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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_CONTEXT_H
25 #define D3D12_CONTEXT_H
26 
27 #include "d3d12_batch.h"
28 #include "d3d12_descriptor_pool.h"
29 #include "d3d12_pipeline_state.h"
30 
31 #include "dxil_nir_lower_int_samplers.h"
32 
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "util/list.h"
36 #include "util/slab.h"
37 #include "util/u_suballoc.h"
38 #include "util/u_threaded_context.h"
39 
40 #define D3D12_GFX_SHADER_STAGES (PIPE_SHADER_TYPES - 1)
41 
42 enum d3d12_dirty_flags
43 {
44    D3D12_DIRTY_NONE             = 0,
45    D3D12_DIRTY_BLEND            = (1 << 0),
46    D3D12_DIRTY_RASTERIZER       = (1 << 1),
47    D3D12_DIRTY_ZSA              = (1 << 2),
48    D3D12_DIRTY_VERTEX_ELEMENTS  = (1 << 3),
49    D3D12_DIRTY_BLEND_COLOR      = (1 << 4),
50    D3D12_DIRTY_STENCIL_REF      = (1 << 5),
51    D3D12_DIRTY_SAMPLE_MASK      = (1 << 6),
52    D3D12_DIRTY_VIEWPORT         = (1 << 7),
53    D3D12_DIRTY_FRAMEBUFFER      = (1 << 8),
54    D3D12_DIRTY_SCISSOR          = (1 << 9),
55    D3D12_DIRTY_VERTEX_BUFFERS   = (1 << 10),
56    D3D12_DIRTY_INDEX_BUFFER     = (1 << 11),
57    D3D12_DIRTY_PRIM_MODE        = (1 << 12),
58    D3D12_DIRTY_SHADER           = (1 << 13),
59    D3D12_DIRTY_ROOT_SIGNATURE   = (1 << 14),
60    D3D12_DIRTY_STREAM_OUTPUT    = (1 << 15),
61    D3D12_DIRTY_STRIP_CUT_VALUE  = (1 << 16),
62    D3D12_DIRTY_COMPUTE_SHADER   = (1 << 17),
63    D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE = (1 << 18),
64 };
65 
66 enum d3d12_shader_dirty_flags
67 {
68    D3D12_SHADER_DIRTY_CONSTBUF      = (1 << 0),
69    D3D12_SHADER_DIRTY_SAMPLER_VIEWS = (1 << 1),
70    D3D12_SHADER_DIRTY_SAMPLERS      = (1 << 2),
71    D3D12_SHADER_DIRTY_SSBO          = (1 << 3),
72    D3D12_SHADER_DIRTY_IMAGE         = (1 << 4),
73 };
74 
75 #define D3D12_DIRTY_GFX_PSO (D3D12_DIRTY_BLEND | D3D12_DIRTY_RASTERIZER | D3D12_DIRTY_ZSA | \
76                              D3D12_DIRTY_FRAMEBUFFER | D3D12_DIRTY_SAMPLE_MASK | \
77                              D3D12_DIRTY_VERTEX_ELEMENTS | D3D12_DIRTY_PRIM_MODE | \
78                              D3D12_DIRTY_SHADER | D3D12_DIRTY_ROOT_SIGNATURE | \
79                              D3D12_DIRTY_STRIP_CUT_VALUE | D3D12_DIRTY_STREAM_OUTPUT)
80 #define D3D12_DIRTY_COMPUTE_PSO (D3D12_DIRTY_COMPUTE_SHADER | D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE)
81 
82 #define D3D12_DIRTY_COMPUTE_MASK (D3D12_DIRTY_COMPUTE_SHADER | D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE)
83 #define D3D12_DIRTY_GFX_MASK ~D3D12_DIRTY_COMPUTE_MASK
84 
85 
86 #define D3D12_SHADER_DIRTY_ALL (D3D12_SHADER_DIRTY_CONSTBUF | D3D12_SHADER_DIRTY_SAMPLER_VIEWS | \
87                                 D3D12_SHADER_DIRTY_SAMPLERS | D3D12_SHADER_DIRTY_SSBO | \
88                                 D3D12_SHADER_DIRTY_IMAGE)
89 
90 enum d3d12_binding_type {
91    D3D12_BINDING_CONSTANT_BUFFER,
92    D3D12_BINDING_SHADER_RESOURCE_VIEW,
93    D3D12_BINDING_SAMPLER,
94    D3D12_BINDING_STATE_VARS,
95    D3D12_BINDING_SSBO,
96    D3D12_BINDING_IMAGE,
97    D3D12_NUM_BINDING_TYPES
98 };
99 
100 struct d3d12_sampler_state {
101    struct d3d12_descriptor_handle handle, handle_without_shadow;
102    bool is_integer_texture;
103    bool is_shadow_sampler;
104    enum pipe_tex_wrap wrap_r;
105    enum pipe_tex_wrap wrap_s;
106    enum pipe_tex_wrap wrap_t;
107    enum pipe_tex_filter filter;
