• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /*
3  * Copyright 2012-2022 VMware, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person
6  * obtaining a copy of this software and associated documentation
7  * files (the "Software"), to deal in the Software without
8  * restriction, including without limitation the rights to use, copy,
9  * modify, merge, publish, distribute, sublicense, and/or sell copies
10  * of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be
14  * included in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  */
26 
27 /*
28  * svga3d_types.h --
29  *
30  *    SVGA 3d hardware definitions for basic types
31  */
32 
33 
34 
35 
36 
37 #ifndef _SVGA3D_TYPES_H_
38 #define _SVGA3D_TYPES_H_
39 
40 #define INCLUDE_ALLOW_MODULE
41 #define INCLUDE_ALLOW_USERLEVEL
42 #define INCLUDE_ALLOW_VMCORE
43 
44 #include "includeCheck.h"
45 
46 /*
47  * Suffix for 64-bit constants.  Use it like this:
48  *    CONST64(0x7fffffffffffffff) for signed or
49  *    CONST64U(0x7fffffffffffffff) for unsigned.
50  *
51  * 2004.08.30(thutt):
52  *   The vmcore/asm64/gen* programs are compiled as 32-bit
53  *   applications, but must handle 64 bit constants.  If the
54  *   64-bit-constant defining macros are already defined, the
55  *   definition will not be overwritten.
56  */
57 
58 #if !defined(CONST64) || !defined(CONST64U)
59 #ifdef _MSC_VER
60 #define CONST64(c) c##I64
61 #define CONST64U(c) c##uI64
62 #elif defined __APPLE__
63 #define CONST64(c) c##LL
64 #define CONST64U(c) c##uLL
65 #elif __GNUC__
66 #if defined(VM_X86_64) || defined(VM_ARM_64)
67 #define CONST64(c) c##L
68 #define CONST64U(c) c##uL
69 #else
70 #define CONST64(c) c##LL
71 #define CONST64U(c) c##uLL
72 #endif
73 #else
74 #error - Need compiler define for CONST64
75 #endif
76 #endif
77 
78 #define MIN_UINT64 (CONST64U(0))
79 #define MAX_UINT64 (CONST64U(0xffffffffffffffff))
80 
81 /*
82  * Generic Types
83  */
84 
85 #define SVGA3D_INVALID_ID         ((uint32)-1)
86 
87 typedef uint8 SVGABool8;   /* 8-bit Bool definition */
88 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
89 typedef uint32 SVGA3dColor; /* a, r, g, b */
90 
91 typedef uint32 SVGA3dSurfaceId;
92 
93 typedef
94 #include "vmware_pack_begin.h"
95 struct {
96    uint32 numerator;
97    uint32 denominator;
98 }
99 #include "vmware_pack_end.h"
100 SVGA3dFraction64;
101 
102 typedef
103 #include "vmware_pack_begin.h"
104 struct SVGA3dCopyRect {
105    uint32               x;
106    uint32               y;
107    uint32               w;
108    uint32               h;
109    uint32               srcx;
110    uint32               srcy;
111 }
112 #include "vmware_pack_end.h"
113 SVGA3dCopyRect;
114 
115 typedef
116 #include "vmware_pack_begin.h"
117 struct SVGA3dCopyBox {
118    uint32               x;
119    uint32               y;
120    uint32               z;
121    uint32               w;
122    uint32               h;
123    uint32               d;
124    uint32               srcx;
125    uint32               srcy;
126    uint32               srcz;
127 }
128 #include "vmware_pack_end.h"
129 SVGA3dCopyBox;
130 
131 typedef
132 #include "vmware_pack_begin.h"
133 struct SVGA3dRect {
134    uint32               x;
135    uint32               y;
136    uint32               w;
137    uint32               h;
138 }
139 #include "vmware_pack_end.h"
140 SVGA3dRect;
141 
142 typedef
143 #include "vmware_pack_begin.h"
144 struct {
145    uint32               x;
146    uint32               y;
147    uint32               z;
148    uint32               w;
149    uint32               h;
150    uint32               d;
151 }
152 #include "vmware_pack_end.h"
153 SVGA3dBox;
154 
155 typedef
156 #include "vmware_pack_begin.h"
157 struct {
158    uint32               x;
159    uint32               y;
160    uint32               z;
161 }
162 #include "vmware_pack_end.h"
163 SVGA3dPoint;
164 
165 /*
166  * Surface formats.
167  */
168 typedef enum SVGA3dSurfaceFormat {
169    SVGA3D_FORMAT_INVALID               = 0,
170 
171    SVGA3D_X8R8G8B8                     = 1,
172    SVGA3D_FORMAT_MIN                   = 1,
173 
174    SVGA3D_A8R8G8B8                     = 2,
175 
176    SVGA3D_R5G6B5                       = 3,
177    SVGA3D_X1R5G5B5                     = 4,
178    SVGA3D_A1R5G5B5                     = 5,
179    SVGA3D_A4R4G4B4                     = 6,
180 
181    SVGA3D_Z_D32                        = 7,
182    SVGA3D_Z_D16                        = 8,
183    SVGA3D_Z_D24S8                      = 9,
184    SVGA3D_Z_D15S1                      = 10,
185 
186    SVGA3D_LUMINANCE8                   = 11,
187    SVGA3D_LUMINANCE4_ALPHA4            = 12,
188    SVGA3D_LUMINANCE16                  = 13,
189    SVGA3D_LUMINANCE8_ALPHA8            = 14,
190 
191    SVGA3D_DXT1                         = 15,
192    SVGA3D_DXT2                         = 16,
193    SVGA3D_DXT3                         = 17,
194    SVGA3D_DXT4                         = 18,
195    SVGA3D_DXT5                         = 19,
196 
197    SVGA3D_BUMPU8V8                     = 20,
198    SVGA3D_BUMPL6V5U5                   = 21,
199    SVGA3D_BUMPX8L8V8U8                 = 22,
200    SVGA3D_FORMAT_DEAD1                 = 23,
201 
202    SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
203    SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
204 
205    SVGA3D_A2R10G10B10                  = 26,
206 
207    /* signed formats */
208    SVGA3D_V8U8                         = 27,
209    SVGA3D_Q8W8V8U8                     = 28,
210    SVGA3D_CxV8U8                       = 29,
211 
212    /* mixed formats */
213    SVGA3D_X8L8V8U8                     = 30,
214    SVGA3D_A2W10V10U10                  = 31,
215 
216    SVGA3D_ALPHA8                       = 32,
217 
218    /* Single- and dual-component floating point formats */
219    SVGA3D_R_S10E5                      = 33,
220    SVGA3D_R_S23E8                      = 34,
221    SVGA3D_RG_S10E5                     = 35,
222    SVGA3D_RG_S23E8                     = 36,
223 
224    SVGA3D_BUFFER                       = 37,
225 
226    SVGA3D_Z_D24X8                      = 38,
227 
228    SVGA3D_V16U16                       = 39,
229 
230    SVGA3D_G16R16                       = 40,
231    SVGA3D_A16B16G16R16                 = 41,
232 
233    /* Packed Video formats */
234    SVGA3D_UYVY                         = 42,
235    SVGA3D_YUY2                         = 43,
236 
237    /* Planar video formats */
238    SVGA3D_NV12                         = 44,
239 
240    SVGA3D_FORMAT_DEAD2                 = 45,
241 
242    SVGA3D_R32G32B32A32_TYPELESS        = 46,
243    SVGA3D_R32G32B32A32_UINT            = 47,
244    SVGA3D_R32G32B32A32_SINT            = 48,
245    SVGA3D_R32G32B32_TYPELESS           = 49,
246    SVGA3D_R32G32B32_FLOAT              = 50,
247    SVGA3D_R32G32B32_UINT               = 51,
248    SVGA3D_R32G32B32_SINT               = 52,
249    SVGA3D_R16G16B16A16_TYPELESS        = 53,
250    SVGA3D_R16G16B16A16_UINT            = 54,
251    SVGA3D_R16G16B16A16_SNORM           = 55,
252    SVGA3D_R16G16B16A16_SINT            = 56,
253    SVGA3D_R32G32_TYPELESS              = 57,
254    SVGA3D_R32G32_UINT                  = 58,
255    SVGA3D_R32G32_SINT                  = 59,
256    SVGA3D_R32G8X24_TYPELESS            = 60,
257    SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
258    SVGA3D_R32_FLOAT_X8X24              = 62,
259    SVGA3D_X32_G8X24_UINT               = 63,
260    SVGA3D_R10G10B10A2_TYPELESS         = 64,
261    SVGA3D_R10G10B10A2_UINT             = 65,
262    SVGA3D_R11G11B10_FLOAT              = 66,
263    SVGA3D_R8G8B8A8_TYPELESS            = 67,
264    SVGA3D_R8G8B8A8_UNORM               = 68,
265    SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
266    SVGA3D_R8G8B8A8_UINT                = 70,
267    SVGA3D_R8G8B8A8_SINT                = 71,
