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1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef SI_STATE_H
26 #define SI_STATE_H
27 
28 #include "pipebuffer/pb_slab.h"
29 #include "si_pm4.h"
30 #include "util/u_blitter.h"
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 
36 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1)
37 #define SI_NUM_SHADERS          (PIPE_SHADER_COMPUTE + 1)
38 
39 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
40 #define SI_NUM_SAMPLERS       32 /* OpenGL textures units per shader */
41 #define SI_NUM_CONST_BUFFERS  16
42 #define SI_NUM_IMAGES         16
43 #define SI_NUM_IMAGE_SLOTS    (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
44 #define SI_NUM_SHADER_BUFFERS 32
45 
46 struct si_screen;
47 struct si_shader;
48 struct si_shader_ctx_state;
49 struct si_shader_selector;
50 struct si_texture;
51 struct si_qbo_state;
52 
53 struct si_state_blend {
54    struct si_pm4_state pm4;
55    uint32_t cb_target_mask;
56    /* Set 0xf or 0x0 (4 bits) per render target if the following is
57     * true. ANDed with spi_shader_col_format.
58     */
59    unsigned cb_target_enabled_4bit;
60    unsigned blend_enable_4bit;
61    unsigned need_src_alpha_4bit;
62    unsigned commutative_4bit;
63    unsigned dcc_msaa_corruption_4bit;
64    bool alpha_to_coverage : 1;
65    bool alpha_to_one : 1;
66    bool dual_src_blend : 1;
67    bool logicop_enable : 1;
68    bool allows_noop_optimization : 1;
69 };
70 
71 struct si_state_rasterizer {
72    struct si_pm4_state pm4;
73    /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
74    struct si_pm4_state *pm4_poly_offset;
75    unsigned pa_sc_line_stipple;
76    unsigned pa_cl_clip_cntl;
77    float line_width;
78    float max_point_size;
79    unsigned ngg_cull_flags_tris : 16;
80    unsigned ngg_cull_flags_tris_y_inverted : 16;
81    unsigned ngg_cull_flags_lines : 16;
82    unsigned sprite_coord_enable : 8;
83    unsigned clip_plane_enable : 8;
84    unsigned half_pixel_center : 1;
85    unsigned flatshade : 1;
86    unsigned flatshade_first : 1;
87    unsigned two_side : 1;
88    unsigned multisample_enable : 1;
89    unsigned force_persample_interp : 1;
90    unsigned line_stipple_enable : 1;
91    unsigned poly_stipple_enable : 1;
92    unsigned line_smooth : 1;
93    unsigned poly_smooth : 1;
94    unsigned point_smooth : 1;
95    unsigned uses_poly_offset : 1;
96    unsigned clamp_fragment_color : 1;
97    unsigned clamp_vertex_color : 1;
98    unsigned rasterizer_discard : 1;
99    unsigned scissor_enable : 1;
100    unsigned clip_halfz : 1;
101    unsigned polygon_mode_is_lines : 1;
102    unsigned polygon_mode_is_points : 1;
103    unsigned perpendicular_end_caps : 1;
104 };
105 
106 struct si_dsa_stencil_ref_part {
107    uint8_t valuemask[2];
108    uint8_t writemask[2];
109 };
110 
111 struct si_dsa_order_invariance {
112    /** Whether the final result in Z/S buffers is guaranteed to be
113     * invariant under changes to the order in which fragments arrive. */
114    bool zs : 1;
115 
116    /** Whether the set of fragments that pass the combined Z/S test is
117     * guaranteed to be invariant under changes to the order in which
118     * fragments arrive. */
119    bool pass_set : 1;
120 };
121 
122 struct si_state_dsa {
123    struct si_pm4_state pm4;
124    struct si_dsa_stencil_ref_part stencil_ref;
125 
126    /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
127    struct si_dsa_order_invariance order_invariance[2];
128 
129    ubyte alpha_func : 3;
130    bool depth_enabled : 1;
131    bool depth_write_enabled : 1;
132    bool stencil_enabled : 1;
133    bool stencil_write_enabled : 1;
134    bool db_can_write : 1;
135 };
136 
137 struct si_stencil_ref {
138    struct pipe_stencil_ref state;
139    struct si_dsa_stencil_ref_part dsa_part;
140 };
141 
142 struct si_vertex_elements {
143    struct si_resource *instance_divisor_factor_buffer;
144    uint32_t rsrc_word3[SI_MAX_ATTRIBS];
145    uint16_t src_offset[SI_MAX_ATTRIBS];
146    uint8_t fix_fetch[SI_MAX_ATTRIBS];
147    uint8_t format_size[SI_MAX_ATTRIBS];
148    uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
149 
150    /* Bitmask of elements that always need a fixup to be applied. */
151    uint16_t fix_fetch_always;
152 
153    /* Bitmask of elements whose fetch should always be opencoded. */
154    uint16_t fix_fetch_opencode;
155 
156    /* Bitmask of elements which need to be opencoded if the vertex buffer
157     * is unaligned. */
158    uint16_t fix_fetch_unaligned;
159 
160    /* For elements in fix_fetch_unaligned: whether the effective
161     * element load size as seen by the hardware is a dword (as opposed
162     * to a short).
