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1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_syswm.h
24  *
25  *  Include file for SDL custom system window manager hooks.
26  */
27 
28 #ifndef _SDL_syswm_h
29 #define _SDL_syswm_h
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_version.h"
35 
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 /**
43  *  \file SDL_syswm.h
44  *
45  *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
46  *  which contains window-manager specific information and arrives whenever
47  *  an unhandled window event occurs.  This event is ignored by default, but
48  *  you can enable it with SDL_EventState().
49  */
50 #ifdef SDL_PROTOTYPES_ONLY
51 struct SDL_SysWMinfo;
52 #else
53 
54 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
55 #ifndef WIN32_LEAN_AND_MEAN
56 #define WIN32_LEAN_AND_MEAN
57 #endif
58 #include <windows.h>
59 #endif
60 
61 #if defined(SDL_VIDEO_DRIVER_WINRT)
62 #include <Inspectable.h>
63 #endif
64 
65 /* This is the structure for custom window manager events */
66 #if defined(SDL_VIDEO_DRIVER_X11)
67 #if defined(__APPLE__) && defined(__MACH__)
68 /* conflicts with Quickdraw.h */
69 #define Cursor X11Cursor
70 #endif
71 
72 #include <X11/Xlib.h>
73 #include <X11/Xatom.h>
74 
75 #if defined(__APPLE__) && defined(__MACH__)
76 /* matches the re-define above */
77 #undef Cursor
78 #endif
79 
80 #endif /* defined(SDL_VIDEO_DRIVER_X11) */
81 
82 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
83 #include <directfb.h>
84 #endif
85 
86 #if defined(SDL_VIDEO_DRIVER_COCOA)
87 #ifdef __OBJC__
88 @class NSWindow;
89 #else
90 typedef struct _NSWindow NSWindow;
91 #endif
92 #endif
93 
94 #if defined(SDL_VIDEO_DRIVER_UIKIT)
95 #ifdef __OBJC__
96 #include <UIKit/UIKit.h>
97 #else
98 typedef struct _UIWindow UIWindow;
99 typedef struct _UIViewController UIViewController;
100 #endif
101 typedef Uint32 GLuint;
102 #endif
103 
104 #if defined(SDL_VIDEO_DRIVER_ANDROID)
105 typedef struct ANativeWindow ANativeWindow;
106 typedef void *EGLSurface;
107 #endif
108 
109 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
110 #include "SDL_egl.h"
111 #endif
112 
113 /**
114  *  These are the various supported windowing subsystems
115  */
116 typedef enum
117 {
118     SDL_SYSWM_UNKNOWN,
119     SDL_SYSWM_WINDOWS,
120     SDL_SYSWM_X11,
121     SDL_SYSWM_DIRECTFB,
122     SDL_SYSWM_COCOA,
123     SDL_SYSWM_UIKIT,
124     SDL_SYSWM_WAYLAND,
125     SDL_SYSWM_MIR,
126     SDL_SYSWM_WINRT,
127     SDL_SYSWM_ANDROID,
128     SDL_SYSWM_VIVANTE
129 } SDL_SYSWM_TYPE;
130 
131 /**
132  *  The custom event structure.
133  */
134 struct SDL_SysWMmsg
135 {
136     SDL_version version;
137     SDL_SYSWM_TYPE subsystem;
138     union
139     {
140 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
141         struct {
142             HWND hwnd;                  /**< The window for the message */
143             UINT msg;                   /**< The type of message */
144             WPARAM wParam;              /**< WORD message parameter */
145             LPARAM lParam;              /**< LONG message parameter */
146         } win;
147 #endif
148 #if defined(SDL_VIDEO_DRIVER_X11)
149         struct {
150             XEvent event;
151         } x11;
152 #endif
153 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
154         struct {
155             DFBEvent event;
156         } dfb;
157 #endif
158 #if defined(SDL_VIDEO_DRIVER_COCOA)
159         struct
160         {
161             /* Latest version of Xcode clang complains about empty structs in C v. C++:
162                  error: empty struct has size 0 in C, size 1 in C++
163              */
164             int dummy;
165             /* No Cocoa window events yet */
166         } cocoa;
167 #endif
168 #if defined(SDL_VIDEO_DRIVER_UIKIT)
169         struct
170         {
171             int dummy;
172             /* No UIKit window events yet */
173         } uikit;
174 #endif
175 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
176         struct
177         {
178             int dummy;
179             /* No Vivante window events yet */
180         } vivante;
181 #endif
182         /* Can't have an empty union */
183         int dummy;
184     } msg;
185 };
186 
187 /**
188  *  The custom window manager information structure.
