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1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25 
26 #include <stdint.h>
27 
28 #define VIRGL_QUERY_STATE_NEW 0
29 #define VIRGL_QUERY_STATE_DONE 1
30 #define VIRGL_QUERY_STATE_WAIT_HOST 2
31 
32 struct virgl_host_query_state {
33    uint32_t query_state;
34    uint32_t result_size;
35    uint64_t result;
36 };
37 
38 struct virgl_memory_info
39 {
40    uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */
41    uint32_t avail_device_memory; /**< free device memory at the moment */
42    uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */
43    uint32_t avail_staging_memory; /**< free staging memory at the moment */
44    uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */
45    uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
46 };
47 
48 enum virgl_object_type {
49    VIRGL_OBJECT_NULL,
50    VIRGL_OBJECT_BLEND,
51    VIRGL_OBJECT_RASTERIZER,
52    VIRGL_OBJECT_DSA,
53    VIRGL_OBJECT_SHADER,
54    VIRGL_OBJECT_VERTEX_ELEMENTS,
55    VIRGL_OBJECT_SAMPLER_VIEW,
56    VIRGL_OBJECT_SAMPLER_STATE,
57    VIRGL_OBJECT_SURFACE,
58    VIRGL_OBJECT_QUERY,
59    VIRGL_OBJECT_STREAMOUT_TARGET,
60    VIRGL_OBJECT_MSAA_SURFACE,
61    VIRGL_MAX_OBJECTS,
62 };
63 
64 /* context cmds to be encoded in the command stream */
65 enum virgl_context_cmd {
66    VIRGL_CCMD_NOP = 0,
67    VIRGL_CCMD_CREATE_OBJECT = 1,
68    VIRGL_CCMD_BIND_OBJECT,
69    VIRGL_CCMD_DESTROY_OBJECT,
70    VIRGL_CCMD_SET_VIEWPORT_STATE,
71    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
72    VIRGL_CCMD_SET_VERTEX_BUFFERS,
73    VIRGL_CCMD_CLEAR,
74    VIRGL_CCMD_DRAW_VBO,
75    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
76    VIRGL_CCMD_SET_SAMPLER_VIEWS,
77    VIRGL_CCMD_SET_INDEX_BUFFER,
78    VIRGL_CCMD_SET_CONSTANT_BUFFER,
79    VIRGL_CCMD_SET_STENCIL_REF,
80    VIRGL_CCMD_SET_BLEND_COLOR,
81    VIRGL_CCMD_SET_SCISSOR_STATE,
82    VIRGL_CCMD_BLIT,
83    VIRGL_CCMD_RESOURCE_COPY_REGION,
84    VIRGL_CCMD_BIND_SAMPLER_STATES,
85    VIRGL_CCMD_BEGIN_QUERY,
86    VIRGL_CCMD_END_QUERY,
87    VIRGL_CCMD_GET_QUERY_RESULT,
88    VIRGL_CCMD_SET_POLYGON_STIPPLE,
89    VIRGL_CCMD_SET_CLIP_STATE,
90    VIRGL_CCMD_SET_SAMPLE_MASK,
91    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
92    VIRGL_CCMD_SET_RENDER_CONDITION,
93    VIRGL_CCMD_SET_UNIFORM_BUFFER,
94 
95    VIRGL_CCMD_SET_SUB_CTX,
96    VIRGL_CCMD_CREATE_SUB_CTX,
97    VIRGL_CCMD_DESTROY_SUB_CTX,
98    VIRGL_CCMD_BIND_SHADER,
99    VIRGL_CCMD_SET_TESS_STATE,
100    VIRGL_CCMD_SET_MIN_SAMPLES,
101    VIRGL_CCMD_SET_SHADER_BUFFERS,
102    VIRGL_CCMD_SET_SHADER_IMAGES,
103    VIRGL_CCMD_MEMORY_BARRIER,
104    VIRGL_CCMD_LAUNCH_GRID,
105    VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
106    VIRGL_CCMD_TEXTURE_BARRIER,
107    VIRGL_CCMD_SET_ATOMIC_BUFFERS,
108    VIRGL_CCMD_SET_DEBUG_FLAGS,
109    VIRGL_CCMD_GET_QUERY_RESULT_QBO,
110    VIRGL_CCMD_TRANSFER3D,
111    VIRGL_CCMD_END_TRANSFERS,
112    VIRGL_CCMD_COPY_TRANSFER3D,
113    VIRGL_CCMD_SET_TWEAKS,
114    VIRGL_CCMD_CLEAR_TEXTURE,
115    VIRGL_CCMD_PIPE_RESOURCE_CREATE,
116    VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE,
117    VIRGL_CCMD_GET_MEMORY_INFO,
118    VIRGL_CCMD_EMIT_STRING_MARKER,
119    VIRGL_CCMD_LINK_SHADER,
120    VIRGL_MAX_COMMANDS
121 };
122 
123 /*
124  8-bit cmd headers
125  8-bit object type
126  16-bit length
127 */
128 
129 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
130 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
131 
132 /* hw specification */
133 #define VIRGL_MAX_COLOR_BUFS 8
134 #define VIRGL_MAX_CLIP_PLANES 8
135 
136 #define VIRGL_OBJ_CREATE_HEADER 0
137 #define VIRGL_OBJ_CREATE_HANDLE 1
138 
139 #define VIRGL_OBJ_BIND_HEADER 0
140 #define VIRGL_OBJ_BIND_HANDLE 1
141 
142 #define VIRGL_OBJ_DESTROY_HANDLE 1
143 
144 /* some of these defines are a specification - not used in the code */
145 /* bit offsets for blend state object */
146 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
147 #define VIRGL_OBJ_BLEND_HANDLE 1
148 #define VIRGL_OBJ_BLEND_S0 2
149 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
150 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
151 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
152 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
153 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
154 #define VIRGL_OBJ_BLEND_S1 3
155 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
156 /* repeated once per number of cbufs */
157 
158 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
159 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
160 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
161 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
162 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
163 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
164 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
165 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
166 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
167 
168 /* bit offsets for DSA state */
169 #define VIRGL_OBJ_DSA_SIZE 5
170 #define VIRGL_OBJ_DSA_HANDLE 1
171 #define VIRGL_OBJ_DSA_S0 2
172 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
173 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
174 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
175 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
176 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
177 #define VIRGL_OBJ_DSA_S1 3
178 #define VIRGL_OBJ_DSA_S2 4
