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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  *   3. enum bitfields need to be at least one bit extra in size so the most
38  *      significant bit is zero.  MSVC treats enums as signed so if the high
39  *      bit is set, the value will be interpreted as a negative number.
40  *      That causes trouble in various places.
41  */
42 
43 
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46 
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50 
51 
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 
56 struct gl_buffer_object;
57 
58 /**
59  * Implementation limits
60  */
61 #define PIPE_MAX_ATTRIBS          32
62 #define PIPE_MAX_CLIP_PLANES       8
63 #define PIPE_MAX_COLOR_BUFS        8
64 #define PIPE_MAX_CONSTANT_BUFFERS 32
65 #define PIPE_MAX_SAMPLERS         32
66 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
68 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
69 #define PIPE_MAX_SHADER_BUFFERS   32
70 #define PIPE_MAX_SHADER_IMAGES    64
71 #define PIPE_MAX_TEXTURE_LEVELS   16
72 #define PIPE_MAX_SO_BUFFERS        4
73 #define PIPE_MAX_SO_OUTPUTS       64
74 #define PIPE_MAX_VIEWPORTS        16
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
76 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
77 #define PIPE_MAX_WINDOW_RECTANGLES 8
78 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
79 
80 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
81 #define PIPE_MAX_VERTEX_STREAMS   4
82 
83 struct pipe_reference
84 {
85    int32_t count; /* atomic */
86 };
87 
88 
89 
90 /**
91  * Primitive (point/line/tri) rasterization info
92  */
93 struct pipe_rasterizer_state
94 {
95    unsigned flatshade:1;
96    unsigned light_twoside:1;
97    unsigned clamp_vertex_color:1;
98    unsigned clamp_fragment_color:1;
99    unsigned front_ccw:1;
100    unsigned cull_face:2;      /**< PIPE_FACE_x */
101    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
102    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
103    unsigned offset_point:1;
104    unsigned offset_line:1;
105    unsigned offset_tri:1;
106    unsigned scissor:1;
107    unsigned poly_smooth:1;
108    unsigned poly_stipple_enable:1;
109    unsigned point_smooth:1;
110    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
111    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
112    unsigned point_tri_clip:1; /** large points clipped as tris or points */
113    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
114    unsigned multisample:1;         /* XXX maybe more ms state in future */
115    unsigned no_ms_sample_mask_out:1;
116    unsigned force_persample_interp:1;
117    unsigned line_smooth:1;
118    unsigned line_stipple_enable:1;
119    unsigned line_last_pixel:1;
120    unsigned line_rectangular:1; /** lines rasterized as rectangles or parallelograms */
121    unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
122 
123    /**
124     * Use the first vertex of a primitive as the provoking vertex for
125     * flat shading.
126     */
127    unsigned flatshade_first:1;
128 
129    unsigned half_pixel_center:1;
130    unsigned bottom_edge_rule:1;
131 
132    /*
133     * Conservative rasterization subpixel precision bias in bits
134     */
135    unsigned subpixel_precision_x:4;
136    unsigned subpixel_precision_y:4;
137 
138    /**
139     * When true, rasterization is disabled and no pixels are written.
140     * This only makes sense with the Stream Out functionality.
141     */
142    unsigned rasterizer_discard:1;
143 
144    /**
145     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
146     * tile_raster_order_increasing_* indicate the order that the rasterizer
147     * should render tiles, to meet the requirements of
148     * GL_MESA_tile_raster_order.
149     */
150    unsigned tile_raster_order_fixed:1;
151    unsigned tile_raster_order_increasing_x:1;
152    unsigned tile_raster_order_increasing_y:1;
153 
154    /**
155     * When false, depth clipping is disabled and the depth value will be
156     * clamped later at the per-pixel level before depth testing.
157     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
158     *
159     * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
160     * is equal to depth_clip_far.
161     */
162    unsigned depth_clip_near:1;
163    unsigned depth_clip_far:1;
164 
165    /**
166     * When true, depth clamp is enabled.
167     * If PIPE_CAP_DEPTH_CLAMP_ENABLE is unsupported, this is always the inverse
168     * of depth_clip_far.
169     */
170    unsigned depth_clamp:1;
171 
172    /**
173     * When true clip space in the z axis goes from [0..1] (D3D).  When false
174     * [-1, 1] (GL).
175     *
176     * NOTE: D3D will always use depth clamping.
