• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "basetexture9.h"
24 #include "device9.h"
25 
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30 #include "nine_pipe.h"
31 
32 #if defined(DEBUG) || !defined(NDEBUG)
33 #include "nine_dump.h"
34 #endif
35 
36 #include "util/format/u_format.h"
37 
38 #define DBG_CHANNEL DBG_BASETEXTURE
39 
40 HRESULT
NineBaseTexture9_ctor(struct NineBaseTexture9 * This,struct NineUnknownParams * pParams,struct pipe_resource * initResource,D3DRESOURCETYPE Type,D3DFORMAT format,D3DPOOL Pool,DWORD Usage)41 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
42                        struct NineUnknownParams *pParams,
43                        struct pipe_resource *initResource,
44                        D3DRESOURCETYPE Type,
45                        D3DFORMAT format,
46                        D3DPOOL Pool,
47                        DWORD Usage)
48 {
49     BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
50         (format != D3DFMT_NULL);
51     HRESULT hr;
52 
53     DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
54         This, pParams, initResource, Type, format, Pool, Usage);
55 
56     user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
57                 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
58     user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
59                 !(Pool == D3DPOOL_MANAGED ||
60                   Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
61 
62     hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
63     if (FAILED(hr))
64         return hr;
65 
66     This->format = format;
67     This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
68         D3DTEXF_LINEAR : D3DTEXF_NONE;
69     /* In the case of D3DUSAGE_AUTOGENMIPMAP, only the first level is accessible,
70      * and thus needs a surface created. */
71     This->level_count = (Usage & D3DUSAGE_AUTOGENMIPMAP) ? 1 : (This->base.info.last_level+1);
72     This->managed.lod = 0;
73     This->managed.lod_resident = -1;
74     /* Mark the texture as dirty to trigger first upload when we need the texture,
75      * even if it wasn't set by the application */
76     if (Pool == D3DPOOL_MANAGED)
77         This->managed.dirty = TRUE;
78     /* When a depth buffer is sampled, it is for shadow mapping, except for
79      * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
80      * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
81      * if z write is disabled. This particular feature may not work for us in
82      * practice because OGL doesn't have that. However apparently it is known
83      * some cards have performance issues with this feature, so real apps
84      * shouldn't use it. */
85     This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
86                     This->format != D3DFMT_DF24) &&
87                    util_format_has_depth(util_format_description(This->base.info.format));
88     This->fetch4_compatible = fetch4_compatible_format(This->format);
89 
90     list_inithead(&This->list);
91     list_inithead(&This->list2);
92     if (Pool == D3DPOOL_MANAGED)
93         list_add(&This->list2, &This->base.base.device->managed_textures);
94 
95     return D3D_OK;
96 }
97 
98 void
NineBaseTexture9_dtor(struct NineBaseTexture9 * This)99 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
100 {
101     DBG("This=%p\n", This);
102 
103     pipe_sampler_view_reference(&This->view[0], NULL);
104     pipe_sampler_view_reference(&This->view[1], NULL);
105 
106     if (list_is_linked(&This->list))
107         list_del(&This->list);
108     if (list_is_linked(&This->list2))
109         list_del(&This->list2);
110 
111     NineResource9_dtor(&This->base);
112 }
113 
114 DWORD NINE_WINAPI
NineBaseTexture9_SetLOD(struct NineBaseTexture9 * This,DWORD LODNew)115 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
116                          DWORD LODNew )
117 {
118     DWORD old = This->managed.lod;
119 
120     DBG("This=%p LODNew=%d\n", This, LODNew);
121 
122     user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
123 
124     This->managed.lod = MIN2(LODNew, This->level_count-1);
125 
126     if (This->managed.lod != old && This->bind_count && list_is_empty(&This->list))
127        list_add(&This->list, &This->base.base.device->update_textures);
128 
129     return old;
130 }
131 
132 DWORD NINE_WINAPI
NineBaseTexture9_GetLOD(struct NineBaseTexture9 * This)133 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
134 {
135     DBG("This=%p\n", This);
136 
137     return This->managed.lod;
138 }
139 
140 DWORD NINE_WINAPI
NineBaseTexture9_GetLevelCount(struct NineBaseTexture9 * This)141 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
142 {
143     DBG("This=%p\n", This);
144 
145     return This->level_count;
146 }
147 
148 HRESULT NINE_WINAPI
NineBaseTexture9_SetAutoGenFilterType(struct NineBaseTexture9 * This,D3DTEXTUREFILTERTYPE FilterType)149 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
