Searched defs:VY (Results 1 – 8 of 8) sorted by relevance
/third_party/node/src/ |
D | env.h | 533 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 560 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 1153 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
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D | env-inl.h | 1214 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 1222 PER_ISOLATE_SYMBOL_PROPERTIES(VY) in PER_ISOLATE_SYMBOL_PROPERTIES() argument 1230 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) in PER_ISOLATE_SYMBOL_PROPERTIES() macro
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D | env.cc | 71 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in Serialize() macro 93 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in DeserializeProperties() macro
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/third_party/mesa3d/src/imgui/ |
D | imgui_draw.cpp | 664 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 … argument 665 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 … argument
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/third_party/flutter/skia/third_party/externals/imgui/ |
D | imgui_draw.cpp | 662 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 … argument 663 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 … argument
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/third_party/skia/third_party/externals/imgui/ |
D | imgui_draw.cpp | 710 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_… argument 712 #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float… argument
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
D | APInt.cpp | 3039 APInt VY = VX + TwoA*X + A + B; in SolveQuadraticEquationWrap() local
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonISelLowering.cpp | 2813 uint32_t VY = CY->getZExtValue(); in LowerUAddSubO() local
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