268    SVGA3D_R16G16_TYPELESS              = 72,
269    SVGA3D_R16G16_UINT                  = 73,
270    SVGA3D_R16G16_SINT                  = 74,
271    SVGA3D_R32_TYPELESS                 = 75,
272    SVGA3D_D32_FLOAT                    = 76,
273    SVGA3D_R32_UINT                     = 77,
274    SVGA3D_R32_SINT                     = 78,
275    SVGA3D_R24G8_TYPELESS               = 79,
276    SVGA3D_D24_UNORM_S8_UINT            = 80,
277    SVGA3D_R24_UNORM_X8                 = 81,
278    SVGA3D_X24_G8_UINT                  = 82,
279    SVGA3D_R8G8_TYPELESS                = 83,
280    SVGA3D_R8G8_UNORM                   = 84,
281    SVGA3D_R8G8_UINT                    = 85,
282    SVGA3D_R8G8_SINT                    = 86,
283    SVGA3D_R16_TYPELESS                 = 87,
284    SVGA3D_R16_UNORM                    = 88,
285    SVGA3D_R16_UINT                     = 89,
286    SVGA3D_R16_SNORM                    = 90,
287    SVGA3D_R16_SINT                     = 91,
288    SVGA3D_R8_TYPELESS                  = 92,
289    SVGA3D_R8_UNORM                     = 93,
290    SVGA3D_R8_UINT                      = 94,
291    SVGA3D_R8_SNORM                     = 95,
292    SVGA3D_R8_SINT                      = 96,
293    SVGA3D_P8                           = 97,
294    SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
295    SVGA3D_R8G8_B8G8_UNORM              = 99,
296    SVGA3D_G8R8_G8B8_UNORM              = 100,
297    SVGA3D_BC1_TYPELESS                 = 101,
298    SVGA3D_BC1_UNORM_SRGB               = 102,
299    SVGA3D_BC2_TYPELESS                 = 103,
300    SVGA3D_BC2_UNORM_SRGB               = 104,
301    SVGA3D_BC3_TYPELESS                 = 105,
302    SVGA3D_BC3_UNORM_SRGB               = 106,
303    SVGA3D_BC4_TYPELESS                 = 107,
304    SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
305    SVGA3D_BC4_SNORM                    = 109,
306    SVGA3D_BC5_TYPELESS                 = 110,
307    SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
308    SVGA3D_BC5_SNORM                    = 112,
309    SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
310    SVGA3D_B8G8R8A8_TYPELESS            = 114,
311    SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
312    SVGA3D_B8G8R8X8_TYPELESS            = 116,
313    SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
314 
315    /* Advanced depth formats. */
316    SVGA3D_Z_DF16                       = 118,
317    SVGA3D_Z_DF24                       = 119,
318    SVGA3D_Z_D24S8_INT                  = 120,
319 
320    /* Planar video formats. */
321    SVGA3D_YV12                         = 121,
322 
323    SVGA3D_R32G32B32A32_FLOAT           = 122,
324    SVGA3D_R16G16B16A16_FLOAT           = 123,
325    SVGA3D_R16G16B16A16_UNORM           = 124,
326    SVGA3D_R32G32_FLOAT                 = 125,
327    SVGA3D_R10G10B10A2_UNORM            = 126,
328    SVGA3D_R8G8B8A8_SNORM               = 127,
329    SVGA3D_R16G16_FLOAT                 = 128,
330    SVGA3D_R16G16_UNORM                 = 129,
331    SVGA3D_R16G16_SNORM                 = 130,
332    SVGA3D_R32_FLOAT                    = 131,
333    SVGA3D_R8G8_SNORM                   = 132,
334    SVGA3D_R16_FLOAT                    = 133,
335    SVGA3D_D16_UNORM                    = 134,
336    SVGA3D_A8_UNORM                     = 135,
337    SVGA3D_BC1_UNORM                    = 136,
338    SVGA3D_BC2_UNORM                    = 137,
339    SVGA3D_BC3_UNORM                    = 138,
340    SVGA3D_B5G6R5_UNORM                 = 139,
341    SVGA3D_B5G5R5A1_UNORM               = 140,
342    SVGA3D_B8G8R8A8_UNORM               = 141,
343    SVGA3D_B8G8R8X8_UNORM               = 142,
344    SVGA3D_BC4_UNORM                    = 143,
345    SVGA3D_BC5_UNORM                    = 144,
346    SVGA3D_B4G4R4A4_UNORM               = 145,
347 
348 
349    SVGA3D_BC6H_TYPELESS                = 146,
350    SVGA3D_BC6H_UF16                    = 147,
351    SVGA3D_BC6H_SF16                    = 148,
352    SVGA3D_BC7_TYPELESS                 = 149,
353    SVGA3D_BC7_UNORM                    = 150,
354    SVGA3D_BC7_UNORM_SRGB               = 151,
355    SVGA3D_AYUV                         = 152,
356    SVGA3D_R11G11B10_TYPELESS           = 153,
357 
358    SVGA3D_FORMAT_MAX
359 } SVGA3dSurfaceFormat;
360 
361 
362 #define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
363 
364 /*
365  * HINT flags are not enforced by the device but are useful for
366  * performance.
367  */
368 #define SVGA3D_SURFACE_HINT_STATIC            (CONST64U(1) << 1)
369 #define SVGA3D_SURFACE_HINT_DYNAMIC           (CONST64U(1) << 2)
370 #define SVGA3D_SURFACE_HINT_INDEXBUFFER       (CONST64U(1) << 3)
371 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (CONST64U(1) << 4)
372 #define SVGA3D_SURFACE_HINT_TEXTURE           (CONST64U(1) << 5)
373 #define SVGA3D_SURFACE_HINT_RENDERTARGET      (CONST64U(1) << 6)
374 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (CONST64U(1) << 7)
375 #define SVGA3D_SURFACE_HINT_WRITEONLY         (CONST64U(1) << 8)
376 #define SVGA3D_SURFACE_DEAD2                  (CONST64U(1) << 9)
377 #define SVGA3D_SURFACE_AUTOGENMIPMAPS         (CONST64U(1) << 10)
378 
379 #define SVGA3D_SURFACE_DEAD1                  (CONST64U(1) << 11)
380 
381 /*
382  * Is this surface using a base-level pitch for it's mob backing?
383  *
384  * This flag is not intended to be set by guest-drivers, but is instead
385  * set by the device when the surface is bound to a mob with a specified
386  * pitch.
387  */
388 #define SVGA3D_SURFACE_MOB_PITCH              (CONST64U(1) << 12)
389 
390 #define SVGA3D_SURFACE_INACTIVE               (CONST64U(1) << 13)
391 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (CONST64U(1) << 14)
392 #define SVGA3D_SURFACE_VOLUME                 (CONST64U(1) << 15)
393 
394 /*
395  * Required to be set on a surface to bind it to a screen target.
396  */
397 #define SVGA3D_SURFACE_SCREENTARGET           (CONST64U(1) << 16)
398 
399 /*
400  * Align images in the guest-backing mob to 16-bytes.
401  */
402 #define SVGA3D_SURFACE_ALIGN16                (CONST64U(1) << 17)
403 
404 #define SVGA3D_SURFACE_1D                     (CONST64U(1) << 18)
405 #define SVGA3D_SURFACE_ARRAY                  (CONST64U(1) << 19)
406 
407 /*
408  * Bind flags.
409  * These are enforced for any surface defined with DefineGBSurface_v2.
410  */
411 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (CONST64U(1) << 20)
412 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (CONST64U(1) << 21)
413 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (CONST64U(1) << 22)
414 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (CONST64U(1) << 23)
415 #define SVGA3D_SURFACE_BIND_RENDER_TARGET     (CONST64U(1) << 24)
416 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (CONST64U(1) << 25)
417 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (CONST64U(1) << 26)
418 
419 /*
420  * The STAGING flags notes that the surface will not be used directly by the
421  * drawing pipeline, i.e. that it will not be bound to any bind point.
422  * Staging surfaces may be used by copy operations to move data in and out
423  * of other surfaces.  No bind flags may be set on surfaces with this flag.
424  *
425  * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
426  * updates indirectly, i.e. the surface will not be updated directly, but
427  * will receive copies from staging surfaces.
428  */
429 #define SVGA3D_SURFACE_STAGING_UPLOAD         (CONST64U(1) << 27)
430 #define SVGA3D_SURFACE_STAGING_DOWNLOAD       (CONST64U(1) << 28)
431 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (CONST64U(1) << 29)
432 
433 /*
434  * Setting this flag allow this surface to be used with the
435  * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
436  * buffer surfaces, and no bind flags are allowed to be set on surfaces
437  * with this flag.