108    float lod_bias;
109    float min_lod, max_lod;
110    float border_color[4];
111    enum pipe_compare_func compare_func;
112 };
113 
114 enum d3d12_blend_factor_flags {
115    D3D12_BLEND_FACTOR_NONE  = 0,
116    D3D12_BLEND_FACTOR_COLOR = 1 << 0,
117    D3D12_BLEND_FACTOR_ALPHA = 1 << 1,
118    D3D12_BLEND_FACTOR_ANY   = 1 << 2,
119 };
120 
121 struct d3d12_sampler_view {
122    struct pipe_sampler_view base;
123    struct d3d12_descriptor_handle handle;
124    unsigned mip_levels;
125    unsigned array_size;
126    unsigned texture_generation_id;
127    unsigned swizzle_override_r:3;         /**< PIPE_SWIZZLE_x for red component */
128    unsigned swizzle_override_g:3;         /**< PIPE_SWIZZLE_x for green component */
129    unsigned swizzle_override_b:3;         /**< PIPE_SWIZZLE_x for blue component */
130    unsigned swizzle_override_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
131 };
132 
133 static inline struct d3d12_sampler_view *
d3d12_sampler_view(struct pipe_sampler_view * pview)134 d3d12_sampler_view(struct pipe_sampler_view *pview)
135 {
136    return (struct d3d12_sampler_view *)pview;
137 }
138 
139 struct d3d12_stream_output_target {
140    struct pipe_stream_output_target base;
141    struct pipe_resource *fill_buffer;
142    unsigned fill_buffer_offset;
143 };
144 
145 struct d3d12_shader_state {
146    struct d3d12_shader *current;
147    unsigned state_dirty;
148 };
149 
150 struct blitter_context;
151 struct primconvert_context;
152 
153 #ifdef _WIN32
154 struct dxil_validator;
155 #endif
156 
157 #ifdef __cplusplus
158 class ResourceStateManager;
159 #endif
160 
161 struct d3d12_context {
162    struct pipe_context base;
163    struct slab_child_pool transfer_pool;
164    struct slab_child_pool transfer_pool_unsync;
165    struct list_head context_list_entry;
166    struct threaded_context *threaded_context;
167    struct primconvert_context *primconvert;
168    struct blitter_context *blitter;
169    struct u_suballocator query_allocator;
170    struct u_suballocator so_allocator;
171    struct hash_table *pso_cache;
172    struct hash_table *compute_pso_cache;
173    struct hash_table *root_signature_cache;
174    struct hash_table *cmd_signature_cache;
175    struct hash_table *gs_variant_cache;
176    struct hash_table *tcs_variant_cache;
177    struct hash_table *compute_transform_cache;
178    struct hash_table_u64 *bo_state_table;
179 
180    struct d3d12_batch batches[4];
181    unsigned current_batch_idx;
182 
183    struct util_dynarray recently_destroyed_bos;
184    struct util_dynarray barrier_scratch;
185    struct set *pending_barriers_bos;
186 
187    struct pipe_constant_buffer cbufs[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
188    struct pipe_framebuffer_state fb;
189    struct pipe_vertex_buffer vbs[PIPE_MAX_ATTRIBS];
190    D3D12_VERTEX_BUFFER_VIEW vbvs[PIPE_MAX_ATTRIBS];
191    unsigned num_vbs;
192    float flip_y;
193    bool need_zero_one_depth_range;
194    enum pipe_prim_type initial_api_prim;
195    struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
196    D3D12_VIEWPORT viewports[PIPE_MAX_VIEWPORTS];
197    unsigned num_viewports;
198    struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
199    D3D12_RECT scissors[PIPE_MAX_VIEWPORTS];
200    float blend_factor[4];
201    struct pipe_stencil_ref stencil_ref;
202    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
