1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixel.h"
46 #include "pixelstore.h"
47 #include "state.h"
48 #include "texcompress.h"
49 #include "texcompress_cpal.h"
50 #include "teximage.h"
51 #include "texobj.h"
52 #include "texstate.h"
53 #include "texstorage.h"
54 #include "textureview.h"
55 #include "mtypes.h"
56 #include "glformats.h"
57 #include "texstore.h"
58 #include "pbo.h"
59 #include "api_exec_decl.h"
60
61 #include "util/u_memory.h"
62
63 #include "state_tracker/st_cb_texture.h"
64 #include "state_tracker/st_context.h"
65 #include "state_tracker/st_format.h"
66 #include "state_tracker/st_gen_mipmap.h"
67 #include "state_tracker/st_cb_eglimage.h"
68 #include "state_tracker/st_sampler_view.h"
69
70 /**
71 * Returns a corresponding internal floating point format for a given base
72 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
73 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
74 * needs to be a 16 bit component.
75 *
76 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
77 */
78 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)79 adjust_for_oes_float_texture(const struct gl_context *ctx,
80 GLenum format, GLenum type)
81 {
82 switch (type) {
83 case GL_FLOAT:
84 if (ctx->Extensions.OES_texture_float) {
85 switch (format) {
86 case GL_RGBA:
87 return GL_RGBA32F;
88 case GL_RGB:
89 return GL_RGB32F;
90 case GL_ALPHA:
91 return GL_ALPHA32F_ARB;
92 case GL_LUMINANCE:
93 return GL_LUMINANCE32F_ARB;
94 case GL_LUMINANCE_ALPHA:
95 return GL_LUMINANCE_ALPHA32F_ARB;
96 default:
97 break;
98 }
99 }
100 break;
101
102 case GL_HALF_FLOAT_OES:
103 if (ctx->Extensions.OES_texture_half_float) {
104 switch (format) {
105 case GL_RGBA:
106 return GL_RGBA16F;
107 case GL_RGB:
108 return GL_RGB16F;
109 case GL_ALPHA:
110 return GL_ALPHA16F_ARB;
111 case GL_LUMINANCE:
112 return GL_LUMINANCE16F_ARB;
113 case GL_LUMINANCE_ALPHA:
114 return GL_LUMINANCE_ALPHA16F_ARB;
115 default:
116 break;
117 }
118 }
119 break;
120
121 default:
122 break;
123 }
124
125 return format;
126 }
127
128 /**
129 * Returns a corresponding base format for a given internal floating point
130 * format as specifed by OES_texture_float.
131 */
132 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)133 oes_float_internal_format(const struct gl_context *ctx,
134 GLenum format, GLenum type)
135 {
136 switch (type) {
137 case GL_FLOAT:
138 if (ctx->Extensions.OES_texture_float) {
139 switch (format) {
140 case GL_RGBA32F:
141 return GL_RGBA;
142 case GL_RGB32F:
143 return GL_RGB;
144 case GL_ALPHA32F_ARB:
145 return GL_ALPHA;
146 case GL_LUMINANCE32F_ARB:
147 return GL_LUMINANCE;
148 case GL_LUMINANCE_ALPHA32F_ARB:
149 return GL_LUMINANCE_ALPHA;
150 default:
151 break;
152 }
153 }
154 break;
155
156 case GL_HALF_FLOAT_OES:
157 if (ctx->Extensions.OES_texture_half_float) {
158 switch (format) {
159 case GL_RGBA16F:
160 return GL_RGBA;
161 case GL_RGB16F:
162 return GL_RGB;
163 case GL_ALPHA16F_ARB:
164 return GL_ALPHA;
165 case GL_LUMINANCE16F_ARB:
166 return GL_LUMINANCE;
167 case GL_LUMINANCE_ALPHA16F_ARB:
168 return GL_LUMINANCE_ALPHA;
169 default:
170 break;
171 }
172 }
173 break;
174 }
175 return format;
176 }
177
178
179 /**
180 * Install gl_texture_image in a gl_texture_object according to the target
181 * and level parameters.
182 *
183 * \param tObj texture object.
184 * \param target texture target.
185 * \param level image level.
186 * \param texImage texture image.
187 */
188 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)189 set_tex_image(struct gl_texture_object *tObj,
190 GLenum target, GLint level,
191 struct gl_texture_image *texImage)
192 {
193 const GLuint face = _mesa_tex_target_to_face(target);
194
195 assert(tObj);
196 assert(texImage);
197 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
198 assert(level == 0);
199
200 tObj->Image[face][level] = texImage;
201
202 /* Set the 'back' pointer */
203 texImage->TexObject = tObj;
204 texImage->Level = level;
205 texImage->Face = face;
206 }
207
208
209 /**
210 * Free a gl_texture_image and associated data.
211 * This function is a fallback.
212 *
213 * \param texImage texture image.
214 *
215 * Free the texture image structure and the associated image data.
216 */
217 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)218 _mesa_delete_texture_image(struct gl_context *ctx,
219 struct gl_texture_image *texImage)
220 {
221 /* Free texImage->Data and/or any other driver-specific texture
222 * image storage.
223 */
224 st_FreeTextureImageBuffer( ctx, texImage );
225 FREE(texImage);
226 }
227
228
229 /**
230 * Test if a target is a proxy target.
231 *
232 * \param target texture target.
233 *
234 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
235 */
236 GLboolean
_mesa_is_proxy_texture(GLenum target)237 _mesa_is_proxy_texture(GLenum target)
238 {
239 unsigned i;
240 static const GLenum targets[] = {
241 GL_PROXY_TEXTURE_1D,
242 GL_PROXY_TEXTURE_2D,
243 GL_PROXY_TEXTURE_3D,
244 GL_PROXY_TEXTURE_CUBE_MAP,
245 GL_PROXY_TEXTURE_RECTANGLE,
246 GL_PROXY_TEXTURE_1D_ARRAY,
247 GL_PROXY_TEXTURE_2D_ARRAY,
248 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
249 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
250 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
251 };
252 /*
253 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
254 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
255 */
256 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
257
258 for (i = 0; i < ARRAY_SIZE(targets); ++i)
259 if (target == targets[i])
260 return GL_TRUE;
261 return GL_FALSE;
262 }
263
264
265 /**
266 * Test if a target is an array target.
267 *
268 * \param target texture target.
269 *
270 * \return true if the target is an array target, false otherwise.
271 */
272 bool
_mesa_is_array_texture(GLenum target)273 _mesa_is_array_texture(GLenum target)
274 {
275 switch (target) {
276 case GL_TEXTURE_1D_ARRAY:
277 case GL_TEXTURE_2D_ARRAY:
278 case GL_TEXTURE_CUBE_MAP_ARRAY:
279 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
280 return true;
281 default:
282 return false;
283 };
284 }
285
286 /**
287 * Test if a target is a cube map.
288 *
289 * \param target texture target.
290 *
291 * \return true if the target is a cube map, false otherwise.
292 */
293 bool
_mesa_is_cube_map_texture(GLenum target)294 _mesa_is_cube_map_texture(GLenum target)
295 {
296 switch(target) {
297 case GL_TEXTURE_CUBE_MAP:
298 case GL_TEXTURE_CUBE_MAP_ARRAY:
299 return true;
300 default:
301 return false;
302 }
303 }
304
305 /**
306 * Return the proxy target which corresponds to the given texture target
307 */
308 static GLenum
proxy_target(GLenum target)309 proxy_target(GLenum target)
310 {
311 switch (target) {
312 case GL_TEXTURE_1D:
313 case GL_PROXY_TEXTURE_1D:
314 return GL_PROXY_TEXTURE_1D;
315 case GL_TEXTURE_2D:
316 case GL_PROXY_TEXTURE_2D:
317 return GL_PROXY_TEXTURE_2D;
318 case GL_TEXTURE_3D:
319 case GL_PROXY_TEXTURE_3D:
320 return GL_PROXY_TEXTURE_3D;
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
325 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
326 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
327 case GL_TEXTURE_CUBE_MAP:
328 case GL_PROXY_TEXTURE_CUBE_MAP:
329 return GL_PROXY_TEXTURE_CUBE_MAP;
330 case GL_TEXTURE_RECTANGLE_NV:
331 case GL_PROXY_TEXTURE_RECTANGLE_NV:
332 return GL_PROXY_TEXTURE_RECTANGLE_NV;
333 case GL_TEXTURE_1D_ARRAY_EXT:
334 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
335 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
336 case GL_TEXTURE_2D_ARRAY_EXT:
337 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
338 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
339 case GL_TEXTURE_CUBE_MAP_ARRAY:
340 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
341 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
342 case GL_TEXTURE_2D_MULTISAMPLE:
343 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
344 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
345 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
346 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
347 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
348 default:
349 _mesa_problem(NULL, "unexpected target in proxy_target()");
350 return 0;
351 }
352 }
353
354
355
356
357 /**
358 * Get a texture image pointer from a texture object, given a texture
359 * target and mipmap level. The target and level parameters should
360 * have already been error-checked.
361 *
362 * \param texObj texture unit.
363 * \param target texture target.
364 * \param level image level.
365 *
366 * \return pointer to the texture image structure, or NULL on failure.
367 */
368 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)369 _mesa_select_tex_image(const struct gl_texture_object *texObj,
370 GLenum target, GLint level)
371 {
372 const GLuint face = _mesa_tex_target_to_face(target);
373
374 assert(texObj);
375 assert(level >= 0);
376 assert(level < MAX_TEXTURE_LEVELS);
377
378 return texObj->Image[face][level];
379 }
380
381
382 /**
383 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
384 * it and install it. Only return NULL if passed a bad parameter or run
385 * out of memory.
386 */
387 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)388 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
389 GLenum target, GLint level)
390 {
391 struct gl_texture_image *texImage;
392
393 if (!texObj)
394 return NULL;
395
396 texImage = _mesa_select_tex_image(texObj, target, level);
397 if (!texImage) {
398 texImage = CALLOC_STRUCT(gl_texture_image);
399 if (!texImage) {
400 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
401 return NULL;
402 }
403
404 set_tex_image(texObj, target, level, texImage);
405 }
406
407 return texImage;
408 }
409
410
411 /**
412 * Return pointer to the specified proxy texture image.
413 * Note that proxy textures are per-context, not per-texture unit.
414 * \return pointer to texture image or NULL if invalid target, invalid
415 * level, or out of memory.
416 */
417 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)418 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
419 {
420 struct gl_texture_image *texImage;
421 GLuint texIndex;
422
423 if (level < 0)
424 return NULL;
425
426 switch (target) {
427 case GL_PROXY_TEXTURE_1D:
428 texIndex = TEXTURE_1D_INDEX;
429 break;
430 case GL_PROXY_TEXTURE_2D:
431 texIndex = TEXTURE_2D_INDEX;
432 break;
433 case GL_PROXY_TEXTURE_3D:
434 texIndex = TEXTURE_3D_INDEX;
435 break;
436 case GL_PROXY_TEXTURE_CUBE_MAP:
437 texIndex = TEXTURE_CUBE_INDEX;
438 break;
439 case GL_PROXY_TEXTURE_RECTANGLE_NV:
440 if (level > 0)
441 return NULL;
442 texIndex = TEXTURE_RECT_INDEX;
443 break;
444 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
445 texIndex = TEXTURE_1D_ARRAY_INDEX;
446 break;
447 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
448 texIndex = TEXTURE_2D_ARRAY_INDEX;
449 break;
450 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
451 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
452 break;
453 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
454 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
455 break;
456 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
457 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
458 break;
459 default:
460 return NULL;
461 }
462
463 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
464 if (!texImage) {
465 texImage = CALLOC_STRUCT(gl_texture_image);
466 if (!texImage) {
467 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
468 return NULL;
469 }
470 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
471 /* Set the 'back' pointer */
472 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
473 }
474 return texImage;
475 }
476
477
478 /**
479 * Get the maximum number of allowed mipmap levels.
480 *
481 * \param ctx GL context.
482 * \param target texture target.
483 *
484 * \return the maximum number of allowed mipmap levels for the given
485 * texture target, or zero if passed a bad target.
486 *
487 * \sa gl_constants.
488 */
489 GLint
_mesa_max_texture_levels(const struct gl_context * ctx,GLenum target)490 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
491 {
492 switch (target) {
493 case GL_TEXTURE_1D:
494 case GL_PROXY_TEXTURE_1D:
495 case GL_TEXTURE_2D:
496 case GL_PROXY_TEXTURE_2D:
497 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
498 case GL_TEXTURE_3D:
499 case GL_PROXY_TEXTURE_3D:
500 return !(ctx->API == API_OPENGLES2 && !ctx->Extensions.OES_texture_3D)
501 ? ctx->Const.Max3DTextureLevels : 0;
502 case GL_TEXTURE_CUBE_MAP:
503 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
504 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
505 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
506 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
507 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
508 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
509 case GL_PROXY_TEXTURE_CUBE_MAP:
510 return ctx->Const.MaxCubeTextureLevels;
511 case GL_TEXTURE_RECTANGLE_NV:
512 case GL_PROXY_TEXTURE_RECTANGLE_NV:
513 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
514 case GL_TEXTURE_1D_ARRAY_EXT:
515 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
516 case GL_TEXTURE_2D_ARRAY_EXT:
517 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
518 return ctx->Extensions.EXT_texture_array
519 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
520 case GL_TEXTURE_CUBE_MAP_ARRAY:
521 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
522 return _mesa_has_texture_cube_map_array(ctx)
523 ? ctx->Const.MaxCubeTextureLevels : 0;
524 case GL_TEXTURE_BUFFER:
525 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
526 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
527 case GL_TEXTURE_2D_MULTISAMPLE:
528 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
529 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
530 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
531 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
532 && ctx->Extensions.ARB_texture_multisample
533 ? 1 : 0;
534 case GL_TEXTURE_EXTERNAL_OES:
535 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
536 default:
537 return 0; /* bad target */
538 }
539 }
540
541
542 /**
543 * Return number of dimensions per mipmap level for the given texture target.
544 */
545 GLint
_mesa_get_texture_dimensions(GLenum target)546 _mesa_get_texture_dimensions(GLenum target)
547 {
548 switch (target) {
549 case GL_TEXTURE_1D:
550 case GL_PROXY_TEXTURE_1D:
551 return 1;
552 case GL_TEXTURE_2D:
553 case GL_TEXTURE_RECTANGLE:
554 case GL_TEXTURE_CUBE_MAP:
555 case GL_PROXY_TEXTURE_2D:
556 case GL_PROXY_TEXTURE_RECTANGLE:
557 case GL_PROXY_TEXTURE_CUBE_MAP:
558 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
559 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
562 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
563 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
564 case GL_TEXTURE_1D_ARRAY:
565 case GL_PROXY_TEXTURE_1D_ARRAY:
566 case GL_TEXTURE_EXTERNAL_OES:
567 case GL_TEXTURE_2D_MULTISAMPLE:
568 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
569 return 2;
570 case GL_TEXTURE_3D:
571 case GL_PROXY_TEXTURE_3D:
572 case GL_TEXTURE_2D_ARRAY:
573 case GL_PROXY_TEXTURE_2D_ARRAY:
574 case GL_TEXTURE_CUBE_MAP_ARRAY:
575 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
576 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
577 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
578 return 3;
579 case GL_TEXTURE_BUFFER:
580 FALLTHROUGH;
581 default:
582 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
583 target);
584 return 2;
585 }
586 }
587
588
589 /**
590 * Check if a texture target can have more than one layer.
591 */
592 GLboolean
_mesa_tex_target_is_layered(GLenum target)593 _mesa_tex_target_is_layered(GLenum target)
594 {
595 switch (target) {
596 case GL_TEXTURE_1D:
597 case GL_PROXY_TEXTURE_1D:
598 case GL_TEXTURE_2D:
599 case GL_PROXY_TEXTURE_2D:
600 case GL_TEXTURE_RECTANGLE:
601 case GL_PROXY_TEXTURE_RECTANGLE:
602 case GL_TEXTURE_2D_MULTISAMPLE:
603 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
604 case GL_TEXTURE_BUFFER:
605 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
609 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
610 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
611 case GL_TEXTURE_EXTERNAL_OES:
612 return GL_FALSE;
613
614 case GL_TEXTURE_3D:
615 case GL_PROXY_TEXTURE_3D:
616 case GL_TEXTURE_CUBE_MAP:
617 case GL_PROXY_TEXTURE_CUBE_MAP:
618 case GL_TEXTURE_1D_ARRAY:
619 case GL_PROXY_TEXTURE_1D_ARRAY:
620 case GL_TEXTURE_2D_ARRAY:
621 case GL_PROXY_TEXTURE_2D_ARRAY:
622 case GL_TEXTURE_CUBE_MAP_ARRAY:
623 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
624 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
625 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
626 return GL_TRUE;
627
628 default:
629 assert(!"Invalid texture target.");
630 return GL_FALSE;
631 }
632 }
633
634
635 /**
636 * Return the number of layers present in the given level of an array,
637 * cubemap or 3D texture. If the texture is not layered return zero.
638 */
639 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)640 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
641 {
642 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
643
644 switch (texObj->Target) {
645 case GL_TEXTURE_1D:
646 case GL_TEXTURE_2D:
647 case GL_TEXTURE_RECTANGLE:
648 case GL_TEXTURE_2D_MULTISAMPLE:
649 case GL_TEXTURE_BUFFER:
650 case GL_TEXTURE_EXTERNAL_OES:
651 return 0;
652
653 case GL_TEXTURE_CUBE_MAP:
654 return 6;
655
656 case GL_TEXTURE_1D_ARRAY: {
657 struct gl_texture_image *img = texObj->Image[0][level];
658 return img ? img->Height : 0;
659 }
660
661 case GL_TEXTURE_3D:
662 case GL_TEXTURE_2D_ARRAY:
663 case GL_TEXTURE_CUBE_MAP_ARRAY:
664 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
665 struct gl_texture_image *img = texObj->Image[0][level];
666 return img ? img->Depth : 0;
667 }
668
669 default:
670 assert(!"Invalid texture target.");
671 return 0;
672 }
673 }
674
675
676 /**
677 * Return the maximum number of mipmap levels for the given target
678 * and the dimensions.
679 * The dimensions are expected not to include the border.
680 */
681 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)682 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
683 GLsizei depth)
684 {
685 GLsizei size;
686
687 switch (target) {
688 case GL_TEXTURE_1D:
689 case GL_TEXTURE_1D_ARRAY:
690 case GL_PROXY_TEXTURE_1D:
691 case GL_PROXY_TEXTURE_1D_ARRAY:
692 size = width;
693 break;
694 case GL_TEXTURE_CUBE_MAP:
695 case GL_TEXTURE_CUBE_MAP_ARRAY:
696 case GL_PROXY_TEXTURE_CUBE_MAP:
697 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
698 size = width;
699 break;
700 case GL_TEXTURE_2D:
701 case GL_TEXTURE_2D_ARRAY:
702 case GL_PROXY_TEXTURE_2D:
703 case GL_PROXY_TEXTURE_2D_ARRAY:
704 size = MAX2(width, height);
705 break;
706 case GL_TEXTURE_3D:
707 case GL_PROXY_TEXTURE_3D:
708 size = MAX3(width, height, depth);
709 break;
710 case GL_TEXTURE_RECTANGLE:
711 case GL_TEXTURE_EXTERNAL_OES:
712 case GL_TEXTURE_2D_MULTISAMPLE:
713 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
714 case GL_PROXY_TEXTURE_RECTANGLE:
715 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
716 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
717 return 1;
718 default:
719 assert(0);
720 return 1;
721 }
722
723 return util_logbase2(size) + 1;
724 }
725
726
727 #if 000 /* not used anymore */
728 /*
729 * glTexImage[123]D can accept a NULL image pointer. In this case we
730 * create a texture image with unspecified image contents per the OpenGL
731 * spec.
732 */
733 static GLubyte *
734 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
735 {
736 const GLint components = _mesa_components_in_format(format);
737 const GLint numPixels = width * height * depth;
738 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
739
740 #ifdef DEBUG
741 /*
742 * Let's see if anyone finds this. If glTexImage2D() is called with
743 * a NULL image pointer then load the texture image with something
744 * interesting instead of leaving it indeterminate.
745 */
746 if (data) {
747 static const char message[8][32] = {
748 " X X XXXXX XXX X ",
749 " XX XX X X X X X ",
750 " X X X X X X X ",
751 " X X XXXX XXX XXXXX ",
752 " X X X X X X ",
753 " X X X X X X X ",
754 " X X XXXXX XXX X X ",
755 " "
756 };
757
758 GLubyte *imgPtr = data;
759 GLint h, i, j, k;
760 for (h = 0; h < depth; h++) {
761 for (i = 0; i < height; i++) {
762 GLint srcRow = 7 - (i % 8);
763 for (j = 0; j < width; j++) {
764 GLint srcCol = j % 32;
765 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
766 for (k = 0; k < components; k++) {
767 *imgPtr++ = texel;
768 }
769 }
770 }
771 }
772 }
773 #endif
774
775 return data;
776 }
777 #endif
778
779
780
781 /**
782 * Set the size and format-related fields of a gl_texture_image struct
783 * to zero. This is used when a proxy texture test fails.