177     */
178    unsigned clip_halfz:1;
179 
180    /**
181     * When true do not scale offset_units and use same rules for unorm and
182     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
183     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
184     */
185    unsigned offset_units_unscaled:1;
186 
187    /**
188     * Depth values output from fragment shader may be outside 0..1.
189     * These have to be clamped for use with UNORM buffers.
190     * Vulkan can allow this with an extension,
191     * GL could with NV_depth_buffer_float, but GLES doesn't.
192     */
193    unsigned unclamped_fragment_depth_values:1;
194 
195    /**
196     * Enable bits for clipping half-spaces.
197     * This applies to both user clip planes and shader clip distances.
198     * Note that if the bound shader exports any clip distances, these
199     * replace all user clip planes, and clip half-spaces enabled here
200     * but not written by the shader count as disabled.
201     */
202    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
203 
204    unsigned line_stipple_factor:8;  /**< [1..256] actually */
205    unsigned line_stipple_pattern:16;
206 
207    /**
208     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
209     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
210     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
211     * to emulate PCOORD.
212     */
213    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
214 
215    float line_width;
216    float point_size;           /**< used when no per-vertex size */
217    float offset_units;
218    float offset_scale;
219    float offset_clamp;
220    float conservative_raster_dilate;
221 };
222 
223 
224 struct pipe_poly_stipple
225 {
226    unsigned stipple[32];
227 };
228 
229 
230 struct pipe_viewport_state
231 {
232    float scale[3];
233    float translate[3];
234    enum pipe_viewport_swizzle swizzle_x:8;
235    enum pipe_viewport_swizzle swizzle_y:8;
236    enum pipe_viewport_swizzle swizzle_z:8;
237    enum pipe_viewport_swizzle swizzle_w:8;
238 };
239 
240 
241 struct pipe_scissor_state
242 {
243    unsigned minx:16;
244    unsigned miny:16;
245    unsigned maxx:16;
246    unsigned maxy:16;
247 };
248 
249 
250 struct pipe_clip_state
251 {
252    float ucp[PIPE_MAX_CLIP_PLANES][4];
253 };
254 
255 /**
256  * A single output for vertex transform feedback.
257  */
258 struct pipe_stream_output
259 {
260    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
261    unsigned start_component:2; /** 0 to 3 */
262    unsigned num_components:3;  /** 1 to 4 */
263    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
264    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
265    unsigned stream:2;          /**< 0 to 3 */
266 };
267 
268 /**
269  * Stream output for vertex transform feedback.
270  */
271 struct pipe_stream_output_info
272 {
273    unsigned num_outputs;
274    /** stride for an entire vertex for each buffer in dwords */
275    uint16_t stride[PIPE_MAX_SO_BUFFERS];
276 
277    /**
278     * Array of stream outputs, in the order they are to be written in.
279     * Selected components are tightly packed into the output buffer.
280     */
281    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
282 };
283 
284 /**
285  * The 'type' parameter identifies whether the shader state contains TGSI
286  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
287  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
288  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
289  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
290  * enum to see if it is getting TGSI tokens or its preferred IR.
291  *
292  * TODO pipe_compute_state should probably get similar treatment to handle
293  * multiple IR's in a cleaner way..
294  *
295  * NOTE: since it is expected that the consumer will want to perform
296  * additional passes on the nir_shader, the driver takes ownership of
297  * the nir_shader.  If gallium frontends need to hang on to the IR (for
298  * example, variant management), it should use nir_shader_clone().