150                                        D3DTEXTUREFILTERTYPE FilterType )
151 {
152     DBG("This=%p FilterType=%d\n", This, FilterType);
153 
154     if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
155         return D3D_OK;
156     user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
157 
158     This->mipfilter = FilterType;
159     This->dirty_mip = TRUE;
160     NineBaseTexture9_GenerateMipSubLevels(This);
161 
162     return D3D_OK;
163 }
164 
165 D3DTEXTUREFILTERTYPE NINE_WINAPI
NineBaseTexture9_GetAutoGenFilterType(struct NineBaseTexture9 * This)166 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
167 {
168     DBG("This=%p\n", This);
169 
170     return This->mipfilter;
171 }
172 
173 HRESULT
NineBaseTexture9_UploadSelf(struct NineBaseTexture9 * This)174 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
175 {
176     HRESULT hr;
177     unsigned l, min_level_dirty = This->managed.lod;
178     BOOL update_lod;
179 
180     DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
181         nine_D3DRTYPE_to_str(This->base.type));
182 
183     assert(This->base.pool == D3DPOOL_MANAGED);
184 
185     update_lod = This->managed.lod_resident != This->managed.lod;
186     if (!update_lod && !This->managed.dirty)
187         return D3D_OK;
188 
189     /* Allocate a new resource with the correct number of levels,
190      * Mark states for update, and tell the nine surfaces/volumes
191      * their new resource. */
192     if (update_lod) {
193         struct pipe_resource *res;
194 
195         DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
196 
197         pipe_sampler_view_reference(&This->view[0], NULL);
198         pipe_sampler_view_reference(&This->view[1], NULL);
199 
200         /* Allocate a new resource */
201         hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
202         if (FAILED(hr))
203             return hr;
204         res = This->base.resource;
205 
206         if (This->managed.lod_resident == -1) {/* no levels were resident */
207             This->managed.dirty = FALSE; /* We are going to upload everything. */
208             This->managed.lod_resident = This->level_count;
209         }
210 
211         if (This->base.type == D3DRTYPE_TEXTURE) {
212             struct NineTexture9 *tex = NineTexture9(This);
213 
214             /* last content (if apply) has been copied to the new resource.
215              * Note: We cannot render to surfaces of managed textures.
216              * Note2: the level argument passed is to get the level offset
217              * right when the texture is uploaded (the texture first level
218              * corresponds to This->managed.lod).
219              * Note3: We don't care about the value passed for the surfaces
220              * before This->managed.lod, negative with this implementation. */
221             for (l = 0; l < This->level_count; ++l)
222                 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
223         } else
224         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
225             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
226             unsigned z;
227 
228             for (l = 0; l < This->level_count; ++l) {
229                 for (z = 0; z < 6; ++z)
230                     NineSurface9_SetResource(tex->surfaces[l * 6 + z],
231                                              res, l - This->managed.lod);
232             }
233         } else
234         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
235             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
236 
237             for (l = 0; l < This->level_count; ++l)
238                 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
239         } else {
240             assert(!"invalid texture type");
241         }
242 
243         /* We are going to fully upload the new levels,
244          * no need to update dirty parts of the texture for these */
245         min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
246     }
247 
248     /* Update dirty parts of the texture */
249     if (This->managed.dirty) {
250         if (This->base.type == D3DRTYPE_TEXTURE) {
251             struct NineTexture9 *tex = NineTexture9(This);
252             struct pipe_box box;
253             box.z = 0;
254             box.depth = 1;
255 
256             DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
257                 tex->dirty_rect.x, tex->dirty_rect.y,
258                 tex->dirty_rect.width, tex->dirty_rect.height);
259 
260             /* Note: for l < min_level_dirty, the resource is
261              * either non-existing (and thus will be entirely re-uploaded
262              * if the lod changes) or going to have a full upload */
263             if (tex->dirty_rect.width) {
264                 for (l = min_level_dirty; l < This->level_count; ++l) {
265                     u_box_minify_2d(&box, &tex->dirty_rect, l);
266                     NineSurface9_UploadSelf(tex->surfaces[l], &box);
267                 }
268                 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