784 */
785 static void
clear_teximage_fields(struct gl_texture_image * img)786 clear_teximage_fields(struct gl_texture_image *img)
787 {
788 assert(img);
789 img->_BaseFormat = 0;
790 img->InternalFormat = 0;
791 img->Border = 0;
792 img->Width = 0;
793 img->Height = 0;
794 img->Depth = 0;
795 img->Width2 = 0;
796 img->Height2 = 0;
797 img->Depth2 = 0;
798 img->WidthLog2 = 0;
799 img->HeightLog2 = 0;
800 img->DepthLog2 = 0;
801 img->TexFormat = MESA_FORMAT_NONE;
802 img->NumSamples = 0;
803 img->FixedSampleLocations = GL_TRUE;
804 }
805
806
807 /**
808 * Initialize basic fields of the gl_texture_image struct.
809 *
810 * \param ctx GL context.
811 * \param img texture image structure to be initialized.
812 * \param width image width.
813 * \param height image height.
814 * \param depth image depth.
815 * \param border image border.
816 * \param internalFormat internal format.
817 * \param format the actual hardware format (one of MESA_FORMAT_*)
818 * \param numSamples number of samples per texel, or zero for non-MS.
819 * \param fixedSampleLocations are sample locations fixed?
820 *
821 * Fills in the fields of \p img with the given information.
822 * Note: width, height and depth include the border.
823 */
824 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)825 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
826 struct gl_texture_image *img,
827 GLsizei width, GLsizei height, GLsizei depth,
828 GLint border, GLenum internalFormat,
829 mesa_format format,
830 GLuint numSamples, GLboolean fixedSampleLocations)
831 {
832 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
833 GLenum target;
834 assert(img);
835 assert(width >= 0);
836 assert(height >= 0);
837 assert(depth >= 0);
838
839 target = img->TexObject->Target;
840 assert(base_format != -1);
841 img->_BaseFormat = (GLenum16)base_format;
842 img->InternalFormat = internalFormat;
843 img->Border = border;
844 img->Width = width;
845 img->Height = height;
846 img->Depth = depth;
847
848 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
849 img->WidthLog2 = util_logbase2(img->Width2);
850
851 switch(target) {
852 case GL_TEXTURE_1D:
853 case GL_TEXTURE_BUFFER:
854 case GL_PROXY_TEXTURE_1D:
855 if (height == 0)
856 img->Height2 = 0;
857 else
858 img->Height2 = 1;
859 img->HeightLog2 = 0;
860 if (depth == 0)
861 img->Depth2 = 0;
862 else
863 img->Depth2 = 1;
864 img->DepthLog2 = 0;
865 break;
866 case GL_TEXTURE_1D_ARRAY:
867 case GL_PROXY_TEXTURE_1D_ARRAY:
868 img->Height2 = height; /* no border */
869 img->HeightLog2 = 0; /* not used */
870 if (depth == 0)
871 img->Depth2 = 0;
872 else
873 img->Depth2 = 1;
874 img->DepthLog2 = 0;
875 break;
876 case GL_TEXTURE_2D:
877 case GL_TEXTURE_RECTANGLE:
878 case GL_TEXTURE_CUBE_MAP:
879 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
883 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
884 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
885 case GL_TEXTURE_EXTERNAL_OES:
886 case GL_PROXY_TEXTURE_2D:
887 case GL_PROXY_TEXTURE_RECTANGLE:
888 case GL_PROXY_TEXTURE_CUBE_MAP:
889 case GL_TEXTURE_2D_MULTISAMPLE:
890 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
891 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
892 img->HeightLog2 = util_logbase2(img->Height2);
893 if (depth == 0)
894 img->Depth2 = 0;
895 else
896 img->Depth2 = 1;
897 img->DepthLog2 = 0;
898 break;
899 case GL_TEXTURE_2D_ARRAY:
900 case GL_PROXY_TEXTURE_2D_ARRAY:
901 case GL_TEXTURE_CUBE_MAP_ARRAY:
902 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
903 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
904 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
905 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
906 img->HeightLog2 = util_logbase2(img->Height2);
907 img->Depth2 = depth; /* no border */
908 img->DepthLog2 = 0; /* not used */
909 break;
910 case GL_TEXTURE_3D:
911 case GL_PROXY_TEXTURE_3D:
912 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
913 img->HeightLog2 = util_logbase2(img->Height2);
914 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
915 img->DepthLog2 = util_logbase2(img->Depth2);
916 break;
917 default:
918 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
919 target);
920 }
921
922 img->MaxNumLevels =
923 _mesa_get_tex_max_num_levels(target,
924 img->Width2, img->Height2, img->Depth2);
925 img->TexFormat = format;
926 img->NumSamples = numSamples;
927 img->FixedSampleLocations = fixedSampleLocations;
928 }
929
930
931 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)932 _mesa_init_teximage_fields(struct gl_context *ctx,
933 struct gl_texture_image *img,
934 GLsizei width, GLsizei height, GLsizei depth,
935 GLint border, GLenum internalFormat,
936 mesa_format format)
937 {
938 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
939 internalFormat, format, 0, GL_TRUE);
940 }
941
942
943 /**
944 * Free and clear fields of the gl_texture_image struct.
945 *
946 * \param ctx GL context.
947 * \param texImage texture image structure to be cleared.
948 *
949 * After the call, \p texImage will have no data associated with it. Its
950 * fields are cleared so that its parent object will test incomplete.
951 */
952 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)953 _mesa_clear_texture_image(struct gl_context *ctx,
954 struct gl_texture_image *texImage)
955 {
956 st_FreeTextureImageBuffer(ctx, texImage);
957 clear_teximage_fields(texImage);
958 }
959
960
961 /**
962 * Check the width, height, depth and border of a texture image are legal.
963 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
964 * functions.
965 * The target and level parameters will have already been validated.
966 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
967 */
968 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)969 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
970 GLint level, GLint width, GLint height,
971 GLint depth, GLint border)
972 {
973 GLint maxSize;
974
975 switch (target) {
976 case GL_TEXTURE_1D:
977 case GL_PROXY_TEXTURE_1D:
978 maxSize = ctx->Const.MaxTextureSize >> level;
979 if (width < 2 * border || width > 2 * border + maxSize)
980 return GL_FALSE;
981 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
982 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
983 return GL_FALSE;
984 }
985 return GL_TRUE;
986
987 case GL_TEXTURE_2D:
988 case GL_PROXY_TEXTURE_2D:
989 case GL_TEXTURE_2D_MULTISAMPLE:
990 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
991 maxSize = ctx->Const.MaxTextureSize >> level;
992 if (width < 2 * border || width > 2 * border + maxSize)
993 return GL_FALSE;
994 if (height < 2 * border || height > 2 * border + maxSize)
995 return GL_FALSE;
996 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
997 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
998 return GL_FALSE;
999 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1000 return GL_FALSE;
1001 }
1002 return GL_TRUE;
1003
1004 case GL_TEXTURE_3D:
1005 case GL_PROXY_TEXTURE_3D:
1006 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1007 maxSize >>= level;
1008 if (width < 2 * border || width > 2 * border + maxSize)
1009 return GL_FALSE;
1010 if (height < 2 * border || height > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (depth < 2 * border || depth > 2 * border + maxSize)
1013 return GL_FALSE;
1014 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1015 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1016 return GL_FALSE;
1017 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1018 return GL_FALSE;
1019 if (depth > 0 && !util_is_power_of_two_nonzero(depth - 2 * border))
1020 return GL_FALSE;
1021 }
1022 return GL_TRUE;
1023
1024 case GL_TEXTURE_RECTANGLE_NV:
1025 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1026 if (level != 0)
1027 return GL_FALSE;
1028 maxSize = ctx->Const.MaxTextureRectSize;
1029 if (width < 0 || width > maxSize)
1030 return GL_FALSE;
1031 if (height < 0 || height > maxSize)
1032 return GL_FALSE;
1033 return GL_TRUE;
1034
1035 case GL_TEXTURE_CUBE_MAP:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1042 case GL_PROXY_TEXTURE_CUBE_MAP:
1043 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1044 maxSize >>= level;
1045 if (width != height)
1046 return GL_FALSE;
1047 if (width < 2 * border || width > 2 * border + maxSize)
1048 return GL_FALSE;
1049 if (height < 2 * border || height > 2 * border + maxSize)
1050 return GL_FALSE;
1051 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1052 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1053 return GL_FALSE;
1054 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1055 return GL_FALSE;
1056 }
1057 return GL_TRUE;
1058
1059 case GL_TEXTURE_1D_ARRAY_EXT:
1060 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1061 maxSize = ctx->Const.MaxTextureSize >> level;
1062 if (width < 2 * border || width > 2 * border + maxSize)
1063 return GL_FALSE;
1064 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1065 return GL_FALSE;
1066 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1067 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1068 return GL_FALSE;
1069 }
1070 return GL_TRUE;
1071
1072 case GL_TEXTURE_2D_ARRAY_EXT:
1073 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1074 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1075 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1076 maxSize = ctx->Const.MaxTextureSize >> level;
1077 if (width < 2 * border || width > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (height < 2 * border || height > 2 * border + maxSize)
1080 return GL_FALSE;
1081 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1082 return GL_FALSE;
1083 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1084 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1085 return GL_FALSE;
1086 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1087 return GL_FALSE;
1088 }
1089 return GL_TRUE;
1090
1091 case GL_TEXTURE_CUBE_MAP_ARRAY:
1092 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1093 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1094 if (width < 2 * border || width > 2 * border + maxSize)
1095 return GL_FALSE;
1096 if (height < 2 * border || height > 2 * border + maxSize)
1097 return GL_FALSE;
1098 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1099 return GL_FALSE;
1100 if (width != height)
1101 return GL_FALSE;
1102 if (level >= ctx->Const.MaxCubeTextureLevels)
1103 return GL_FALSE;
1104 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1105 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1106 return GL_FALSE;
1107 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1108 return GL_FALSE;
1109 }
1110 return GL_TRUE;
1111 default:
1112 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1113 return GL_FALSE;
1114 }
1115 }
1116
1117 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1118 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1119 GLuint dims,
1120 GLsizei subWidth,
1121 GLsizei subHeight,
1122 GLsizei subDepth,
1123 const char *func)
1124 {
1125 /* Check size */
1126 if (subWidth < 0) {
1127 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1128 return true;
1129 }
1130
1131 if (dims > 1 && subHeight < 0) {
1132 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1133 return true;
1134 }
1135
1136 if (dims > 2 && subDepth < 0) {
1137 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1138 return true;
1139 }
1140
1141 return false;
1142 }
1143
1144 /**
1145 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1146 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1147 * \param destImage the destination texture image.
1148 * \return GL_TRUE if error found, GL_FALSE otherwise.
1149 */
1150 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1151 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1152 const struct gl_texture_image *destImage,
1153 GLint xoffset, GLint yoffset, GLint zoffset,
1154 GLsizei subWidth, GLsizei subHeight,
1155 GLsizei subDepth, const char *func)
1156 {
1157 const GLenum target = destImage->TexObject->Target;
1158 GLuint bw, bh, bd;
1159
1160 /* check xoffset and width */
1161 if (xoffset < - (GLint) destImage->Border) {
1162 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1163 return GL_TRUE;
1164 }
1165
1166 if (xoffset + subWidth > (GLint) destImage->Width) {
1167 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1168 xoffset, subWidth, destImage->Width);
1169 return GL_TRUE;
1170 }
1171
1172 /* check yoffset and height */
1173 if (dims > 1) {
1174 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1175 if (yoffset < -yBorder) {
1176 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1177 return GL_TRUE;
1178 }
1179 if (yoffset + subHeight > (GLint) destImage->Height) {
1180 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1181 func, yoffset, subHeight, destImage->Height);
1182 return GL_TRUE;
1183 }
1184 }
1185
1186 /* check zoffset and depth */
1187 if (dims > 2) {
1188 GLint depth;
1189 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1190 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1191 0 : destImage->Border;
1192
1193 if (zoffset < -zBorder) {
1194 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1195 return GL_TRUE;
1196 }
1197
1198 depth = (GLint) destImage->Depth;
1199 if (target == GL_TEXTURE_CUBE_MAP)
1200 depth = 6;
1201 if (zoffset + subDepth > depth) {
1202 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1203 func, zoffset, subDepth, depth);
1204 return GL_TRUE;
1205 }
1206 }
1207
1208 /*
1209 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1210 * compressed texture images can be updated. But, that restriction may be
1211 * relaxed for particular compressed formats. At this time, all the
1212 * compressed formats supported by Mesa allow sub-textures to be updated
1213 * along compressed block boundaries.
1214 */
1215 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1216
1217 if (bw != 1 || bh != 1 || bd != 1) {
1218 /* offset must be multiple of block size */
1219 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1220 _mesa_error(ctx, GL_INVALID_OPERATION,
1221 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1222 func, xoffset, yoffset, zoffset);
1223 return GL_TRUE;
1224 }
1225
1226 /* The size must be a multiple of bw x bh, or we must be using a
1227 * offset+size that exactly hits the edge of the image. This
1228 * is important for small mipmap levels (1x1, 2x1, etc) and for
1229 * NPOT textures.
1230 */
1231 if ((subWidth % bw != 0) &&
1232 (xoffset + subWidth != (GLint) destImage->Width)) {
1233 _mesa_error(ctx, GL_INVALID_OPERATION,
1234 "%s(width = %d)", func, subWidth);
1235 return GL_TRUE;
1236 }
1237
1238 if ((subHeight % bh != 0) &&
1239 (yoffset + subHeight != (GLint) destImage->Height)) {
1240 _mesa_error(ctx, GL_INVALID_OPERATION,
1241 "%s(height = %d)", func, subHeight);
1242 return GL_TRUE;
1243 }
1244
1245 if ((subDepth % bd != 0) &&
1246 (zoffset + subDepth != (GLint) destImage->Depth)) {
1247 _mesa_error(ctx, GL_INVALID_OPERATION,
1248 "%s(depth = %d)", func, subDepth);
1249 return GL_TRUE;
1250 }
1251 }
1252
1253 return GL_FALSE;
1254 }
1255
1256
1257
1258
1259 /**
1260 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1261 * specific texture image size checks.
1262 *
1263 * A hardware driver might override this function if, for example, the
1264 * max 3D texture size is 512x512x64 (i.e. not a cube).
1265 *
1266 * Note that width, height, depth == 0 is not an error. However, a
1267 * texture with zero width/height/depth will be considered "incomplete"
1268 * and texturing will effectively be disabled.
1269 *
1270 * \param target any texture target/type
1271 * \param numLevels number of mipmap levels in the texture or 0 if not known
1272 * \param level as passed to glTexImage
1273 * \param format the MESA_FORMAT_x for the tex image
1274 * \param numSamples number of samples per texel
1275 * \param width as passed to glTexImage
1276 * \param height as passed to glTexImage
1277 * \param depth as passed to glTexImage
1278 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1279 */
1280 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,ASSERTED GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1281 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1282 GLuint numLevels, ASSERTED GLint level,
1283 mesa_format format, GLuint numSamples,
1284 GLint width, GLint height, GLint depth)
1285 {
1286 uint64_t bytes, mbytes;
1287
1288 if (numLevels > 0) {
1289 /* Compute total memory for a whole mipmap. This is the path
1290 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1291 */
1292 unsigned l;
1293
1294 assert(level == 0);
1295
1296 bytes = 0;
1297
1298 for (l = 0; l < numLevels; l++) {
1299 GLint nextWidth, nextHeight, nextDepth;
1300
1301 bytes += _mesa_format_image_size64(format, width, height, depth);
1302
1303 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1304 &nextWidth, &nextHeight,
1305 &nextDepth)) {
1306 width = nextWidth;
1307 height = nextHeight;
1308 depth = nextDepth;
1309 } else {
1310 break;
1311 }
1312 }
1313 } else {
1314 /* We just compute the size of one mipmap level. This is the path
1315 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1316 */
1317 bytes = _mesa_format_image_size64(format, width, height, depth);
1318 }
1319
1320 bytes *= _mesa_num_tex_faces(target);
1321 bytes *= MAX2(1, numSamples);
1322
1323 mbytes = bytes / (1024 * 1024); /* convert to MB */
1324
1325 /* We just check if the image size is less than MaxTextureMbytes.
1326 * Some drivers may do more specific checks.
1327 */
1328 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1329 }
1330
1331
1332 /**
1333 * Return true if the format is only valid for glCompressedTexImage.
1334 */
1335 static bool
compressedteximage_only_format(GLenum format)1336 compressedteximage_only_format(GLenum format)
1337 {
1338 switch (format) {
1339 case GL_PALETTE4_RGB8_OES:
1340 case GL_PALETTE4_RGBA8_OES:
1341 case GL_PALETTE4_R5_G6_B5_OES:
1342 case GL_PALETTE4_RGBA4_OES:
1343 case GL_PALETTE4_RGB5_A1_OES:
1344 case GL_PALETTE8_RGB8_OES:
1345 case GL_PALETTE8_RGBA8_OES:
1346 case GL_PALETTE8_R5_G6_B5_OES:
1347 case GL_PALETTE8_RGBA4_OES:
1348 case GL_PALETTE8_RGB5_A1_OES:
1349 case GL_ATC_RGB_AMD:
1350 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1351 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1352 return true;
1353 default:
1354 return false;
1355 }
1356 }
1357
1358 /**
1359 * Return true if the format doesn't support online compression.
1360 */
1361 bool
_mesa_format_no_online_compression(GLenum format)1362 _mesa_format_no_online_compression(GLenum format)
1363 {
1364 return _mesa_is_astc_format(format) ||
1365 _mesa_is_etc2_format(format) ||
1366 compressedteximage_only_format(format);
1367 }
1368
1369 /* Writes to an GL error pointer if non-null and returns whether or not the
1370 * error is GL_NO_ERROR */
1371 static bool
write_error(GLenum * err_ptr,GLenum error)1372 write_error(GLenum *err_ptr, GLenum error)
1373 {
1374 if (err_ptr)
1375 *err_ptr = error;
1376
1377 return error == GL_NO_ERROR;
1378 }
1379
1380 /**
1381 * Helper function to determine whether a target and specific compression
1382 * format are supported. The error parameter returns GL_NO_ERROR if the
1383 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1384 * or GL_INVALID_ENUM, whichever is more appropriate.
1385 */
1386 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1387 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1388 GLenum intFormat, GLenum *error)
1389 {
1390 GLboolean target_can_be_compresed = GL_FALSE;
1391 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1392 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1393
1394 switch (target) {
1395 case GL_TEXTURE_2D:
1396 case GL_PROXY_TEXTURE_2D:
1397 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1398 break;
1399 case GL_PROXY_TEXTURE_CUBE_MAP:
1400 case GL_TEXTURE_CUBE_MAP:
1401 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1402 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1403 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1404 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1405 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1406 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1407 target_can_be_compresed = GL_TRUE;
1408 break;
1409 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1410 case GL_TEXTURE_2D_ARRAY_EXT:
1411 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1412 break;
1413 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1414 case GL_TEXTURE_CUBE_MAP_ARRAY:
1415 /* From the KHR_texture_compression_astc_hdr spec:
1416 *
1417 * Add a second new column "3D Tex." which is empty for all non-ASTC
1418 * formats. If only the LDR profile is supported by the
1419 * implementation, this column is also empty for all ASTC formats. If
1420 * both the LDR and HDR profiles are supported only, this column is
1421 * checked for all ASTC formats.
1422 *
1423 * Add a third new column "Cube Map Array Tex." which is empty for all
1424 * non-ASTC formats, and checked for all ASTC formats.
1425 *
1426 * and,
1427 *
1428 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1429 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1430 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1431 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1432 * 8.19 is *not* checked'
1433 *
1434 * The instances of <internalformat> above should say <target>.
1435 *
1436 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1437 * have already been handled by normal ETC2/EAC behavior.
1438 */
1439
1440 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1441 *
1442 * "The ETC2/EAC texture compression algorithm supports only
1443 * two-dimensional images. If internalformat is an ETC2/EAC format,
1444 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1445 * target is not TEXTURE_2D_ARRAY."
1446 *
1447 * This should also be applicable for glTexStorage3D(). Other available
1448 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1449 *
1450 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1451 *
1452 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1453 * if internalformat is one of the the formats in table 8.17 and target is
1454 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1455 *
1456 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1457 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1458 * Array” column of table 8.17 is not checked, or if internalformat
1459 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1460 * checked.
1461 *
1462 * The instances of <internalformat> above should say <target>.
1463 *
1464 * Such table 8.17 has checked "Cube Map Array" column for all the
1465 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1466 */
1467 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1468 !_mesa_is_gles32(ctx))
1469 return write_error(error, GL_INVALID_OPERATION);
1470 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1471 break;
1472 case GL_TEXTURE_3D:
1473 switch (layout) {
1474 case MESA_FORMAT_LAYOUT_ETC2:
1475 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1476 if (_mesa_is_gles3(ctx))
1477 return write_error(error, GL_INVALID_OPERATION);
1478 break;
1479 case MESA_FORMAT_LAYOUT_BPTC:
1480 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1481 break;
1482 case MESA_FORMAT_LAYOUT_ASTC:
1483 target_can_be_compresed =
1484 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1485 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1486
1487 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1488 * neither of the above extensions are supported. See comment in
1489 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1490 */
1491 if (!target_can_be_compresed)
1492 return write_error(error, GL_INVALID_OPERATION);
1493 break;
1494 default:
1495 break;
1496 }
1497 FALLTHROUGH;
1498 default:
1499 break;
1500 }
1501 return write_error(error,
1502 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1503 }
1504
1505
1506 /**
1507 * Check if the given texture target value is legal for a
1508 * glTexImage1/2/3D call.