299  */
300 struct pipe_shader_state
301 {
302    enum pipe_shader_ir type;
303    /* TODO move tokens into union. */
304    const struct tgsi_token *tokens;
305    union {
306       void *native;
307       void *nir;
308    } ir;
309    struct pipe_stream_output_info stream_output;
310 };
311 
312 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)313 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
314                             const struct tgsi_token *tokens)
315 {
316    state->type = PIPE_SHADER_IR_TGSI;
317    state->tokens = tokens;
318    memset(&state->stream_output, 0, sizeof(state->stream_output));
319 }
320 
321 
322 struct pipe_stencil_state
323 {
324    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
325    unsigned func:3;     /**< PIPE_FUNC_x */
326    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
327    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
328    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
329    unsigned valuemask:8;
330    unsigned writemask:8;
331 };
332 
333 
334 struct pipe_depth_stencil_alpha_state
335 {
336    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
337 
338    unsigned alpha_enabled:1;         /**< alpha test enabled? */
339    unsigned alpha_func:3;            /**< PIPE_FUNC_x */
340 
341    unsigned depth_enabled:1;         /**< depth test enabled? */
342    unsigned depth_writemask:1;       /**< allow depth buffer writes? */
343    unsigned depth_func:3;            /**< depth test func (PIPE_FUNC_x) */
344    unsigned depth_bounds_test:1;     /**< depth bounds test enabled? */
345 
346    float alpha_ref_value;            /**< reference value */
347    double depth_bounds_min;          /**< minimum depth bound */
348    double depth_bounds_max;          /**< maximum depth bound */
349 };
350 
351 
352 struct pipe_rt_blend_state
353 {
354    unsigned blend_enable:1;
355 
356    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
357    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
358    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
359 
360    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
361    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
362    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
363 
364    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
365 };
366 
367 
368 struct pipe_blend_state
369 {
370    unsigned independent_blend_enable:1;
371    unsigned logicop_enable:1;
372    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
373    unsigned dither:1;
374    unsigned alpha_to_coverage:1;
375    unsigned alpha_to_coverage_dither:1;
376    unsigned alpha_to_one:1;
377    unsigned max_rt:3;            /* index of max rt, Ie. # of cbufs minus 1 */
378    unsigned advanced_blend_func:4;
379    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
380 };
381 
382 
383 struct pipe_blend_color
384 {
385    float color[4];
386 };
387 
388 
389 struct pipe_stencil_ref
390 {
391    ubyte ref_value[2];
392 };
393 
394 
395 /**
396  * Note that pipe_surfaces are "texture views for rendering"
397  * and so in the case of ARB_framebuffer_no_attachment there
398  * is no pipe_surface state available such that we may
399  * extract the number of samples and layers.
400  */
401 struct pipe_framebuffer_state
402 {
403    uint16_t width, height;
404    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
405    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
406 
407    /** multiple color buffers for multiple render targets */
408    ubyte nr_cbufs;
409    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
410 
411    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
412 };
413 
414 
415 /**
416  * Texture sampler state.
417  */
418 struct pipe_sampler_state
419 {
420    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
421    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
422    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
423    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
424    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
425    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
426    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
427    unsigned compare_func:3;      /**< PIPE_FUNC_x */
428    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
429    unsigned max_anisotropy:5;
430    unsigned seamless_cube_map:1;
431    unsigned border_color_is_integer:1;
432    unsigned reduction_mode:2;    /**< PIPE_TEX_REDUCTION_x */
433    unsigned pad:5;               /**< take bits from this for new members */
434    float lod_bias;               /**< LOD/lambda bias */
435    float min_lod, max_lod;       /**< LOD clamp range, after bias */
436    union pipe_color_union border_color;
437    enum pipe_format border_color_format;      /**< only with PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO, must be last */
438 };
439 
440 union pipe_surface_desc {
441    struct {
442       unsigned level;
443       unsigned first_layer:16;
444       unsigned last_layer:16;
445    } tex;
446    struct {
447       unsigned first_element;
448       unsigned last_element;
449    } buf;
450 };
451 
452 /**
453  * A view into a texture that can be bound to a color render target /
454  * depth stencil attachment point.
455  */
456 struct pipe_surface
457 {
458    struct pipe_reference reference;
459    enum pipe_format format:16;
460    unsigned writable:1;          /**< writable shader resource */
461    struct pipe_resource *texture; /**< resource into which this is a view  */
462    struct pipe_context *context; /**< context this surface belongs to */
463 
464    /* XXX width/height should be removed */
465    uint16_t width;               /**< logical width in pixels */
466    uint16_t height;              /**< logical height in pixels */
467 
468    /**
469     * Number of samples for the surface.  This will be 0 if rendering
470     * should use the resource's nr_samples, or another value if the resource
471     * is bound using FramebufferTexture2DMultisampleEXT.
472     */
473    unsigned nr_samples:8;
474 
475    union pipe_surface_desc u;
476 };
477 
478 
479 /**
480  * A view into a texture that can be bound to a shader stage.