438  */
439 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (CONST64U(1) << 30)
440 
441 
442 #define SVGA3D_SURFACE_RESERVED1              (CONST64U(1) << 31)
443 
444 
445 #define SVGA3D_SURFACE_MULTISAMPLE            (CONST64U(1) << 32)
446 
447 
448 #define SVGA3D_SURFACE_BIND_UAVIEW            (CONST64U(1) << 33)
449 
450 
451 #define SVGA3D_SURFACE_TRANSFER_TO_BUFFER     (CONST64U(1) << 34)
452 
453 #define SVGA3D_SURFACE_BIND_LOGICOPS          (CONST64U(1) << 35)
454 
455 
456 #define SVGA3D_SURFACE_BIND_RAW_VIEWS         (CONST64U(1) << 36)
457 #define SVGA3D_SURFACE_BUFFER_STRUCTURED      (CONST64U(1) << 37)
458 
459 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS      (CONST64U(1) << 38)
460 #define SVGA3D_SURFACE_RESOURCE_CLAMP         (CONST64U(1) << 39)
461 
462 
463 #define SVGA3D_SURFACE_STAGING_COPY           (CONST64U(1) << 40)
464 
465 
466 
467 
468 
469 
470 
471 
472 
473 
474 #define SVGA3D_SURFACE_FLAG_MAX               (CONST64U(1) << 44)
475 
476 
477 typedef uint32 SVGA3dSurface1Flags;
478 typedef uint32 SVGA3dSurface2Flags;
479 typedef uint64 SVGA3dSurfaceAllFlags;
480 
481 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
482 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
483 
484 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
485         (  SVGA3D_SURFACE_MOB_PITCH    |         \
486            SVGA3D_SURFACE_SCREENTARGET |         \
487            SVGA3D_SURFACE_ALIGN16 |              \
488            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
489            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
490            SVGA3D_SURFACE_STAGING_UPLOAD |       \
491            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
492            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
493            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
494            SVGA3D_SURFACE_MULTISAMPLE |          \
495            SVGA3D_SURFACE_BIND_UAVIEW |          \
496            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |   \
497            SVGA3D_SURFACE_BIND_LOGICOPS |        \
498            SVGA3D_SURFACE_BIND_RAW_VIEWS |       \
499            SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
500            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |    \
501            SVGA3D_SURFACE_RESOURCE_CLAMP |       \
502            SVGA3D_SURFACE_STAGING_COPY |         \
503            SVGA3D_SURFACE_RESTRICT_UPDATE |      \
504            SVGA3D_SURFACE_BIND_TENSOR |          \
505            SVGA3D_SURFACE_LO_STAGING             \
506         )
507 
508 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK   \
509        (   SVGA3D_SURFACE_1D |                      \
510            SVGA3D_SURFACE_MULTISAMPLE |             \
511            SVGA3D_SURFACE_STAGING_COPY              \
512         )
513 
514 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
515         (  SVGA3D_SURFACE_CUBEMAP |                 \
516            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
517            SVGA3D_SURFACE_VOLUME |                  \
518            SVGA3D_SURFACE_1D |                      \
519            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
520            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
521            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
522            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
523            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
524            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
525            SVGA3D_SURFACE_MULTISAMPLE |             \
526            SVGA3D_SURFACE_BIND_UAVIEW |             \
527            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
528            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
529            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
530            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
531            SVGA3D_SURFACE_RESOURCE_CLAMP |          \
532            SVGA3D_SURFACE_BIND_TENSOR               \
533         )
534 
535 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK     \
536         (  SVGA3D_SURFACE_CUBEMAP |                 \
537            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
538            SVGA3D_SURFACE_VOLUME |                  \
539            SVGA3D_SURFACE_1D |                      \
540            SVGA3D_SURFACE_MULTISAMPLE               \
541         )
542 
543 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
544         (  SVGA3D_SURFACE_CUBEMAP |                 \
545            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
546            SVGA3D_SURFACE_VOLUME |                  \
547            SVGA3D_SURFACE_1D |                      \
548            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
549            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
550            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
551            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
552            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
553            SVGA3D_SURFACE_INACTIVE |                \
554            SVGA3D_SURFACE_STAGING_UPLOAD |          \
555            SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
556            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
557            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
558            SVGA3D_SURFACE_MULTISAMPLE |             \
559            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
560            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
561            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
562            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
563            SVGA3D_SURFACE_RESOURCE_CLAMP |          \
564            SVGA3D_SURFACE_STAGING_COPY |            \
565            SVGA3D_SURFACE_BIND_TENSOR |             \
566            SVGA3D_SURFACE_LO_STAGING                \
567         )
568 
569 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK       \
570         (  SVGA3D_SURFACE_CUBEMAP |                 \
571            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
572            SVGA3D_SURFACE_VOLUME |                  \
573            SVGA3D_SURFACE_1D |                      \
574            SVGA3D_SURFACE_DEAD2 |                   \
575            SVGA3D_SURFACE_ARRAY |                   \
576            SVGA3D_SURFACE_MULTISAMPLE |             \
577            SVGA3D_SURFACE_MOB_PITCH |               \
578            SVGA3D_SURFACE_RESOURCE_CLAMP            \
579         )
580 
581 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK  \
582         (  SVGA3D_SURFACE_CUBEMAP |                 \
583            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
584            SVGA3D_SURFACE_VOLUME |                  \
585            SVGA3D_SURFACE_1D |                      \
586            SVGA3D_SURFACE_SCREENTARGET |            \
587            SVGA3D_SURFACE_MOB_PITCH |               \
588            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
589            SVGA3D_SURFACE_BIND_UAVIEW |             \
590            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
591            SVGA3D_SURFACE_BIND_LOGICOPS |           \
592            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
593            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
594            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
595            SVGA3D_SURFACE_STAGING_COPY              \
596         )
597 
598 #define SVGA3D_SURFACE_DX_ONLY_MASK              \
599         (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
600            SVGA3D_SURFACE_STAGING_UPLOAD |       \
601            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
602            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
603            SVGA3D_SURFACE_TRANSFER_TO_BUFFER     \
604         )
605 
606 #define SVGA3D_SURFACE_ANY_STAGING_MASK         \
607         (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
608            SVGA3D_SURFACE_STAGING_DOWNLOAD |    \
609            SVGA3D_SURFACE_STAGING_COPY |        \
610            SVGA3D_SURFACE_LO_STAGING            \
611         )
612 
613 #define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \
614         (SVGA3D_SURFACE_ANY_STAGING_MASK &      \
615            ~(                                   \
616               SVGA3D_SURFACE_LO_STAGING         \
617         ))
618 
619 #define SVGA3D_SURFACE_BIND_MASK                  \
620         (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
621            SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
622            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
623            SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
624            SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
625            SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
626            SVGA3D_SURFACE_BIND_STREAM_OUTPUT   |  \
627            SVGA3D_SURFACE_BIND_UAVIEW          |  \
628            SVGA3D_SURFACE_BIND_LOGICOPS        |  \
629            SVGA3D_SURFACE_BIND_RAW_VIEWS       |  \
630            SVGA3D_SURFACE_BIND_TENSOR             \
631         )
632 
633 #define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK       \
634         (  SVGA3D_SURFACE_BIND_MASK |                \
635            SVGA3D_SURFACE_AUTOGENMIPMAPS |           \
636            SVGA3D_SURFACE_SCREENTARGET |             \
637            SVGA3D_SURFACE_HINT_RENDERTARGET |        \
638            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |     \