163     */
164    uint16_t hw_load_is_dword;
165 
166    /* Bitmask of vertex buffers requiring alignment check */
167    uint16_t vb_alignment_check_mask;
168 
169    uint8_t count;
170 
171    uint16_t first_vb_use_mask;
172    /* Vertex buffer descriptor list size aligned for optimal prefetch. */
173    uint16_t vb_desc_list_alloc_size;
174    uint16_t instance_divisor_is_one;     /* bitmask of inputs */
175    uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
176 };
177 
178 union si_state {
179    struct si_state_named {
180       struct si_state_blend *blend;
181       struct si_state_rasterizer *rasterizer;
182       struct si_state_dsa *dsa;
183       struct si_pm4_state *poly_offset;
184       struct si_shader *ls;
185       struct si_shader *hs;
186       struct si_shader *es;
187       struct si_shader *gs;
188       struct si_pm4_state *vgt_shader_config;
189       struct si_shader *vs;
190       struct si_shader *ps;
191    } named;
192    struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)];
193 };
194 
195 #define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
196 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
197 #define SI_NUM_STATES      (sizeof(union si_state) / sizeof(struct si_pm4_state *))
198 
si_states_that_always_roll_context(void)199 static inline unsigned si_states_that_always_roll_context(void)
200 {
201    return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) |
202            SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config));
203 }
204 
205 union si_state_atoms {
206    struct si_atoms_s {
207       /* The order matters. */
208       struct si_atom render_cond;
209       struct si_atom streamout_begin;
210       struct si_atom streamout_enable; /* must be after streamout_begin */
211       struct si_atom framebuffer;
212       struct si_atom msaa_sample_locs;
213       struct si_atom db_render_state;
214       struct si_atom dpbb_state;
215       struct si_atom msaa_config;
216       struct si_atom sample_mask;
217       struct si_atom cb_render_state;
218       struct si_atom blend_color;
219       struct si_atom clip_regs;
220       struct si_atom clip_state;
221       struct si_atom shader_pointers;
222       struct si_atom guardband;
223       struct si_atom scissors;
224       struct si_atom viewports;
225       struct si_atom stencil_ref;
226       struct si_atom spi_map;
227       struct si_atom scratch_state;
228       struct si_atom window_rectangles;
229       struct si_atom shader_query;
230       struct si_atom ngg_cull_state;
231    } s;
232    struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)];
233 };
234 
235 #define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom)))
236 #define SI_NUM_ATOMS      (sizeof(union si_state_atoms) / sizeof(struct si_atom))
237 
si_atoms_that_always_roll_context(void)238 static inline unsigned si_atoms_that_always_roll_context(void)
239 {
240    return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) |
241            SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) |
242            SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) |
243            SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles));
244 }
245 
246 struct si_shader_data {
247    uint32_t sh_base[SI_NUM_SHADERS];
248 };
249 
250 /* The list of registers whose emitted values are remembered by si_context. */
251 enum si_tracked_reg
252 {
253    SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
254    SI_TRACKED_DB_COUNT_CONTROL,
255 
256    SI_TRACKED_DB_RENDER_OVERRIDE2,
257    SI_TRACKED_DB_SHADER_CONTROL,
258 
259    SI_TRACKED_CB_TARGET_MASK,
260    SI_TRACKED_CB_DCC_CONTROL,
261 
262    SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
263    SI_TRACKED_SX_BLEND_OPT_EPSILON,
264    SI_TRACKED_SX_BLEND_OPT_CONTROL,
265 
266    SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
267    SI_TRACKED_PA_SC_AA_CONFIG,
268 
269    SI_TRACKED_DB_EQAA,