1509 */
1510 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1511 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1512 {
1513 switch (dims) {
1514 case 1:
1515 switch (target) {
1516 case GL_TEXTURE_1D:
1517 case GL_PROXY_TEXTURE_1D:
1518 return _mesa_is_desktop_gl(ctx);
1519 default:
1520 return GL_FALSE;
1521 }
1522 case 2:
1523 switch (target) {
1524 case GL_TEXTURE_2D:
1525 return GL_TRUE;
1526 case GL_PROXY_TEXTURE_2D:
1527 return _mesa_is_desktop_gl(ctx);
1528 case GL_PROXY_TEXTURE_CUBE_MAP:
1529 return _mesa_is_desktop_gl(ctx);
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1534 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1535 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1536 return GL_TRUE;
1537 case GL_TEXTURE_RECTANGLE_NV:
1538 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1539 return _mesa_is_desktop_gl(ctx)
1540 && ctx->Extensions.NV_texture_rectangle;
1541 case GL_TEXTURE_1D_ARRAY_EXT:
1542 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1543 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1544 default:
1545 return GL_FALSE;
1546 }
1547 case 3:
1548 switch (target) {
1549 case GL_TEXTURE_3D:
1550 return GL_TRUE;
1551 case GL_PROXY_TEXTURE_3D:
1552 return _mesa_is_desktop_gl(ctx);
1553 case GL_TEXTURE_2D_ARRAY_EXT:
1554 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1555 || _mesa_is_gles3(ctx);
1556 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1557 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1558 case GL_TEXTURE_CUBE_MAP_ARRAY:
1559 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1560 return _mesa_has_texture_cube_map_array(ctx);
1561 default:
1562 return GL_FALSE;
1563 }
1564 default:
1565 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1566 return GL_FALSE;
1567 }
1568 }
1569
1570
1571 /**
1572 * Check if the given texture target value is legal for a
1573 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1574 * The difference compared to legal_teximage_target() above is that
1575 * proxy targets are not supported.
1576 */
1577 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1578 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1579 bool dsa)
1580 {
1581 switch (dims) {
1582 case 1:
1583 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1584 case 2:
1585 switch (target) {
1586 case GL_TEXTURE_2D:
1587 return GL_TRUE;
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1592 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1593 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1594 return GL_TRUE;
1595 case GL_TEXTURE_RECTANGLE_NV:
1596 return _mesa_is_desktop_gl(ctx)
1597 && ctx->Extensions.NV_texture_rectangle;
1598 case GL_TEXTURE_1D_ARRAY_EXT:
1599 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1600 default:
1601 return GL_FALSE;
1602 }
1603 case 3:
1604 switch (target) {
1605 case GL_TEXTURE_3D:
1606 return GL_TRUE;
1607 case GL_TEXTURE_2D_ARRAY_EXT:
1608 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1609 || _mesa_is_gles3(ctx);
1610 case GL_TEXTURE_CUBE_MAP_ARRAY:
1611 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1612 return _mesa_has_texture_cube_map_array(ctx);
1613
1614 /* Table 8.15 of the OpenGL 4.5 core profile spec
1615 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1616 * and CopyTextureSubImage3D.
1617 */
1618 case GL_TEXTURE_CUBE_MAP:
1619 return dsa;
1620 default:
1621 return GL_FALSE;
1622 }
1623 default:
1624 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1625 dims);
1626 return GL_FALSE;
1627 }
1628 }
1629
1630
1631 /**
1632 * Helper function to determine if a texture object is mutable (in terms
1633 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1634 */
1635 static GLboolean
mutable_tex_object(struct gl_texture_object * texObj)1636 mutable_tex_object(struct gl_texture_object *texObj)
1637 {
1638 if (!texObj)
1639 return GL_FALSE;
1640
1641 if (texObj->HandleAllocated) {
1642 /* The ARB_bindless_texture spec says:
1643 *
1644 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1645 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1646 * functions defined in terms of these, if the texture object to be
1647 * modified is referenced by one or more texture or image handles."
1648 */
1649 return GL_FALSE;
1650 }
1651
1652 return !texObj->Immutable;
1653 }
1654
1655
1656 /**
1657 * Return expected size of a compressed texture.
1658 */
1659 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1660 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1661 GLenum glformat)
1662 {
1663 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1664 return _mesa_format_image_size(mesaFormat, width, height, depth);
1665 }
1666
1667 /**
1668 * Verify that a texture format is valid with a particular target
1669 *
1670 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1671 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1672 * targets.
1673 *
1674 * \param ctx GL context
1675 * \param target Texture target
1676 * \param internalFormat Internal format of the texture image
1677 *
1678 * \returns true if the combination is legal, false otherwise.
1679 */
1680 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1681 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1682 GLenum target, GLenum internalFormat)
1683 {
1684 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1685 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1686 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1687 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1688 * Profile spec says:
1689 *
1690 * "Textures with a base internal format of DEPTH_COMPONENT or
1691 * DEPTH_STENCIL are supported by texture image specification
1692 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1693 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1694 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1695 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1696 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1697 * formats in conjunction with any other target will result in an
1698 * INVALID_OPERATION error."
1699 *
1700 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1701 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1702 */
1703 if (target != GL_TEXTURE_1D &&
1704 target != GL_PROXY_TEXTURE_1D &&
1705 target != GL_TEXTURE_2D &&
1706 target != GL_PROXY_TEXTURE_2D &&
1707 target != GL_TEXTURE_1D_ARRAY &&
1708 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1709 target != GL_TEXTURE_2D_ARRAY &&
1710 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1711 target != GL_TEXTURE_RECTANGLE_ARB &&
1712 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1713 !((_mesa_is_cube_face(target) ||
1714 target == GL_TEXTURE_CUBE_MAP ||
1715 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1716 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1717 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1718 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1719 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1720 _mesa_has_texture_cube_map_array(ctx))) {
1721 return false;
1722 }
1723 }
1724
1725 return true;
1726 }
1727
1728 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1729 texture_formats_agree(GLenum internalFormat,
1730 GLenum format)
1731 {
1732 GLboolean colorFormat;
1733 GLboolean is_format_depth_or_depthstencil;
1734 GLboolean is_internalFormat_depth_or_depthstencil;
1735
1736 /* Even though there are no color-index textures, we still have to support
1737 * uploading color-index data and remapping it to RGB via the
1738 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1739 */
1740 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1741
1742 is_internalFormat_depth_or_depthstencil =
1743 _mesa_is_depth_format(internalFormat) ||
1744 _mesa_is_depthstencil_format(internalFormat);
1745
1746 is_format_depth_or_depthstencil =
1747 _mesa_is_depth_format(format) ||
1748 _mesa_is_depthstencil_format(format);
1749
1750 colorFormat = _mesa_is_color_format(format);
1751
1752 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1753 return false;
1754
1755 if (is_internalFormat_depth_or_depthstencil !=
1756 is_format_depth_or_depthstencil)
1757 return false;
1758
1759 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1760 return false;
1761
1762 return true;
1763 }
1764
1765 /**
1766 * Test the combination of format, type and internal format arguments of
1767 * different texture operations on GLES.
1768 *
1769 * \param ctx GL context.
1770 * \param format pixel data format given by the user.
1771 * \param type pixel data type given by the user.
1772 * \param internalFormat internal format given by the user.
1773 * \param callerName name of the caller function to print in the error message
1774 *
1775 * \return true if a error is found, false otherwise
1776 *
1777 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1778 */
1779 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,const char * callerName)1780 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1781 GLenum type, GLenum internalFormat, const char *callerName)
1782 {
1783 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1784 internalFormat);
1785 if (err != GL_NO_ERROR) {
1786 _mesa_error(ctx, err,
1787 "%s(format = %s, type = %s, internalformat = %s)",
1788 callerName, _mesa_enum_to_string(format),
1789 _mesa_enum_to_string(type),
1790 _mesa_enum_to_string(internalFormat));
1791 return true;
1792 }
1793
1794 return false;
1795 }
1796
1797 /**
1798 * Test the glTexImage[123]D() parameters for errors.
1799 *
1800 * \param ctx GL context.
1801 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1802 * \param target texture target given by the user (already validated).
1803 * \param level image level given by the user.
1804 * \param internalFormat internal format given by the user.
1805 * \param format pixel data format given by the user.
1806 * \param type pixel data type given by the user.
1807 * \param width image width given by the user.
1808 * \param height image height given by the user.
1809 * \param depth image depth given by the user.
1810 * \param border image border given by the user.
1811 *
1812 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1813 *
1814 * Verifies each of the parameters against the constants specified in
1815 * __struct gl_contextRec::Const and the supported extensions, and according
1816 * to the OpenGL specification.
1817 * Note that we don't fully error-check the width, height, depth values
1818 * here. That's done in _mesa_legal_texture_dimensions() which is used
1819 * by several other GL entrypoints. Plus, texture dims have a special
1820 * interaction with proxy textures.
1821 */
1822 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1823 texture_error_check( struct gl_context *ctx,
1824 GLuint dimensions, GLenum target,
1825 struct gl_texture_object* texObj,
1826 GLint level, GLint internalFormat,
1827 GLenum format, GLenum type,
1828 GLint width, GLint height,
1829 GLint depth, GLint border,
1830 const GLvoid *pixels )
1831 {
1832 GLenum err;
1833
1834 /* Note: for proxy textures, some error conditions immediately generate
1835 * a GL error in the usual way. But others do not generate a GL error.
1836 * Instead, they cause the width, height, depth, format fields of the
1837 * texture image to be zeroed-out. The GL spec seems to indicate that the
1838 * zero-out behaviour is only used in cases related to memory allocation.
1839 */
1840
1841 /* level check */
1842 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1843 _mesa_error(ctx, GL_INVALID_VALUE,
1844 "glTexImage%dD(level=%d)", dimensions, level);
1845 return GL_TRUE;
1846 }
1847
1848 /* Check border */
1849 if (border < 0 || border > 1 ||
1850 ((ctx->API != API_OPENGL_COMPAT ||
1851 target == GL_TEXTURE_RECTANGLE_NV ||
1852 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1853 _mesa_error(ctx, GL_INVALID_VALUE,
1854 "glTexImage%dD(border=%d)", dimensions, border);
1855 return GL_TRUE;
1856 }
1857
1858 if (width < 0 || height < 0 || depth < 0) {
1859 _mesa_error(ctx, GL_INVALID_VALUE,
1860 "glTexImage%dD(width, height or depth < 0)", dimensions);
1861 return GL_TRUE;
1862 }
1863
1864 /* Check incoming image format and type */
1865 err = _mesa_error_check_format_and_type(ctx, format, type);
1866 if (err != GL_NO_ERROR) {
1867 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1868 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1869 *
1870 * "Specifying a value for internalformat that is not one of the
1871 * above (acceptable) values generates the error INVALID VALUE."
1872 */
1873 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1874 err = GL_INVALID_VALUE;
1875
1876 _mesa_error(ctx, err,
1877 "glTexImage%dD(incompatible format = %s, type = %s)",
1878 dimensions, _mesa_enum_to_string(format),
1879 _mesa_enum_to_string(type));
1880 return GL_TRUE;
1881 }
1882
1883 /* Check internalFormat */
1884 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1885 _mesa_error(ctx, GL_INVALID_VALUE,
1886 "glTexImage%dD(internalFormat=%s)",
1887 dimensions, _mesa_enum_to_string(internalFormat));
1888 return GL_TRUE;
1889 }
1890
1891 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1892 * combinations of format, internalFormat, and type that can be used.
1893 * Formats and types that require additional extensions (e.g., GL_FLOAT
1894 * requires GL_OES_texture_float) are filtered elsewhere.
1895 */
1896 char bufCallerName[20];
1897 snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1898 if (_mesa_is_gles(ctx) &&
1899 texture_format_error_check_gles(ctx, format, type,
1900 internalFormat, bufCallerName)) {
1901 return GL_TRUE;
1902 }
1903
1904 /* validate the bound PBO, if any */
1905 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1906 width, height, depth, format, type,
1907 INT_MAX, pixels, "glTexImage")) {
1908 return GL_TRUE;
1909 }
1910
1911 /* make sure internal format and format basically agree */
1912 if (!texture_formats_agree(internalFormat, format)) {
1913 _mesa_error(ctx, GL_INVALID_OPERATION,
1914 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1915 dimensions, _mesa_enum_to_string(internalFormat),
1916 _mesa_enum_to_string(format));
1917 return GL_TRUE;
1918 }
1919
1920 /* additional checks for ycbcr textures */
1921 if (internalFormat == GL_YCBCR_MESA) {
1922 assert(ctx->Extensions.MESA_ycbcr_texture);
1923 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1924 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1925 char message[100];
1926 snprintf(message, sizeof(message),
1927 "glTexImage%dD(format/type YCBCR mismatch)",
1928 dimensions);
1929 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1930 return GL_TRUE; /* error */
1931 }
1932 if (target != GL_TEXTURE_2D &&
1933 target != GL_PROXY_TEXTURE_2D &&
1934 target != GL_TEXTURE_RECTANGLE_NV &&
1935 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1936 _mesa_error(ctx, GL_INVALID_ENUM,
1937 "glTexImage%dD(bad target for YCbCr texture)",
1938 dimensions);
1939 return GL_TRUE;
1940 }
1941 if (border != 0) {
1942 char message[100];
1943 snprintf(message, sizeof(message),
1944 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1945 dimensions, border);
1946 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1947 return GL_TRUE;
1948 }
1949 }
1950
1951 /* additional checks for depth textures */
1952 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1953 _mesa_error(ctx, GL_INVALID_OPERATION,
1954 "glTexImage%dD(bad target for texture)", dimensions);
1955 return GL_TRUE;
1956 }
1957
1958 /* additional checks for compressed textures */
1959 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1960 GLenum err;
1961 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1962 _mesa_error(ctx, err,
1963 "glTexImage%dD(target can't be compressed)", dimensions);
1964 return GL_TRUE;
1965 }
1966 if (_mesa_format_no_online_compression(internalFormat)) {
1967 _mesa_error(ctx, GL_INVALID_OPERATION,
1968 "glTexImage%dD(no compression for format)", dimensions);
1969 return GL_TRUE;
1970 }
1971 if (border != 0) {
1972 _mesa_error(ctx, GL_INVALID_OPERATION,
1973 "glTexImage%dD(border!=0)", dimensions);
1974 return GL_TRUE;
1975 }
1976 }
1977
1978 /* additional checks for integer textures */
1979 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1980 (_mesa_is_enum_format_integer(format) !=
1981 _mesa_is_enum_format_integer(internalFormat))) {
1982 _mesa_error(ctx, GL_INVALID_OPERATION,
1983 "glTexImage%dD(integer/non-integer format mismatch)",
1984 dimensions);
1985 return GL_TRUE;
1986 }
1987
1988 if (!mutable_tex_object(texObj)) {
1989 _mesa_error(ctx, GL_INVALID_OPERATION,
1990 "glTexImage%dD(immutable texture)", dimensions);
1991 return GL_TRUE;
1992 }
1993
1994 /* if we get here, the parameters are OK */
1995 return GL_FALSE;
1996 }
1997
1998
1999 /**
2000 * Error checking for glCompressedTexImage[123]D().
2001 * Note that the width, height and depth values are not fully error checked
2002 * here.
2003 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2004 */
2005 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2006 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2007 GLenum target, struct gl_texture_object* texObj,
2008 GLint level, GLenum internalFormat, GLsizei width,
2009 GLsizei height, GLsizei depth, GLint border,
2010 GLsizei imageSize, const GLvoid *data)
2011 {
2012 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2013 GLint expectedSize;
2014 GLenum error = GL_NO_ERROR;
2015 char *reason = ""; /* no error */
2016
2017 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2018 reason = "target";
2019 goto error;
2020 }
2021
2022 /* This will detect any invalid internalFormat value */
2023 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2024 _mesa_error(ctx, GL_INVALID_ENUM,
2025 "glCompressedTexImage%dD(internalFormat=%s)",
2026 dimensions, _mesa_enum_to_string(internalFormat));
2027 return GL_TRUE;
2028 }
2029
2030 /* validate the bound PBO, if any */
2031 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2032 imageSize, data,
2033 "glCompressedTexImage")) {
2034 return GL_TRUE;
2035 }
2036
2037 switch (internalFormat) {
2038 case GL_PALETTE4_RGB8_OES:
2039 case GL_PALETTE4_RGBA8_OES:
2040 case GL_PALETTE4_R5_G6_B5_OES:
2041 case GL_PALETTE4_RGBA4_OES:
2042 case GL_PALETTE4_RGB5_A1_OES:
2043 case GL_PALETTE8_RGB8_OES:
2044 case GL_PALETTE8_RGBA8_OES:
2045 case GL_PALETTE8_R5_G6_B5_OES:
2046 case GL_PALETTE8_RGBA4_OES:
2047 case GL_PALETTE8_RGB5_A1_OES:
2048 /* check level (note that level should be zero or less!) */
2049 if (level > 0 || level < -maxLevels) {
2050 reason = "level";
2051 error = GL_INVALID_VALUE;
2052 goto error;
2053 }
2054
2055 if (dimensions != 2) {
2056 reason = "compressed paletted textures must be 2D";
2057 error = GL_INVALID_OPERATION;
2058 goto error;
2059 }
2060
2061 /* Figure out the expected texture size (in bytes). This will be
2062 * checked against the actual size later.
2063 */
2064 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2065 width, height);
2066
2067 /* This is for the benefit of the TestProxyTexImage below. It expects
2068 * level to be non-negative. OES_compressed_paletted_texture uses a
2069 * weird mechanism where the level specified to glCompressedTexImage2D
2070 * is -(n-1) number of levels in the texture, and the data specifies the
2071 * complete mipmap stack. This is done to ensure the palette is the
2072 * same for all levels.
2073 */
2074 level = -level;
2075 break;
2076
2077 default:
2078 /* check level */
2079 if (level < 0 || level >= maxLevels) {
2080 reason = "level";
2081 error = GL_INVALID_VALUE;
2082 goto error;
2083 }
2084
2085 /* Figure out the expected texture size (in bytes). This will be
2086 * checked against the actual size later.
2087 */
2088 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2089 break;
2090 }
2091
2092 /* This should really never fail */
2093 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2094 reason = "internalFormat";
2095 error = GL_INVALID_ENUM;
2096 goto error;
2097 }
2098
2099 /* No compressed formats support borders at this time */
2100 if (border != 0) {
2101 reason = "border != 0";
2102 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
2103 goto error;
2104 }
2105
2106 /* Check for invalid pixel storage modes */
2107 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2108 &ctx->Unpack,
2109 "glCompressedTexImage")) {
2110 return GL_FALSE;
2111 }
2112
2113 /* check image size in bytes */
2114 if (expectedSize != imageSize) {
2115 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2116 * if <imageSize> is not consistent with the format, dimensions, and
2117 * contents of the specified image.
2118 */
2119 reason = "imageSize inconsistent with width/height/format";
2120 error = GL_INVALID_VALUE;
2121 goto error;
2122 }
2123
2124 if (!mutable_tex_object(texObj)) {
2125 reason = "immutable texture";
2126 error = GL_INVALID_OPERATION;
2127 goto error;
2128 }
2129
2130 return GL_FALSE;
2131
2132 error:
2133 /* Note: not all error paths exit through here. */
2134 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2135 dimensions, reason);
2136 return GL_TRUE;
2137 }
2138
2139
2140
2141 /**
2142 * Test glTexSubImage[123]D() parameters for errors.
2143 *
2144 * \param ctx GL context.
2145 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2146 * \param target texture target given by the user (already validated)
2147 * \param level image level given by the user.
2148 * \param xoffset sub-image x offset given by the user.
2149 * \param yoffset sub-image y offset given by the user.
2150 * \param zoffset sub-image z offset given by the user.
2151 * \param format pixel data format given by the user.
2152 * \param type pixel data type given by the user.
2153 * \param width image width given by the user.
2154 * \param height image height given by the user.
2155 * \param depth image depth given by the user.
2156 *
2157 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2158 *
2159 * Verifies each of the parameters against the constants specified in
2160 * __struct gl_contextRec::Const and the supported extensions, and according
2161 * to the OpenGL specification.
2162 */
2163 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)2164 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2165 struct gl_texture_object *texObj,
2166 GLenum target, GLint level,
2167 GLint xoffset, GLint yoffset, GLint zoffset,
2168 GLint width, GLint height, GLint depth,
2169 GLenum format, GLenum type, const GLvoid *pixels,
2170 const char *callerName)
2171 {
2172 struct gl_texture_image *texImage;
2173 GLenum err;
2174
2175 if (!texObj) {
2176 /* must be out of memory */
2177 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2178 return GL_TRUE;
2179 }
2180
2181 /* level check */
2182 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2183 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2184 return GL_TRUE;
2185 }
2186
2187 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2188 width, height, depth,
2189 callerName)) {
2190 return GL_TRUE;
2191 }
2192
2193 texImage = _mesa_select_tex_image(texObj, target, level);
2194 if (!texImage) {
2195 /* non-existant texture level */
2196 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2197 callerName, level);
2198 return GL_TRUE;
2199 }
2200
2201 err = _mesa_error_check_format_and_type(ctx, format, type);
2202 if (err != GL_NO_ERROR) {
2203 _mesa_error(ctx, err,
2204 "%s(incompatible format = %s, type = %s)",
2205 callerName, _mesa_enum_to_string(format),
2206 _mesa_enum_to_string(type));
2207 return GL_TRUE;
2208 }
2209
2210 if (!texture_formats_agree(texImage->InternalFormat, format)) {
2211 _mesa_error(ctx, GL_INVALID_OPERATION,
2212 "%s(incompatible internalFormat = %s, format = %s)",
2213 callerName,
2214 _mesa_enum_to_string(texImage->InternalFormat),
2215 _mesa_enum_to_string(format));
2216 return GL_TRUE;
2217 }
2218
2219 GLenum internalFormat = _mesa_is_gles(ctx) ?
2220 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2221 texImage->InternalFormat;
2222
2223 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2224 * combinations of format, internalFormat, and type that can be used.
