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Searched defs:VY (Results 1 – 8 of 8) sorted by relevance

/third_party/node/src/
Denv.h533 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
560 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
1153 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
Denv-inl.h1214 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
1222 PER_ISOLATE_SYMBOL_PROPERTIES(VY) in PER_ISOLATE_SYMBOL_PROPERTIES() argument
1230 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) in PER_ISOLATE_SYMBOL_PROPERTIES() macro
Denv.cc71 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in Serialize() macro
93 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in DeserializeProperties() macro
/third_party/mesa3d/src/imgui/
Dimgui_draw.cpp664 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 … argument
665 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 … argument
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui_draw.cpp662 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 … argument
663 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 … argument
/third_party/skia/third_party/externals/imgui/
Dimgui_draw.cpp710 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_… argument
712 #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float… argument
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DAPInt.cpp3039 APInt VY = VX + TwoA*X + A + B; in SolveQuadraticEquationWrap() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonISelLowering.cpp2813 uint32_t VY = CY->getZExtValue(); in LowerUAddSubO() local