179 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
180 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
181 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
182 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
183 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
184 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
185 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
186 #define VIRGL_OBJ_DSA_ALPHA_REF 5
187 
188 /* offsets for rasterizer state */
189 #define VIRGL_OBJ_RS_SIZE 9
190 #define VIRGL_OBJ_RS_HANDLE 1
191 #define VIRGL_OBJ_RS_S0 2
192 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
193 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
194 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
195 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
196 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
197 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
198 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
199 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
200 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
201 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
202 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
203 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
204 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
205 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
206 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
207 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
208 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
209 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
210 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
211 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
212 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
213 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
214 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
215 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
216 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
217 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
218 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
219 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
220 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
221 
222 #define VIRGL_OBJ_RS_POINT_SIZE 3
223 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
224 #define VIRGL_OBJ_RS_S3 5
225 
226 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
227 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
228 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
229 #define VIRGL_OBJ_RS_LINE_WIDTH 6
230 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
231 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
232 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
233 
234 #define VIRGL_OBJ_CLEAR_SIZE 8
235 #define VIRGL_OBJ_CLEAR_BUFFERS 1
236 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
237 #define VIRGL_OBJ_CLEAR_COLOR_1 3
238 #define VIRGL_OBJ_CLEAR_COLOR_2 4
239 #define VIRGL_OBJ_CLEAR_COLOR_3 5
240 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
241 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
242 #define VIRGL_OBJ_CLEAR_STENCIL 8
243 
244 /* shader object */
245 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
246 #define VIRGL_OBJ_SHADER_HANDLE 1
247 #define VIRGL_OBJ_SHADER_TYPE 2
248 #define VIRGL_OBJ_SHADER_OFFSET 3
249 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
250 /* start contains full length in VAL - also implies continuations */
251 /* continuation contains offset in VAL */
252 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
253 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
254 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
255 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
256 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
257 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
258 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
259 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
260 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
261 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
262 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
263 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
264 
265 /* viewport state */
266 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
267 #define VIRGL_SET_VIEWPORT_START_SLOT 1
268 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
269 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
270 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
271 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
272 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
273 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
274 
275 /* framebuffer state */
276 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
277 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
278 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
279 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
280 
281 /* vertex elements object */
282 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
283 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
284 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
285 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
286 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
287 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
288 
289 /* vertex buffers */
290 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
291 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