2225 * Formats and types that require additional extensions (e.g., GL_FLOAT
2226 * requires GL_OES_texture_float) are filtered elsewhere.
2227 */
2228 if (_mesa_is_gles(ctx) &&
2229 texture_format_error_check_gles(ctx, format, type,
2230 internalFormat, callerName)) {
2231 return GL_TRUE;
2232 }
2233
2234 /* validate the bound PBO, if any */
2235 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2236 width, height, depth, format, type,
2237 INT_MAX, pixels, callerName)) {
2238 return GL_TRUE;
2239 }
2240
2241 if (error_check_subtexture_dimensions(ctx, dimensions,
2242 texImage, xoffset, yoffset, zoffset,
2243 width, height, depth, callerName)) {
2244 return GL_TRUE;
2245 }
2246
2247 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2248 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2249 _mesa_error(ctx, GL_INVALID_OPERATION,
2250 "%s(no compression for format)", callerName);
2251 return GL_TRUE;
2252 }
2253 }
2254
2255 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2256 /* both source and dest must be integer-valued, or neither */
2257 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2258 _mesa_is_enum_format_integer(format)) {
2259 _mesa_error(ctx, GL_INVALID_OPERATION,
2260 "%s(integer/non-integer format mismatch)", callerName);
2261 return GL_TRUE;
2262 }
2263 }
2264
2265 return GL_FALSE;
2266 }
2267
2268
2269 /**
2270 * Test glCopyTexImage[12]D() parameters for errors.
2271 *
2272 * \param ctx GL context.
2273 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2274 * \param target texture target given by the user.
2275 * \param level image level given by the user.
2276 * \param internalFormat internal format given by the user.
2277 * \param width image width given by the user.
2278 * \param height image height given by the user.
2279 * \param border texture border.
2280 *
2281 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2282 *
2283 * Verifies each of the parameters against the constants specified in
2284 * __struct gl_contextRec::Const and the supported extensions, and according
2285 * to the OpenGL specification.
2286 */
2287 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLint border)2288 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2289 GLenum target, struct gl_texture_object* texObj,
2290 GLint level, GLint internalFormat, GLint border )
2291 {
2292 GLint baseFormat;
2293 GLint rb_base_format;
2294 struct gl_renderbuffer *rb;
2295 GLenum rb_internal_format;
2296
2297 /* level check */
2298 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2299 _mesa_error(ctx, GL_INVALID_VALUE,
2300 "glCopyTexImage%dD(level=%d)", dimensions, level);
2301 return GL_TRUE;
2302 }
2303
2304 /* Check that the source buffer is complete */
2305 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2306 if (ctx->ReadBuffer->_Status == 0) {
2307 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2308 }
2309 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2310 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2311 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2312 return GL_TRUE;
2313 }
2314
2315 if (ctx->ReadBuffer->Visual.samples > 0) {
2316 _mesa_error(ctx, GL_INVALID_OPERATION,
2317 "glCopyTexImage%dD(multisample FBO)", dimensions);
2318 return GL_TRUE;
2319 }
2320 }
2321
2322 /* Check border */
2323 if (border < 0 || border > 1 ||
2324 ((ctx->API != API_OPENGL_COMPAT ||
2325 target == GL_TEXTURE_RECTANGLE_NV ||
2326 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2327 _mesa_error(ctx, GL_INVALID_VALUE,
2328 "glCopyTexImage%dD(border=%d)", dimensions, border);
2329 return GL_TRUE;
2330 }
2331
2332 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2333 * internalFormat.
2334 */
2335 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2336 switch (internalFormat) {
2337 case GL_ALPHA:
2338 case GL_RGB:
2339 case GL_RGBA:
2340 case GL_LUMINANCE:
2341 case GL_LUMINANCE_ALPHA:
2342
2343 /* Added by GL_OES_required_internalformat (always enabled) in table 3.4.y.*/
2344 case GL_ALPHA8:
2345 case GL_LUMINANCE8:
2346 case GL_LUMINANCE8_ALPHA8:
2347 case GL_LUMINANCE4_ALPHA4:
2348 case GL_RGB565:
2349 case GL_RGB8:
2350 case GL_RGBA4:
2351 case GL_RGB5_A1:
2352 case GL_RGBA8:
2353 case GL_DEPTH_COMPONENT16:
2354 case GL_DEPTH_COMPONENT24:
2355 case GL_DEPTH_COMPONENT32:
2356 case GL_DEPTH24_STENCIL8:
2357 case GL_RGB10:
2358 case GL_RGB10_A2:
2359 break;
2360
2361 default:
2362 _mesa_error(ctx, GL_INVALID_ENUM,
2363 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2364 _mesa_enum_to_string(internalFormat));
2365 return GL_TRUE;
2366 }
2367 } else {
2368 /*
2369 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2370 * OpenGL 4.5 (Compatibility Profile) spec says:
2371 *
2372 * "Parameters level, internalformat, and border are specified using
2373 * the same values, with the same meanings, as the corresponding
2374 * arguments of TexImage2D, except that internalformat may not be
2375 * specified as 1, 2, 3, or 4."
2376 */
2377 if (internalFormat >= 1 && internalFormat <= 4) {
2378 _mesa_error(ctx, GL_INVALID_ENUM,
2379 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2380 internalFormat);
2381 return GL_TRUE;
2382 }
2383 }
2384
2385 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2386 if (baseFormat < 0) {
2387 _mesa_error(ctx, GL_INVALID_ENUM,
2388 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2389 _mesa_enum_to_string(internalFormat));
2390 return GL_TRUE;
2391 }
2392
2393 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2394 if (rb == NULL) {
2395 _mesa_error(ctx, GL_INVALID_OPERATION,
2396 "glCopyTexImage%dD(read buffer)", dimensions);
2397 return GL_TRUE;
2398 }
2399
2400 rb_internal_format = rb->InternalFormat;
2401 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2402 if (_mesa_is_color_format(internalFormat)) {
2403 if (rb_base_format < 0) {
2404 _mesa_error(ctx, GL_INVALID_VALUE,
2405 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2406 _mesa_enum_to_string(internalFormat));
2407 return GL_TRUE;
2408 }
2409 }
2410
2411 if (_mesa_is_gles(ctx)) {
2412 bool valid = true;
2413 if (_mesa_components_in_format(baseFormat) >
2414 _mesa_components_in_format(rb_base_format)) {
2415 valid = false;
2416 }
2417 if (baseFormat == GL_DEPTH_COMPONENT ||
2418 baseFormat == GL_DEPTH_STENCIL ||
2419 baseFormat == GL_STENCIL_INDEX ||
2420 rb_base_format == GL_DEPTH_COMPONENT ||
2421 rb_base_format == GL_DEPTH_STENCIL ||
2422 rb_base_format == GL_STENCIL_INDEX ||
2423 ((baseFormat == GL_LUMINANCE_ALPHA ||
2424 baseFormat == GL_ALPHA) &&
2425 rb_base_format != GL_RGBA) ||
2426 internalFormat == GL_RGB9_E5) {
2427 valid = false;
2428 }
2429 if (internalFormat == GL_RGB9_E5) {
2430 valid = false;
2431 }
2432 if (!valid) {
2433 _mesa_error(ctx, GL_INVALID_OPERATION,
2434 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2435 _mesa_enum_to_string(internalFormat));
2436 return GL_TRUE;
2437 }
2438 }
2439
2440 if (_mesa_is_gles3(ctx)) {
2441 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2442 _mesa_is_format_srgb(rb->Format));
2443 bool dst_is_srgb = false;
2444
2445 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2446 dst_is_srgb = true;
2447 }
2448
2449 if (rb_is_srgb != dst_is_srgb) {
2450 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2451 * OpenGLES 3.0.0 spec says:
2452 *
2453 * "The error INVALID_OPERATION is also generated if the
2454 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2455 * framebuffer attachment corresponding to the read buffer
2456 * is LINEAR (see section 6.1.13) and internalformat is
2457 * one of the sRGB formats described in section 3.8.16, or
2458 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2459 * SRGB and internalformat is not one of the sRGB formats."
2460 */
2461 _mesa_error(ctx, GL_INVALID_OPERATION,
2462 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2463 return GL_TRUE;
2464 }
2465
2466 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2467 * types for SNORM formats. Also, conversion to SNORM formats is not
2468 * allowed by Table 3.2 on Page 110.
2469 */
2470 if (!_mesa_has_EXT_render_snorm(ctx) &&
2471 _mesa_is_enum_format_snorm(internalFormat)) {
2472 _mesa_error(ctx, GL_INVALID_OPERATION,
2473 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2474 _mesa_enum_to_string(internalFormat));
2475 return GL_TRUE;
2476 }
2477 }
2478
2479 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2480 _mesa_error(ctx, GL_INVALID_OPERATION,
2481 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2482 return GL_TRUE;
2483 }
2484
2485 /* From the EXT_texture_integer spec:
2486 *
2487 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2488 * if the texture internalformat is an integer format and the read color
2489 * buffer is not an integer format, or if the internalformat is not an
2490 * integer format and the read color buffer is an integer format."
2491 */
2492 if (_mesa_is_color_format(internalFormat)) {
2493 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2494 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2495 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2496 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2497 if (is_int || is_rbint) {
2498 if (is_int != is_rbint) {
2499 _mesa_error(ctx, GL_INVALID_OPERATION,
2500 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2501 return GL_TRUE;
2502 } else if (_mesa_is_gles(ctx) &&
2503 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2504 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2505 _mesa_error(ctx, GL_INVALID_OPERATION,
2506 "glCopyTexImage%dD(signed vs unsigned integer)",
2507 dimensions);
2508 return GL_TRUE;
2509 }
2510 }
2511
2512 /* From page 138 of OpenGL ES 3.0 spec:
2513 * "The error INVALID_OPERATION is generated if floating-point RGBA
2514 * data is required; if signed integer RGBA data is required and the
2515 * format of the current color buffer is not signed integer; if
2516 * unsigned integer RGBA data is required and the format of the
2517 * current color buffer is not unsigned integer; or if fixed-point
2518 * RGBA data is required and the format of the current color buffer
2519 * is not fixed-point.
2520 */
2521 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2522 _mesa_error(ctx, GL_INVALID_OPERATION,
2523 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2524 }
2525
2526 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2527 GLenum err;
2528 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2529 _mesa_error(ctx, err,
2530 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2531 return GL_TRUE;
2532 }
2533 if (_mesa_format_no_online_compression(internalFormat)) {
2534 _mesa_error(ctx, GL_INVALID_OPERATION,
2535 "glCopyTexImage%dD(no compression for format)", dimensions);
2536 return GL_TRUE;
2537 }
2538 if (border != 0) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION,
2540 "glCopyTexImage%dD(border!=0)", dimensions);
2541 return GL_TRUE;
2542 }
2543 }
2544
2545 if (!mutable_tex_object(texObj)) {
2546 _mesa_error(ctx, GL_INVALID_OPERATION,
2547 "glCopyTexImage%dD(immutable texture)", dimensions);
2548 return GL_TRUE;
2549 }
2550
2551 /* if we get here, the parameters are OK */
2552 return GL_FALSE;
2553 }
2554
2555
2556 /**
2557 * Test glCopyTexSubImage[12]D() parameters for errors.
2558 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2559 */
2560 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2561 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2562 const struct gl_texture_object *texObj,
2563 GLenum target, GLint level,
2564 GLint xoffset, GLint yoffset, GLint zoffset,
2565 GLint width, GLint height, const char *caller)
2566 {
2567 assert(texObj);
2568
2569 struct gl_texture_image *texImage;
2570
2571 /* Check that the source buffer is complete */
2572 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2573 if (ctx->ReadBuffer->_Status == 0) {
2574 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2575 }
2576 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2577 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2578 "%s(invalid readbuffer)", caller);
2579 return GL_TRUE;
2580 }
2581
2582 if (ctx->ReadBuffer->Visual.samples > 0) {
2583 _mesa_error(ctx, GL_INVALID_OPERATION,
2584 "%s(multisample FBO)", caller);
2585 return GL_TRUE;
2586 }
2587 }
2588
2589 /* Check level */
2590 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2591 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2592 return GL_TRUE;
2593 }
2594
2595 texImage = _mesa_select_tex_image(texObj, target, level);
2596 if (!texImage) {
2597 /* destination image does not exist */
2598 _mesa_error(ctx, GL_INVALID_OPERATION,
2599 "%s(invalid texture level %d)", caller, level);
2600 return GL_TRUE;
2601 }
2602
2603 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2604 width, height, 1, caller)) {
2605 return GL_TRUE;
2606 }
2607
2608 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2609 xoffset, yoffset, zoffset,
2610 width, height, 1, caller)) {
2611 return GL_TRUE;
2612 }
2613
2614 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2615 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2616 _mesa_error(ctx, GL_INVALID_OPERATION,
2617 "%s(no compression for format)", caller);
2618 return GL_TRUE;
2619 }
2620 }
2621
2622 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2623 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2624 return GL_TRUE;
2625 }
2626
2627 /* From OpenGL ES 3.2 spec, section 8.6:
2628 *
2629 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2630 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2631 * texture image being (re)specified is RGB9_E5"
2632 */
2633 if (texImage->InternalFormat == GL_RGB9_E5 &&
2634 !_mesa_is_desktop_gl(ctx)) {
2635 _mesa_error(ctx, GL_INVALID_OPERATION,
2636 "%s(invalid internal format %s)", caller,
2637 _mesa_enum_to_string(texImage->InternalFormat));
2638 return GL_TRUE;
2639 }
2640
2641 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2642 _mesa_error(ctx, GL_INVALID_OPERATION,
2643 "%s(missing readbuffer, format=%s)", caller,
2644 _mesa_enum_to_string(texImage->_BaseFormat));
2645 return GL_TRUE;
2646 }
2647
2648 /* From the EXT_texture_integer spec:
2649 *
2650 * "INVALID_OPERATION is generated by CopyTexImage* and
2651 * CopyTexSubImage* if the texture internalformat is an integer format
2652 * and the read color buffer is not an integer format, or if the
2653 * internalformat is not an integer format and the read color buffer
2654 * is an integer format."
2655 */
2656 if (_mesa_is_color_format(texImage->InternalFormat)) {
2657 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2658
2659 if (_mesa_is_format_integer_color(rb->Format) !=
2660 _mesa_is_format_integer_color(texImage->TexFormat)) {
2661 _mesa_error(ctx, GL_INVALID_OPERATION,
2662 "%s(integer vs non-integer)", caller);
2663 return GL_TRUE;
2664 }
2665 }
2666
2667 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2668 * framebuffer/destination texture base internal format combinations),
2669 * all the entries for stencil are left blank (unsupported).
2670 */
2671 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2672 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2673 return GL_TRUE;
2674 }
2675
2676 /* if we get here, the parameters are OK */
2677 return GL_FALSE;
2678 }
2679
2680
2681 /** Callback info for walking over FBO hash table */
2682 struct cb_info
2683 {
2684 struct gl_context *ctx;
2685 struct gl_texture_object *texObj;
2686 GLuint level, face;
2687 };
2688
2689
2690 /**
2691 * Check render to texture callback. Called from _mesa_HashWalk().
2692 */
2693 static void
check_rtt_cb(void * data,void * userData)2694 check_rtt_cb(void *data, void *userData)
2695 {
2696 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2697 const struct cb_info *info = (struct cb_info *) userData;
2698 struct gl_context *ctx = info->ctx;
2699 const struct gl_texture_object *texObj = info->texObj;
2700 const GLuint level = info->level, face = info->face;
2701
2702 /* If this is a user-created FBO */
2703 if (_mesa_is_user_fbo(fb)) {
2704 GLuint i;
2705 /* check if any of the FBO's attachments point to 'texObj' */
2706 for (i = 0; i < BUFFER_COUNT; i++) {
2707 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2708 if (att->Type == GL_TEXTURE &&
2709 att->Texture == texObj &&
2710 att->TextureLevel == level &&
2711 att->CubeMapFace == face) {
2712 _mesa_update_texture_renderbuffer(ctx, fb, att);
2713 assert(att->Renderbuffer->TexImage);
2714 /* Mark fb status as indeterminate to force re-validation */
2715 fb->_Status = 0;
2716
2717 /* Make sure that the revalidation actually happens if this is
2718 * being done to currently-bound buffers.
2719 */
2720 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2721 ctx->NewState |= _NEW_BUFFERS;
2722 }
2723 }
2724 }
2725 }
2726
2727
2728 /**
2729 * When a texture image is specified we have to check if it's bound to
2730 * any framebuffer objects (render to texture) in order to detect changes
2731 * in size or format since that effects FBO completeness.
2732 * Any FBOs rendering into the texture must be re-validated.
2733 */
2734 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2735 _mesa_update_fbo_texture(struct gl_context *ctx,
2736 struct gl_texture_object *texObj,
2737 GLuint face, GLuint level)
2738 {
2739 /* Only check this texture if it's been marked as RenderToTexture */
2740 if (texObj->_RenderToTexture) {
2741 struct cb_info info;
2742 info.ctx = ctx;
2743 info.texObj = texObj;
2744 info.level = level;
2745 info.face = face;
2746 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2747 }
2748 }
2749
2750
2751 /**
2752 * If the texture object's GenerateMipmap flag is set and we've
2753 * changed the texture base level image, regenerate the rest of the
2754 * mipmap levels now.
2755 */
2756 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2757 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2758 struct gl_texture_object *texObj, GLint level)
2759 {
2760 if (texObj->Attrib.GenerateMipmap &&
2761 level == texObj->Attrib.BaseLevel &&
2762 level < texObj->Attrib.MaxLevel) {
2763 st_generate_mipmap(ctx, target, texObj);
2764 }
2765 }
2766
2767
2768 /** Debug helper: override the user-requested internal format */
2769 static GLenum
override_internal_format(GLenum internalFormat,UNUSED GLint width,UNUSED GLint height)2770 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2771 UNUSED GLint height)
2772 {
2773 #if 0
2774 if (internalFormat == GL_RGBA16F_ARB ||
2775 internalFormat == GL_RGBA32F_ARB) {
2776 printf("Convert rgba float tex to int %d x %d\n", width, height);
2777 return GL_RGBA;
2778 }
2779 else if (internalFormat == GL_RGB16F_ARB ||
2780 internalFormat == GL_RGB32F_ARB) {
2781 printf("Convert rgb float tex to int %d x %d\n", width, height);
2782 return GL_RGB;
2783 }
2784 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2785 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2786 printf("Convert luminance float tex to int %d x %d\n", width, height);
2787 return GL_LUMINANCE_ALPHA;
2788 }
2789 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2790 internalFormat == GL_LUMINANCE32F_ARB) {
2791 printf("Convert luminance float tex to int %d x %d\n", width, height);
2792 return GL_LUMINANCE;
2793 }
2794 else if (internalFormat == GL_ALPHA16F_ARB ||
2795 internalFormat == GL_ALPHA32F_ARB) {
2796 printf("Convert luminance float tex to int %d x %d\n", width, height);
2797 return GL_ALPHA;
2798 }
2799 /*
2800 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2801 internalFormat = GL_RGBA;
2802 }
2803 */
2804 else {
2805 return internalFormat;
2806 }
2807 #else
2808 return internalFormat;
2809 #endif
2810 }
2811
2812
2813 /**
2814 * Choose the actual hardware format for a texture image.
2815 * Try to use the same format as the previous image level when possible.
2816 * Otherwise, ask the driver for the best format.
2817 * It's important to try to choose a consistant format for all levels
2818 * for efficient texture memory layout/allocation. In particular, this
2819 * comes up during automatic mipmap generation.
2820 */
2821 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2822 _mesa_choose_texture_format(struct gl_context *ctx,
2823 struct gl_texture_object *texObj,
2824 GLenum target, GLint level,
2825 GLenum internalFormat, GLenum format, GLenum type)
2826 {
2827 mesa_format f = MESA_FORMAT_NONE;
2828
2829 /* see if we've already chosen a format for the previous level */
2830 if (level > 0) {
2831 struct gl_texture_image *prevImage =
2832 _mesa_select_tex_image(texObj, target, level - 1);
2833 /* See if the prev level is defined and has an internal format which
2834 * matches the new internal format.
2835 */
2836 if (prevImage &&
2837 prevImage->Width > 0 &&
2838 prevImage->InternalFormat == internalFormat) {
2839 /* use the same format */
2840 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2841 return prevImage->TexFormat;
2842 }
2843 }
2844
2845 f = st_ChooseTextureFormat(ctx, target, internalFormat,
2846 format, type);
2847 assert(f != MESA_FORMAT_NONE);
2848 return f;
2849 }
2850
2851
2852 /**
2853 * Adjust pixel unpack params and image dimensions to strip off the
2854 * one-pixel texture border.