270    SI_TRACKED_PA_SC_MODE_CNTL_1,
271 
272    SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
273    SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
274 
275    SI_TRACKED_PA_CL_VS_OUT_CNTL,
276    SI_TRACKED_PA_CL_CLIP_CNTL,
277 
278    SI_TRACKED_PA_SC_BINNER_CNTL_0,
279 
280    SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
281 
282    SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
283    SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
284    SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
285    SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
286 
287    SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
288    SI_TRACKED_PA_SU_VTX_CNTL,
289 
290    SI_TRACKED_PA_SC_CLIPRECT_RULE,
291 
292    SI_TRACKED_PA_SC_LINE_STIPPLE,
293 
294    SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
295 
296    SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
297    SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
298    SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
299 
300    SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
301    SI_TRACKED_VGT_GS_MAX_VERT_OUT,
302 
303    SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
304    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
305    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
306    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
307 
308    SI_TRACKED_VGT_GS_INSTANCE_CNT,
309    SI_TRACKED_VGT_GS_ONCHIP_CNTL,
310    SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
311    SI_TRACKED_VGT_GS_MODE,
312    SI_TRACKED_VGT_PRIMITIVEID_EN,
313    SI_TRACKED_VGT_REUSE_OFF,
314    SI_TRACKED_SPI_VS_OUT_CONFIG,
315    SI_TRACKED_PA_CL_VTE_CNTL,
316    SI_TRACKED_PA_CL_NGG_CNTL,
317    SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
318    SI_TRACKED_GE_NGG_SUBGRP_CNTL,
319 
320    SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
321    SI_TRACKED_SPI_SHADER_POS_FORMAT,
322 
323    SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
324    SI_TRACKED_SPI_PS_INPUT_ADDR,
325 
326    SI_TRACKED_SPI_BARYC_CNTL,
327    SI_TRACKED_SPI_PS_IN_CONTROL,
328 
329    SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
330    SI_TRACKED_SPI_SHADER_COL_FORMAT,
331 
332    SI_TRACKED_CB_SHADER_MASK,
333    SI_TRACKED_VGT_TF_PARAM,
334    SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
335 
336    /* Non-context registers: */
337    SI_TRACKED_GE_PC_ALLOC,
338    SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,
339    SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,
340 
341    SI_NUM_TRACKED_REGS,
342 };
343 
344 struct si_tracked_regs {
345    uint64_t reg_saved;
346    uint32_t reg_value[SI_NUM_TRACKED_REGS];
347    uint32_t spi_ps_input_cntl[32];
348 };
349 
350 /* Private read-write buffer slots. */
351 enum
352 {
353    SI_VS_STREAMOUT_BUF0,
354    SI_VS_STREAMOUT_BUF1,
355    SI_VS_STREAMOUT_BUF2,
356    SI_VS_STREAMOUT_BUF3,
357 
358    /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
359    SI_PS_IMAGE_COLORBUF0,
360    SI_PS_IMAGE_COLORBUF0_HI,
361    SI_PS_IMAGE_COLORBUF0_FMASK,        /* gfx6-10 */
362    SI_PS_IMAGE_COLORBUF0_FMASK_HI,     /* gfx6-10 */
363 
364    /* Internal constant buffers. */
365    SI_HS_CONST_DEFAULT_TESS_LEVELS,
366    SI_VS_CONST_INSTANCE_DIVISORS,
367    SI_VS_CONST_CLIP_PLANES,
368    SI_PS_CONST_POLY_STIPPLE,
369    SI_PS_CONST_SAMPLE_POSITIONS,
370 
371    SI_RING_ESGS,                       /* gfx6-8 */
372    SI_RING_GSVS,                       /* gfx6-10 */
373    SI_GS_QUERY_EMULATED_COUNTERS_BUF,  /* gfx10+ */
374 
375    SI_NUM_INTERNAL_BINDINGS,
376 
377    /* Aliases to reuse slots that are unused on other generations. */
378    SI_GS_QUERY_BUF = SI_RING_ESGS,     /* gfx10+ */
379 
380    /* Only u_blitter uses this (and compute should be used in most cases, so this shouldn't
381     * be used much). Normal draws get the address from a user SGPR.