269                 tex->dirty_rect.depth = 1;
270             }
271         } else
272         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
273             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
274             unsigned z;
275             struct pipe_box box;
276             box.z = 0;
277             box.depth = 1;
278 
279             for (z = 0; z < 6; ++z) {
280                 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
281                     tex->dirty_rect[z].x, tex->dirty_rect[z].y,
282                     tex->dirty_rect[z].width, tex->dirty_rect[z].height);
283 
284                 if (tex->dirty_rect[z].width) {
285                     for (l = min_level_dirty; l < This->level_count; ++l) {
286                         u_box_minify_2d(&box, &tex->dirty_rect[z], l);
287                         NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
288                     }
289                     memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
290                     tex->dirty_rect[z].depth = 1;
291                 }
292             }
293         } else
294         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
295             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
296             struct pipe_box box;
297 
298             DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
299                 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
300                 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
301 
302             if (tex->dirty_box.width) {
303                 for (l = min_level_dirty; l < This->level_count; ++l) {
304                     u_box_minify_3d(&box, &tex->dirty_box, l);
305                     NineVolume9_UploadSelf(tex->volumes[l], &box);
306                 }
307                 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
308             }
309         } else {
310             assert(!"invalid texture type");
311         }
312         This->managed.dirty = FALSE;
313     }
314 
315     /* Upload the new levels */
316     if (update_lod) {
317         if (This->base.type == D3DRTYPE_TEXTURE) {
318             struct NineTexture9 *tex = NineTexture9(This);
319             struct pipe_box box;
320 
321             box.x = box.y = box.z = 0;
322             box.depth = 1;
323             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
324                 box.width = u_minify(This->base.info.width0, l);
325                 box.height = u_minify(This->base.info.height0, l);
326                 NineSurface9_UploadSelf(tex->surfaces[l], &box);
327             }
328         } else
329         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
330             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
331             struct pipe_box box;
332             unsigned z;
333 
334             box.x = box.y = box.z = 0;
335             box.depth = 1;
336             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
337                 box.width = u_minify(This->base.info.width0, l);
338                 box.height = u_minify(This->base.info.height0, l);
339                 for (z = 0; z < 6; ++z)
340                     NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
341             }
342         } else
343         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
344             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
345             struct pipe_box box;
346 
347             box.x = box.y = box.z = 0;
348             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
349                 box.width = u_minify(This->base.info.width0, l);
350                 box.height = u_minify(This->base.info.height0, l);
351                 box.depth = u_minify(This->base.info.depth0, l);
352                 NineVolume9_UploadSelf(tex->volumes[l], &box);
353             }
354         } else {
355             assert(!"invalid texture type");
356         }
357 
358         This->managed.lod_resident = This->managed.lod;
359     }
360 
361     if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
362         This->dirty_mip = TRUE;
363 
364     /* Set again the textures currently bound to update the texture data */
365     if (This->bind_count) {
366         struct nine_state *state = &This->base.base.device->state;
367         unsigned s;
368         for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
369             /* Dirty tracking is done in device9 state, not nine_context. */
370             if (state->texture[s] == This)
371                 nine_context_set_texture(This->base.base.device, s, This);
372     }
373 
374     DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
375     return D3D_OK;
376 }
377 
378 void NINE_WINAPI
NineBaseTexture9_GenerateMipSubLevels(struct NineBaseTexture9 * This)379 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
380 {
381     unsigned base_level = 0;
382     unsigned last_level = This->base.info.last_level - This->managed.lod;