639            SVGA3D_SURFACE_MULTISAMPLE |              \
640            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |        \
641            SVGA3D_SURFACE_RESOURCE_CLAMP |           \
642            SVGA3D_SURFACE_BIND_TENSOR                \
643         )
644 
645 #define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK  \
646         (  SVGA3D_SURFACE_STAGING_DISALLOWED_MASK |  \
647            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |       \
648            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER       \
649         )
650 
651 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK     \
652         (  SVGA3D_SURFACE_CUBEMAP |                 \
653            SVGA3D_SURFACE_DEAD2 |                   \
654            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
655            SVGA3D_SURFACE_VOLUME |                  \
656            SVGA3D_SURFACE_1D |                      \
657            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
658            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
659            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
660            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
661            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
662            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
663            SVGA3D_SURFACE_MULTISAMPLE |             \
664            SVGA3D_SURFACE_BIND_UAVIEW |             \
665            SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
666            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
667            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
668            SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
669            SVGA3D_SURFACE_RESOURCE_CLAMP |          \
670            SVGA3D_SURFACE_STAGING_COPY              \
671         )
672 
673 #define SVGA3D_SURFACE_SM5_MASK                     \
674         (  SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
675            SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
676            SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
677            SVGA3D_SURFACE_BIND_UAVIEW |             \
678            SVGA3D_SURFACE_RESOURCE_CLAMP            \
679         )
680 
681 #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
682 
683 
684 
685 typedef enum {
686    SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
687    SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
688    SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
689    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
690    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
691    SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
692    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
693 
694 
695    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
696 
697 
698    SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
699 
700 
701    SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
702 
703 
704    SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
705 
706 
707    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
708 
709 
710    SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
711 
712 
713    SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
714 
715 
716    SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
717 
718 
719    SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
720 
721 
722    SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
723 
724 
725    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
726 
727 
728    SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
729 
730 
731    SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
732 
733 
734    SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
735 
736 
737    SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
738 
739 
740    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
741 } SVGA3dFormatOp;
742 
743 #define SVGA3D_FORMAT_POSITIVE                             \
744    (SVGA3DFORMAT_OP_TEXTURE                              | \
745     SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
746     SVGA3DFORMAT_OP_CUBETEXTURE                          | \
747     SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
748     SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
749     SVGA3DFORMAT_OP_ZSTENCIL                             | \
750     SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
751     SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
752     SVGA3DFORMAT_OP_DISPLAYMODE                          | \
753     SVGA3DFORMAT_OP_3DACCELERATION                       | \
754     SVGA3DFORMAT_OP_PIXELSIZE                            | \
755     SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
756     SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
757     SVGA3DFORMAT_OP_SRGBREAD                             | \
758     SVGA3DFORMAT_OP_BUMPMAP                              | \
759     SVGA3DFORMAT_OP_DMAP                                 | \
760     SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
761     SVGA3DFORMAT_OP_SRGBWRITE                            | \
762     SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
763     SVGA3DFORMAT_OP_VERTEXTEXTURE)
764 
765 #define SVGA3D_FORMAT_NEGATIVE               \
766    (SVGA3DFORMAT_OP_NOFILTER               | \
767     SVGA3DFORMAT_OP_NOALPHABLEND           | \
768     SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
769 
770 
771 typedef union {
772    uint32 value;
773    struct {
774       uint32 texture : 1;
775       uint32 volumeTexture : 1;
776       uint32 cubeTexture : 1;
777       uint32 offscreenRenderTarget : 1;
778       uint32 sameFormatRenderTarget : 1;
779       uint32 unknown1 : 1;
780       uint32 zStencil : 1;
781       uint32 zStencilArbitraryDepth : 1;
782       uint32 sameFormatUpToAlpha : 1;
783       uint32 unknown2 : 1;
784       uint32 displayMode : 1;
785       uint32 acceleration3d : 1;
786       uint32 pixelSize : 1;
787       uint32 convertToARGB : 1;
788       uint32 offscreenPlain : 1;
789       uint32 sRGBRead : 1;
790       uint32 bumpMap : 1;
791       uint32 dmap : 1;
792       uint32 noFilter : 1;
793       uint32 memberOfGroupARGB : 1;
794       uint32 sRGBWrite : 1;
795       uint32 noAlphaBlend : 1;
796       uint32 autoGenMipMap : 1;
797       uint32 vertexTexture : 1;
798       uint32 noTexCoordWrapNorMip : 1;
799    };
800 } SVGA3dSurfaceFormatCaps;
801 
802 
803 
804 typedef enum {
805    SVGA3D_RS_INVALID                   = 0,
806    SVGA3D_RS_MIN                       = 1,
807    SVGA3D_RS_ZENABLE                   = 1,
808    SVGA3D_RS_ZWRITEENABLE              = 2,
809    SVGA3D_RS_ALPHATESTENABLE           = 3,
810    SVGA3D_RS_DITHERENABLE              = 4,
811    SVGA3D_RS_BLENDENABLE               = 5,
812    SVGA3D_RS_FOGENABLE                 = 6,
813    SVGA3D_RS_SPECULARENABLE            = 7,
814    SVGA3D_RS_STENCILENABLE             = 8,
815    SVGA3D_RS_LIGHTINGENABLE            = 9,
816    SVGA3D_RS_NORMALIZENORMALS          = 10,
817    SVGA3D_RS_POINTSPRITEENABLE         = 11,
818    SVGA3D_RS_POINTSCALEENABLE          = 12,
819    SVGA3D_RS_STENCILREF                = 13,
820    SVGA3D_RS_STENCILMASK               = 14,
821    SVGA3D_RS_STENCILWRITEMASK          = 15,
822    SVGA3D_RS_FOGSTART                  = 16,
823    SVGA3D_RS_FOGEND                    = 17,
824    SVGA3D_RS_FOGDENSITY                = 18,
825    SVGA3D_RS_POINTSIZE                 = 19,
826    SVGA3D_RS_POINTSIZEMIN              = 20,
827    SVGA3D_RS_POINTSIZEMAX              = 21,
828    SVGA3D_RS_POINTSCALE_A              = 22,
829    SVGA3D_RS_POINTSCALE_B              = 23,
830    SVGA3D_RS_POINTSCALE_C              = 24,
831    SVGA3D_RS_FOGCOLOR                  = 25,
832    SVGA3D_RS_AMBIENT                   = 26,
833    SVGA3D_RS_CLIPPLANEENABLE           = 27,
834    SVGA3D_RS_FOGMODE                   = 28,
835    SVGA3D_RS_FILLMODE                  = 29,
836    SVGA3D_RS_SHADEMODE                 = 30,
837    SVGA3D_RS_LINEPATTERN               = 31,
838    SVGA3D_RS_SRCBLEND                  = 32,
839    SVGA3D_RS_DSTBLEND                  = 33,
840    SVGA3D_RS_BLENDEQUATION             = 34,
841    SVGA3D_RS_CULLMODE                  = 35,
842    SVGA3D_RS_ZFUNC                     = 36,
843    SVGA3D_RS_ALPHAFUNC                 = 37,
844    SVGA3D_RS_STENCILFUNC               = 38,
845    SVGA3D_RS_STENCILFAIL               = 39,
846    SVGA3D_RS_STENCILZFAIL              = 40,
847    SVGA3D_RS_STENCILPASS               = 41,
848    SVGA3D_RS_ALPHAREF                  = 42,
849    SVGA3D_RS_FRONTWINDING              = 43,
850    SVGA3D_RS_COORDINATETYPE            = 44,
851    SVGA3D_RS_ZBIAS                     = 45,
852    SVGA3D_RS_RANGEFOGENABLE            = 46,
853    SVGA3D_RS_COLORWRITEENABLE          = 47,
854    SVGA3D_RS_VERTEXMATERIALENABLE      = 48,
855    SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,
856    SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,
857    SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,
858    SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,
859    SVGA3D_RS_TEXTUREFACTOR             = 53,
860    SVGA3D_RS_LOCALVIEWER               = 54,
861    SVGA3D_RS_SCISSORTESTENABLE         = 55,
862    SVGA3D_RS_BLENDCOLOR                = 56,
863    SVGA3D_RS_STENCILENABLE2SIDED       = 57,
864    SVGA3D_RS_CCWSTENCILFUNC            = 58,
865    SVGA3D_RS_CCWSTENCILFAIL            = 59,
866    SVGA3D_RS_CCWSTENCILZFAIL           = 60,
867    SVGA3D_RS_CCWSTENCILPASS            = 61,
868    SVGA3D_RS_VERTEXBLEND               = 62,