481  */
482 struct pipe_sampler_view
483 {
484    /* Put the refcount on its own cache line to prevent "False sharing". */
485    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
486 
487    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
488    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
489    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
490    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
491    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
492    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
493    struct pipe_resource *texture; /**< texture into which this is a view  */
494    struct pipe_context *context; /**< context this view belongs to */
495    union {
496       struct {
497          unsigned first_layer:16;  /**< first layer to use for array textures */
498          unsigned last_layer:16;   /**< last layer to use for array textures */
499          unsigned first_level:8;   /**< first mipmap level to use */
500          unsigned last_level:8;    /**< last mipmap level to use */
501       } tex;
502       struct {
503          unsigned offset;   /**< offset in bytes */
504          unsigned size;     /**< size of the readable sub-range in bytes */
505       } buf;
506    } u;
507 };
508 
509 
510 /**
511  * A description of a buffer or texture image that can be bound to a shader
512  * stage.
513  */
514 struct pipe_image_view
515 {
516    struct pipe_resource *resource; /**< resource into which this is a view  */
517    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
518    uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
519    uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
520 
521    union {
522       struct {
523          unsigned first_layer:16;     /**< first layer to use for array textures */
524          unsigned last_layer:16;      /**< last layer to use for array textures */
525          unsigned level:8;            /**< mipmap level to use */
526       } tex;
527       struct {
528          unsigned offset;   /**< offset in bytes */
529          unsigned size;     /**< size of the accessible sub-range in bytes */
530       } buf;
531    } u;
532 };
533 
534 
535 /**
536  * Subregion of 1D/2D/3D image resource.
537  */
538 struct pipe_box
539 {
540    /* Fields only used by textures use int16_t instead of int.
541     * x and width are used by buffers, so they need the full 32-bit range.
542     */
543    int x;
544    int16_t y;
545    int16_t z;
546    int width;
547    int16_t height;
548    int16_t depth;
549 };
550 
551 
552 /**
553  * A memory object/resource such as a vertex buffer or texture.
554  */
555 struct pipe_resource
556 {
557    /* Put the refcount on its own cache line to prevent "False sharing". */
558    EXCLUSIVE_CACHELINE(struct pipe_reference reference);
559 
560    unsigned width0; /**< Used by both buffers and textures. */
561    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
562    uint16_t depth0;
563    uint16_t array_size;
564 
565    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
566    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
567    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
568 
569    /** Number of samples determining quality, driving rasterizer, shading,
570     *  and framebuffer.
571     */
572    unsigned nr_samples:8;
573 
574    /** Multiple samples within a pixel can have the same value.
575     *  nr_storage_samples determines how many slots for different values
576     *  there are per pixel. Only color buffers can set this lower than
577     *  nr_samples.
578     */
579    unsigned nr_storage_samples:8;
580 
581    unsigned nr_sparse_levels:8; /**< Mipmap levels support partial resident */
582 
583    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
584    unsigned bind;            /**< bitmask of PIPE_BIND_x */
585    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
586 
587    /**
588     * For planar images, ie. YUV EGLImage external, etc, pointer to the
589     * next plane.
590     */
591    struct pipe_resource *next;
592    /* The screen pointer should be last for optimal structure packing. */
593    struct pipe_screen *screen; /**< screen that this texture belongs to */
594 };
595 
596 /**
597  * Opaque object used for separate resource/memory allocations.
598  */
599 struct pipe_memory_allocation;
600 
601 /**
602  * Transfer object.  For data transfer to/from a resource.
603  */
604 struct pipe_transfer
605 {
606    struct pipe_resource *resource; /**< resource to transfer to/from  */
607    enum pipe_map_flags usage:24;
608    unsigned level:8;               /**< texture mipmap level */
609    struct pipe_box box;            /**< region of the resource to access */
610    unsigned stride;                /**< row stride in bytes */
611    unsigned layer_stride;          /**< image/layer stride in bytes */
612 
613    /* Offset into a driver-internal staging buffer to make use of unused
614     * padding in this structure.
615     */
616    unsigned offset;
617 };
618 
619 
620 /**
621  * A vertex buffer.  Typically, all the vertex data/attributes for
622  * drawing something will be in one buffer.  But it's also possible, for
623  * example, to put colors in one buffer and texcoords in another.
624  */
625 struct pipe_vertex_buffer
626 {
627    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
628    bool is_user_buffer;
629    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
630 
631    union {
632       struct pipe_resource *resource;  /**< the actual buffer */
633       const void *user;  /**< pointer to a user buffer */
634    } buffer;
635 };
636 
637 
638 /**
639  * A constant buffer.  A subrange of an existing buffer can be set
640  * as a constant buffer.