292 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
293 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
294 
295 /* index buffer */
296 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
297 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
298 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
299 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
300 
301 /* constant buffer */
302 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
303 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
304 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
305 
306 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
307 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
308 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
309 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
310 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
311 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
312 
313 /* draw VBO */
314 #define VIRGL_DRAW_VBO_SIZE 12
315 #define VIRGL_DRAW_VBO_SIZE_TESS 14
316 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
317 #define VIRGL_DRAW_VBO_START 1
318 #define VIRGL_DRAW_VBO_COUNT 2
319 #define VIRGL_DRAW_VBO_MODE 3
320 #define VIRGL_DRAW_VBO_INDEXED 4
321 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
322 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
323 #define VIRGL_DRAW_VBO_START_INSTANCE 7
324 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
325 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
326 #define VIRGL_DRAW_VBO_MIN_INDEX 10
327 #define VIRGL_DRAW_VBO_MAX_INDEX 11
328 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
329 /* tess packet */
330 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
331 #define VIRGL_DRAW_VBO_DRAWID 14
332 /* indirect packet */
333 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
334 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
335 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
336 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
337 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
338 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
339 
340 /* create surface */
341 #define VIRGL_OBJ_SURFACE_SIZE 5
342 #define VIRGL_OBJ_SURFACE_HANDLE 1
343 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
344 #define VIRGL_OBJ_SURFACE_FORMAT 3
345 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
346 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
347 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
348 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
349 
350 /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */
351 #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1)
352 #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6
353 
354 /* create streamout target */
355 #define VIRGL_OBJ_STREAMOUT_SIZE 4
356 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
357 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
358 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
359 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
360 
361 /* sampler state */
362 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
363 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
364 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
365 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
366 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
367 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
368 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
369 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
370 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
371 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
372 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
373 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
374 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20)
375 
376 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
377 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
378 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
379 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
380 
381 
382 /* sampler view */
383 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
384 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
385 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
386 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
387 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
388 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
389 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
390 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
391 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
392 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
393 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
394 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
395 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
396 
397 /* set sampler views */
398 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
399 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
400 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
401 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
402 
403 /* bind sampler states */
404 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
405 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
406 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
407 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
408 
409 /* set stencil reference */
410 #define VIRGL_SET_STENCIL_REF_SIZE 1
411 #define VIRGL_SET_STENCIL_REF 1