869    SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,
870    SVGA3D_RS_DEPTHBIAS                 = 64,
871 
872 
873 
874 
875    SVGA3D_RS_OUTPUTGAMMA               = 65,
876    SVGA3D_RS_ZVISIBLE                  = 66,
877    SVGA3D_RS_LASTPIXEL                 = 67,
878    SVGA3D_RS_CLIPPING                  = 68,
879    SVGA3D_RS_WRAP0                     = 69,
880    SVGA3D_RS_WRAP1                     = 70,
881    SVGA3D_RS_WRAP2                     = 71,
882    SVGA3D_RS_WRAP3                     = 72,
883    SVGA3D_RS_WRAP4                     = 73,
884    SVGA3D_RS_WRAP5                     = 74,
885    SVGA3D_RS_WRAP6                     = 75,
886    SVGA3D_RS_WRAP7                     = 76,
887    SVGA3D_RS_WRAP8                     = 77,
888    SVGA3D_RS_WRAP9                     = 78,
889    SVGA3D_RS_WRAP10                    = 79,
890    SVGA3D_RS_WRAP11                    = 80,
891    SVGA3D_RS_WRAP12                    = 81,
892    SVGA3D_RS_WRAP13                    = 82,
893    SVGA3D_RS_WRAP14                    = 83,
894    SVGA3D_RS_WRAP15                    = 84,
895    SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,
896    SVGA3D_RS_MULTISAMPLEMASK           = 86,
897    SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,
898    SVGA3D_RS_TWEENFACTOR               = 88,
899    SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,
900    SVGA3D_RS_COLORWRITEENABLE1         = 90,
901    SVGA3D_RS_COLORWRITEENABLE2         = 91,
902    SVGA3D_RS_COLORWRITEENABLE3         = 92,
903    SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,
904    SVGA3D_RS_SRCBLENDALPHA             = 94,
905    SVGA3D_RS_DSTBLENDALPHA             = 95,
906    SVGA3D_RS_BLENDEQUATIONALPHA        = 96,
907    SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,
908    SVGA3D_RS_LINEWIDTH                 = 98,
909    SVGA3D_RS_MAX
910 } SVGA3dRenderStateName;
911 
912 typedef enum {
913    SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
914    SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
915    SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
916    SVGA3D_TRANSPARENCYANTIALIAS_MAX
917 } SVGA3dTransparencyAntialiasType;
918 
919 typedef enum {
920    SVGA3D_VERTEXMATERIAL_NONE     = 0,
921    SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,
922    SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
923    SVGA3D_VERTEXMATERIAL_MAX      = 3,
924 } SVGA3dVertexMaterial;
925 
926 typedef enum {
927    SVGA3D_FILLMODE_INVALID = 0,
928    SVGA3D_FILLMODE_MIN     = 1,
929    SVGA3D_FILLMODE_POINT   = 1,
930    SVGA3D_FILLMODE_LINE    = 2,
931    SVGA3D_FILLMODE_FILL    = 3,
932    SVGA3D_FILLMODE_MAX
933 } SVGA3dFillModeType;
934 
935 
936 typedef
937 #include "vmware_pack_begin.h"
938 union {
939    struct {
940       uint16   mode;       /* SVGA3dFillModeType */
941       uint16   face;       /* SVGA3dFace */
942    };
943    uint32 uintValue;
944 }
945 #include "vmware_pack_end.h"
946 SVGA3dFillMode;
947 
948 typedef enum {
949    SVGA3D_SHADEMODE_INVALID = 0,
950    SVGA3D_SHADEMODE_FLAT    = 1,
951    SVGA3D_SHADEMODE_SMOOTH  = 2,
952    SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
953    SVGA3D_SHADEMODE_MAX
954 } SVGA3dShadeMode;
955 
956 typedef
957 #include "vmware_pack_begin.h"
958 union {
959    struct {
960       uint16 repeat;
961       uint16 pattern;
962    };
963    uint32 uintValue;
964 }
965 #include "vmware_pack_end.h"
966 SVGA3dLinePattern;
967 
968 typedef enum {
969    SVGA3D_BLENDOP_INVALID             = 0,
970    SVGA3D_BLENDOP_MIN                 = 1,
971    SVGA3D_BLENDOP_ZERO                = 1,
972    SVGA3D_BLENDOP_ONE                 = 2,
973    SVGA3D_BLENDOP_SRCCOLOR            = 3,
974    SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
975    SVGA3D_BLENDOP_SRCALPHA            = 5,
976    SVGA3D_BLENDOP_INVSRCALPHA         = 6,
977    SVGA3D_BLENDOP_DESTALPHA           = 7,
978    SVGA3D_BLENDOP_INVDESTALPHA        = 8,
979    SVGA3D_BLENDOP_DESTCOLOR           = 9,
980    SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
981    SVGA3D_BLENDOP_SRCALPHASAT         = 11,
982    SVGA3D_BLENDOP_BLENDFACTOR         = 12,
983    SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
984    SVGA3D_BLENDOP_SRC1COLOR           = 14,
985    SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
986    SVGA3D_BLENDOP_SRC1ALPHA           = 16,
987    SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
988    SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
989    SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
990    SVGA3D_BLENDOP_MAX
991 } SVGA3dBlendOp;
992 
993 typedef enum {
994    SVGA3D_BLENDEQ_INVALID            = 0,
995    SVGA3D_BLENDEQ_MIN                = 1,
996    SVGA3D_BLENDEQ_ADD                = 1,
997    SVGA3D_BLENDEQ_SUBTRACT           = 2,
998    SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
999    SVGA3D_BLENDEQ_MINIMUM            = 4,
1000    SVGA3D_BLENDEQ_MAXIMUM            = 5,
1001    SVGA3D_BLENDEQ_MAX
1002 } SVGA3dBlendEquation;
1003 
1004 typedef enum {
1005    SVGA3D_DX11_LOGICOP_MIN           = 0,
1006    SVGA3D_DX11_LOGICOP_CLEAR         = 0,
1007    SVGA3D_DX11_LOGICOP_SET           = 1,
1008    SVGA3D_DX11_LOGICOP_COPY          = 2,
1009    SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
1010    SVGA3D_DX11_LOGICOP_NOOP          = 4,
1011    SVGA3D_DX11_LOGICOP_INVERT        = 5,
1012    SVGA3D_DX11_LOGICOP_AND           = 6,
1013    SVGA3D_DX11_LOGICOP_NAND          = 7,
1014    SVGA3D_DX11_LOGICOP_OR            = 8,
1015    SVGA3D_DX11_LOGICOP_NOR           = 9,
1016    SVGA3D_DX11_LOGICOP_XOR           = 10,
1017    SVGA3D_DX11_LOGICOP_EQUIV         = 11,
1018    SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
1019    SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
1020    SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
1021    SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
1022    SVGA3D_DX11_LOGICOP_MAX
1023 } SVGA3dDX11LogicOp;
1024 
1025 typedef enum {
1026    SVGA3D_FRONTWINDING_INVALID = 0,
1027    SVGA3D_FRONTWINDING_CW      = 1,
1028    SVGA3D_FRONTWINDING_CCW     = 2,
1029    SVGA3D_FRONTWINDING_MAX
1030 } SVGA3dFrontWinding;
1031 
1032 typedef enum {
1033    SVGA3D_FACE_INVALID  = 0,
1034    SVGA3D_FACE_NONE     = 1,
1035    SVGA3D_FACE_MIN      = 1,
1036    SVGA3D_FACE_FRONT    = 2,
1037    SVGA3D_FACE_BACK     = 3,
1038    SVGA3D_FACE_FRONT_BACK = 4,
1039    SVGA3D_FACE_MAX
1040 } SVGA3dFace;
1041 
1042 
1043 
1044 typedef enum {
1045    SVGA3D_CMP_INVALID              = 0,
1046    SVGA3D_CMP_NEVER                = 1,
1047    SVGA3D_CMP_LESS                 = 2,
1048    SVGA3D_CMP_EQUAL                = 3,
1049    SVGA3D_CMP_LESSEQUAL            = 4,
1050    SVGA3D_CMP_GREATER              = 5,
1051    SVGA3D_CMP_NOTEQUAL             = 6,
1052    SVGA3D_CMP_GREATEREQUAL         = 7,
1053    SVGA3D_CMP_ALWAYS               = 8,
1054    SVGA3D_CMP_MAX
1055 } SVGA3dCmpFunc;
1056 
1057 
1058 typedef enum {
1059    SVGA3D_FOGFUNC_INVALID          = 0,
1060    SVGA3D_FOGFUNC_EXP              = 1,
1061    SVGA3D_FOGFUNC_EXP2             = 2,
1062    SVGA3D_FOGFUNC_LINEAR           = 3,
1063    SVGA3D_FOGFUNC_PER_VERTEX       = 4
1064 } SVGA3dFogFunction;
1065 
1066 
1067 typedef enum {
1068    SVGA3D_FOGTYPE_INVALID          = 0,
1069    SVGA3D_FOGTYPE_VERTEX           = 1,
1070    SVGA3D_FOGTYPE_PIXEL            = 2,
1071    SVGA3D_FOGTYPE_MAX              = 3
1072 } SVGA3dFogType;
1073 
1074 
1075 typedef enum {
1076    SVGA3D_FOGBASE_INVALID          = 0,
1077    SVGA3D_FOGBASE_DEPTHBASED       = 1,
1078    SVGA3D_FOGBASE_RANGEBASED       = 2,
1079    SVGA3D_FOGBASE_MAX              = 3
1080 } SVGA3dFogBase;
1081 
1082 typedef enum {
1083    SVGA3D_STENCILOP_INVALID        = 0,
1084    SVGA3D_STENCILOP_MIN            = 1,
1085    SVGA3D_STENCILOP_KEEP           = 1,
1086    SVGA3D_STENCILOP_ZERO           = 2,
1087    SVGA3D_STENCILOP_REPLACE        = 3,
1088    SVGA3D_STENCILOP_INCRSAT        = 4,
1089    SVGA3D_STENCILOP_DECRSAT        = 5,
1090    SVGA3D_STENCILOP_INVERT         = 6,
1091    SVGA3D_STENCILOP_INCR           = 7,
1092    SVGA3D_STENCILOP_DECR           = 8,
1093    SVGA3D_STENCILOP_MAX
1094 } SVGA3dStencilOp;
1095 
1096 typedef enum {
1097    SVGA3D_CLIPPLANE_0              = (1 << 0),
1098    SVGA3D_CLIPPLANE_1              = (1 << 1),
1099    SVGA3D_CLIPPLANE_2              = (1 << 2),
1100    SVGA3D_CLIPPLANE_3              = (1 << 3),
1101    SVGA3D_CLIPPLANE_4              = (1 << 4),
1102    SVGA3D_CLIPPLANE_5              = (1 << 5),
1103 } SVGA3dClipPlanes;
1104 
1105 typedef enum {
1106    SVGA3D_CLEAR_COLOR              = 0x1,
1107    SVGA3D_CLEAR_DEPTH              = 0x2,
1108    SVGA3D_CLEAR_STENCIL            = 0x4,
1109 
1110 
1111    SVGA3D_CLEAR_COLORFILL          = 0x8
1112 } SVGA3dClearFlag;
1113 
1114 typedef enum {
1115    SVGA3D_RT_DEPTH                 = 0,
1116    SVGA3D_RT_MIN                   = 0,
1117    SVGA3D_RT_STENCIL               = 1,
1118    SVGA3D_RT_COLOR0                = 2,
1119    SVGA3D_RT_COLOR1                = 3,
1120    SVGA3D_RT_COLOR2                = 4,
1121    SVGA3D_RT_COLOR3                = 5,
1122    SVGA3D_RT_COLOR4                = 6,
1123    SVGA3D_RT_COLOR5                = 7,
1124    SVGA3D_RT_COLOR6                = 8,
1125    SVGA3D_RT_COLOR7                = 9,
1126    SVGA3D_RT_MAX,
1127    SVGA3D_RT_INVALID               = ((uint32)-1),
1128 } SVGA3dRenderTargetType;
1129 
1130 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1131 
1132 typedef
1133 #include "vmware_pack_begin.h"
1134 union {
1135    struct {
1136       uint32  red   : 1;
1137       uint32  green : 1;
1138       uint32  blue  : 1;