2855 *
2856 * Gallium and intel don't support texture borders. They've seldem been used
2857 * and seldom been implemented correctly anyway.
2858 *
2859 * \param unpackNew returns the new pixel unpack parameters
2860 */
2861 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)2862 strip_texture_border(GLenum target,
2863 GLint *width, GLint *height, GLint *depth,
2864 const struct gl_pixelstore_attrib *unpack,
2865 struct gl_pixelstore_attrib *unpackNew)
2866 {
2867 assert(width);
2868 assert(height);
2869 assert(depth);
2870
2871 *unpackNew = *unpack;
2872
2873 if (unpackNew->RowLength == 0)
2874 unpackNew->RowLength = *width;
2875
2876 if (unpackNew->ImageHeight == 0)
2877 unpackNew->ImageHeight = *height;
2878
2879 assert(*width >= 3);
2880 unpackNew->SkipPixels++; /* skip the border */
2881 *width = *width - 2; /* reduce the width by two border pixels */
2882
2883 /* The min height of a texture with a border is 3 */
2884 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2885 unpackNew->SkipRows++; /* skip the border */
2886 *height = *height - 2; /* reduce the height by two border pixels */
2887 }
2888
2889 if (*depth >= 3 &&
2890 target != GL_TEXTURE_2D_ARRAY &&
2891 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2892 unpackNew->SkipImages++; /* skip the border */
2893 *depth = *depth - 2; /* reduce the depth by two border pixels */
2894 }
2895 }
2896
2897 static struct gl_texture_object *
lookup_texture_ext_dsa(struct gl_context * ctx,GLenum target,GLuint texture,const char * caller)2898 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
2899 const char *caller)
2900 {
2901 GLenum boundTarget;
2902 switch (target) {
2903 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2904 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2905 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2906 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2907 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2908 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2909 boundTarget = GL_TEXTURE_CUBE_MAP;
2910 break;
2911 default:
2912 boundTarget = target;
2913 break;
2914 }
2915
2916 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
2917 if (targetIndex < 0) {
2918 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
2919 _mesa_enum_to_string(target));
2920 return NULL;
2921 }
2922 assert(targetIndex < NUM_TEXTURE_TARGETS);
2923
2924 struct gl_texture_object *texObj;
2925 if (texture == 0) {
2926 /* Use a default texture object */
2927 texObj = ctx->Shared->DefaultTex[targetIndex];
2928 assert(texObj);
2929 } else {
2930 bool isGenName;
2931 texObj = _mesa_lookup_texture(ctx, texture);
2932 isGenName = texObj != NULL;
2933 if (!texObj && ctx->API == API_OPENGL_CORE) {
2934 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
2935 return NULL;
2936 }
2937
2938 if (!texObj) {
2939 texObj = _mesa_new_texture_object(ctx, texture, boundTarget);
2940 if (!texObj) {
2941 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
2942 return NULL;
2943 }
2944
2945 /* insert into hash table */
2946 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj, isGenName);
2947 }
2948
2949 if (texObj->Target != boundTarget) {
2950 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
2951 caller, _mesa_enum_to_string(texObj->Target),
2952 _mesa_enum_to_string(target));
2953 return NULL;
2954 }
2955 }
2956
2957 return texObj;
2958 }
2959
2960 /**
2961 * Common code to implement all the glTexImage1D/2D/3D functions,
2962 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
2963 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2964 * \param format the user's image format (only used if !compressed)
2965 * \param type the user's image type (only used if !compressed)
2966 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2967 */
2968 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)2969 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2970 struct gl_texture_object *texObj,
2971 GLenum target, GLint level, GLint internalFormat,
2972 GLsizei width, GLsizei height, GLsizei depth,
2973 GLint border, GLenum format, GLenum type,
2974 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2975 {
2976 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2977 struct gl_pixelstore_attrib unpack_no_border;
2978 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2979 mesa_format texFormat;
2980 bool dimensionsOK = true, sizeOK = true;
2981
2982 FLUSH_VERTICES(ctx, 0, 0);
2983
2984 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2985 if (compressed)
2986 _mesa_debug(ctx,
2987 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2988 dims,
2989 _mesa_enum_to_string(target), level,
2990 _mesa_enum_to_string(internalFormat),
2991 width, height, depth, border, pixels);
2992 else
2993 _mesa_debug(ctx,
2994 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2995 dims,
2996 _mesa_enum_to_string(target), level,
2997 _mesa_enum_to_string(internalFormat),
2998 width, height, depth, border,
2999 _mesa_enum_to_string(format),
3000 _mesa_enum_to_string(type), pixels);
3001 }
3002
3003 internalFormat = override_internal_format(internalFormat, width, height);
3004
3005 if (!no_error &&
3006 /* target error checking */
3007 !legal_teximage_target(ctx, dims, target)) {
3008 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3009 func, dims, _mesa_enum_to_string(target));
3010 return;
3011 }
3012
3013 if (!texObj)
3014 texObj = _mesa_get_current_tex_object(ctx, target);
3015
3016 if (!no_error) {
3017 /* general error checking */
3018 if (compressed) {
3019 if (compressed_texture_error_check(ctx, dims, target, texObj,
3020 level, internalFormat,
3021 width, height, depth,
3022 border, imageSize, pixels))
3023 return;
3024 } else {
3025 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3026 format, type, width, height, depth, border,
3027 pixels))
3028 return;
3029 }
3030 }
3031 assert(texObj);
3032
3033 /* Here we convert a cpal compressed image into a regular glTexImage2D
3034 * call by decompressing the texture. If we really want to support cpal
3035 * textures in any driver this would have to be changed.
3036 */
3037 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3038 switch (internalFormat) {
3039 case GL_PALETTE4_RGB8_OES:
3040 case GL_PALETTE4_RGBA8_OES:
3041 case GL_PALETTE4_R5_G6_B5_OES:
3042 case GL_PALETTE4_RGBA4_OES:
3043 case GL_PALETTE4_RGB5_A1_OES:
3044 case GL_PALETTE8_RGB8_OES:
3045 case GL_PALETTE8_RGBA8_OES:
3046 case GL_PALETTE8_R5_G6_B5_OES:
3047 case GL_PALETTE8_RGBA4_OES:
3048 case GL_PALETTE8_RGB5_A1_OES:
3049 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3050 width, height, imageSize, pixels);
3051 return;
3052 }
3053 }
3054
3055 if (compressed) {
3056 /* For glCompressedTexImage() the driver has no choice about the
3057 * texture format since we'll never transcode the user's compressed
3058 * image data. The internalFormat was error checked earlier.
3059 */
3060 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3061 }
3062 else {
3063 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3064 * internal floating point format for the given base format.
3065 */
3066 if (_mesa_is_gles(ctx) && format == internalFormat) {
3067 if (type == GL_FLOAT) {
3068 texObj->_IsFloat = GL_TRUE;
3069 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3070 texObj->_IsHalfFloat = GL_TRUE;
3071 }
3072
3073 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3074 }
3075
3076 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3077 internalFormat, format, type);
3078 }
3079
3080 assert(texFormat != MESA_FORMAT_NONE);
3081
3082 if (!no_error) {
3083 /* check that width, height, depth are legal for the mipmap level */
3084 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3085 height, depth, border);
3086
3087 /* check that the texture won't take too much memory, etc */
3088 sizeOK = st_TestProxyTexImage(ctx, proxy_target(target),
3089 0, level, texFormat, 1,
3090 width, height, depth);
3091 }
3092
3093 if (_mesa_is_proxy_texture(target)) {
3094 /* Proxy texture: just clear or set state depending on error checking */
3095 struct gl_texture_image *texImage =
3096 get_proxy_tex_image(ctx, target, level);
3097
3098 if (!texImage)
3099 return; /* GL_OUT_OF_MEMORY already recorded */
3100
3101 if (dimensionsOK && sizeOK) {
3102 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3103 border, internalFormat, texFormat);
3104 }
3105 else {
3106 clear_teximage_fields(texImage);
3107 }
3108 }
3109 else {
3110 /* non-proxy target */
3111 const GLuint face = _mesa_tex_target_to_face(target);
3112 struct gl_texture_image *texImage;
3113
3114 if (!dimensionsOK) {
3115 _mesa_error(ctx, GL_INVALID_VALUE,
3116 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3117 func, dims, width, height, depth);
3118 return;
3119 }
3120
3121 if (!sizeOK) {
3122 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3123 "%s%uD(image too large: %d x %d x %d, %s format)",
3124 func, dims, width, height, depth,
3125 _mesa_enum_to_string(internalFormat));
3126 return;
3127 }
3128
3129 /* Allow a hardware driver to just strip out the border, to provide
3130 * reliable but slightly incorrect hardware rendering instead of
3131 * rarely-tested software fallback rendering.
3132 */
3133 if (border) {
3134 strip_texture_border(target, &width, &height, &depth, unpack,
3135 &unpack_no_border);
3136 border = 0;
3137 unpack = &unpack_no_border;
3138 }
3139
3140 _mesa_update_pixel(ctx);
3141
3142 _mesa_lock_texture(ctx, texObj);
3143 {
3144 texObj->External = GL_FALSE;
3145
3146 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3147
3148 if (!texImage) {
3149 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3150 }
3151 else {
3152 st_FreeTextureImageBuffer(ctx, texImage);
3153
3154 _mesa_init_teximage_fields(ctx, texImage,
3155 width, height, depth,
3156 border, internalFormat, texFormat);
3157
3158 /* Give the texture to the driver. <pixels> may be null. */
3159 if (width > 0 && height > 0 && depth > 0) {
3160 if (compressed) {
3161 st_CompressedTexImage(ctx, dims, texImage,
3162 imageSize, pixels);
3163 }
3164 else {
3165 st_TexImage(ctx, dims, texImage, format,
3166 type, pixels, unpack);
3167 }
3168 }
3169
3170 check_gen_mipmap(ctx, target, texObj, level);
3171
3172 _mesa_update_fbo_texture(ctx, texObj, face, level);
3173
3174 _mesa_dirty_texobj(ctx, texObj);
3175 }
3176 }
3177 _mesa_unlock_texture(ctx, texObj);
3178 }
3179 }
3180
3181
3182 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3183 * logic to be inlined without inlining the function into all the callers.
3184 */
3185 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3186 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3187 GLenum target, GLint level, GLint internalFormat,
3188 GLsizei width, GLsizei height, GLsizei depth,
3189 GLint border, GLenum format, GLenum type,
3190 GLsizei imageSize, const GLvoid *pixels)
3191 {
3192 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3193 depth, border, format, type, imageSize, pixels, false);
3194 }
3195
3196
3197 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3198 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3199 GLenum target, GLint level, GLint internalFormat,
3200 GLsizei width, GLsizei height, GLsizei depth,
3201 GLint border, GLenum format, GLenum type,
3202 GLsizei imageSize, const GLvoid *pixels)
3203 {
3204 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3205 depth, border, format, type, imageSize, pixels, true);
3206 }
3207
3208
3209 /*
3210 * Called from the API. Note that width includes the border.
3211 */
3212 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3213 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3214 GLsizei width, GLint border, GLenum format,
3215 GLenum type, const GLvoid *pixels )
3216 {
3217 GET_CURRENT_CONTEXT(ctx);
3218 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3219 border, format, type, 0, pixels);
3220 }
3221
3222 void GLAPIENTRY
_mesa_TextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3223 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3224 GLint internalFormat, GLsizei width, GLint border,
3225 GLenum format, GLenum type, const GLvoid *pixels )
3226 {
3227 struct gl_texture_object* texObj;
3228 GET_CURRENT_CONTEXT(ctx);
3229
3230 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3231 "glTextureImage1DEXT");
3232 if (!texObj)
3233 return;
3234 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3235 width, 1, 1, border, format, type, 0, pixels, false);
3236 }
3237
3238 void GLAPIENTRY
_mesa_MultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3239 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3240 GLint internalFormat, GLsizei width, GLint border,
3241 GLenum format, GLenum type, const GLvoid *pixels )
3242 {
3243 struct gl_texture_object* texObj;
3244 GET_CURRENT_CONTEXT(ctx);
3245
3246 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3247 texunit - GL_TEXTURE0,
3248 true,
3249 "glMultiTexImage1DEXT");
3250 if (!texObj)
3251 return;
3252 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3253 border, format, type, 0, pixels, false);
3254 }
3255
3256 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3257 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3258 GLsizei width, GLsizei height, GLint border,
3259 GLenum format, GLenum type,
3260 const GLvoid *pixels )
3261 {
3262 GET_CURRENT_CONTEXT(ctx);
3263 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3264 border, format, type, 0, pixels);
3265 }
3266
3267 void GLAPIENTRY
_mesa_TextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3268 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3269 GLint internalFormat, GLsizei width, GLsizei height,
3270 GLint border,
3271 GLenum format, GLenum type, const GLvoid *pixels )
3272 {
3273 struct gl_texture_object* texObj;
3274 GET_CURRENT_CONTEXT(ctx);
3275
3276 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3277 "glTextureImage2DEXT");
3278 if (!texObj)
3279 return;
3280 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3281 width, height, 1, border, format, type, 0, pixels, false);
3282 }
3283
3284 void GLAPIENTRY
_mesa_MultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3285 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3286 GLint internalFormat, GLsizei width, GLsizei height,
3287 GLint border,
3288 GLenum format, GLenum type, const GLvoid *pixels )
3289 {
3290 struct gl_texture_object* texObj;
3291 GET_CURRENT_CONTEXT(ctx);
3292
3293 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3294 texunit - GL_TEXTURE0,
3295 true,
3296 "glMultiTexImage2DEXT");
3297 if (!texObj)
3298 return;
3299 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3300 border, format, type, 0, pixels, false);
3301 }
3302
3303 /*
3304 * Called by the API or display list executor.
3305 * Note that width and height include the border.
3306 */
3307 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3308 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3309 GLsizei width, GLsizei height, GLsizei depth,
3310 GLint border, GLenum format, GLenum type,
3311 const GLvoid *pixels )
3312 {
3313 GET_CURRENT_CONTEXT(ctx);
3314 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3315 width, height, depth, border, format, type, 0, pixels);
3316 }
3317
3318 void GLAPIENTRY
_mesa_TextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3319 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3320 GLint internalFormat, GLsizei width, GLsizei height,
3321 GLsizei depth, GLint border,
3322 GLenum format, GLenum type, const GLvoid *pixels )
3323 {
3324 struct gl_texture_object* texObj;
3325 GET_CURRENT_CONTEXT(ctx);
3326
3327 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3328 "glTextureImage3DEXT");
3329 if (!texObj)
3330 return;
3331 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3332 width, height, depth, border, format, type, 0, pixels, false);
3333 }
3334
3335
3336 void GLAPIENTRY
_mesa_MultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3337 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3338 GLint internalFormat, GLsizei width, GLsizei height,
3339 GLsizei depth, GLint border, GLenum format, GLenum type,
3340 const GLvoid *pixels )
3341 {
3342 struct gl_texture_object* texObj;
3343 GET_CURRENT_CONTEXT(ctx);
3344
3345 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3346 texunit - GL_TEXTURE0,
3347 true,
3348 "glMultiTexImage3DEXT");
3349 if (!texObj)
3350 return;
3351 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3352 width, height, depth, border, format, type, 0, pixels, false);
3353 }
3354
3355
3356 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3357 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3358 GLsizei width, GLint border, GLenum format,
3359 GLenum type, const GLvoid *pixels)
3360 {
3361 GET_CURRENT_CONTEXT(ctx);
3362 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3363 1, border, format, type, 0, pixels);
3364 }
3365
3366
3367 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3368 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3369 GLsizei width, GLsizei height, GLint border,
3370 GLenum format, GLenum type, const GLvoid *pixels)
3371 {
3372 GET_CURRENT_CONTEXT(ctx);
3373 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3374 height, 1, border, format, type, 0, pixels);
3375 }
3376
3377
3378 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3379 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3380 GLsizei width, GLsizei height, GLsizei depth,
3381 GLint border, GLenum format, GLenum type,
3382 const GLvoid *pixels )
3383 {
3384 GET_CURRENT_CONTEXT(ctx);
3385 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3386 width, height, depth, border, format, type, 0, pixels);
3387 }
3388
3389 /*
3390 * Helper used by __mesa_EGLImageTargetTexture2DOES and
3391 * _mesa_EGLImageTargetTexStorageEXT.
3392 */
3393 static void
egl_image_target_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,bool tex_storage,const char * caller)3394 egl_image_target_texture(struct gl_context *ctx,
3395 struct gl_texture_object *texObj, GLenum target,
3396 GLeglImageOES image, bool tex_storage,
3397 const char *caller)
3398 {
3399 struct gl_texture_image *texImage;
3400 bool valid_target;
3401 FLUSH_VERTICES(ctx, 0, 0);
3402
3403 switch (target) {
3404 case GL_TEXTURE_2D:
3405 valid_target = _mesa_has_OES_EGL_image(ctx) ||
3406 (tex_storage && _mesa_has_EXT_EGL_image_storage(ctx));
3407 break;
3408 case GL_TEXTURE_EXTERNAL_OES:
3409 valid_target = _mesa_has_OES_EGL_image_external(ctx);
3410 break;
3411 default:
3412 valid_target = false;
3413 break;
3414 }
3415
3416 if (!valid_target) {
3417 _mesa_error(ctx, tex_storage ? GL_INVALID_OPERATION : GL_INVALID_ENUM, "%s(target=%d)", caller, target);
3418 return;
3419 }
3420
3421 if (!texObj)
3422 texObj = _mesa_get_current_tex_object(ctx, target);
3423 if (!texObj)
3424 return;
3425
3426 if (!image || (ctx->Driver.ValidateEGLImage &&
3427 !ctx->Driver.ValidateEGLImage(ctx, image))) {
3428 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3429 return;
3430 }
3431
3432 _mesa_lock_texture(ctx, texObj);
3433
3434 if (texObj->Immutable) {
3435 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture is immutable)", caller);
3436 _mesa_unlock_texture(ctx, texObj);
3437 return;
3438 }
3439
3440 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3441 if (!texImage) {
3442 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3443 } else {
3444 st_FreeTextureImageBuffer(ctx, texImage);
3445
3446 texObj->External = GL_TRUE;
3447
3448 if (tex_storage) {
3449 st_egl_image_target_tex_storage(ctx, target, texObj, texImage,
3450 image);
3451 } else {
3452 st_egl_image_target_texture_2d(ctx, target, texObj, texImage,
3453 image);
3454 }
3455
3456 _mesa_dirty_texobj(ctx, texObj);
3457 }
3458
3459 if (tex_storage)
3460 _mesa_set_texture_view_state(ctx, texObj, target, 1);
3461
3462 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
3463
3464 _mesa_unlock_texture(ctx, texObj);
3465 }
3466
3467 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3468 _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3469 {
3470 const char *func = "glEGLImageTargetTexture2D";
3471 GET_CURRENT_CONTEXT(ctx);
3472
3473 egl_image_target_texture(ctx, NULL, target, image, false, func);
3474 }
3475
3476 static void
egl_image_target_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,const GLint * attrib_list,const char * caller)3477 egl_image_target_texture_storage(struct gl_context *ctx,
3478 struct gl_texture_object *texObj, GLenum target,
3479 GLeglImageOES image, const GLint *attrib_list,
3480 const char *caller)
3481 {
3482 /*
3483 * EXT_EGL_image_storage:
3484 *
3485 * "<attrib_list> must be NULL or a pointer to the value GL_NONE."
3486 */
3487 if (attrib_list && attrib_list[0] != GL_NONE) {
3488 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3489 return;
3490 }
3491
3492 egl_image_target_texture(ctx, texObj, target, image, true, caller);
3493 }
3494
3495
3496 void GLAPIENTRY
_mesa_EGLImageTargetTexStorageEXT(GLenum target,GLeglImageOES image,const GLint * attrib_list)3497 _mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
3498 const GLint *attrib_list)
3499 {
3500 const char *func = "glEGLImageTargetTexStorageEXT";
3501 GET_CURRENT_CONTEXT(ctx);
3502
3503 egl_image_target_texture_storage(ctx, NULL, target, image, attrib_list,
3504 func);
3505 }
3506
3507 void GLAPIENTRY
_mesa_EGLImageTargetTextureStorageEXT(GLuint texture,GLeglImageOES image,const GLint * attrib_list)3508 _mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
3509 const GLint *attrib_list)
3510 {
3511 struct gl_texture_object *texObj;
3512 const char *func = "glEGLImageTargetTextureStorageEXT";
3513 GET_CURRENT_CONTEXT(ctx);
3514
3515 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 45) &&
3516 !_mesa_has_ARB_direct_state_access(ctx) &&
3517 !_mesa_has_EXT_direct_state_access(ctx)) {
3518 _mesa_error(ctx, GL_INVALID_OPERATION, "direct access not supported");
3519 return;
3520 }
3521
3522 texObj = _mesa_lookup_texture_err(ctx, texture, func);
3523 if (!texObj)
3524 return;
3525
3526 egl_image_target_texture_storage(ctx, texObj, texObj->Target, image,
3527 attrib_list, func);
3528 }
3529
3530 /**
3531 * Helper that implements the glTexSubImage1/2/3D()
3532 * and glTextureSubImage1/2/3D() functions.
