189      */
190     enum AVStereo3DView view;
191 } AVStereo3D;
192 
193 /**
194  * Allocate an AVStereo3D structure and set its fields to default values.
195  * The resulting struct can be freed using av_freep().
196  *
197  * @return An AVStereo3D filled with default values or NULL on failure.
198  */
199 AVStereo3D *av_stereo3d_alloc(void);
200 
201 /**
202  * Allocate a complete AVFrameSideData and add it to the frame.
203  *
204  * @param frame The frame which side data is added to.
205  *
206  * @return The AVStereo3D structure to be filled by caller.
207  */
208 AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
209 
210 /**
211  * Provide a human-readable name of a given stereo3d type.
212  *
213  * @param type The input stereo3d type value.
214  *
215  * @return The name of the stereo3d value, or "unknown".
216  */
217 const char *av_stereo3d_type_name(unsigned int type);
218 
219 /**
220  * Get the AVStereo3DType form a human-readable name.
221  *
222  * @param name The input string.
223  *
224  * @return The AVStereo3DType value, or -1 if not found.
225  */
226 int av_stereo3d_from_name(const char *name);
227 
228 /**
229  * @}
230  * @}
231  */
232 
233 #endif /* AVUTIL_STEREO3D_H */
234