382     */
383    SI_GS_ATTRIBUTE_RING = SI_RING_GSVS, /* gfx11+ */
384 };
385 
386 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
387  * are contiguous:
388  *
389  *  0 - rw buffers
390  *  1 - vertex const and shader buffers
391  *  2 - vertex samplers and images
392  *  3 - fragment const and shader buffer
393  *   ...
394  *  11 - compute const and shader buffers
395  *  12 - compute samplers and images
396  */
397 enum
398 {
399    SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
400    SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
401    SI_NUM_SHADER_DESCS,
402 };
403 
404 #define SI_DESCS_INTERNAL      0
405 #define SI_DESCS_FIRST_SHADER  1
406 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
407 #define SI_NUM_DESCS           (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
408 
409 #define SI_DESCS_SHADER_MASK(name)                                                                 \
410    u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS,             \
411                      SI_NUM_SHADER_DESCS)
412 
si_const_and_shader_buffer_descriptors_idx(unsigned shader)413 static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader)
414 {
415    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
416           SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
417 }
418 
si_sampler_and_image_descriptors_idx(unsigned shader)419 static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader)
420 {
421    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
422           SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
423 }
424 
425 /* This represents descriptors in memory, such as buffer resources,
426  * image resources, and sampler states.
427  */
428 struct si_descriptors {
429    /* The list of descriptors in malloc'd memory. */
430    uint32_t *list;
431    /* The list in mapped GPU memory. */
432    uint32_t *gpu_list;
433 
434    /* The buffer where the descriptors have been uploaded. */
435    struct si_resource *buffer;
436    uint64_t gpu_address;
437 
438    /* The maximum number of descriptors. */
439    uint32_t num_elements;
440 
441    /* Slots that are used by currently-bound shaders.
442     * It determines which slots are uploaded.
443     */
444    uint32_t first_active_slot;
445    uint32_t num_active_slots;
446 
447    /* The SH register offset relative to USER_DATA*_0 where the pointer
448     * to the descriptor array will be stored. */
449    short shader_userdata_offset;
450    /* The size of one descriptor. */
451    ubyte element_dw_size;
452    /* If there is only one slot enabled, bind it directly instead of
453     * uploading descriptors. -1 if disabled. */
454    signed char slot_index_to_bind_directly;
455 };
456 
457 struct si_buffer_resources {
458    struct pipe_resource **buffers; /* this has num_buffers elements */
459    unsigned *offsets;              /* this has num_buffers elements */
460 
461    unsigned priority;
462    unsigned priority_constbuf;
463 
464    /* The i-th bit is set if that element is enabled (non-NULL resource). */
465    uint64_t enabled_mask;
466    uint64_t writable_mask;
467 };
468 
469 #define si_pm4_state_changed(sctx, member)                                                         \
470    ((sctx)->queued.named.member != (sctx)->emitted.named.member)
471 
472 #define si_pm4_state_enabled_and_changed(sctx, member)                                             \
473    ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
474 
475 #define si_pm4_bind_state(sctx, member, value)                                                     \
476    do {                                                                                            \
477       (sctx)->queued.named.member = (value);                                                       \
478       if (value && value != (sctx)->emitted.named.member)                                          \
479          (sctx)->dirty_states |= SI_STATE_BIT(member);                                             \
480       else                                                                                         \
481          (sctx)->dirty_states &= ~SI_STATE_BIT(member);                                            \
482    } while (0)
483 
484 /* si_descriptors.c */
485 void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader,
486                                  bool *inline_uniforms, uint32_t **inlined_values);
487 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
488                                     const struct legacy_surf_level *base_level_info,
489                                     unsigned base_level, unsigned first_level, unsigned block_width,
490                                     /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
491                                     bool is_stencil, uint16_t access, uint32_t * restrict state);
492 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
493 void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader);