383     unsigned first_layer = 0;
384     unsigned last_layer;
385     unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
386                                                        : PIPE_TEX_FILTER_LINEAR;
387     DBG("This=%p\n", This);
388 
389     if (This->base.pool == D3DPOOL_MANAGED)
390         NineBaseTexture9_UploadSelf(This);
391     if (!This->dirty_mip)
392         return;
393     if (This->managed.lod) {
394         ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
395         return;
396     }
397 
398     if (!This->view[0])
399         NineBaseTexture9_UpdateSamplerView(This, 0);
400 
401     last_layer = util_max_layer(This->view[0]->texture, base_level);
402 
403     nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
404                             This->base.resource,
405                             base_level, last_level,
406                             first_layer, last_layer, filter);
407 
408     This->dirty_mip = FALSE;
409 }
410 
411 HRESULT
NineBaseTexture9_CreatePipeResource(struct NineBaseTexture9 * This,BOOL CopyData)412 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
413                                      BOOL CopyData )
414 {
415     struct pipe_context *pipe;
416     struct pipe_screen *screen = This->base.info.screen;
417     struct pipe_resource templ;
418     unsigned l, m;
419     struct pipe_resource *res;
420     struct pipe_resource *old = This->base.resource;
421 
422     DBG("This=%p lod=%u last_level=%u\n", This,
423         This->managed.lod, This->base.info.last_level);
424 
425     assert(This->base.pool == D3DPOOL_MANAGED);
426 
427     templ = This->base.info;
428 
429     if (This->managed.lod) {
430         templ.width0 = u_minify(templ.width0, This->managed.lod);
431         templ.height0 = u_minify(templ.height0, This->managed.lod);
432         templ.depth0 = u_minify(templ.depth0, This->managed.lod);
433     }
434     templ.last_level = This->base.info.last_level - This->managed.lod;
435 
436     if (old) {
437         /* LOD might have changed. */
438         if (old->width0 == templ.width0 &&
439             old->height0 == templ.height0 &&
440             old->depth0 == templ.depth0)
441             return D3D_OK;
442     }
443 
444     res = nine_resource_create_with_retry(This->base.base.device, screen, &templ);
445     if (!res)
446         return D3DERR_OUTOFVIDEOMEMORY;
447     This->base.resource = res;
448 
449     if (old && CopyData) { /* Don't return without releasing old ! */
450         struct pipe_box box;
451         box.x = 0;
452         box.y = 0;
453         box.z = 0;
454 
455         l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
456         m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
457 
458         box.width = u_minify(templ.width0, l);
459         box.height = u_minify(templ.height0, l);
460         box.depth = u_minify(templ.depth0, l);
461 
462         pipe = nine_context_get_pipe_acquire(This->base.base.device);
463 
464         for (; l <= templ.last_level; ++l, ++m) {
465             pipe->resource_copy_region(pipe,
466                                        res, l, 0, 0, 0,
467                                        old, m, &box);
468             box.width = u_minify(box.width, 1);
469             box.height = u_minify(box.height, 1);
470             box.depth = u_minify(box.depth, 1);
471         }
472 
473         nine_context_get_pipe_release(This->base.base.device);
474     }
475     pipe_resource_reference(&old, NULL);
476 
477     return D3D_OK;
478 }
479 
480 #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
481                                s == PIPE_SWIZZLE_1 || \
482                                s == PIPE_SWIZZLE_NONE)
483 
484 HRESULT
NineBaseTexture9_UpdateSamplerView(struct NineBaseTexture9 * This,const int sRGB)485 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
486                                     const int sRGB )
487 {
488     const struct util_format_description *desc;
489     struct pipe_context *pipe;
490     struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
491     struct pipe_resource *resource = This->base.resource;
492     struct pipe_sampler_view templ;
493     enum pipe_format srgb_format;
494     unsigned i;
495     uint8_t swizzle[4];
496 
497     DBG("This=%p sRGB=%d\n", This, sRGB);
498 
499     if (unlikely(!resource)) {
500 	if (unlikely(This->format == D3DFMT_NULL))
501             return D3D_OK;
502         NineBaseTexture9_Dump(This);
503     }
504     assert(resource);
505 
506     pipe_sampler_view_reference(&This->view[sRGB], NULL);
507 
508     swizzle[0] = PIPE_SWIZZLE_X;
509     swizzle[1] = PIPE_SWIZZLE_Y;
510     swizzle[2] = PIPE_SWIZZLE_Z;
511     swizzle[3] = PIPE_SWIZZLE_W;
512     desc = util_format_description(resource->format);
513     if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
514         /* msdn doc is incomplete here and wrong.
515          * The only formats that can be read directly here
516          * are DF16, DF24 and INTZ.
