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1 /*
2  * Copyright (c) 2021 Bestechnic (Shanghai) Co., Ltd. All rights reserved.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "ui_main.h"
16 #include "cmsis_os.h"
17 #include "pthread.h"
18 #include "core/render_manager.h"
19 #include "common/graphic_startup.h"
20 #include "common/image_decode_ability.h"
21 #include "common/input_device_manager.h"
22 #include "common/task_manager.h"
23 #include "display_device.h"
24 #include "engines/gfx/gfx_engine_manager.h"
25 #include "font/ui_font.h"
26 #include "font/ui_font_header.h"
27 #include "font/ui_font_vector.h"
28 #include "gfx_utils/graphic_log.h"
29 #include "graphic_config.h"
30 #include "hal_tick.h"
31 #include "touch_input.h"
32 
33 #define ENABLE_FPS
34 #ifdef ENABLE_ACE
35 #include "product_adapter.h"
36 #endif
37 
38 #define FONT_MEM_LEN (512 * 1024)
39 static uint8_t g_fontMemBaseAddr[FONT_MEM_LEN];
40 #if ENABLE_ICU
41 static uint8_t g_icuMemBaseAddr[SHAPING_WORD_DICT_LENGTH];
42 #endif
43 
44 using namespace OHOS;
45 
InitFontEngine()46 static void InitFontEngine()
47 {
48 #if ENABLE_VECTOR_FONT
49     GRAPHIC_LOGD("InitFontEngine fontMemSize: 0x%x", FONT_MEM_LEN);
50     GraphicStartUp::InitFontEngine(reinterpret_cast<uintptr_t>(g_fontMemBaseAddr),
51                                    FONT_MEM_LEN, VECTOR_FONT_DIR, DEFAULT_VECTOR_FONT_FILENAME);
52 #endif
53 
54 #if ENABLE_ICU
55     GraphicStartUp::InitLineBreakEngine(reinterpret_cast<uintptr_t>(g_icuMemBaseAddr), SHAPING_WORD_DICT_LENGTH,
56                                         VECTOR_FONT_DIR, DEFAULT_LINE_BREAK_RULE_FILENAME);
57 #endif
58 }
59 
InitImageDecodeAbility()60 static void InitImageDecodeAbility()
61 {
62     uint32_t imageType = IMG_SUPPORT_BITMAP | OHOS::IMG_SUPPORT_JPEG | OHOS::IMG_SUPPORT_PNG;
63     ImageDecodeAbility::GetInstance().SetImageDecodeAbility(imageType);
64 }
65 
InitHal()66 static void InitHal()
67 {
68     DisplayDevice *display = DisplayDevice::GetInstance();
69     BaseGfxEngine::InitGfxEngine(display);
70 
71     TouchInput *touch = TouchInput::GetInstance();
72     InputDeviceManager::GetInstance()->Add(touch);
73 }
74 
InitUiKit(void)75 void InitUiKit(void)
76 {
77     GraphicStartUp::Init();
78     // init display/input device
79     InitHal();
80     // init font engine
81     InitFontEngine();
82     // init suppot image format
83     InitImageDecodeAbility();
84 }
85 
RunApp(void)86 __attribute__((weak)) void RunApp(void)
87 {
88     GRAPHIC_LOGI("RunApp default");
89 }
90 
91 #ifdef ENABLE_ACE
RenderTEHandler()92 static void RenderTEHandler()
93 {
94 }
95 #endif
96 
97 static constexpr uint32_t UI_MAIN_TASK_DELAY = 5000;
98 static constexpr uint32_t ONE_SECOND = 1000;
UiMainTask(void * arg)99 static void *UiMainTask(void *arg)
100 {
101     (void)arg;
102 
103     (void)pthread_setname_np(pthread_self(), "UiMain");
104     osDelay(UI_MAIN_TASK_DELAY);
105     InitUiKit();
106     RunApp();
107 
108 #ifdef ENABLE_ACE
109     const ACELite::TEHandlingHooks hooks = {RenderTEHandler, nullptr};
110     ACELite::ProductAdapter::RegTEHandlers(hooks);
111 #endif
112 #if ENABLE_FPS_SUPPORT
113     uint32_t start = HALTick::GetInstance().GetTime();
114 #endif
115     while (1) {
116 #ifdef ENABLE_ACE
117         // Here render all js app in the same task.
118         ACELite::ProductAdapter::DispatchTEMessage();
119 #endif
120 #if FULLY_RENDER
121         DisplayDevice::GetInstance()->UpdateFBBuffer();
122 #endif
123         uint32_t temp = HALTick::GetInstance().GetTime();
124         TaskManager::GetInstance()->TaskHandler();
125         uint32_t time = HALTick::GetInstance().GetElapseTime(temp);
126         if (time < DEFAULT_TASK_PERIOD) {
127             osDelay(DEFAULT_TASK_PERIOD - time);
128         }
129 #if ENABLE_FPS_SUPPORT
130         if (HALTick::GetInstance().GetElapseTime(start) >= ONE_SECOND) {
131             GRAPHIC_LOGD("%u fps", (uint32_t)RenderManager::GetInstance().GetFPS());
132             start = HALTick::GetInstance().GetTime();
133         }
134 #endif
135     }
136     return nullptr;
137 }
138 
139 #define UI_THREAD_STACK_SIZE (1024 * 32)
UiMain(void)140 void UiMain(void)
141 {
142     struct sched_param param = {0};
143 
144     pthread_t thread;
145     pthread_attr_t attr;
146     (void)pthread_attr_init(&attr);
147     (void)pthread_attr_setstacksize(&attr, UI_THREAD_STACK_SIZE);
148     param.sched_priority = 15; // 15: UiMainTask priority
149     (void)pthread_attr_setschedparam(&attr, &param);
150     (void)pthread_attr_setinheritsched(&attr, PTHREAD_EXPLICIT_SCHED);
151     if (pthread_create(&thread, &attr, UiMainTask, nullptr) != 0) {
152         GRAPHIC_LOGE("Failed to create UiMainTask");
153     }
154 }
155