494 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
495                                  struct pipe_constant_buffer *cbuf);
496 void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
497                            unsigned start_slot, unsigned count,
498                            const struct pipe_shader_buffer *sbuffers,
499                            unsigned writable_bitmask, bool internal_blit);
500 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
501                            uint count, struct pipe_shader_buffer *sbuf);
502 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
503                         unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
504                         unsigned element_size, unsigned index_stride, uint64_t offset);
505 void si_init_all_descriptors(struct si_context *sctx);
506 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
507 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
508 void si_release_all_descriptors(struct si_context *sctx);
509 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx);
510 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
511 bool si_gfx_resources_check_encrypted(struct si_context *sctx);
512 bool si_compute_resources_check_encrypted(struct si_context *sctx);
513 void si_shader_pointers_mark_dirty(struct si_context *sctx);
514 void si_add_all_descriptors_to_bo_list(struct si_context *sctx);
515 void si_update_all_texture_descriptors(struct si_context *sctx);
516 void si_shader_change_notify(struct si_context *sctx);
517 void si_update_needs_color_decompress_masks(struct si_context *sctx);
518 void si_emit_graphics_shader_pointers(struct si_context *sctx);
519 void si_emit_compute_shader_pointers(struct si_context *sctx);
520 void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
521                                   const struct pipe_constant_buffer *input);
522 void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
523                                    const struct pipe_shader_buffer *sbuffer);
524 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
525                                uint64_t new_active_mask);
526 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel);
527 bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry);
528 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size,
529                                                   unsigned group_index);
530 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
531 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
532 /* si_state.c */
533 uint32_t si_translate_colorformat(enum amd_gfx_level gfx_level, enum pipe_format format);
534 void si_init_state_compute_functions(struct si_context *sctx);
535 void si_init_state_functions(struct si_context *sctx);
536 void si_init_screen_state_functions(struct si_screen *sscreen);
537 void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing);
538 void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
539                                enum pipe_format format, unsigned offset, unsigned num_elements,
540                                uint32_t *state);
541 void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex);
542 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
543 void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex);
544 void si_update_ps_iter_samples(struct si_context *sctx);
545 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
546 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
547 void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable);
548 unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen);
549 
550 struct si_fast_udiv_info32 {
551    unsigned multiplier; /* the "magic number" multiplier */
552    unsigned pre_shift;  /* shift for the dividend before multiplying */
553    unsigned post_shift; /* shift for the dividend after multiplying */
554    int increment;       /* 0 or 1; if set then increment the numerator, using one of
555                            the two strategies */
556 };
557 
558 struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
559 
560 /* si_state_binning.c */
561 void si_emit_dpbb_state(struct si_context *sctx);
562 
563 /* si_state_shaders.cpp */
564 struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key);
565 void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
566                          unsigned wave_size, unsigned char ir_sha1_cache_key[20]);
567 bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
568                                  struct si_shader *shader);
569 void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
570                                    struct si_shader *shader, bool insert_into_disk_cache);
571 bool si_shader_mem_ordered(struct si_shader *shader);
572 void si_init_screen_live_shader_cache(struct si_screen *sscreen);
573 void si_init_shader_functions(struct si_context *sctx);
574 bool si_init_shader_cache(struct si_screen *sscreen);
575 void si_destroy_shader_cache(struct si_screen *sscreen);