412 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
413 
414 /* set blend color */
415 #define VIRGL_SET_BLEND_COLOR_SIZE 4
416 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
417 
418 /* set scissor state */
419 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
420 #define VIRGL_SET_SCISSOR_START_SLOT 1
421 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
422 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
423 
424 /* resource copy region */
425 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
426 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
427 #define VIRGL_CMD_RCR_DST_LEVEL 2
428 #define VIRGL_CMD_RCR_DST_X 3
429 #define VIRGL_CMD_RCR_DST_Y 4
430 #define VIRGL_CMD_RCR_DST_Z 5
431 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
432 #define VIRGL_CMD_RCR_SRC_LEVEL 7
433 #define VIRGL_CMD_RCR_SRC_X 8
434 #define VIRGL_CMD_RCR_SRC_Y 9
435 #define VIRGL_CMD_RCR_SRC_Z 10
436 #define VIRGL_CMD_RCR_SRC_W 11
437 #define VIRGL_CMD_RCR_SRC_H 12
438 #define VIRGL_CMD_RCR_SRC_D 13
439 
440 /* blit */
441 #define VIRGL_CMD_BLIT_SIZE 21
442 #define VIRGL_CMD_BLIT_S0 1
443 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
444 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
445 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
446 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
447 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
448 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
449 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
450 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
451 #define VIRGL_CMD_BLIT_DST_LEVEL 5
452 #define VIRGL_CMD_BLIT_DST_FORMAT 6
453 #define VIRGL_CMD_BLIT_DST_X 7
454 #define VIRGL_CMD_BLIT_DST_Y 8
455 #define VIRGL_CMD_BLIT_DST_Z 9
456 #define VIRGL_CMD_BLIT_DST_W 10
457 #define VIRGL_CMD_BLIT_DST_H 11
458 #define VIRGL_CMD_BLIT_DST_D 12
459 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
460 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
461 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
462 #define VIRGL_CMD_BLIT_SRC_X 16
463 #define VIRGL_CMD_BLIT_SRC_Y 17
464 #define VIRGL_CMD_BLIT_SRC_Z 18
465 #define VIRGL_CMD_BLIT_SRC_W 19
466 #define VIRGL_CMD_BLIT_SRC_H 20
467 #define VIRGL_CMD_BLIT_SRC_D 21
468 
469 /* query object */
470 #define VIRGL_OBJ_QUERY_SIZE 4
471 #define VIRGL_OBJ_QUERY_HANDLE 1
472 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
473 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
474 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
475 #define VIRGL_OBJ_QUERY_OFFSET 3
476 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
477 
478 #define VIRGL_QUERY_BEGIN_HANDLE 1
479 
480 #define VIRGL_QUERY_END_HANDLE 1
481 
482 #define VIRGL_QUERY_RESULT_SIZE 2
483 #define VIRGL_QUERY_RESULT_HANDLE 1
484 #define VIRGL_QUERY_RESULT_WAIT 2
485 
486 /* render condition */
487 #define VIRGL_RENDER_CONDITION_SIZE 3
488 #define VIRGL_RENDER_CONDITION_HANDLE 1
489 #define VIRGL_RENDER_CONDITION_CONDITION 2
490 #define VIRGL_RENDER_CONDITION_MODE 3
491 
492 /* resource inline write */
493 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
494 #define VIRGL_RESOURCE_IW_LEVEL 2
495 #define VIRGL_RESOURCE_IW_USAGE 3
496 #define VIRGL_RESOURCE_IW_STRIDE 4
497 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
498 #define VIRGL_RESOURCE_IW_X 6
499 #define VIRGL_RESOURCE_IW_Y 7
500 #define VIRGL_RESOURCE_IW_Z 8
501 #define VIRGL_RESOURCE_IW_W 9
502 #define VIRGL_RESOURCE_IW_H 10
503 #define VIRGL_RESOURCE_IW_D 11
504 #define VIRGL_RESOURCE_IW_DATA_START 12
505 
506 /* set streamout targets */
507 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
508 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
509 
510 /* set sample mask */
511 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
512 #define VIRGL_SET_SAMPLE_MASK_MASK 1
513 
514 /* set clip state */
515 #define VIRGL_SET_CLIP_STATE_SIZE 32
516 #define VIRGL_SET_CLIP_STATE_C0 1
517 
518 /* polygon stipple */
519 #define VIRGL_POLYGON_STIPPLE_SIZE 32
520 #define VIRGL_POLYGON_STIPPLE_P0 1
521 
522 #define VIRGL_BIND_SHADER_SIZE 2
523 #define VIRGL_BIND_SHADER_HANDLE 1
524 #define VIRGL_BIND_SHADER_TYPE 2
525 
526 /* tess state */
527 #define VIRGL_TESS_STATE_SIZE 6
528 
529 /* set min samples */
530 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
531 #define VIRGL_SET_MIN_SAMPLES_MASK 1
532 
533 /* set shader buffers */
534 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
535 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
536 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
537 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
538 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
539 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
540 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
541 
542 /* set shader images */
543 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
544 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
545 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
546 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
547 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
548 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
549 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
550 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
551 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
552 
553 /* memory barrier */
554 #define VIRGL_MEMORY_BARRIER_SIZE 1
555 #define VIRGL_MEMORY_BARRIER_FLAGS 1
556 
557 /* launch grid */