1139       uint32  alpha : 1;
1140    };
1141    uint32 uintValue;
1142 }
1143 #include "vmware_pack_end.h"
1144 SVGA3dColorMask;
1145 
1146 typedef enum {
1147    SVGA3D_VBLEND_DISABLE            = 0,
1148    SVGA3D_VBLEND_1WEIGHT            = 1,
1149    SVGA3D_VBLEND_2WEIGHT            = 2,
1150    SVGA3D_VBLEND_3WEIGHT            = 3,
1151    SVGA3D_VBLEND_MAX                = 4,
1152 } SVGA3dVertexBlendFlags;
1153 
1154 typedef enum {
1155    SVGA3D_WRAPCOORD_0   = 1 << 0,
1156    SVGA3D_WRAPCOORD_1   = 1 << 1,
1157    SVGA3D_WRAPCOORD_2   = 1 << 2,
1158    SVGA3D_WRAPCOORD_3   = 1 << 3,
1159    SVGA3D_WRAPCOORD_ALL = 0xF,
1160 } SVGA3dWrapFlags;
1161 
1162 
1163 
1164 typedef enum {
1165    SVGA3D_TS_INVALID                    = 0,
1166    SVGA3D_TS_MIN                        = 1,
1167    SVGA3D_TS_BIND_TEXTURE               = 1,
1168    SVGA3D_TS_COLOROP                    = 2,
1169    SVGA3D_TS_COLORARG1                  = 3,
1170    SVGA3D_TS_COLORARG2                  = 4,
1171    SVGA3D_TS_ALPHAOP                    = 5,
1172    SVGA3D_TS_ALPHAARG1                  = 6,
1173    SVGA3D_TS_ALPHAARG2                  = 7,
1174    SVGA3D_TS_ADDRESSU                   = 8,
1175    SVGA3D_TS_ADDRESSV                   = 9,
1176    SVGA3D_TS_MIPFILTER                  = 10,
1177    SVGA3D_TS_MAGFILTER                  = 11,
1178    SVGA3D_TS_MINFILTER                  = 12,
1179    SVGA3D_TS_BORDERCOLOR                = 13,
1180    SVGA3D_TS_TEXCOORDINDEX              = 14,
1181    SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,
1182    SVGA3D_TS_TEXCOORDGEN                = 16,
1183    SVGA3D_TS_BUMPENVMAT00               = 17,
1184    SVGA3D_TS_BUMPENVMAT01               = 18,
1185    SVGA3D_TS_BUMPENVMAT10               = 19,
1186    SVGA3D_TS_BUMPENVMAT11               = 20,
1187    SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,
1188    SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,
1189    SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,
1190    SVGA3D_TS_ADDRESSW                   = 24,
1191 
1192 
1193 
1194 
1195    SVGA3D_TS_GAMMA                      = 25,
1196    SVGA3D_TS_BUMPENVLSCALE              = 26,
1197    SVGA3D_TS_BUMPENVLOFFSET             = 27,
1198    SVGA3D_TS_COLORARG0                  = 28,
1199    SVGA3D_TS_ALPHAARG0                  = 29,
1200    SVGA3D_TS_PREGB_MAX                  = 30,
1201    SVGA3D_TS_CONSTANT                   = 30,
1202    SVGA3D_TS_COLOR_KEY_ENABLE           = 31,
1203    SVGA3D_TS_COLOR_KEY                  = 32,
1204    SVGA3D_TS_MAX
1205 } SVGA3dTextureStateName;
1206 
1207 typedef enum {
1208    SVGA3D_TC_INVALID                   = 0,
1209    SVGA3D_TC_DISABLE                   = 1,
1210    SVGA3D_TC_SELECTARG1                = 2,
1211    SVGA3D_TC_SELECTARG2                = 3,
1212    SVGA3D_TC_MODULATE                  = 4,
1213    SVGA3D_TC_ADD                       = 5,
1214    SVGA3D_TC_ADDSIGNED                 = 6,
1215    SVGA3D_TC_SUBTRACT                  = 7,
1216    SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
1217    SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
1218    SVGA3D_TC_BLENDCURRENTALPHA         = 10,
1219    SVGA3D_TC_BLENDFACTORALPHA          = 11,
1220    SVGA3D_TC_MODULATE2X                = 12,
1221    SVGA3D_TC_MODULATE4X                = 13,
1222    SVGA3D_TC_DSDT                      = 14,
1223    SVGA3D_TC_DOTPRODUCT3               = 15,
1224    SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
1225    SVGA3D_TC_ADDSIGNED2X               = 17,
1226    SVGA3D_TC_ADDSMOOTH                 = 18,
1227    SVGA3D_TC_PREMODULATE               = 19,
1228    SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
1229    SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
1230    SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1231    SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1232    SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
1233    SVGA3D_TC_MULTIPLYADD               = 25,
1234    SVGA3D_TC_LERP                      = 26,
1235    SVGA3D_TC_MAX
1236 } SVGA3dTextureCombiner;
1237 
1238 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1239 
1240 typedef enum {
1241    SVGA3D_TEX_ADDRESS_INVALID    = 0,
1242    SVGA3D_TEX_ADDRESS_MIN        = 1,
1243    SVGA3D_TEX_ADDRESS_WRAP       = 1,
1244    SVGA3D_TEX_ADDRESS_MIRROR     = 2,
1245    SVGA3D_TEX_ADDRESS_CLAMP      = 3,
1246    SVGA3D_TEX_ADDRESS_BORDER     = 4,
1247    SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1248    SVGA3D_TEX_ADDRESS_EDGE       = 6,
1249    SVGA3D_TEX_ADDRESS_MAX
1250 } SVGA3dTextureAddress;
1251 
1252 
1253 typedef enum {
1254    SVGA3D_TEX_FILTER_NONE           = 0,
1255    SVGA3D_TEX_FILTER_MIN            = 0,
1256    SVGA3D_TEX_FILTER_NEAREST        = 1,
1257    SVGA3D_TEX_FILTER_LINEAR         = 2,
1258    SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
1259    SVGA3D_TEX_FILTER_FLATCUBIC      = 4,
1260    SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5,
1261    SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6,
1262    SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7,
1263    SVGA3D_TEX_FILTER_MAX
1264 } SVGA3dTextureFilter;
1265 
1266 typedef enum {
1267    SVGA3D_TEX_TRANSFORM_OFF    = 0,
1268    SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
1269    SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
1270    SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
1271    SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
1272    SVGA3D_TEX_PROJECTED        = (1 << 15),
1273 } SVGA3dTexTransformFlags;
1274 
1275 typedef enum {
1276    SVGA3D_TEXCOORD_GEN_OFF              = 0,
1277    SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
1278    SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
1279    SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1280    SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
1281    SVGA3D_TEXCOORD_GEN_MAX
1282 } SVGA3dTextureCoordGen;
1283 
1284 
1285 typedef enum {
1286    SVGA3D_TA_INVALID    = 0,
1287    SVGA3D_TA_TFACTOR    = 1,
1288    SVGA3D_TA_PREVIOUS   = 2,
1289    SVGA3D_TA_DIFFUSE    = 3,
1290    SVGA3D_TA_TEXTURE    = 4,
1291    SVGA3D_TA_SPECULAR   = 5,
1292    SVGA3D_TA_CONSTANT   = 6,
1293    SVGA3D_TA_MAX
1294 } SVGA3dTextureArgData;
1295 
1296 #define SVGA3D_TM_MASK_LEN 4
1297 
1298 
1299 typedef enum {
1300    SVGA3D_TM_NONE       = 0,
1301    SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
1302    SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
1303 } SVGA3dTextureArgModifier;
1304 
1305 
1306 
1307 typedef enum {
1308    SVGA3D_DECLUSAGE_POSITION     = 0,
1309    SVGA3D_DECLUSAGE_BLENDWEIGHT,
1310    SVGA3D_DECLUSAGE_BLENDINDICES,
1311    SVGA3D_DECLUSAGE_NORMAL,
1312    SVGA3D_DECLUSAGE_PSIZE,
1313    SVGA3D_DECLUSAGE_TEXCOORD,
1314    SVGA3D_DECLUSAGE_TANGENT,
1315    SVGA3D_DECLUSAGE_BINORMAL,
1316    SVGA3D_DECLUSAGE_TESSFACTOR,
1317    SVGA3D_DECLUSAGE_POSITIONT,
1318    SVGA3D_DECLUSAGE_COLOR,
1319    SVGA3D_DECLUSAGE_FOG,
1320    SVGA3D_DECLUSAGE_DEPTH,
1321    SVGA3D_DECLUSAGE_SAMPLE,
1322    SVGA3D_DECLUSAGE_MAX
1323 } SVGA3dDeclUsage;
1324 
1325 typedef enum {
1326    SVGA3D_DECLMETHOD_DEFAULT     = 0,
1327    SVGA3D_DECLMETHOD_PARTIALU,
1328    SVGA3D_DECLMETHOD_PARTIALV,
1329    SVGA3D_DECLMETHOD_CROSSUV,
1330    SVGA3D_DECLMETHOD_UV,
1331    SVGA3D_DECLMETHOD_LOOKUP,
1332    SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1333 } SVGA3dDeclMethod;
1334 
1335 typedef enum {
1336    SVGA3D_DECLTYPE_FLOAT1        =  0,
1337    SVGA3D_DECLTYPE_FLOAT2        =  1,
1338    SVGA3D_DECLTYPE_FLOAT3        =  2,
1339    SVGA3D_DECLTYPE_FLOAT4        =  3,
1340    SVGA3D_DECLTYPE_D3DCOLOR      =  4,
1341    SVGA3D_DECLTYPE_UBYTE4        =  5,
1342    SVGA3D_DECLTYPE_SHORT2        =  6,
1343    SVGA3D_DECLTYPE_SHORT4        =  7,
1344    SVGA3D_DECLTYPE_UBYTE4N       =  8,
1345    SVGA3D_DECLTYPE_SHORT2N       =  9,
1346    SVGA3D_DECLTYPE_SHORT4N       = 10,
1347    SVGA3D_DECLTYPE_USHORT2N      = 11,
1348    SVGA3D_DECLTYPE_USHORT4N      = 12,
1349    SVGA3D_DECLTYPE_UDEC3         = 13,
1350    SVGA3D_DECLTYPE_DEC3N         = 14,
1351    SVGA3D_DECLTYPE_FLOAT16_2     = 15,
1352    SVGA3D_DECLTYPE_FLOAT16_4     = 16,
1353    SVGA3D_DECLTYPE_MAX,
1354 } SVGA3dDeclType;
1355 
1356 
1357 typedef union {
1358    struct {
1359 
1360       uint32 count : 30;
1361 
1362 
1363       uint32 indexedData : 1;
1364 
1365 
1366       uint32 instanceData : 1;
1367    };
1368 
1369    uint32 value;
1370 } SVGA3dVertexDivisor;
1371 
1372 typedef enum {
1373 
1374    SVGA3D_PRIMITIVE_INVALID                     = 0,
1375    SVGA3D_PRIMITIVE_MIN                         = 0,
1376    SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
1377    SVGA3D_PRIMITIVE_POINTLIST                   = 2,
1378    SVGA3D_PRIMITIVE_LINELIST                    = 3,
1379    SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
1380    SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
1381    SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
1382    SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
1383    SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
1384    SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
1385    SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
1386    SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
1387    SVGA3D_PRIMITIVE_DX10_MAX                    = 11,
1388    SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH       = 11,
1389    SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH       = 12,
1390    SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH       = 13,
1391    SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH       = 14,