3533 */
3534 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3535 texture_sub_image(struct gl_context *ctx, GLuint dims,
3536 struct gl_texture_object *texObj,
3537 struct gl_texture_image *texImage,
3538 GLenum target, GLint level,
3539 GLint xoffset, GLint yoffset, GLint zoffset,
3540 GLsizei width, GLsizei height, GLsizei depth,
3541 GLenum format, GLenum type, const GLvoid *pixels)
3542 {
3543 FLUSH_VERTICES(ctx, 0, 0);
3544
3545 _mesa_update_pixel(ctx);
3546
3547 _mesa_lock_texture(ctx, texObj);
3548 {
3549 if (width > 0 && height > 0 && depth > 0) {
3550 /* If we have a border, offset=-1 is legal. Bias by border width. */
3551 switch (dims) {
3552 case 3:
3553 if (target != GL_TEXTURE_2D_ARRAY)
3554 zoffset += texImage->Border;
3555 FALLTHROUGH;
3556 case 2:
3557 if (target != GL_TEXTURE_1D_ARRAY)
3558 yoffset += texImage->Border;
3559 FALLTHROUGH;
3560 case 1:
3561 xoffset += texImage->Border;
3562 }
3563
3564 st_TexSubImage(ctx, dims, texImage,
3565 xoffset, yoffset, zoffset,
3566 width, height, depth,
3567 format, type, pixels, &ctx->Unpack);
3568
3569 check_gen_mipmap(ctx, target, texObj, level);
3570
3571 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3572 * the texel data, not the texture format, size, etc.
3573 */
3574 }
3575 }
3576 _mesa_unlock_texture(ctx, texObj);
3577 }
3578
3579 /**
3580 * Implement all the glTexSubImage1/2/3D() functions.
3581 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3582 */
3583 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3584 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3585 GLint xoffset, GLint yoffset, GLint zoffset,
3586 GLsizei width, GLsizei height, GLsizei depth,
3587 GLenum format, GLenum type, const GLvoid *pixels,
3588 const char *callerName)
3589 {
3590 struct gl_texture_object *texObj;
3591 struct gl_texture_image *texImage;
3592
3593 /* check target (proxies not allowed) */
3594 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3595 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3596 dims, _mesa_enum_to_string(target));
3597 return;
3598 }
3599
3600 texObj = _mesa_get_current_tex_object(ctx, target);
3601 if (!texObj)
3602 return;
3603
3604 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3605 xoffset, yoffset, zoffset,
3606 width, height, depth, format, type,
3607 pixels, callerName)) {
3608 return; /* error was detected */
3609 }
3610
3611 texImage = _mesa_select_tex_image(texObj, target, level);
3612 /* texsubimage_error_check ensures that texImage is not NULL */
3613
3614 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3615 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3616 dims,
3617 _mesa_enum_to_string(target), level,
3618 xoffset, yoffset, zoffset, width, height, depth,
3619 _mesa_enum_to_string(format),
3620 _mesa_enum_to_string(type), pixels);
3621
3622 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3623 xoffset, yoffset, zoffset, width, height, depth,
3624 format, type, pixels);
3625 }
3626
3627
3628 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3629 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3630 GLint xoffset, GLint yoffset, GLint zoffset,
3631 GLsizei width, GLsizei height, GLsizei depth,
3632 GLenum format, GLenum type, const GLvoid *pixels)
3633 {
3634 struct gl_texture_object *texObj;
3635 struct gl_texture_image *texImage;
3636
3637 texObj = _mesa_get_current_tex_object(ctx, target);
3638 texImage = _mesa_select_tex_image(texObj, target, level);
3639
3640 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3641 xoffset, yoffset, zoffset, width, height, depth,
3642 format, type, pixels);
3643 }
3644
3645
3646 /**
3647 * Implement all the glTextureSubImage1/2/3D() functions.
3648 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3649 */
3650 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error,bool ext_dsa)3651 texturesubimage(struct gl_context *ctx, GLuint dims,
3652 GLuint texture, GLenum target, GLint level,
3653 GLint xoffset, GLint yoffset, GLint zoffset,
3654 GLsizei width, GLsizei height, GLsizei depth,
3655 GLenum format, GLenum type, const GLvoid *pixels,
3656 const char *callerName, bool no_error, bool ext_dsa)
3657 {
3658 struct gl_texture_object *texObj;
3659 struct gl_texture_image *texImage;
3660 int i;
3661
3662 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3663 _mesa_debug(ctx,
3664 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3665 dims, texture, level,
3666 xoffset, yoffset, zoffset, width, height, depth,
3667 _mesa_enum_to_string(format),
3668 _mesa_enum_to_string(type), pixels);
3669
3670 /* Get the texture object by Name. */
3671 if (!no_error) {
3672 if (!ext_dsa) {
3673 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3674 } else {
3675 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3676 }
3677 if (!texObj)
3678 return;
3679 } else {
3680 texObj = _mesa_lookup_texture(ctx, texture);
3681 }
3682
3683 if (!no_error) {
3684 /* check target (proxies not allowed) */
3685 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3686 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%s)",
3687 callerName, _mesa_enum_to_string(texObj->Target));
3688 return;
3689 }
3690
3691 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3692 xoffset, yoffset, zoffset,
3693 width, height, depth, format, type,
3694 pixels, callerName)) {
3695 return; /* error was detected */
3696 }
3697 }
3698
3699 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3700 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3701 GLint imageStride;
3702
3703 /*
3704 * What do we do if the user created a texture with the following code
3705 * and then called this function with its handle?
3706 *
3707 * GLuint tex;
3708 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3709 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3710 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3711 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3712 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3713 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3714 * // wrong format, or given the wrong size, etc.
3715 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3716 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3717 *
3718 * A bug has been filed against the spec for this case. In the
3719 * meantime, we will check for cube completeness.
3720 *
3721 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3722 * Core Profile spec (30.10.2014):
3723 * "[A] cube map texture is cube complete if the
3724 * following conditions all hold true: The [base level] texture
3725 * images of each of the six cube map faces have identical, positive,
3726 * and square dimensions. The [base level] images were each specified
3727 * with the same internal format."
3728 *
3729 * It seems reasonable to check for cube completeness of an arbitrary
3730 * level here so that the image data has a consistent format and size.
3731 */
3732 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3733 _mesa_error(ctx, GL_INVALID_OPERATION,
3734 "glTextureSubImage%uD(cube map incomplete)",
3735 dims);
3736 return;
3737 }
3738
3739 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3740 format, type);
3741 /* Copy in each face. */
3742 for (i = zoffset; i < zoffset + depth; ++i) {
3743 texImage = texObj->Image[i][level];
3744 assert(texImage);
3745
3746 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3747 level, xoffset, yoffset, 0,
3748 width, height, 1, format,
3749 type, pixels);
3750 pixels = (GLubyte *) pixels + imageStride;
3751 }
3752 }
3753 else {
3754 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3755 assert(texImage);
3756
3757 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3758 level, xoffset, yoffset, zoffset,
3759 width, height, depth, format,
3760 type, pixels);
3761 }
3762 }
3763
3764
3765 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3766 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3767 GLuint texture, GLenum target, GLint level,
3768 GLint xoffset, GLint yoffset, GLint zoffset,
3769 GLsizei width, GLsizei height, GLsizei depth,
3770 GLenum format, GLenum type, const GLvoid *pixels,
3771 const char *callerName, bool ext_dsa)
3772 {
3773 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3774 zoffset, width, height, depth, format, type, pixels,
3775 callerName, false, ext_dsa);
3776 }
3777
3778
3779 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3780 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3781 GLuint texture, GLenum target, GLint level,
3782 GLint xoffset, GLint yoffset, GLint zoffset,
3783 GLsizei width, GLsizei height, GLsizei depth,
3784 GLenum format, GLenum type, const GLvoid *pixels,
3785 const char *callerName, bool ext_dsa)
3786 {
3787 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3788 zoffset, width, height, depth, format, type, pixels,
3789 callerName, true, ext_dsa);
3790 }
3791
3792
3793 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3794 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3795 GLint xoffset, GLsizei width,
3796 GLenum format, GLenum type,
3797 const GLvoid *pixels)
3798 {
3799 GET_CURRENT_CONTEXT(ctx);
3800 texsubimage(ctx, 1, target, level,
3801 xoffset, 0, 0,
3802 width, 1, 1,
3803 format, type, pixels);
3804 }
3805
3806
3807 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3808 _mesa_TexSubImage1D( GLenum target, GLint level,
3809 GLint xoffset, GLsizei width,
3810 GLenum format, GLenum type,
3811 const GLvoid *pixels )
3812 {
3813 GET_CURRENT_CONTEXT(ctx);
3814 texsubimage_err(ctx, 1, target, level,
3815 xoffset, 0, 0,
3816 width, 1, 1,
3817 format, type, pixels, "glTexSubImage1D");
3818 }
3819
3820
3821 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3822 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3823 GLint xoffset, GLint yoffset,
3824 GLsizei width, GLsizei height,
3825 GLenum format, GLenum type,
3826 const GLvoid *pixels)
3827 {
3828 GET_CURRENT_CONTEXT(ctx);
3829 texsubimage(ctx, 2, target, level,
3830 xoffset, yoffset, 0,
3831 width, height, 1,
3832 format, type, pixels);
3833 }
3834
3835
3836 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3837 _mesa_TexSubImage2D( GLenum target, GLint level,
3838 GLint xoffset, GLint yoffset,
3839 GLsizei width, GLsizei height,
3840 GLenum format, GLenum type,
3841 const GLvoid *pixels )
3842 {
3843 GET_CURRENT_CONTEXT(ctx);
3844 texsubimage_err(ctx, 2, target, level,
3845 xoffset, yoffset, 0,
3846 width, height, 1,
3847 format, type, pixels, "glTexSubImage2D");
3848 }
3849
3850
3851 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3852 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3853 GLint xoffset, GLint yoffset, GLint zoffset,
3854 GLsizei width, GLsizei height, GLsizei depth,
3855 GLenum format, GLenum type,
3856 const GLvoid *pixels)
3857 {
3858 GET_CURRENT_CONTEXT(ctx);
3859 texsubimage(ctx, 3, target, level,
3860 xoffset, yoffset, zoffset,
3861 width, height, depth,
3862 format, type, pixels);
3863 }
3864
3865
3866 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3867 _mesa_TexSubImage3D( GLenum target, GLint level,
3868 GLint xoffset, GLint yoffset, GLint zoffset,
3869 GLsizei width, GLsizei height, GLsizei depth,
3870 GLenum format, GLenum type,
3871 const GLvoid *pixels )
3872 {
3873 GET_CURRENT_CONTEXT(ctx);
3874 texsubimage_err(ctx, 3, target, level,
3875 xoffset, yoffset, zoffset,
3876 width, height, depth,
3877 format, type, pixels, "glTexSubImage3D");
3878 }
3879
3880
3881 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3882 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3883 GLsizei width, GLenum format, GLenum type,
3884 const GLvoid *pixels)
3885 {
3886 GET_CURRENT_CONTEXT(ctx);
3887 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3888 1, 1, format, type, pixels, "glTextureSubImage1D",
3889 false);
3890 }
3891
3892
3893 void GLAPIENTRY
_mesa_TextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3894 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
3895 GLint xoffset, GLsizei width,
3896 GLenum format, GLenum type,
3897 const GLvoid *pixels)
3898 {
3899 GET_CURRENT_CONTEXT(ctx);
3900 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
3901 1, format, type, pixels, "glTextureSubImage1DEXT",
3902 false);
3903 }
3904
3905
3906 void GLAPIENTRY
_mesa_MultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3907 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
3908 GLint xoffset, GLsizei width,
3909 GLenum format, GLenum type,
3910 const GLvoid *pixels)
3911 {
3912 GET_CURRENT_CONTEXT(ctx);
3913 struct gl_texture_object *texObj;
3914 struct gl_texture_image *texImage;
3915
3916 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3917 texunit - GL_TEXTURE0,
3918 false,
3919 "glMultiTexImage1DEXT");
3920 texImage = _mesa_select_tex_image(texObj, target, level);
3921
3922 texture_sub_image(ctx, 1, texObj, texImage, target, level,
3923 xoffset, 0, 0, width, 1, 1,
3924 format, type, pixels);
3925 }
3926
3927
3928 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3929 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3930 GLint xoffset, GLsizei width,
3931 GLenum format, GLenum type,
3932 const GLvoid *pixels)
3933 {
3934 GET_CURRENT_CONTEXT(ctx);
3935 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3936 1, format, type, pixels, "glTextureSubImage1D",
3937 false);
3938 }
3939
3940
3941 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3942 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3943 GLint yoffset, GLsizei width, GLsizei height,
3944 GLenum format, GLenum type,
3945 const GLvoid *pixels)
3946 {
3947 GET_CURRENT_CONTEXT(ctx);
3948 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3949 width, height, 1, format, type, pixels,
3950 "glTextureSubImage2D", false);
3951 }
3952
3953
3954 void GLAPIENTRY
_mesa_TextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3955 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
3956 GLint xoffset, GLint yoffset, GLsizei width,
3957 GLsizei height, GLenum format, GLenum type,
3958 const GLvoid *pixels)
3959 {
3960 GET_CURRENT_CONTEXT(ctx);
3961 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
3962 width, height, 1, format, type, pixels,
3963 "glTextureSubImage2DEXT", true);
3964 }
3965
3966
3967 void GLAPIENTRY
_mesa_MultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3968 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
3969 GLint xoffset, GLint yoffset, GLsizei width,
3970 GLsizei height, GLenum format, GLenum type,
3971 const GLvoid *pixels)
3972 {
3973 GET_CURRENT_CONTEXT(ctx);
3974 struct gl_texture_object *texObj;
3975 struct gl_texture_image *texImage;
3976
3977 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3978 texunit - GL_TEXTURE0,
3979 false,
3980 "glMultiTexImage2DEXT");
3981 texImage = _mesa_select_tex_image(texObj, target, level);
3982
3983 texture_sub_image(ctx, 2, texObj, texImage, target, level,
3984 xoffset, yoffset, 0, width, height, 1,
3985 format, type, pixels);
3986 }
3987
3988
3989 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3990 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3991 GLint xoffset, GLint yoffset,
3992 GLsizei width, GLsizei height,
3993 GLenum format, GLenum type,
3994 const GLvoid *pixels)
3995 {
3996 GET_CURRENT_CONTEXT(ctx);
3997 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3998 width, height, 1, format, type, pixels,
3999 "glTextureSubImage2D", false);
4000 }
4001
4002
4003 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4004 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4005 GLint yoffset, GLint zoffset, GLsizei width,
4006 GLsizei height, GLsizei depth, GLenum format,
4007 GLenum type, const GLvoid *pixels)
4008 {
4009 GET_CURRENT_CONTEXT(ctx);
4010 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
4011 zoffset, width, height, depth, format, type,
4012 pixels, "glTextureSubImage3D", false);
4013 }
4014
4015
4016 void GLAPIENTRY
_mesa_TextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4017 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4018 GLint xoffset, GLint yoffset, GLint zoffset,
4019 GLsizei width, GLsizei height, GLsizei depth,
4020 GLenum format, GLenum type, const GLvoid *pixels)
4021 {
4022 GET_CURRENT_CONTEXT(ctx);
4023 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
4024 zoffset, width, height, depth, format, type,
4025 pixels, "glTextureSubImage3DEXT", true);
4026 }
4027
4028
4029 void GLAPIENTRY
_mesa_MultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4030 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4031 GLint xoffset, GLint yoffset, GLint zoffset,
4032 GLsizei width, GLsizei height, GLsizei depth,
4033 GLenum format, GLenum type, const GLvoid *pixels)
4034 {
4035 GET_CURRENT_CONTEXT(ctx);
4036 struct gl_texture_object *texObj;
4037 struct gl_texture_image *texImage;
4038
4039 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4040 texunit - GL_TEXTURE0,
4041 false,
4042 "glMultiTexImage3DEXT");
4043 texImage = _mesa_select_tex_image(texObj, target, level);
4044
4045 texture_sub_image(ctx, 3, texObj, texImage, target, level,
4046 xoffset, yoffset, zoffset, width, height, depth,
4047 format, type, pixels);
4048 }
4049
4050
4051 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4052 _mesa_TextureSubImage3D(GLuint texture, GLint level,
4053 GLint xoffset, GLint yoffset, GLint zoffset,
4054 GLsizei width, GLsizei height, GLsizei depth,
4055 GLenum format, GLenum type,
4056 const GLvoid *pixels)
4057 {
4058 GET_CURRENT_CONTEXT(ctx);
4059 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
4060 width, height, depth, format, type, pixels,
4061 "glTextureSubImage3D", false);
4062 }
4063
4064
4065 /**
4066 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
4067 * from. This depends on whether the texture contains color or depth values.
4068 */
4069 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)4070 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
4071 {
4072 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
4073 /* reading from depth/stencil buffer */
4074 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
4075 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
4076 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
4077 } else {
4078 /* copying from color buffer */
4079 return ctx->ReadBuffer->_ColorReadBuffer;
4080 }
4081 }
4082
4083
4084 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)4085 copytexsubimage_by_slice(struct gl_context *ctx,
4086 struct gl_texture_image *texImage,
4087 GLuint dims,
4088 GLint xoffset, GLint yoffset, GLint zoffset,
4089 struct gl_renderbuffer *rb,
4090 GLint x, GLint y,
4091 GLsizei width, GLsizei height)
4092 {
4093 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4094 int slice;
4095
4096 /* For 1D arrays, we copy each scanline of the source rectangle into the
4097 * next array slice.
4098 */
4099 assert(zoffset == 0);
4100
4101 for (slice = 0; slice < height; slice++) {
4102 assert(yoffset + slice < texImage->Height);
4103 st_CopyTexSubImage(ctx, 2, texImage,
4104 xoffset, 0, yoffset + slice,
4105 rb, x, y + slice, width, 1);
4106 }
4107 } else {
4108 st_CopyTexSubImage(ctx, dims, texImage,
4109 xoffset, yoffset, zoffset,
4110 rb, x, y, width, height);
4111 }
4112 }
4113
4114
4115 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)4116 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4117 {
4118 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4119 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4120 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4121 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4122
4123 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4124 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4125 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4126 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4127
4128 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4129 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4130 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4131 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4132 return GL_TRUE;
4133
4134 return GL_FALSE;
4135 }
4136
4137
4138 /**
4139 * Check if the given texture format and size arguments match those
4140 * of the texture image.
4141 * \param return true if arguments match, false otherwise.
4142 */
4143 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLsizei width,GLsizei height,GLint border)4144 can_avoid_reallocation(const struct gl_texture_image *texImage,
4145 GLenum internalFormat,
4146 mesa_format texFormat, GLsizei width,
4147 GLsizei height, GLint border)
4148 {
4149 if (texImage->InternalFormat != internalFormat)
4150 return false;
4151 if (texImage->TexFormat != texFormat)
4152 return false;
4153 if (texImage->Border != border)
4154 return false;
4155 if (texImage->Width2 != width)
4156 return false;
4157 if (texImage->Height2 != height)
4158 return false;
4159 return true;
4160 }
4161
4162
4163 /**
4164 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4165 */
4166 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4167 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4168 struct gl_texture_object *texObj,
4169 GLenum target, GLint level,
4170 GLint xoffset, GLint yoffset, GLint zoffset,
4171 GLint x, GLint y, GLsizei width, GLsizei height)
4172 {
4173 struct gl_texture_image *texImage;
4174
4175 _mesa_lock_texture(ctx, texObj);
4176
4177 texImage = _mesa_select_tex_image(texObj, target, level);
4178
4179 /* If we have a border, offset=-1 is legal. Bias by border width. */
4180 switch (dims) {
4181 case 3:
4182 if (target != GL_TEXTURE_2D_ARRAY)
4183 zoffset += texImage->Border;
4184 FALLTHROUGH;
4185 case 2:
4186 if (target != GL_TEXTURE_1D_ARRAY)
4187 yoffset += texImage->Border;
4188 FALLTHROUGH;
4189 case 1:
4190 xoffset += texImage->Border;
4191 }
4192
4193 if (ctx->Const.NoClippingOnCopyTex ||
4194 _mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4195 &width, &height)) {
4196 struct gl_renderbuffer *srcRb =
4197 get_copy_tex_image_source(ctx, texImage->TexFormat);
4198
4199 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4200 srcRb, x, y, width, height);
4201
4202 check_gen_mipmap(ctx, target, texObj, level);
4203
4204 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4205 * the texel data, not the texture format, size, etc.
4206 */
4207 }
4208
4209 _mesa_unlock_texture(ctx, texObj);
4210 }
4211
4212
4213 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)4214 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4215 struct gl_texture_object *texObj,
4216 GLenum target, GLint level,
4217 GLint xoffset, GLint yoffset, GLint zoffset,
4218 GLint x, GLint y, GLsizei width, GLsizei height,
4219 const char *caller)
4220 {
4221 FLUSH_VERTICES(ctx, 0, 0);
4222
4223 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4224 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4225 _mesa_enum_to_string(target),
4226 level, xoffset, yoffset, zoffset, x, y, width, height);
4227
4228 _mesa_update_pixel(ctx);
4229
4230 if (ctx->NewState & _NEW_BUFFERS)
4231 _mesa_update_state(ctx);
4232
4233 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4234 xoffset, yoffset, zoffset,
4235 width, height, caller)) {
4236 return;
4237 }
4238
4239 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4240 zoffset, x, y, width, height);
4241 }
4242
4243
4244 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4245 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4246 struct gl_texture_object *texObj,
4247 GLenum target, GLint level,
4248 GLint xoffset, GLint yoffset, GLint zoffset,
4249 GLint x, GLint y, GLsizei width, GLsizei height)
4250 {
4251 FLUSH_VERTICES(ctx, 0, 0);
4252
4253 _mesa_update_pixel(ctx);
4254
4255 if (ctx->NewState & _NEW_BUFFERS)
4256 _mesa_update_state(ctx);
4257
4258 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4259 zoffset, x, y, width, height);
4260 }
4261
4262
4263 /**
4264 * Implement the glCopyTexImage1/2D() functions.