203    unsigned num_sampler_views[PIPE_SHADER_TYPES];
204    unsigned has_int_samplers;
205    struct pipe_shader_buffer ssbo_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
206    unsigned num_ssbo_views[PIPE_SHADER_TYPES];
207    struct pipe_image_view image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
208    enum pipe_format image_view_emulation_formats[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
209    unsigned num_image_views[PIPE_SHADER_TYPES];
210    struct d3d12_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
211    unsigned num_samplers[PIPE_SHADER_TYPES];
212    D3D12_INDEX_BUFFER_VIEW ibv;
213    dxil_wrap_sampler_state tex_wrap_states[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
214    dxil_texture_swizzle_state tex_swizzle_state[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
215    enum compare_func tex_compare_func[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
216 
217    struct {
218       bool enabled;
219       uint32_t pattern[32];
220       struct pipe_resource *texture;
221       struct pipe_sampler_view *sampler_view;
222       struct d3d12_sampler_state *sampler_cso;
223    } pstipple;
224 
225    struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
226    D3D12_STREAM_OUTPUT_BUFFER_VIEW so_buffer_views[PIPE_MAX_SO_BUFFERS];
227    struct pipe_stream_output_target *fake_so_targets[PIPE_MAX_SO_BUFFERS];
228    D3D12_STREAM_OUTPUT_BUFFER_VIEW fake_so_buffer_views[PIPE_MAX_SO_BUFFERS];
229    unsigned fake_so_buffer_factor;
230    uint8_t patch_vertices;
231    float default_outer_tess_factor[4];
232    float default_inner_tess_factor[2];
233 
234    struct d3d12_shader_selector *gfx_stages[D3D12_GFX_SHADER_STAGES];
235    struct d3d12_shader_selector *compute_state;
236 
237    struct d3d12_gfx_pipeline_state gfx_pipeline_state;
238    struct d3d12_compute_pipeline_state compute_pipeline_state;
239    unsigned shader_dirty[PIPE_SHADER_TYPES];
240    unsigned state_dirty;
241    unsigned cmdlist_dirty;
242    ID3D12PipelineState *current_gfx_pso;
243    ID3D12PipelineState *current_compute_pso;
244    uint16_t reverse_depth_range;
245 
246    uint64_t submit_id;
247    ID3D12GraphicsCommandList *cmdlist;
248    ID3D12GraphicsCommandList *state_fixup_cmdlist;
249 
250    struct list_head active_queries;
251    bool queries_disabled;
252 
253    struct d3d12_descriptor_pool *sampler_pool;
254    struct d3d12_descriptor_handle null_sampler;
255 
256    PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE D3D12SerializeVersionedRootSignature;
257 #ifdef _WIN32
258    struct dxil_validator *dxil_validator;
259 #endif
260 
261    struct d3d12_resource *current_predication;
262    bool predication_condition;
263 
264    uint32_t transform_state_vars[4];
265 
266 #ifdef __cplusplus
267    ResourceStateManager *resource_state_manager;
268 #else
269    void *resource_state_manager; /* opaque pointer; we don't know about classes in C */
270 #endif
271    struct pipe_query *timestamp_query;
272 
273    /* used by d3d12_blit.cpp */
274    void *stencil_resolve_vs, *stencil_resolve_fs, *stencil_resolve_fs_no_flip, *sampler_state;
275 };
276 
277 static inline struct d3d12_context *
d3d12_context(struct pipe_context * context)278 d3d12_context(struct pipe_context *context)
279 {
280    return (struct d3d12_context *)context;
281 }
282 
283 static inline struct d3d12_batch *