1392    SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH       = 15,
1393    SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH       = 16,
1394    SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH       = 17,
1395    SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH       = 18,
1396    SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH       = 19,
1397    SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH      = 20,
1398    SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH      = 21,
1399    SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH      = 22,
1400    SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH      = 23,
1401    SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH      = 24,
1402    SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH      = 25,
1403    SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH      = 26,
1404    SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH      = 27,
1405    SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH      = 28,
1406    SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH      = 29,
1407    SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH      = 30,
1408    SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH      = 31,
1409    SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH      = 32,
1410    SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH      = 33,
1411    SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH      = 34,
1412    SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH      = 35,
1413    SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH      = 36,
1414    SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH      = 37,
1415    SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH      = 38,
1416    SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH      = 39,
1417    SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH      = 40,
1418    SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH      = 41,
1419    SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH      = 42,
1420    SVGA3D_PRIMITIVE_MAX                         = 43
1421 } SVGA3dPrimitiveType;
1422 
1423 typedef enum {
1424    SVGA3D_COORDINATE_INVALID                   = 0,
1425    SVGA3D_COORDINATE_LEFTHANDED                = 1,
1426    SVGA3D_COORDINATE_RIGHTHANDED               = 2,
1427    SVGA3D_COORDINATE_MAX
1428 } SVGA3dCoordinateType;
1429 
1430 typedef enum {
1431    SVGA3D_TRANSFORM_INVALID                     = 0,
1432    SVGA3D_TRANSFORM_WORLD                       = 1,
1433    SVGA3D_TRANSFORM_MIN                         = 1,
1434    SVGA3D_TRANSFORM_VIEW                        = 2,
1435    SVGA3D_TRANSFORM_PROJECTION                  = 3,
1436    SVGA3D_TRANSFORM_TEXTURE0                    = 4,
1437    SVGA3D_TRANSFORM_TEXTURE1                    = 5,
1438    SVGA3D_TRANSFORM_TEXTURE2                    = 6,
1439    SVGA3D_TRANSFORM_TEXTURE3                    = 7,
1440    SVGA3D_TRANSFORM_TEXTURE4                    = 8,
1441    SVGA3D_TRANSFORM_TEXTURE5                    = 9,
1442    SVGA3D_TRANSFORM_TEXTURE6                    = 10,
1443    SVGA3D_TRANSFORM_TEXTURE7                    = 11,
1444    SVGA3D_TRANSFORM_WORLD1                      = 12,
1445    SVGA3D_TRANSFORM_WORLD2                      = 13,
1446    SVGA3D_TRANSFORM_WORLD3                      = 14,
1447    SVGA3D_TRANSFORM_MAX
1448 } SVGA3dTransformType;
1449 
1450 typedef enum {
1451    SVGA3D_LIGHTTYPE_INVALID                     = 0,
1452    SVGA3D_LIGHTTYPE_MIN                         = 1,
1453    SVGA3D_LIGHTTYPE_POINT                       = 1,
1454    SVGA3D_LIGHTTYPE_SPOT1                       = 2,
1455    SVGA3D_LIGHTTYPE_SPOT2                       = 3,
1456    SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
1457    SVGA3D_LIGHTTYPE_MAX
1458 } SVGA3dLightType;
1459 
1460 typedef enum {
1461    SVGA3D_CUBEFACE_POSX                         = 0,
1462    SVGA3D_CUBEFACE_NEGX                         = 1,
1463    SVGA3D_CUBEFACE_POSY                         = 2,
1464    SVGA3D_CUBEFACE_NEGY                         = 3,
1465    SVGA3D_CUBEFACE_POSZ                         = 4,
1466    SVGA3D_CUBEFACE_NEGZ                         = 5,
1467 } SVGA3dCubeFace;
1468 
1469 typedef enum {
1470    SVGA3D_SHADERTYPE_INVALID                    = 0,
1471    SVGA3D_SHADERTYPE_MIN                        = 1,
1472    SVGA3D_SHADERTYPE_VS                         = 1,
1473    SVGA3D_SHADERTYPE_PS                         = 2,
1474    SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
1475    SVGA3D_SHADERTYPE_GS                         = 3,
1476    SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
1477    SVGA3D_SHADERTYPE_HS                         = 4,
1478    SVGA3D_SHADERTYPE_DS                         = 5,
1479    SVGA3D_SHADERTYPE_CS                         = 6,
1480    SVGA3D_SHADERTYPE_MAX                        = 7
1481 } SVGA3dShaderType;
1482 
1483 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1484    (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1485 
1486 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1487    (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1488 
1489 #define SVGA3D_NUM_SHADERTYPE \
1490    (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1491 
1492 typedef enum {
1493    SVGA3D_CONST_TYPE_MIN                        = 0,
1494    SVGA3D_CONST_TYPE_FLOAT                      = 0,
1495    SVGA3D_CONST_TYPE_INT                        = 1,
1496    SVGA3D_CONST_TYPE_BOOL                       = 2,
1497    SVGA3D_CONST_TYPE_MAX                        = 3,
1498 } SVGA3dShaderConstType;
1499 
1500 
1501 #define SVGA3D_CONSTREG_MAX            256
1502 #define SVGA3D_CONSTINTREG_MAX         16
1503 #define SVGA3D_CONSTBOOLREG_MAX        16
1504 
1505 typedef enum {
1506    SVGA3D_STRETCH_BLT_POINT                     = 0,
1507    SVGA3D_STRETCH_BLT_LINEAR                    = 1,
1508    SVGA3D_STRETCH_BLT_MAX
1509 } SVGA3dStretchBltMode;
1510 
1511 typedef enum {
1512    SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
1513    SVGA3D_QUERYTYPE_MIN                         = 0,
1514    SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
1515    SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
1516    SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
1517    SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
1518    SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
1519    SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
1520    SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
1521    SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
1522    SVGA3D_QUERYTYPE_DX10_MAX                    = 8,
1523    SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 8,
1524    SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 9,
1525    SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 10,
1526    SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 11,
1527    SVGA3D_QUERYTYPE_SOP_STREAM0                 = 12,
1528    SVGA3D_QUERYTYPE_SOP_STREAM1                 = 13,
1529    SVGA3D_QUERYTYPE_SOP_STREAM2                 = 14,
1530    SVGA3D_QUERYTYPE_SOP_STREAM3                 = 15,
1531    SVGA3D_QUERYTYPE_MAX
1532 } SVGA3dQueryType;
1533 
1534 typedef uint8 SVGA3dQueryTypeUint8;
1535 
1536 #define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1537 
1538 
1539 #define SVGA3D_MAX_QUERY 64
1540 
1541 /*
1542  * Query result buffer formats
1543  */
1544 typedef
1545 #include "vmware_pack_begin.h"
1546 struct {
1547    uint32 samplesRendered;
1548 }
1549 #include "vmware_pack_end.h"
1550 SVGADXOcclusionQueryResult;
1551 
1552 typedef
1553 #include "vmware_pack_begin.h"
1554 struct {
1555    uint32 passed;
1556 }
1557 #include "vmware_pack_end.h"
1558 SVGADXEventQueryResult;
1559 
1560 typedef
1561 #include "vmware_pack_begin.h"
1562 struct {
1563    uint64 timestamp;
1564 }
1565 #include "vmware_pack_end.h"
1566 SVGADXTimestampQueryResult;
1567 
1568 typedef
1569 #include "vmware_pack_begin.h"
1570 struct {
1571    uint64 realFrequency;
1572    uint32 disjoint;
1573 }
1574 #include "vmware_pack_end.h"
1575 SVGADXTimestampDisjointQueryResult;
1576 
1577 typedef
1578 #include "vmware_pack_begin.h"
1579 struct {
1580    uint64 inputAssemblyVertices;
1581    uint64 inputAssemblyPrimitives;
1582    uint64 vertexShaderInvocations;
1583    uint64 geometryShaderInvocations;
1584    uint64 geometryShaderPrimitives;
1585    uint64 clipperInvocations;
1586    uint64 clipperPrimitives;
1587    uint64 pixelShaderInvocations;
1588    uint64 hullShaderInvocations;
1589    uint64 domainShaderInvocations;
1590    uint64 computeShaderInvocations;
1591 }
1592 #include "vmware_pack_end.h"
1593 SVGADXPipelineStatisticsQueryResult;
1594 
1595 typedef
1596 #include "vmware_pack_begin.h"
1597 struct {
1598    uint32 anySamplesRendered;
1599 }
1600 #include "vmware_pack_end.h"
1601 SVGADXOcclusionPredicateQueryResult;
1602 
1603 typedef
1604 #include "vmware_pack_begin.h"
1605 struct {
1606    uint64 numPrimitivesWritten;
1607    uint64 numPrimitivesRequired;
1608 }
1609 #include "vmware_pack_end.h"
1610 SVGADXStreamOutStatisticsQueryResult;
1611 
1612 typedef
1613 #include "vmware_pack_begin.h"
1614 struct {
1615    uint32 overflowed;
1616 }
1617 #include "vmware_pack_end.h"
1618 SVGADXStreamOutPredicateQueryResult;
1619 
1620 typedef
1621 #include "vmware_pack_begin.h"
1622 struct {
1623    uint64 samplesRendered;
1624 }
1625 #include "vmware_pack_end.h"
1626 SVGADXOcclusion64QueryResult;
1627 
1628 /*
1629  * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1630  * very helpful when working with queries generically.