4265 */
4266 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)4267 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4268 GLenum target, GLint level, GLenum internalFormat,
4269 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4270 bool no_error)
4271 {
4272 struct gl_texture_image *texImage;
4273 mesa_format texFormat;
4274
4275 FLUSH_VERTICES(ctx, 0, 0);
4276
4277 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4278 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4279 dims,
4280 _mesa_enum_to_string(target), level,
4281 _mesa_enum_to_string(internalFormat),
4282 x, y, width, height, border);
4283
4284 _mesa_update_pixel(ctx);
4285
4286 if (ctx->NewState & _NEW_BUFFERS)
4287 _mesa_update_state(ctx);
4288
4289 /* check target */
4290 if (!no_error && !legal_texsubimage_target(ctx, dims, target, false)) {
4291 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
4292 dims, _mesa_enum_to_string(target));
4293 return;
4294 }
4295
4296 if (!texObj)
4297 texObj = _mesa_get_current_tex_object(ctx, target);
4298
4299 if (!no_error) {
4300 if (copytexture_error_check(ctx, dims, target, texObj, level,
4301 internalFormat, border))
4302 return;
4303
4304 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4305 1, border)) {
4306 _mesa_error(ctx, GL_INVALID_VALUE,
4307 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4308 dims, width, height);
4309 return;
4310 }
4311 }
4312
4313 assert(texObj);
4314
4315 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4316 internalFormat, GL_NONE, GL_NONE);
4317
4318 /* First check if reallocating the texture buffer can be avoided.
4319 * Without the realloc the copy can be 20x faster.
4320 */
4321 _mesa_lock_texture(ctx, texObj);
4322 {
4323 texImage = _mesa_select_tex_image(texObj, target, level);
4324 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4325 width, height, border)) {
4326 _mesa_unlock_texture(ctx, texObj);
4327 if (no_error) {
4328 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4329 0, 0, x, y, width, height);
4330 } else {
4331 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4332 0, x, y, width, height,"CopyTexImage");
4333 }
4334 return;
4335 }
4336 }
4337 _mesa_unlock_texture(ctx, texObj);
4338 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4339 "can't avoid reallocating texture storage\n");
4340
4341 if (!no_error && _mesa_is_gles3(ctx)) {
4342 struct gl_renderbuffer *rb =
4343 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4344
4345 if (_mesa_is_enum_format_unsized(internalFormat)) {
4346 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4347 * OpenGL ES 3.0. Khronos bug# 9807.
4348 */
4349 if (rb->InternalFormat == GL_RGB10_A2) {
4350 _mesa_error(ctx, GL_INVALID_OPERATION,
4351 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4352 " and writing to unsized internal format)", dims);
4353 return;
4354 }
4355 }
4356 /* From Page 139 of OpenGL ES 3.0 spec:
4357 * "If internalformat is sized, the internal format of the new texel
4358 * array is internalformat, and this is also the new texel array’s
4359 * effective internal format. If the component sizes of internalformat
4360 * do not exactly match the corresponding component sizes of the source
4361 * buffer’s effective internal format, described below, an
4362 * INVALID_OPERATION error is generated. If internalformat is unsized,
4363 * the internal format of the new texel array is the effective internal
4364 * format of the source buffer, and this is also the new texel array’s
4365 * effective internal format.
4366 */
4367 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4368 _mesa_error(ctx, GL_INVALID_OPERATION,
4369 "glCopyTexImage%uD(component size changed in"
4370 " internal format)", dims);
4371 return;
4372 }
4373 }
4374
4375 assert(texFormat != MESA_FORMAT_NONE);
4376
4377 if (!st_TestProxyTexImage(ctx, proxy_target(target),
4378 0, level, texFormat, 1,
4379 width, height, 1)) {
4380 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4381 "glCopyTexImage%uD(image too large)", dims);
4382 return;
4383 }
4384
4385 if (border) {
4386 x += border;
4387 width -= border * 2;
4388 if (dims == 2) {
4389 y += border;
4390 height -= border * 2;
4391 }
4392 border = 0;
4393 }
4394
4395 _mesa_lock_texture(ctx, texObj);
4396 {
4397 texObj->External = GL_FALSE;
4398 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4399
4400 if (!texImage) {
4401 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4402 }
4403 else {
4404 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4405 const GLuint face = _mesa_tex_target_to_face(target);
4406
4407 /* Free old texture image */
4408 st_FreeTextureImageBuffer(ctx, texImage);
4409
4410 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4411 border, internalFormat, texFormat);
4412
4413 if (width && height) {
4414 /* Allocate texture memory (no pixel data yet) */
4415 st_AllocTextureImageBuffer(ctx, texImage);
4416
4417 if (ctx->Const.NoClippingOnCopyTex ||
4418 _mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4419 &width, &height)) {
4420 struct gl_renderbuffer *srcRb =
4421 get_copy_tex_image_source(ctx, texImage->TexFormat);
4422
4423 copytexsubimage_by_slice(ctx, texImage, dims,
4424 dstX, dstY, dstZ,
4425 srcRb, srcX, srcY, width, height);
4426 }
4427
4428 check_gen_mipmap(ctx, target, texObj, level);
4429 }
4430
4431 _mesa_update_fbo_texture(ctx, texObj, face, level);
4432
4433 _mesa_dirty_texobj(ctx, texObj);
4434 }
4435 }
4436 _mesa_unlock_texture(ctx, texObj);
4437 }
4438
4439
4440 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4441 copyteximage_err(struct gl_context *ctx, GLuint dims,
4442 GLenum target,
4443 GLint level, GLenum internalFormat, GLint x, GLint y,
4444 GLsizei width, GLsizei height, GLint border)
4445 {
4446 copyteximage(ctx, dims, NULL, target, level, internalFormat, x, y, width, height,
4447 border, false);
4448 }
4449
4450
4451 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4452 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4453 GLint level, GLenum internalFormat, GLint x, GLint y,
4454 GLsizei width, GLsizei height, GLint border)
4455 {
4456 copyteximage(ctx, dims, NULL, target, level, internalFormat, x, y, width, height,
4457 border, true);
4458 }
4459
4460
4461 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4462 _mesa_CopyTexImage1D( GLenum target, GLint level,
4463 GLenum internalFormat,
4464 GLint x, GLint y,
4465 GLsizei width, GLint border )
4466 {
4467 GET_CURRENT_CONTEXT(ctx);
4468 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4469 border);
4470 }
4471
4472
4473 void GLAPIENTRY
_mesa_CopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4474 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4475 GLenum internalFormat,
4476 GLint x, GLint y,
4477 GLsizei width, GLint border )
4478 {
4479 GET_CURRENT_CONTEXT(ctx);
4480 struct gl_texture_object* texObj =
4481 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4482 "glCopyTextureImage1DEXT");
4483 if (!texObj)
4484 return;
4485 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4486 border, false);
4487 }
4488
4489
4490 void GLAPIENTRY
_mesa_CopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4491 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4492 GLenum internalFormat,
4493 GLint x, GLint y,
4494 GLsizei width, GLint border )
4495 {
4496 GET_CURRENT_CONTEXT(ctx);
4497 struct gl_texture_object* texObj =
4498 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4499 texunit - GL_TEXTURE0,
4500 false,
4501 "glCopyMultiTexImage1DEXT");
4502 if (!texObj)
4503 return;
4504 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4505 border, false);
4506 }
4507
4508
4509 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4510 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4511 GLint x, GLint y, GLsizei width, GLsizei height,
4512 GLint border )
4513 {
4514 GET_CURRENT_CONTEXT(ctx);
4515 copyteximage_err(ctx, 2, target, level, internalFormat,
4516 x, y, width, height, border);
4517 }
4518
4519
4520 void GLAPIENTRY
_mesa_CopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4521 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4522 GLenum internalFormat,
4523 GLint x, GLint y,
4524 GLsizei width, GLsizei height,
4525 GLint border )
4526 {
4527 GET_CURRENT_CONTEXT(ctx);
4528 struct gl_texture_object* texObj =
4529 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4530 "glCopyTextureImage2DEXT");
4531 if (!texObj)
4532 return;
4533 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4534 border, false);
4535 }
4536
4537
4538 void GLAPIENTRY
_mesa_CopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4539 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4540 GLenum internalFormat,
4541 GLint x, GLint y,
4542 GLsizei width, GLsizei height, GLint border )
4543 {
4544 GET_CURRENT_CONTEXT(ctx);
4545 struct gl_texture_object* texObj =
4546 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4547 texunit - GL_TEXTURE0,
4548 false,
4549 "glCopyMultiTexImage2DEXT");
4550 if (!texObj)
4551 return;
4552 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4553 border, false);
4554 }
4555
4556
4557 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4558 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4559 GLint x, GLint y, GLsizei width, GLint border)
4560 {
4561 GET_CURRENT_CONTEXT(ctx);
4562 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4563 border);
4564 }
4565
4566
4567 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4568 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4569 GLint x, GLint y, GLsizei width, GLsizei height,
4570 GLint border)
4571 {
4572 GET_CURRENT_CONTEXT(ctx);
4573 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4574 x, y, width, height, border);
4575 }
4576
4577
4578 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4579 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4580 GLint xoffset, GLint x, GLint y, GLsizei width)
4581 {
4582 struct gl_texture_object* texObj;
4583 const char *self = "glCopyTexSubImage1D";
4584 GET_CURRENT_CONTEXT(ctx);
4585
4586 /* Check target (proxies not allowed). Target must be checked prior to
4587 * calling _mesa_get_current_tex_object.
4588 */
4589 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4590 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4591 _mesa_enum_to_string(target));
4592 return;
4593 }
4594
4595 texObj = _mesa_get_current_tex_object(ctx, target);
4596 if (!texObj)
4597 return;
4598
4599 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4600 x, y, width, 1, self);
4601 }
4602
4603
4604 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4605 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4606 GLint xoffset, GLint yoffset,
4607 GLint x, GLint y, GLsizei width, GLsizei height)
4608 {
4609 struct gl_texture_object* texObj;
4610 const char *self = "glCopyTexSubImage2D";
4611 GET_CURRENT_CONTEXT(ctx);
4612
4613 /* Check target (proxies not allowed). Target must be checked prior to
4614 * calling _mesa_get_current_tex_object.
4615 */
4616 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4617 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4618 _mesa_enum_to_string(target));
4619 return;
4620 }
4621
4622 texObj = _mesa_get_current_tex_object(ctx, target);
4623 if (!texObj)
4624 return;
4625
4626 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4627 0, x, y, width, height, self);
4628 }
4629
4630
4631 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4632 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4633 GLint xoffset, GLint yoffset, GLint zoffset,
4634 GLint x, GLint y, GLsizei width, GLsizei height)
4635 {
4636 struct gl_texture_object* texObj;
4637 const char *self = "glCopyTexSubImage3D";
4638 GET_CURRENT_CONTEXT(ctx);
4639
4640 /* Check target (proxies not allowed). Target must be checked prior to
4641 * calling _mesa_get_current_tex_object.
4642 */
4643 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4644 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4645 _mesa_enum_to_string(target));
4646 return;
4647 }
4648
4649 texObj = _mesa_get_current_tex_object(ctx, target);
4650 if (!texObj)
4651 return;
4652
4653 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4654 zoffset, x, y, width, height, self);
4655 }
4656
4657
4658 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4659 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4660 GLint xoffset, GLint x, GLint y, GLsizei width)
4661 {
4662 struct gl_texture_object* texObj;
4663 const char *self = "glCopyTextureSubImage1D";
4664 GET_CURRENT_CONTEXT(ctx);
4665
4666 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4667 if (!texObj)
4668 return;
4669
4670 /* Check target (proxies not allowed). */
4671 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4672 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4673 _mesa_enum_to_string(texObj->Target));
4674 return;
4675 }
4676
4677 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4678 0, x, y, width, 1, self);
4679 }
4680
4681
4682 void GLAPIENTRY
_mesa_CopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4683 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4684 GLint xoffset, GLint x, GLint y, GLsizei width)
4685 {
4686 struct gl_texture_object* texObj;
4687 const char *self = "glCopyTextureSubImage1DEXT";
4688 GET_CURRENT_CONTEXT(ctx);
4689
4690 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4691 self);
4692 if (!texObj)
4693 return;
4694
4695 /* Check target (proxies not allowed). */
4696 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4697 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4698 _mesa_enum_to_string(texObj->Target));
4699 return;
4700 }
4701
4702 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4703 0, x, y, width, 1, self);
4704 }
4705
4706
4707 void GLAPIENTRY
_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4708 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4709 GLint xoffset, GLint x, GLint y, GLsizei width)
4710 {
4711 struct gl_texture_object* texObj;
4712 const char *self = "glCopyMultiTexSubImage1DEXT";
4713 GET_CURRENT_CONTEXT(ctx);
4714
4715 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4716 texunit - GL_TEXTURE0,
4717 false, self);
4718 if (!texObj)
4719 return;
4720
4721 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4722 0, x, y, width, 1, self);
4723 }
4724
4725
4726 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4727 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4728 GLint xoffset, GLint yoffset,
4729 GLint x, GLint y, GLsizei width, GLsizei height)
4730 {
4731 struct gl_texture_object* texObj;
4732 const char *self = "glCopyTextureSubImage2D";
4733 GET_CURRENT_CONTEXT(ctx);
4734
4735 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4736 if (!texObj)
4737 return;
4738
4739 /* Check target (proxies not allowed). */
4740 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4741 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4742 _mesa_enum_to_string(texObj->Target));
4743 return;
4744 }
4745
4746 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4747 yoffset, 0, x, y, width, height, self);
4748 }
4749
4750
4751 void GLAPIENTRY
_mesa_CopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4752 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4753 GLint xoffset, GLint yoffset,
4754 GLint x, GLint y, GLsizei width, GLsizei height)
4755 {
4756 struct gl_texture_object* texObj;
4757 const char *self = "glCopyTextureSubImage2DEXT";
4758 GET_CURRENT_CONTEXT(ctx);
4759
4760 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4761 if (!texObj)
4762 return;
4763
4764 /* Check target (proxies not allowed). */
4765 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4766 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4767 _mesa_enum_to_string(texObj->Target));
4768 return;
4769 }
4770
4771 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4772 yoffset, 0, x, y, width, height, self);
4773 }
4774
4775
4776 void GLAPIENTRY
_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4777 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4778 GLint xoffset, GLint yoffset,
4779 GLint x, GLint y, GLsizei width, GLsizei height)
4780 {
4781 struct gl_texture_object* texObj;
4782 const char *self = "glCopyMultiTexSubImage2DEXT";
4783 GET_CURRENT_CONTEXT(ctx);
4784
4785 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4786 texunit - GL_TEXTURE0,
4787 false, self);
4788 if (!texObj)
4789 return;
4790
4791 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4792 yoffset, 0, x, y, width, height, self);
4793 }
4794
4795 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4796 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4797 GLint xoffset, GLint yoffset, GLint zoffset,
4798 GLint x, GLint y, GLsizei width, GLsizei height)
4799 {
4800 struct gl_texture_object* texObj;
4801 const char *self = "glCopyTextureSubImage3D";
4802 GET_CURRENT_CONTEXT(ctx);
4803
4804 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4805 if (!texObj)
4806 return;
4807
4808 /* Check target (proxies not allowed). */
4809 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4810 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4811 _mesa_enum_to_string(texObj->Target));
4812 return;
4813 }
4814
4815 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4816 /* Act like CopyTexSubImage2D */
4817 copy_texture_sub_image_err(ctx, 2, texObj,
4818 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4819 level, xoffset, yoffset, 0, x, y, width, height,
4820 self);
4821 }
4822 else
4823 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4824 yoffset, zoffset, x, y, width, height, self);
4825 }
4826
4827
4828 void GLAPIENTRY
_mesa_CopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4829 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4830 GLint xoffset, GLint yoffset, GLint zoffset,
4831 GLint x, GLint y, GLsizei width, GLsizei height)
4832 {
4833 struct gl_texture_object* texObj;
4834 const char *self = "glCopyTextureSubImage3D";
4835 GET_CURRENT_CONTEXT(ctx);
4836
4837 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4838 if (!texObj)
4839 return;
4840
4841 /* Check target (proxies not allowed). */
4842 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4843 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4844 _mesa_enum_to_string(texObj->Target));
4845 return;
4846 }
4847
4848 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4849 /* Act like CopyTexSubImage2D */
4850 copy_texture_sub_image_err(ctx, 2, texObj,
4851 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4852 level, xoffset, yoffset, 0, x, y, width, height,
4853 self);
4854 }
4855 else
4856 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4857 yoffset, zoffset, x, y, width, height, self);
4858 }
4859
4860
4861 void GLAPIENTRY
_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4862 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4863 GLint xoffset, GLint yoffset, GLint zoffset,
4864 GLint x, GLint y, GLsizei width, GLsizei height)
4865 {
4866 struct gl_texture_object* texObj;
4867 const char *self = "glCopyMultiTexSubImage3D";
4868 GET_CURRENT_CONTEXT(ctx);
4869
4870 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4871 texunit - GL_TEXTURE0,
4872 false, self);
4873 if (!texObj)
4874 return;
4875
4876 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4877 /* Act like CopyTexSubImage2D */
4878 copy_texture_sub_image_err(ctx, 2, texObj,
4879 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4880 level, xoffset, yoffset, 0, x, y, width, height,
4881 self);
4882 }
4883 else
4884 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4885 yoffset, zoffset, x, y, width, height, self);
4886 }
4887
4888
4889 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4890 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4891 GLint x, GLint y, GLsizei width)
4892 {
4893 GET_CURRENT_CONTEXT(ctx);
4894
4895 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4896 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4897 x, y, width, 1);
4898 }
4899
4900
4901 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4902 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4903 GLint yoffset, GLint x, GLint y, GLsizei width,
4904 GLsizei height)
4905 {
4906 GET_CURRENT_CONTEXT(ctx);
4907
4908 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4909 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4910 yoffset, 0, x, y, width, height);
4911 }
4912
4913
4914 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4915 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4916 GLint yoffset, GLint zoffset, GLint x, GLint y,
4917 GLsizei width, GLsizei height)
4918 {
4919 GET_CURRENT_CONTEXT(ctx);
4920
4921 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4922 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4923 yoffset, zoffset, x, y, width, height);
4924 }
4925
4926
4927 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4928 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4929 GLint x, GLint y, GLsizei width)
4930 {
4931 GET_CURRENT_CONTEXT(ctx);
4932
4933 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4934 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4935 xoffset, 0, 0, x, y, width, 1);
4936 }
4937
4938
4939 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4940 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4941 GLint yoffset, GLint x, GLint y,
4942 GLsizei width, GLsizei height)
4943 {
4944 GET_CURRENT_CONTEXT(ctx);
4945
4946 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4947 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4948 xoffset, yoffset, 0, x, y, width, height);
4949 }
4950
4951
4952 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4953 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4954 GLint yoffset, GLint zoffset, GLint x,
4955 GLint y, GLsizei width, GLsizei height)
4956 {
4957 GET_CURRENT_CONTEXT(ctx);
4958
4959 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4960 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4961 /* Act like CopyTexSubImage2D */
4962 copy_texture_sub_image_no_error(ctx, 2, texObj,
4963 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4964 level, xoffset, yoffset, 0, x, y, width,
4965 height);
4966 }
4967 else
4968 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4969 xoffset, yoffset, zoffset, x, y, width,
4970 height);
4971 }
4972
4973
4974 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)4975 check_clear_tex_image(struct gl_context *ctx,
4976 const char *function,
4977 struct gl_texture_image *texImage,
4978 GLenum format, GLenum type,
4979 const void *data,
4980 GLubyte *clearValue)
4981 {
4982 struct gl_texture_object *texObj = texImage->TexObject;
4983 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4984 GLenum internalFormat = texImage->InternalFormat;
4985 GLenum err;
4986
4987 if (texObj->Target == GL_TEXTURE_BUFFER) {
4988 _mesa_error(ctx, GL_INVALID_OPERATION,
4989 "%s(buffer texture)", function);
4990 return false;
4991 }
4992
4993 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4994 _mesa_error(ctx, GL_INVALID_OPERATION,
4995 "%s(compressed texture)", function);
4996 return false;
4997 }
4998
4999 err = _mesa_error_check_format_and_type(ctx, format, type);
5000 if (err != GL_NO_ERROR) {
5001 _mesa_error(ctx, err,
5002 "%s(incompatible format = %s, type = %s)",
5003 function,
5004 _mesa_enum_to_string(format),
5005 _mesa_enum_to_string(type));
5006 return false;
5007 }
5008
5009 /* make sure internal format and format basically agree */
5010 if (!texture_formats_agree(internalFormat, format)) {
5011 _mesa_error(ctx, GL_INVALID_OPERATION,
5012 "%s(incompatible internalFormat = %s, format = %s)",
5013 function,
5014 _mesa_enum_to_string(internalFormat),
5015 _mesa_enum_to_string(format));
5016 return false;
5017 }
5018
5019 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
5020 /* both source and dest must be integer-valued, or neither */
5021 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
5022 _mesa_is_enum_format_integer(format)) {
5023 _mesa_error(ctx, GL_INVALID_OPERATION,
5024 "%s(integer/non-integer format mismatch)",
5025 function);
5026 return false;
5027 }
5028 }
5029
5030 if (!_mesa_texstore(ctx,
5031 1, /* dims */
5032 texImage->_BaseFormat,
5033 texImage->TexFormat,
5034 0, /* dstRowStride */
5035 &clearValue,
5036 1, 1, 1, /* srcWidth/Height/Depth */
5037 format, type,
5038 data ? data : zeroData,
5039 &ctx->DefaultPacking)) {
5040 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
5041 return false;
5042 }
5043
5044 return true;
5045 }
5046
5047
5048 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)5049 get_tex_obj_for_clear(struct gl_context *ctx,
5050 const char *function,
5051 GLuint texture)
5052 {
5053 struct gl_texture_object *texObj;
5054
5055 texObj = _mesa_lookup_texture_err(ctx, texture, function);
5056 if (!texObj)
5057 return NULL;
5058
5059 if (texObj->Target == 0) {
5060 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
5061 return NULL;
5062 }
5063
5064 return texObj;
5065 }
5066
5067
5068 /**
5069 * For clearing cube textures, the zoffset and depth parameters indicate
5070 * which cube map faces are to be cleared. This is the one case where we
5071 * need to be concerned with multiple gl_texture_images. This function
5072 * returns the array of texture images to clear for cube maps, or one
5073 * texture image otherwise.