558 #define VIRGL_LAUNCH_GRID_SIZE 8
559 #define VIRGL_LAUNCH_BLOCK_X 1
560 #define VIRGL_LAUNCH_BLOCK_Y 2
561 #define VIRGL_LAUNCH_BLOCK_Z 3
562 #define VIRGL_LAUNCH_GRID_X 4
563 #define VIRGL_LAUNCH_GRID_Y 5
564 #define VIRGL_LAUNCH_GRID_Z 6
565 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
566 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
567 
568 /* framebuffer state no attachment */
569 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
570 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
571 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
572 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
573 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
574 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
575 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
576 
577 /* texture barrier */
578 #define VIRGL_TEXTURE_BARRIER_SIZE 1
579 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
580 
581 /* hw atomics */
582 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
583 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
584 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
585 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
586 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
587 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
588 
589 /* set debug flags */
590 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
591 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
592 
593 /* query buffer object */
594 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
595 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
596 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
597 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
598 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
599 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
600 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
601 
602 #define VIRGL_TRANSFER_TO_HOST   1
603 #define VIRGL_TRANSFER_FROM_HOST 2
604 
605 /* Transfer */
606 #define VIRGL_TRANSFER3D_SIZE 13
607 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
608 #define VIRGL_TRANSFER3D_DATA_OFFSET 12
609 #define VIRGL_TRANSFER3D_DIRECTION 13
610 
611 /* Copy transfer to host and from host*/
612 #define VIRGL_COPY_TRANSFER3D_SIZE 14
613 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
614 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
615 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
616 #define VIRGL_COPY_TRANSFER3D_FLAGS 14
617 #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0)
618 /* 1 << 1 means transfer from host.
619    0 << 1 means transfer to host.*/
620 #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1)
621 
622 /* set tweak flags */
623 #define VIRGL_SET_TWEAKS_SIZE 2
624 #define VIRGL_SET_TWEAKS_ID 1
625 #define VIRGL_SET_TWEAKS_VALUE 2
626 
627 enum vrend_tweak_type {
628    virgl_tweak_gles_brga_emulate,
629    virgl_tweak_gles_brga_apply_dest_swizzle,
630    virgl_tweak_gles_tf3_samples_passes_multiplier,
631    virgl_tweak_undefined
632 };
633 
634 /* Clear texture */
635 #define VIRGL_CLEAR_TEXTURE_SIZE 12
636 #define VIRGL_TEXTURE_HANDLE 1
637 #define VIRGL_TEXTURE_LEVEL 2
638 #define VIRGL_TEXTURE_SRC_X 3
639 #define VIRGL_TEXTURE_SRC_Y 4
640 #define VIRGL_TEXTURE_SRC_Z 5
641 #define VIRGL_TEXTURE_SRC_W 6
642 #define VIRGL_TEXTURE_SRC_H 7
643 #define VIRGL_TEXTURE_SRC_D 8
644 #define VIRGL_TEXTURE_ARRAY_A 9
645 #define VIRGL_TEXTURE_ARRAY_B 10
646 #define VIRGL_TEXTURE_ARRAY_C 11
647 #define VIRGL_TEXTURE_ARRAY_D 12
648 
649 /* virgl create */
650 #define VIRGL_PIPE_RES_CREATE_SIZE 11
651 #define VIRGL_PIPE_RES_CREATE_TARGET 1
652 #define VIRGL_PIPE_RES_CREATE_FORMAT 2
653 #define VIRGL_PIPE_RES_CREATE_BIND 3
654 #define VIRGL_PIPE_RES_CREATE_WIDTH 4
655 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5
656 #define VIRGL_PIPE_RES_CREATE_DEPTH 6
657 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
658 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
659 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
660 #define VIRGL_PIPE_RES_CREATE_FLAGS 10
661 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
662 
663 /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */
664 #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2)
665 #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1
666 #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2
667 #define VIRGL_PIPE_RES_SET_TYPE_BIND 3
668 #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4
669 #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5
670 #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6
671 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7
672 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8
673 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2)
674 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2)
675 
676 /* send string marker */
677 #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2
678 #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1
679 #define VIRGL_SEND_STRING_MARKER_OFFSET 2
680 
681 /* link shader program */
682 #define VIRGL_LINK_SHADER_SIZE 6
683 #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1
684 #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2
685 #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3
686 #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4
687 #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5
688 #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6
689 
690 #endif
691