641  */
642 struct pipe_constant_buffer
643 {
644    struct pipe_resource *buffer; /**< the actual buffer */
645    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
646    unsigned buffer_size;   /**< how much data can be read in shader */
647    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
648 };
649 
650 
651 /**
652  * An untyped shader buffer supporting loads, stores, and atomics.
653  */
654 struct pipe_shader_buffer {
655    struct pipe_resource *buffer; /**< the actual buffer */
656    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
657    unsigned buffer_size;   /**< how much data can be read in shader */
658 };
659 
660 
661 /**
662  * A stream output target. The structure specifies the range vertices can
663  * be written to.
664  *
665  * In addition to that, the structure should internally maintain the offset
666  * into the buffer, which should be incremented everytime something is written
667  * (appended) to it. The internal offset is buffer_offset + how many bytes
668  * have been written. The internal offset can be stored on the device
669  * and the CPU actually doesn't have to query it.
670  *
671  * Note that the buffer_size variable is actually specifying the available
672  * space in the buffer, not the size of the attached buffer.
673  * In other words in majority of cases buffer_size would simply be
674  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
675  * of the buffer left, after accounting for buffer offset, for stream output
676  * to write to.
677  *
678  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
679  * actually been written.
680  */
681 struct pipe_stream_output_target
682 {
683    struct pipe_reference reference;
684    struct pipe_resource *buffer; /**< the output buffer */
685    struct pipe_context *context; /**< context this SO target belongs to */
686 
687    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
688    unsigned buffer_size;    /**< how much data is allowed to be written */
689 };
690 
691 
692 /**
693  * Information to describe a vertex attribute (position, color, etc)
694  */
695 struct pipe_vertex_element
696 {
697    /** Offset of this attribute, in bytes, from the start of the vertex */
698    uint16_t src_offset;
699 
700    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
701     * this attribute live in?
702     */
703    uint8_t vertex_buffer_index:7;
704 
705    /**
706     * Whether this element refers to a dual-slot vertex shader input.
707     * The purpose of this field is to do dual-slot lowering when the CSO is
708     * created instead of during every state change.
709     *
710     * It's lowered by util_lower_uint64_vertex_elements.
711     */
712    bool dual_slot:1;
713 
714    /**
715     * This has only 8 bits because all vertex formats should be <= 255.
716     */
717    uint8_t src_format; /* low 8 bits of enum pipe_format. */
718 
719    /** Instance data rate divisor. 0 means this is per-vertex data,
720     *  n means per-instance data used for n consecutive instances (n > 0).
721     */
722    unsigned instance_divisor;
723 };
724 
725 /**
726  * Opaque refcounted constant state object encapsulating a vertex buffer,
727  * index buffer, and vertex elements. Used by display lists to bind those
728  * states and pass buffer references quickly.
729  *
730  * The state contains 1 index buffer, 0 or 1 vertex buffer, and 0 or more
731  * vertex elements.
732  *
733  * Constraints on the buffers to get the fastest codepath:
734  * - All buffer contents are considered immutable and read-only after
735  *   initialization. This implies the following things.
736  * - No place is required to track whether these buffers are busy.
737  * - All CPU mappings of these buffers can be forced to UNSYNCHRONIZED by
738  *   both drivers and common code unconditionally.
739  * - Buffer invalidation can be skipped by both drivers and common code
740  *   unconditionally.
741  */
742 struct pipe_vertex_state {
743    struct pipe_reference reference;
744    struct pipe_screen *screen;
745 
746    /* The following structure is used as a key for util_vertex_state_cache
747     * to deduplicate identical state objects and thus enable more
748     * opportunities for draw merging.
749     */
750    struct {
751       struct pipe_resource *indexbuf;
752       struct pipe_vertex_buffer vbuffer;
753       unsigned num_elements;
754       struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
755       uint32_t full_velem_mask;
756    } input;
757 };
758 
759 struct pipe_draw_indirect_info
760 {
761    unsigned offset; /**< must be 4 byte aligned */
762    unsigned stride; /**< must be 4 byte aligned */
763    unsigned draw_count; /**< number of indirect draws */
764    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
765 
766    /* Indirect draw parameters resource is laid out as follows:
767     *
768     * if using indexed drawing:
769     *  struct {
770     *     uint32_t count;
771     *     uint32_t instance_count;
772     *     uint32_t start;
773     *     int32_t index_bias;
774     *     uint32_t start_instance;
775     *  };
776     * otherwise:
777     *  struct {
778     *     uint32_t count;
779     *     uint32_t instance_count;
780     *     uint32_t start;
781     *     uint32_t start_instance;
782     *  };
783     *
784     * If NULL, count_from_stream_output != NULL.