517          * Tested on win the swizzle is
518          * R = depth, G = B = 0, A = 1 for DF16 and DF24
519          * R = G = B = A = depth for INTZ
520          * For the other ZS formats that can't be read directly
521          * but can be used as shadow map, the result is duplicated on
522          * all channel */
523         if (This->format == D3DFMT_DF16 ||
524             This->format == D3DFMT_DF24) {
525             swizzle[1] = PIPE_SWIZZLE_0;
526             swizzle[2] = PIPE_SWIZZLE_0;
527             swizzle[3] = PIPE_SWIZZLE_1;
528         } else {
529             swizzle[1] = PIPE_SWIZZLE_X;
530             swizzle[2] = PIPE_SWIZZLE_X;
531             swizzle[3] = PIPE_SWIZZLE_X;
532         }
533     } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
534         swizzle[0] = PIPE_SWIZZLE_Y;
535         swizzle[1] = PIPE_SWIZZLE_X;
536         swizzle[2] = PIPE_SWIZZLE_1;
537         swizzle[3] = PIPE_SWIZZLE_1;
538     } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
539                resource->format != PIPE_FORMAT_RGTC1_UNORM) {
540         /* exceptions:
541          * A8 should have 0.0 as default values for RGB.
542          * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
543          * It is already what gallium does. All the other ones
544          * should have 1.0 for non-defined values */
545         for (i = 0; i < 4; i++) {
546             if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
547                 swizzle[i] = PIPE_SWIZZLE_1;
548         }
549     }
550 
551     /* if requested and supported, convert to the sRGB format */
552     srgb_format = util_format_srgb(resource->format);
553     if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
554         screen->is_format_supported(screen, srgb_format,
555                                     resource->target, 0, 0, resource->bind))
556         templ.format = srgb_format;
557     else
558         templ.format = resource->format;
559     templ.u.tex.first_layer = 0;
560     templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
561                              0 : resource->array_size - 1;
562     templ.u.tex.first_level = 0;
563     templ.u.tex.last_level = resource->last_level;
564     templ.swizzle_r = swizzle[0];
565     templ.swizzle_g = swizzle[1];
566     templ.swizzle_b = swizzle[2];
567     templ.swizzle_a = swizzle[3];
568     templ.target = resource->target;
569 
570     pipe = nine_context_get_pipe_acquire(This->base.base.device);
571     This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
572     nine_context_get_pipe_release(This->base.base.device);
573 
574     DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
575 
576     return This->view[sRGB] ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
577 }
578 
579 void NINE_WINAPI
NineBaseTexture9_PreLoad(struct NineBaseTexture9 * This)580 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
581 {
582     DBG("This=%p\n", This);
583 
584     if (This->base.pool == D3DPOOL_MANAGED)
585         NineBaseTexture9_UploadSelf(This);
586 }
587 
588 void
NineBaseTexture9_UnLoad(struct NineBaseTexture9 * This)589 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
590 {
591     DBG("This=%p\n", This);
592 
593     if (This->base.pool != D3DPOOL_MANAGED ||
594         This->managed.lod_resident == -1)
595         return;
596 
597     DBG("This=%p, releasing resource\n", This);
598     pipe_resource_reference(&This->base.resource, NULL);
599     This->managed.lod_resident = -1;
600     This->managed.dirty = TRUE;
601 
602     /* If the texture is bound, we have to re-upload it */
603     BASETEX_REGISTER_UPDATE(This);
604 }
605 
606 #if defined(DEBUG) || !defined(NDEBUG)
607 void
NineBaseTexture9_Dump(struct NineBaseTexture9 * This)608 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
609 {
610     DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
611         "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
612         This->base.resource,
613         nine_D3DPOOL_to_str(This->base.pool),
614         nine_D3DRTYPE_to_str(This->base.type),
615         nine_D3DUSAGE_to_str(This->base.usage),
616         d3dformat_to_string(This->format),
617         This->base.info.width0, This->base.info.height0, This->base.info.depth0,
618         This->base.info.array_size, This->base.info.last_level,
619         This->managed.lod, This->managed.lod_resident);
620 }
621 #endif /* DEBUG || !NDEBUG */
622