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1 /**
2  * \file hash.h
3  * Generic hash table.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef HASH_H
32 #define HASH_H
33 
34 
35 #include <stdbool.h>
36 #include <stdint.h>
37 #include "glheader.h"
38 
39 #include "c11/threads.h"
40 #include "util/simple_mtx.h"
41 
42 struct util_idalloc;
43 
44 /**
45  * Magic GLuint object name that gets stored outside of the struct hash_table.
46  *
47  * The hash table needs a particular pointer to be the marker for a key that
48  * was deleted from the table, along with NULL for the "never allocated in the
49  * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
50  * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
51  * able to track a GLuint that happens to match the deleted key outside of
52  * struct hash_table.  We tell the hash table to use "1" as the deleted key
53  * value, so that we test the deleted-key-in-the-table path as best we can.
54  */
55 #define DELETED_KEY_VALUE 1
56 
57 /** @{
58  * Mapping from our use of GLuint as both the key and the hash value to the
59  * hash_table.h API
60  *
61  * There exist many integer hash functions, designed to avoid collisions when
62  * the integers are spread across key space with some patterns.  In GL, the
63  * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
64  * contiguous integers starting from 1.  Because of that, we just use the key
65  * as the hash value, to minimize the cost of the hash function.  If objects
66  * are never deleted, we will never see a collision in the table, because the
67  * table resizes itself when it approaches full, and thus key % table_size ==
68  * key.
69  *
70  * The case where we could have collisions for genned objects would be
71  * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
72  * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
73  * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
74  * a problem.
75  */
76 static inline bool
uint_key_compare(const void * a,const void * b)77 uint_key_compare(const void *a, const void *b)
78 {
79    return a == b;
80 }
81 
82 static inline uint32_t
uint_hash(GLuint id)83 uint_hash(GLuint id)
84 {
85    return id;
86 }
87 
88 static inline uint32_t
uint_key_hash(const void * key)89 uint_key_hash(const void *key)
90 {
91    return uint_hash((uintptr_t)key);
92 }
93 
94 static inline void *
uint_key(GLuint id)95 uint_key(GLuint id)
96 {
97    return (void *)(uintptr_t) id;
98 }
99 /** @} */
100 
101 /**
102  * The hash table data structure.
103  */
104 struct _mesa_HashTable {
105    struct hash_table *ht;
106    GLuint MaxKey;                        /**< highest key inserted so far */
107    simple_mtx_t Mutex;                   /**< mutual exclusion lock */
108    /* Used when name reuse is enabled */
109    struct util_idalloc* id_alloc;
110 
111    /** Value that would be in the table for DELETED_KEY_VALUE. */
112    void *deleted_key_data;
113    #ifndef NDEBUG
114    GLboolean InDeleteAll;                /**< Debug check */
115    #endif
116 };
117 
118 extern struct _mesa_HashTable *_mesa_NewHashTable(void);
119 
120 extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
121 
122 extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
123 
124 extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data,
125                              GLboolean isGenName);
126 
127 extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
128 
129 /**
130  * Lock the hash table mutex.
131  *
132  * This function should be used when multiple objects need
133  * to be looked up in the hash table, to avoid having to lock
134  * and unlock the mutex each time.
135  *
136  * \param table the hash table.
137  */
138 static inline void
_mesa_HashLockMutex(struct _mesa_HashTable * table)139 _mesa_HashLockMutex(struct _mesa_HashTable *table)
140 {
141    assert(table);
142    simple_mtx_lock(&table->Mutex);
143 }
144 
145 
146 /**
147  * Unlock the hash table mutex.
148  *
149  * \param table the hash table.
150  */
151 static inline void
_mesa_HashUnlockMutex(struct _mesa_HashTable * table)152 _mesa_HashUnlockMutex(struct _mesa_HashTable *table)
153 {
154    assert(table);
155    simple_mtx_unlock(&table->Mutex);
156 }
157 
158 extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key);
159 
160 extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table,
161                                    GLuint key, void *data, GLboolean isGenName);
162 
163 extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key);
164 
165 extern void
166 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
167                     void (*callback)(void *data, void *userData),
168                     void *userData);
169 
170 extern void
171 _mesa_HashWalk(const struct _mesa_HashTable *table,
172                void (*callback)(void *data, void *userData),
173                void *userData);
174 
175 extern void
176 _mesa_HashWalkLocked(const struct _mesa_HashTable *table,
177                      void (*callback)(void *data, void *userData),
178                      void *userData);
179 
180 extern void _mesa_HashPrint(const struct _mesa_HashTable *table);
181 
182 extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
183 
184 extern bool
185 _mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys);
186 
187 extern GLuint
188 _mesa_HashNumEntries(const struct _mesa_HashTable *table);
189 
190 extern void _mesa_test_hash_functions(void);
191 
192 extern void _mesa_HashEnableNameReuse(struct _mesa_HashTable *table);
193 
194 static inline void
_mesa_HashWalkMaybeLocked(const struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData,bool locked)195 _mesa_HashWalkMaybeLocked(const struct _mesa_HashTable *table,
196                             void (*callback)(void *data, void *userData),
197                             void *userData, bool locked)
198 {
199    if (locked)
200       _mesa_HashWalkLocked(table, callback, userData);
201    else
202       _mesa_HashWalk(table, callback, userData);
203 }
204 
205 static inline struct gl_buffer_object *
_mesa_HashLookupMaybeLocked(struct _mesa_HashTable * table,GLuint key,bool locked)206 _mesa_HashLookupMaybeLocked(struct _mesa_HashTable *table, GLuint key,
207                             bool locked)
208 {
209    if (locked)
210       return _mesa_HashLookupLocked(table, key);
211    else
212       return _mesa_HashLookup(table, key);
213 }
214 
215 static inline void
_mesa_HashInsertMaybeLocked(struct _mesa_HashTable * table,GLuint key,void * data,GLboolean isGenName,bool locked)216 _mesa_HashInsertMaybeLocked(struct _mesa_HashTable *table,
217                             GLuint key, void *data, GLboolean isGenName,
218                             bool locked)
219 {
220    if (locked)
221       _mesa_HashInsertLocked(table, key, data, isGenName);
222    else
223       _mesa_HashInsert(table, key, data, isGenName);
224 }
225 
226 static inline void
_mesa_HashLockMaybeLocked(struct _mesa_HashTable * table,bool locked)227 _mesa_HashLockMaybeLocked(struct _mesa_HashTable *table, bool locked)
228 {
229    if (!locked)
230       _mesa_HashLockMutex(table);
231 }
232 
233 static inline void
_mesa_HashUnlockMaybeLocked(struct _mesa_HashTable * table,bool locked)234 _mesa_HashUnlockMaybeLocked(struct _mesa_HashTable *table, bool locked)
235 {
236    if (!locked)
237       _mesa_HashUnlockMutex(table);
238 }
239 
240 #endif
241