785     */
786    struct pipe_resource *buffer;
787 
788    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
789     * is to be used as the real draw_count.
790     */
791    struct pipe_resource *indirect_draw_count;
792 
793    /**
794     * Stream output target. If not NULL, it's used to provide the 'count'
795     * parameter based on the number vertices captured by the stream output
796     * stage. (or generally, based on the number of bytes captured)
797     *
798     * Only 'mode', 'start_instance', and 'instance_count' are taken into
799     * account, all the other variables from pipe_draw_info are ignored.
800     *
801     * 'start' is implicitly 0 and 'count' is set as discussed above.
802     * The draw command is non-indexed.
803     *
804     * Note that this only provides the count. The vertex buffers must
805     * be set via set_vertex_buffers manually.
806     */
807    struct pipe_stream_output_target *count_from_stream_output;
808 };
809 
810 struct pipe_draw_start_count_bias {
811    unsigned start;
812    unsigned count;
813    int index_bias; /**< a bias to be added to each index */
814 };
815 
816 /**
817  * Draw vertex state description. It's translated to pipe_draw_info as follows:
818  * - mode comes from this structure
819  * - index_size is 4
820  * - instance_count is 1
821  * - index.resource comes from pipe_vertex_state
822  * - everything else is 0
823  */
824 struct pipe_draw_vertex_state_info {
825 #if defined(__GNUC__)
826    /* sizeof(mode) == 1 because it's a packed enum. */
827    enum pipe_prim_type mode;  /**< the mode of the primitive */
828 #else
829    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
830    uint8_t mode;              /**< the mode of the primitive */
831 #endif
832    bool take_vertex_state_ownership; /**< for skipping reference counting */
833 };
834 
835 /**
836  * Information to describe a draw_vbo call.
837  */
838 struct pipe_draw_info
839 {
840 #if defined(__GNUC__)
841    /* sizeof(mode) == 1 because it's a packed enum. */
842    enum pipe_prim_type mode;  /**< the mode of the primitive */
843 #else
844    /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
845    uint8_t mode;              /**< the mode of the primitive */
846 #endif
847    uint8_t index_size;        /**< if 0, the draw is not indexed. */
848    uint8_t view_mask;         /**< mask of multiviews for this draw */
849    bool primitive_restart:1;
850    bool has_user_indices:1;   /**< if true, use index.user_buffer */
851    bool index_bounds_valid:1; /**< whether min_index and max_index are valid;
852                                    they're always invalid if index_size == 0 */
853    bool increment_draw_id:1;  /**< whether drawid increments for direct draws */
854    bool take_index_buffer_ownership:1; /**< callee inherits caller's refcount
855          (no need to reference indexbuf, but still needs to unreference it) */
856    bool index_bias_varies:1;   /**< true if index_bias varies between draws */
857    bool was_line_loop:1; /**< true if pipe_prim_type was LINE_LOOP before translation */
858    uint8_t _pad:1;
859 
860    unsigned start_instance; /**< first instance id */
861    unsigned instance_count; /**< number of instances */
862 
863    /**
864     * Primitive restart enable/index (only applies to indexed drawing)
865     */
866    unsigned restart_index;
867 
868    /* Pointers must be placed appropriately for optimal structure packing on
869     * 64-bit CPUs.
870     */
871 
872    /**
873     * An index buffer.  When an index buffer is bound, all indices to vertices
874     * will be looked up from the buffer.
875     *
876     * If has_user_indices, use index.user, else use index.resource.
877     */
878    union {
879       struct pipe_resource *resource;  /**< real buffer */
880       struct gl_buffer_object *gl_bo; /**< for the GL frontend, not passed to drivers */
881       const void *user;  /**< pointer to a user buffer */
882    } index;
883 
884    /* These must be last for better packing in u_threaded_context. */
885    unsigned min_index; /**< the min index */
886    unsigned max_index; /**< the max index */
887 };
888 
889 
890 /**
891  * Information to describe a blit call.