576 void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage,
577                                  struct util_queue_fence *ready_fence,
578                                  struct si_compiler_ctx_state *compiler_ctx_state, void *job,
579                                  util_queue_execute_func execute);
580 void si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info,
581                               uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images);
582 int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state);
583 void si_vs_key_update_inputs(struct si_context *sctx);
584 void si_get_vs_key_inputs(struct si_context *sctx, union si_shader_key *key,
585                           struct si_vs_prolog_bits *prolog_key);
586 void si_update_ps_inputs_read_or_disabled(struct si_context *sctx);
587 void si_update_vrs_flat_shading(struct si_context *sctx);
588 unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key);
589 bool si_update_ngg(struct si_context *sctx);
590 void si_ps_key_update_framebuffer(struct si_context *sctx);
591 void si_ps_key_update_framebuffer_blend(struct si_context *sctx);
592 void si_ps_key_update_blend_rasterizer(struct si_context *sctx);
593 void si_ps_key_update_rasterizer(struct si_context *sctx);
594 void si_ps_key_update_dsa(struct si_context *sctx);
595 void si_ps_key_update_sample_shading(struct si_context *sctx);
596 void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx);
597 void si_init_tess_factor_ring(struct si_context *sctx);
598 bool si_update_gs_ring_buffers(struct si_context *sctx);
599 bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes);
600 unsigned si_get_shader_prefetch_size(struct si_shader *shader);
601 bool si_set_tcs_to_fixed_func_shader(struct si_context *sctx);
602 
603 /* si_state_draw.cpp */
604 void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf,
605                         unsigned offset, unsigned size);
606 void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems,
607                                      struct pipe_vertex_buffer *vb, unsigned element_index,
608                                      uint32_t *out);
609 void si_init_draw_functions_GFX6(struct si_context *sctx);
610 void si_init_draw_functions_GFX7(struct si_context *sctx);
611 void si_init_draw_functions_GFX8(struct si_context *sctx);
612 void si_init_draw_functions_GFX9(struct si_context *sctx);
613 void si_init_draw_functions_GFX10(struct si_context *sctx);
614 void si_init_draw_functions_GFX10_3(struct si_context *sctx);
615 void si_init_draw_functions_GFX11(struct si_context *sctx);
616 void si_init_spi_map_functions(struct si_context *sctx);
617 
618 /* si_state_msaa.c */
619 void si_init_msaa_functions(struct si_context *sctx);
620 void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
621 
622 /* si_state_streamout.c */
623 void si_streamout_buffers_dirty(struct si_context *sctx);
624 void si_emit_streamout_end(struct si_context *sctx);
625 void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff);
626 void si_init_streamout_functions(struct si_context *sctx);
627 
si_get_constbuf_slot(unsigned slot)628 static inline unsigned si_get_constbuf_slot(unsigned slot)
629 {
630    /* Constant buffers are in slots [32..47], ascending */
631    return SI_NUM_SHADER_BUFFERS + slot;
632 }
633 
si_get_shaderbuf_slot(unsigned slot)634 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
635 {
636    /* shader buffers are in slots [31..0], descending */
637    return SI_NUM_SHADER_BUFFERS - 1 - slot;
638 }
639 
si_get_sampler_slot(unsigned slot)640 static inline unsigned si_get_sampler_slot(unsigned slot)
641 {
642    /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
643    /* those are equivalent to image slots [32..95], 8 dw per slot, ascending  */
644    return SI_NUM_IMAGE_SLOTS / 2 + slot;
645 }
646 
si_get_image_slot(unsigned slot)647 static inline unsigned si_get_image_slot(unsigned slot)
648 {
649    /* image slots are in [31..0] (sampler slots [15..0]), descending */
650    /* images are in slots [31..16], while FMASKs are in slots [15..0] */
651    return SI_NUM_IMAGE_SLOTS - 1 - slot;
652 }
653 
si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,enum pipe_format format,uint32_t size)654 static inline unsigned si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,
655                                                     enum pipe_format format,
656                                                     uint32_t size)
657 {
658    /* The spec says:
659     *    The number of texels in the texel array is then clamped to the value of
660     *    the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE.
661     *
662     * So compute the number of texels, compare to GL_MAX_TEXTURE_BUFFER_SIZE and update it.
663     */
664    unsigned stride = util_format_get_blocksize(format);
665    return MIN2(max_texel_buffer_elements, size / stride);
666 }
667 
668 #ifdef __cplusplus
669 }
670 #endif
671 
672 #endif
673