1631  */
1632 typedef
1633 #include "vmware_pack_begin.h"
1634 union SVGADXQueryResultUnion {
1635    SVGADXOcclusionQueryResult occ;
1636    SVGADXEventQueryResult event;
1637    SVGADXTimestampQueryResult ts;
1638    SVGADXTimestampDisjointQueryResult tsDisjoint;
1639    SVGADXPipelineStatisticsQueryResult pipelineStats;
1640    SVGADXOcclusionPredicateQueryResult occPred;
1641    SVGADXStreamOutStatisticsQueryResult soStats;
1642    SVGADXStreamOutPredicateQueryResult soPred;
1643    SVGADXOcclusion64QueryResult occ64;
1644 }
1645 #include "vmware_pack_end.h"
1646 SVGADXQueryResultUnion;
1647 
1648 
1649 typedef enum {
1650    SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
1651    SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
1652    SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
1653    SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
1654 } SVGA3dQueryState;
1655 
1656 typedef enum {
1657    SVGA3D_WRITE_HOST_VRAM        = 1,
1658    SVGA3D_READ_HOST_VRAM         = 2,
1659 } SVGA3dTransferType;
1660 
1661 #define SVGA3D_LOGICOP_INVALID  0
1662 #define SVGA3D_LOGICOP_COPY     1
1663 
1664 #define SVGA3D_LOGICOP_MIN      1
1665 #define SVGA3D_LOGICOP_NOT      2
1666 #define SVGA3D_LOGICOP_AND      3
1667 #define SVGA3D_LOGICOP_OR       4
1668 #define SVGA3D_LOGICOP_XOR      5
1669 #define SVGA3D_LOGICOP_NXOR     6
1670 #define SVGA3D_LOGICOP_ROP3     7
1671 
1672 #define SVGA3D_LOGICOP_MAX      8
1673 
1674 typedef uint16 SVGA3dLogicOp;
1675 
1676 #define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
1677 #define SVGA3D_LOGICOP_ROP3_MIN     0
1678 #define SVGA3D_LOGICOP_ROP3_MAX     256
1679 
1680 typedef uint16 SVGA3dLogicOpRop3;
1681 
1682 typedef
1683 #include "vmware_pack_begin.h"
1684 struct {
1685    union {
1686       struct {
1687 	 uint16  function;       /* SVGA3dFogFunction */
1688 	 uint8   type;           /* SVGA3dFogType */
1689 	 uint8   base;           /* SVGA3dFogBase */
1690       };
1691       uint32     uintValue;
1692    };
1693 }
1694 #include "vmware_pack_end.h"
1695 SVGA3dFogMode;
1696 
1697 /*
1698  * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1699  * is a surface ID as well as face/mipmap indices.
1700  */
1701 typedef
1702 #include "vmware_pack_begin.h"
1703 struct SVGA3dSurfaceImageId {
1704    uint32               sid;
1705    uint32               face;
1706    uint32               mipmap;
1707 }
1708 #include "vmware_pack_end.h"
1709 SVGA3dSurfaceImageId;
1710 
1711 typedef
1712 #include "vmware_pack_begin.h"
1713 struct SVGA3dSubSurfaceId {
1714    uint32 sid;
1715    uint32 subResourceId;
1716 }
1717 #include "vmware_pack_end.h"
1718 SVGA3dSubSurfaceId;
1719 
1720 typedef
1721 #include "vmware_pack_begin.h"
1722 struct {
1723    uint32               width;
1724    uint32               height;
1725    uint32               depth;
1726 }
1727 #include "vmware_pack_end.h"
1728 SVGA3dSize;
1729 
1730 
1731 typedef enum {
1732    SVGA_OTABLE_MOB             = 0,
1733    SVGA_OTABLE_MIN             = 0,
1734    SVGA_OTABLE_SURFACE         = 1,
1735    SVGA_OTABLE_CONTEXT         = 2,
1736    SVGA_OTABLE_SHADER          = 3,
1737    SVGA_OTABLE_SCREENTARGET    = 4,
1738 
1739    SVGA_OTABLE_DX9_MAX         = 5,
1740 
1741    SVGA_OTABLE_DXCONTEXT       = 5,
1742    SVGA_OTABLE_DX_MAX          = 6,
1743 
1744 
1745 
1746    SVGA_OTABLE_DEVEL_MAX       = 6,
1747    SVGA_OTABLE_MAX             = 6,
1748 
1749 
1750    SVGA_OTABLE_RESERVED1       = 6,
1751    SVGA_OTABLE_RESERVED2       = 7,
1752    SVGA_OTABLE_BUG_1952836_MAX = 8,
1753 } SVGAOTableType;
1754 
1755 typedef enum {
1756    SVGA_COTABLE_MIN             = 0,
1757    SVGA_COTABLE_RTVIEW          = 0,
1758    SVGA_COTABLE_DSVIEW          = 1,
1759    SVGA_COTABLE_SRVIEW          = 2,
1760    SVGA_COTABLE_ELEMENTLAYOUT   = 3,
1761    SVGA_COTABLE_BLENDSTATE      = 4,
1762    SVGA_COTABLE_DEPTHSTENCIL    = 5,
1763    SVGA_COTABLE_RASTERIZERSTATE = 6,
1764    SVGA_COTABLE_SAMPLER         = 7,
1765    SVGA_COTABLE_STREAMOUTPUT    = 8,
1766    SVGA_COTABLE_DXQUERY         = 9,
1767    SVGA_COTABLE_DXSHADER        = 10,
1768    SVGA_COTABLE_DX10_MAX        = 11,
1769    SVGA_COTABLE_UAVIEW          = 11,
1770    SVGA_COTABLE_MAX             = 12,
1771 } SVGACOTableType;
1772 
1773 
1774 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1775 
1776 typedef enum SVGAMobFormat {
1777    SVGA3D_MOBFMT_INVALID          = SVGA3D_INVALID_ID,
1778    SVGA3D_MOBFMT_PT_0             = 0,
1779    SVGA3D_MOBFMT_MIN              = 0,
1780    SVGA3D_MOBFMT_PT_1             = 1,
1781    SVGA3D_MOBFMT_PT_2             = 2,
1782    SVGA3D_MOBFMT_RANGE            = 3,
1783    SVGA3D_MOBFMT_PT64_0           = 4,
1784    SVGA3D_MOBFMT_PT64_1           = 5,
1785    SVGA3D_MOBFMT_PT64_2           = 6,
1786    SVGA3D_MOBFMT_PREDX_MAX        = 7,
1787    SVGA3D_MOBFMT_EMPTY            = 7,
1788 
1789    SVGA3D_MOBFMT_MAX,
1790 
1791 
1792    SVGA3D_MOBFMT_HB,
1793 } SVGAMobFormat;
1794 
1795 #define SVGA3D_MOB_EMPTY_BASE 1
1796 
1797 /*
1798  * Multisample pattern types.
1799  */
1800 
1801 typedef enum SVGA3dMSPattern {
1802    SVGA3D_MS_PATTERN_NONE     = 0,
1803    SVGA3D_MS_PATTERN_MIN      = 0,
1804    SVGA3D_MS_PATTERN_STANDARD = 1,
1805    SVGA3D_MS_PATTERN_CENTER   = 2,
1806    SVGA3D_MS_PATTERN_MAX      = 3,
1807 } SVGA3dMSPattern;
1808 
1809 /*
1810  * Precision settings for each sample.
1811  */
1812 
1813 typedef enum SVGA3dMSQualityLevel {
1814    SVGA3D_MS_QUALITY_NONE = 0,
1815    SVGA3D_MS_QUALITY_MIN  = 0,
1816    SVGA3D_MS_QUALITY_FULL = 1,
1817    SVGA3D_MS_QUALITY_RESOLVED = 2,
1818    SVGA3D_MS_QUALITY_MAX      = 3,
1819 } SVGA3dMSQualityLevel;
1820 
1821 
1822 
1823 typedef enum SVGA3dFrameUpdateType {
1824    SVGA3D_FRAME_END     = 0,
1825    SVGA3D_FRAME_MIN     = 0,
1826    SVGA3D_FRAME_PARTIAL = 1,
1827    SVGA3D_FRAME_UNKNOWN = 2,
1828    SVGA3D_FRAME_MAX     = 3,
1829 } SVGA3dFrameUpdateType;
1830 
1831 #endif
1832