892  */
893 struct pipe_blit_info
894 {
895    struct {
896       struct pipe_resource *resource;
897       unsigned level;
898       struct pipe_box box; /**< negative width, height only legal for src */
899       /* For pipe_surface-like format casting: */
900       enum pipe_format format; /**< must be supported for sampling (src)
901                                or rendering (dst), ZS is always supported */
902    } dst, src;
903 
904    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
905    unsigned filter; /**< PIPE_TEX_FILTER_* */
906    uint8_t dst_sample; /**< if non-zero, set sample_mask to (1 << (dst_sample - 1)) */
907    bool sample0_only;
908    bool scissor_enable;
909    struct pipe_scissor_state scissor;
910 
911    /* Window rectangles can either be inclusive or exclusive. */
912    bool window_rectangle_include;
913    unsigned num_window_rectangles;
914    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
915 
916    bool render_condition_enable; /**< whether the blit should honor the
917                                  current render condition */
918    bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
919 };
920 
921 /**
922  * Information to describe a launch_grid call.
923  */
924 struct pipe_grid_info
925 {
926    /**
927     * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
928     * value will be the index of the kernel in the opencl.kernels metadata
929     * list.
930     */
931    uint32_t pc;
932 
933    /**
934     * Will be used to initialize the INPUT resource, and it should point to a
935     * buffer of at least pipe_compute_state::req_input_mem bytes.
936     */
937    void *input;
938 
939    /**
940     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
941     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
942     * 1 for non-used dimensions.
943     */
944    uint work_dim;
945 
946    /**
947     * Determine the layout of the working block (in thread units) to be used.
948     */
949    uint block[3];
950 
951    /**
952     * last_block allows disabling threads at the farthermost grid boundary.
953     * Full blocks as specified by "block" are launched, but the threads
954     * outside of "last_block" dimensions are disabled.
955     *
956     * If a block touches the grid boundary in the i-th axis, threads with
957     * THREAD_ID[i] >= last_block[i] are disabled.
958     *
959     * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
960     * meaning no effect.
961     *
962     * It's equivalent to doing this at the beginning of the compute shader:
963     *
964     *   for (i = 0; i < 3; i++) {
965     *      if (block_id[i] == grid[i] - 1 &&
966     *          last_block[i] && thread_id[i] >= last_block[i])
967     *         return;
968     *   }
969     */
970    uint last_block[3];
971 
972    /**
973     * Determine the layout of the grid (in block units) to be used.
974     */
975    uint grid[3];
976 
977    /**
978     * Base offsets to launch grids from
979     */
980    uint grid_base[3];
981 
982    /* Indirect compute parameters resource: If not NULL, block sizes are taken
983     * from this buffer instead, which is laid out as follows:
984     *
985     *  struct {
986     *     uint32_t num_blocks_x;
987     *     uint32_t num_blocks_y;
988     *     uint32_t num_blocks_z;
989     *  };
990     */
991    struct pipe_resource *indirect;
992    unsigned indirect_offset; /**< must be 4 byte aligned */
993 };
994 
995 /**
996  * Structure used as a header for serialized compute programs.
997  */
998 struct pipe_binary_program_header
999 {
1000    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
1001    char blob[];
1002 };
1003 
1004 struct pipe_compute_state
1005 {
1006    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
1007    const void *prog; /**< Compute program to be executed. */
1008    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
1009    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
1010    unsigned req_input_mem; /**< Required size of the INPUT resource. */
1011 };
1012 
1013 /**
1014  * Structure that contains a callback for device reset messages from the driver
1015  * back to the gallium frontend.
1016  *
1017  * The callback must not be called from driver-created threads.
1018  */
1019 struct pipe_device_reset_callback
1020 {
1021    /**
1022     * Callback for the driver to report when a device reset is detected.
1023     *
1024     * \param data   user-supplied data pointer
1025     * \param status PIPE_*_RESET
1026     */
1027    void (*reset)(void *data, enum pipe_reset_status status);
1028 
1029    void *data;
1030 };
1031 
1032 /**
1033  * Information about memory usage. All sizes are in kilobytes.
1034  */
1035 struct pipe_memory_info
1036 {
1037    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
1038    unsigned avail_device_memory; /**< free device memory at the moment */
1039    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
1040    unsigned avail_staging_memory; /**< free staging memory at the moment */
1041    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
1042    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
1043 };
1044 
1045 /**
1046  * Structure that contains information about external memory
1047  */
1048 struct pipe_memory_object
1049 {
1050    bool dedicated;
1051 };
1052 
1053 #ifdef __cplusplus
1054 }
1055 #endif
1056 
1057 #endif
1058