d3d12_current_batch(struct d3d12_context * ctx)284 d3d12_current_batch(struct d3d12_context *ctx)
285 {
286    assert(ctx->current_batch_idx < ARRAY_SIZE(ctx->batches));
287    return ctx->batches + ctx->current_batch_idx;
288 }
289 
290 #define d3d12_foreach_submitted_batch(ctx, batch) \
291    unsigned oldest = (ctx->current_batch_idx + 1) % ARRAY_SIZE(ctx->batches); \
292    while (ctx->batches[oldest].fence == NULL && oldest != ctx->current_batch_idx) \
293       oldest = (oldest + 1) % ARRAY_SIZE(ctx->batches); \
294    struct d3d12_batch *batch = &ctx->batches[oldest]; \
295    for (; oldest != ctx->current_batch_idx; \
296         oldest = (oldest + 1) % ARRAY_SIZE(ctx->batches), \
297         batch = &ctx->batches[oldest])
298 
299 struct pipe_context *
300 d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
301 
302 bool
303 d3d12_enable_fake_so_buffers(struct d3d12_context *ctx, unsigned factor);
304 
305 bool
306 d3d12_disable_fake_so_buffers(struct d3d12_context *ctx);
307 
308 void
309 d3d12_flush_cmdlist(struct d3d12_context *ctx);
310 
311 void
312 d3d12_flush_cmdlist_and_wait(struct d3d12_context *ctx);
313 
314 
315 enum d3d12_transition_flags {
316    D3D12_TRANSITION_FLAG_NONE = 0,
317    D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS = 1,
318    D3D12_TRANSITION_FLAG_ACCUMULATE_STATE = 2,
319 };
320 
321 void
322 d3d12_transition_resource_state(struct d3d12_context* ctx,
323                                 struct d3d12_resource* res,
324                                 D3D12_RESOURCE_STATES state,
325                                 d3d12_transition_flags flags);
326 
327 void
328 d3d12_transition_subresources_state(struct d3d12_context *ctx,
329                                     struct d3d12_resource *res,
330                                     unsigned start_level, unsigned num_levels,
331                                     unsigned start_layer, unsigned num_layers,
332                                     unsigned start_plane, unsigned num_planes,
333                                     D3D12_RESOURCE_STATES state,
334                                     d3d12_transition_flags flags);
335 
336 void
337 d3d12_apply_resource_states(struct d3d12_context* ctx, bool is_implicit_dispatch);
338 
339 void
340 d3d12_draw_vbo(struct pipe_context *pctx,
341                const struct pipe_draw_info *dinfo,
342                unsigned drawid_offset,
343                const struct pipe_draw_indirect_info *indirect,
344                const struct pipe_draw_start_count_bias *draws,
345                unsigned num_draws);
346 
347 void
348 d3d12_launch_grid(struct pipe_context *pctx,
349                   const struct pipe_grid_info *info);
350 
351 void
352 d3d12_blit(struct pipe_context *pctx,
353            const struct pipe_blit_info *info);
354 
355 void
356 d3d12_context_query_init(struct pipe_context *pctx);
357 
358 bool
359 d3d12_need_zero_one_depth_range(struct d3d12_context *ctx);
360 
361 void
362 d3d12_init_sampler_view_descriptor(struct d3d12_sampler_view *sampler_view);
363 
364 void
365 d3d12_invalidate_context_bindings(struct d3d12_context *ctx, struct d3d12_resource *res);
366 
367 #ifdef HAVE_GALLIUM_D3D12_VIDEO
368 struct pipe_video_codec* d3d12_video_create_codec( struct pipe_context *context,
369                                                 const struct pipe_video_codec *t);
370 #endif
371 
372 #endif
373