189  *
190  *  When this structure is returned, it holds information about which
191  *  low level system it is using, and will be one of SDL_SYSWM_TYPE.
192  */
193 struct SDL_SysWMinfo
194 {
195     SDL_version version;
196     SDL_SYSWM_TYPE subsystem;
197     union
198     {
199 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
200         struct
201         {
202             HWND window;                /**< The window handle */
203             HDC hdc;                    /**< The window device context */
204         } win;
205 #endif
206 #if defined(SDL_VIDEO_DRIVER_WINRT)
207         struct
208         {
209             IInspectable * window;      /**< The WinRT CoreWindow */
210         } winrt;
211 #endif
212 #if defined(SDL_VIDEO_DRIVER_X11)
213         struct
214         {
215             Display *display;           /**< The X11 display */
216             Window window;              /**< The X11 window */
217         } x11;
218 #endif
219 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
220         struct
221         {
222             IDirectFB *dfb;             /**< The directfb main interface */
223             IDirectFBWindow *window;    /**< The directfb window handle */
224             IDirectFBSurface *surface;  /**< The directfb client surface */
225         } dfb;
226 #endif
227 #if defined(SDL_VIDEO_DRIVER_COCOA)
228         struct
229         {
230 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
231             NSWindow __unsafe_unretained *window; /* The Cocoa window */
232 #else
233             NSWindow *window;                     /* The Cocoa window */
234 #endif
235         } cocoa;
236 #endif
237 #if defined(SDL_VIDEO_DRIVER_UIKIT)
238         struct
239         {
240 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
241             UIWindow __unsafe_unretained *window; /* The UIKit window */
242 #else
243             UIWindow *window;                     /* The UIKit window */
244 #endif
245             GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
246             GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
247             GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
248         } uikit;
249 #endif
250 #if defined(SDL_VIDEO_DRIVER_WAYLAND)
251         struct
252         {
253             struct wl_display *display;            /**< Wayland display */
254             struct wl_surface *surface;            /**< Wayland surface */
255             struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
256         } wl;
257 #endif
258 #if defined(SDL_VIDEO_DRIVER_MIR)
259         struct
260         {
261             struct MirConnection *connection;  /**< Mir display server connection */
262             struct MirSurface *surface;  /**< Mir surface */
263         } mir;
264 #endif
265 
266 #if defined(SDL_VIDEO_DRIVER_ANDROID)
267         struct
268         {
269             ANativeWindow *window;
270             EGLSurface surface;
271         } android;
272 #endif
273 
274 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
275         struct
276         {
277             EGLNativeDisplayType display;
278             EGLNativeWindowType window;
279         } vivante;
280 #endif
281 
282         /* Can't have an empty union */
283         int dummy;
284     } info;
285 };
286 
287 #endif /* SDL_PROTOTYPES_ONLY */
288 
289 typedef struct SDL_SysWMinfo SDL_SysWMinfo;
290 
291 /* Function prototypes */
292 /**
293  *  \brief This function allows access to driver-dependent window information.
294  *
295  *  \param window The window about which information is being requested
296  *  \param info This structure must be initialized with the SDL version, and is
297  *              then filled in with information about the given window.
298  *
299  *  \return SDL_TRUE if the function is implemented and the version member of
300  *          the \c info struct is valid, SDL_FALSE otherwise.
301  *
302  *  You typically use this function like this:
303  *  \code
304  *  SDL_SysWMinfo info;
305  *  SDL_VERSION(&info.version);
306  *  if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
307  *  \endcode
308  */
309 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
310                                                      SDL_SysWMinfo * info);
311 
312 
313 /* Ends C function definitions when using C++ */
314 #ifdef __cplusplus
315 }
316 #endif
317 #include "close_code.h"
318 
319 #endif /* _SDL_syswm_h */
320 
321 /* vi: set ts=4 sw=4 expandtab: */
322