5074 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
5075 */
5076 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)5077 get_tex_images_for_clear(struct gl_context *ctx,
5078 const char *function,
5079 struct gl_texture_object *texObj,
5080 GLint level,
5081 struct gl_texture_image **texImages)
5082 {
5083 GLenum target;
5084 int numFaces, i;
5085
5086 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
5087 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5088 return 0;
5089 }
5090
5091 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5092 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
5093 numFaces = MAX_FACES;
5094 }
5095 else {
5096 target = texObj->Target;
5097 numFaces = 1;
5098 }
5099
5100 for (i = 0; i < numFaces; i++) {
5101 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5102 if (texImages[i] == NULL) {
5103 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5104 return 0;
5105 }
5106 }
5107
5108 return numFaces;
5109 }
5110
5111
5112 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)5113 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5114 GLint xoffset, GLint yoffset, GLint zoffset,
5115 GLsizei width, GLsizei height, GLsizei depth,
5116 GLenum format, GLenum type, const void *data)
5117 {
5118 GET_CURRENT_CONTEXT(ctx);
5119 struct gl_texture_object *texObj;
5120 struct gl_texture_image *texImages[MAX_FACES];
5121 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5122 int i, numImages;
5123 int minDepth, maxDepth;
5124
5125 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5126
5127 if (texObj == NULL)
5128 return;
5129
5130 _mesa_lock_texture(ctx, texObj);
5131
5132 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5133 texObj, level, texImages);
5134 if (numImages == 0)
5135 goto out;
5136
5137 if (numImages == 1) {
5138 minDepth = -(int) texImages[0]->Border;
5139 maxDepth = texImages[0]->Depth;
5140 } else {
5141 assert(numImages == MAX_FACES);
5142 minDepth = 0;
5143 maxDepth = numImages;
5144 }
5145
5146 if (xoffset < -(GLint) texImages[0]->Border ||
5147 yoffset < -(GLint) texImages[0]->Border ||
5148 zoffset < minDepth ||
5149 width < 0 ||
5150 height < 0 ||
5151 depth < 0 ||
5152 xoffset + width > texImages[0]->Width ||
5153 yoffset + height > texImages[0]->Height ||
5154 zoffset + depth > maxDepth) {
5155 _mesa_error(ctx, GL_INVALID_OPERATION,
5156 "glClearSubTexImage(invalid dimensions)");
5157 goto out;
5158 }
5159
5160 if (numImages == 1) {
5161 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5162 format, type, data, clearValue[0])) {
5163 st_ClearTexSubImage(ctx,
5164 texImages[0],
5165 xoffset, yoffset, zoffset,
5166 width, height, depth,
5167 data ? clearValue[0] : NULL);
5168 }
5169 } else {
5170 /* loop over cube face images */
5171 for (i = zoffset; i < zoffset + depth; i++) {
5172 assert(i < MAX_FACES);
5173 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5174 format, type, data, clearValue[i]))
5175 goto out;
5176 }
5177 for (i = zoffset; i < zoffset + depth; i++) {
5178 st_ClearTexSubImage(ctx,
5179 texImages[i],
5180 xoffset, yoffset, 0,
5181 width, height, 1,
5182 data ? clearValue[i] : NULL);
5183 }
5184 }
5185
5186 out:
5187 _mesa_unlock_texture(ctx, texObj);
5188 }
5189
5190
5191 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)5192 _mesa_ClearTexImage( GLuint texture, GLint level,
5193 GLenum format, GLenum type, const void *data )
5194 {
5195 GET_CURRENT_CONTEXT(ctx);
5196 struct gl_texture_object *texObj;
5197 struct gl_texture_image *texImages[MAX_FACES];
5198 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5199 int i, numImages;
5200
5201 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5202
5203 if (texObj == NULL)
5204 return;
5205
5206 _mesa_lock_texture(ctx, texObj);
5207
5208 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5209 texObj, level, texImages);
5210
5211 for (i = 0; i < numImages; i++) {
5212 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5213 type, data, clearValue[i]))
5214 goto out;
5215 }
5216
5217 for (i = 0; i < numImages; i++) {
5218 st_ClearTexSubImage(ctx, texImages[i],
5219 -(GLint) texImages[i]->Border, /* xoffset */
5220 -(GLint) texImages[i]->Border, /* yoffset */
5221 -(GLint) texImages[i]->Border, /* zoffset */
5222 texImages[i]->Width,
5223 texImages[i]->Height,
5224 texImages[i]->Depth,
5225 data ? clearValue[i] : NULL);
5226 }
5227
5228 out:
5229 _mesa_unlock_texture(ctx, texObj);
5230 }
5231
5232
5233
5234
5235 /**********************************************************************/
5236 /****** Compressed Textures ******/
5237 /**********************************************************************/
5238
5239
5240 /**
5241 * Target checking for glCompressedTexSubImage[123]D().
5242 * \return GL_TRUE if error, GL_FALSE if no error
5243 * Must come before other error checking so that the texture object can
5244 * be correctly retrieved using _mesa_get_current_tex_object.
5245 */
5246 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum intFormat,bool dsa,const char * caller)5247 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5248 GLint dims, GLenum intFormat, bool dsa,
5249 const char *caller)
5250 {
5251 GLboolean targetOK;
5252 mesa_format format;
5253 enum mesa_format_layout layout;
5254
5255 if (dsa && target == GL_TEXTURE_RECTANGLE) {
5256 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5257 _mesa_enum_to_string(target));
5258 return GL_TRUE;
5259 }
5260
5261 switch (dims) {
5262 case 2:
5263 switch (target) {
5264 case GL_TEXTURE_2D:
5265 targetOK = GL_TRUE;
5266 break;
5267 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5268 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5269 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5270 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5271 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5272 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5273 targetOK = GL_TRUE;
5274 break;
5275 default:
5276 targetOK = GL_FALSE;
5277 break;
5278 }
5279 break;
5280 case 3:
5281 switch (target) {
5282 case GL_TEXTURE_CUBE_MAP:
5283 targetOK = dsa;
5284 break;
5285 case GL_TEXTURE_2D_ARRAY:
5286 targetOK = _mesa_is_gles3(ctx) ||
5287 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5288 break;
5289 case GL_TEXTURE_CUBE_MAP_ARRAY:
5290 targetOK = _mesa_has_texture_cube_map_array(ctx);
5291 break;
5292 case GL_TEXTURE_3D:
5293 targetOK = GL_TRUE;
5294 /*
5295 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5296 * Images:
5297 * "An INVALID_OPERATION error is generated by
5298 * CompressedTex*SubImage3D if the internal format of the texture
5299 * is one of the EAC, ETC2, or RGTC formats and either border is
5300 * non-zero, or the effective target for the texture is not
5301 * TEXTURE_2D_ARRAY."
5302 *
5303 * NOTE: that's probably a spec error. It should probably say
5304 * "... or the effective target for the texture is not
5305 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5306 * GL_TEXTURE_CUBE_MAP_ARRAY."
5307 * since those targets are 2D images and they support all compression
5308 * formats.
5309 *
5310 * Instead of listing all these, just list those which are allowed,
5311 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5312 * more) are valid here, which they are not, but of course not
5313 * mentioned by core spec.
5314 *
5315 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5316 *
5317 * "Add a second new column "3D Tex." which is empty for all non-ASTC
5318 * formats. If only the LDR profile is supported by the implementation,
5319 * this column is also empty for all ASTC formats. If both the LDR and HDR
5320 * profiles are supported, this column is checked for all ASTC formats."
5321 *
5322 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5323 * <format> is one of the formats in table 8.19 and <target> is not
5324 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5325 *
5326 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5327 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5328 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5329 * Tex." column of table 8.19 is *not* checked"
5330 *
5331 * And from GL_KHR_texture_compression_astc_sliced_3d:
5332 *
5333 * "Modify the "3D Tex." column to be checked for all ASTC formats."
5334 */
5335 format = _mesa_glenum_to_compressed_format(intFormat);
5336 layout = _mesa_get_format_layout(format);
5337 switch (layout) {
5338 case MESA_FORMAT_LAYOUT_BPTC:
5339 /* valid format */
5340 break;
5341 case MESA_FORMAT_LAYOUT_ASTC:
5342 targetOK =
5343 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5344 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5345 break;
5346 default:
5347 /* invalid format */
5348 _mesa_error(ctx, GL_INVALID_OPERATION,
5349 "%s(invalid target %s for format %s)", caller,
5350 _mesa_enum_to_string(target),
5351 _mesa_enum_to_string(intFormat));
5352 return GL_TRUE;
5353 }
5354 break;
5355 default:
5356 targetOK = GL_FALSE;
5357 }
5358
5359 break;
5360 default:
5361 assert(dims == 1);
5362 /* no 1D compressed textures at this time */
5363 targetOK = GL_FALSE;
5364 break;
5365 }
5366
5367 if (!targetOK) {
5368 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5369 _mesa_enum_to_string(target));
5370 return GL_TRUE;
5371 }
5372
5373 return GL_FALSE;
5374 }
5375
5376 /**
5377 * Error checking for glCompressedTexSubImage[123]D().
5378 * \return GL_TRUE if error, GL_FALSE if no error
5379 */
5380 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)5381 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5382 const struct gl_texture_object *texObj,
5383 GLenum target, GLint level,
5384 GLint xoffset, GLint yoffset, GLint zoffset,
5385 GLsizei width, GLsizei height, GLsizei depth,
5386 GLenum format, GLsizei imageSize,
5387 const GLvoid *data, const char *callerName)
5388 {
5389 struct gl_texture_image *texImage;
5390 GLint expectedSize;
5391
5392 GLenum is_generic_compressed_token =
5393 _mesa_generic_compressed_format_to_uncompressed_format(format) !=
5394 format;
5395
5396 /* OpenGL 4.6 and OpenGL ES 3.2 spec:
5397 *
5398 * "An INVALID_OPERATION error is generated if format does not match the
5399 * internal format of the texture image being modified, since these commands do
5400 * not provide for image format conversion."
5401 *
5402 * Desktop spec has an additional rule for GL_INVALID_ENUM:
5403 *
5404 * "An INVALID_ENUM error is generated if format is one of the generic
5405 * compressed internal formats."
5406 */
5407 /* this will catch any invalid compressed format token */
5408 if (!_mesa_is_compressed_format(ctx, format)) {
5409 GLenum error = _mesa_is_desktop_gl(ctx) && is_generic_compressed_token ?
5410 GL_INVALID_ENUM : GL_INVALID_OPERATION;
5411 _mesa_error(ctx, error, "%s(format)", callerName);
5412 return GL_TRUE;
5413 }
5414
5415 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5416 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5417 return GL_TRUE;
5418 }
5419
5420 /* validate the bound PBO, if any */
5421 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5422 imageSize, data, callerName)) {
5423 return GL_TRUE;
5424 }
5425
5426 /* Check for invalid pixel storage modes */
5427 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5428 &ctx->Unpack, callerName)) {
5429 return GL_TRUE;
5430 }
5431
5432 expectedSize = compressed_tex_size(width, height, depth, format);
5433 if (expectedSize != imageSize) {
5434 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5435 return GL_TRUE;
5436 }
5437
5438 texImage = _mesa_select_tex_image(texObj, target, level);
5439 if (!texImage) {
5440 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5441 callerName, level);
5442 return GL_TRUE;
5443 }
5444
5445 if ((GLint) format != texImage->InternalFormat) {
5446 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5447 callerName, _mesa_enum_to_string(format));
5448 return GL_TRUE;
5449 }
5450
5451 if (compressedteximage_only_format(format)) {
5452 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5453 callerName, _mesa_enum_to_string(format));
5454 return GL_TRUE;
5455 }
5456
5457 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5458 depth, callerName)) {
5459 return GL_TRUE;
5460 }
5461
5462 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5463 zoffset, width, height, depth,
5464 callerName)) {
5465 return GL_TRUE;
5466 }
5467
5468 return GL_FALSE;
5469 }
5470
5471
5472 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5473 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5474 GLenum internalFormat, GLsizei width,
5475 GLint border, GLsizei imageSize,
5476 const GLvoid *data)
5477 {
5478 GET_CURRENT_CONTEXT(ctx);
5479 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5480 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5481 }
5482
5483
5484 void GLAPIENTRY
_mesa_CompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5485 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5486 GLenum internalFormat, GLsizei width,
5487 GLint border, GLsizei imageSize,
5488 const GLvoid *pixels)
5489 {
5490 struct gl_texture_object* texObj;
5491 GET_CURRENT_CONTEXT(ctx);
5492
5493 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5494 "glCompressedTextureImage1DEXT");
5495 if (!texObj)
5496 return;
5497 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5498 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5499 }
5500
5501
5502 void GLAPIENTRY
_mesa_CompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5503 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5504 GLenum internalFormat, GLsizei width,
5505 GLint border, GLsizei imageSize,
5506 const GLvoid *pixels)
5507 {
5508 struct gl_texture_object* texObj;
5509 GET_CURRENT_CONTEXT(ctx);
5510
5511 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5512 texunit - GL_TEXTURE0,
5513 true,
5514 "glCompressedMultiTexImage1DEXT");
5515 if (!texObj)
5516 return;
5517 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5518 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5519 }
5520
5521
5522 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5523 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5524 GLenum internalFormat, GLsizei width,
5525 GLsizei height, GLint border, GLsizei imageSize,
5526 const GLvoid *data)
5527 {
5528 GET_CURRENT_CONTEXT(ctx);
5529 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5530 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5531 }
5532
5533
5534 void GLAPIENTRY
_mesa_CompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5535 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5536 GLenum internalFormat, GLsizei width,
5537 GLsizei height, GLint border, GLsizei imageSize,
5538 const GLvoid *pixels)
5539 {
5540 struct gl_texture_object* texObj;
5541 GET_CURRENT_CONTEXT(ctx);
5542
5543 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5544 "glCompressedTextureImage2DEXT");
5545 if (!texObj)
5546 return;
5547 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5548 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5549 }
5550
5551
5552 void GLAPIENTRY
_mesa_CompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5553 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5554 GLenum internalFormat, GLsizei width,
5555 GLsizei height, GLint border, GLsizei imageSize,
5556 const GLvoid *pixels)
5557 {
5558 struct gl_texture_object* texObj;
5559 GET_CURRENT_CONTEXT(ctx);
5560
5561 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5562 texunit - GL_TEXTURE0,
5563 true,
5564 "glCompressedMultiTexImage2DEXT");
5565 if (!texObj)
5566 return;
5567 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5568 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5569 }
5570
5571
5572 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5573 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5574 GLenum internalFormat, GLsizei width,
5575 GLsizei height, GLsizei depth, GLint border,
5576 GLsizei imageSize, const GLvoid *data)
5577 {
5578 GET_CURRENT_CONTEXT(ctx);
5579 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5580 depth, border, GL_NONE, GL_NONE, imageSize, data);
5581 }
5582
5583
5584 void GLAPIENTRY
_mesa_CompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5585 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5586 GLenum internalFormat, GLsizei width,
5587 GLsizei height, GLsizei depth, GLint border,
5588 GLsizei imageSize, const GLvoid *pixels)
5589 {
5590 struct gl_texture_object* texObj;
5591 GET_CURRENT_CONTEXT(ctx);
5592
5593 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5594 "glCompressedTextureImage3DEXT");
5595 if (!texObj)
5596 return;
5597 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5598 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5599 }
5600
5601
5602 void GLAPIENTRY
_mesa_CompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5603 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5604 GLenum internalFormat, GLsizei width,
5605 GLsizei height, GLsizei depth, GLint border,
5606 GLsizei imageSize, const GLvoid *pixels)
5607 {
5608 struct gl_texture_object* texObj;
5609 GET_CURRENT_CONTEXT(ctx);
5610
5611 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5612 texunit - GL_TEXTURE0,
5613 true,
5614 "glCompressedMultiTexImage3DEXT");
5615 if (!texObj)
5616 return;
5617 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5618 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5619 }
5620
5621
5622 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5623 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5624 GLenum internalFormat, GLsizei width,
5625 GLint border, GLsizei imageSize,
5626 const GLvoid *data)
5627 {
5628 GET_CURRENT_CONTEXT(ctx);
5629 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5630 1, border, GL_NONE, GL_NONE, imageSize, data);
5631 }
5632
5633
5634 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5635 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5636 GLenum internalFormat, GLsizei width,
5637 GLsizei height, GLint border,
5638 GLsizei imageSize, const GLvoid *data)
5639 {
5640 GET_CURRENT_CONTEXT(ctx);
5641 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5642 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5643 }
5644
5645
5646 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5647 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5648 GLenum internalFormat, GLsizei width,
5649 GLsizei height, GLsizei depth, GLint border,
5650 GLsizei imageSize, const GLvoid *data)
5651 {
5652 GET_CURRENT_CONTEXT(ctx);
5653 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5654 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5655 }
5656
5657
5658 /**
5659 * Common helper for glCompressedTexSubImage1/2/3D() and
5660 * glCompressedTextureSubImage1/2/3D().
5661 */
5662 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5663 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5664 struct gl_texture_object *texObj,
5665 struct gl_texture_image *texImage,
5666 GLenum target, GLint level, GLint xoffset,
5667 GLint yoffset, GLint zoffset, GLsizei width,
5668 GLsizei height, GLsizei depth, GLenum format,
5669 GLsizei imageSize, const GLvoid *data)
5670 {
5671 FLUSH_VERTICES(ctx, 0, 0);
5672
5673 _mesa_lock_texture(ctx, texObj);
5674 {
5675 if (width > 0 && height > 0 && depth > 0) {
5676 st_CompressedTexSubImage(ctx, dims, texImage,
5677 xoffset, yoffset, zoffset,
5678 width, height, depth,
5679 format, imageSize, data);
5680
5681 check_gen_mipmap(ctx, target, texObj, level);
5682
5683 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5684 * the texel data, not the texture format, size, etc.
5685 */
5686 }
5687 }
5688 _mesa_unlock_texture(ctx, texObj);
5689 }
5690
5691
5692 enum tex_mode {
5693 /* Use bound texture to current unit */
5694 TEX_MODE_CURRENT_NO_ERROR = 0,
5695 TEX_MODE_CURRENT_ERROR,
5696 /* Use the specified texture name */
5697 TEX_MODE_DSA_NO_ERROR,
5698 TEX_MODE_DSA_ERROR,
5699 /* Use the specified texture name + target */
5700 TEX_MODE_EXT_DSA_TEXTURE,
5701 /* Use the specified texture unit + target */
5702 TEX_MODE_EXT_DSA_TEXUNIT,
5703 };
5704
5705
5706 static void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint textureOrIndex,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,enum tex_mode mode,const char * caller)5707 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5708 GLint level, GLint xoffset, GLint yoffset,
5709 GLint zoffset, GLsizei width, GLsizei height,
5710 GLsizei depth, GLenum format, GLsizei imageSize,
5711 const GLvoid *data, enum tex_mode mode,
5712 const char *caller)
5713 {
5714 struct gl_texture_object *texObj = NULL;
5715 struct gl_texture_image *texImage;
5716 bool no_error = false;
5717 GET_CURRENT_CONTEXT(ctx);
5718
5719 switch (mode) {
5720 case TEX_MODE_DSA_ERROR:
5721 assert(target == 0);
5722 texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5723 if (texObj)
5724 target = texObj->Target;
5725 break;
5726 case TEX_MODE_DSA_NO_ERROR:
5727 assert(target == 0);
5728 texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5729 if (texObj)
5730 target = texObj->Target;
5731 no_error = true;
5732 break;
5733 case TEX_MODE_EXT_DSA_TEXTURE:
5734 texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
5735 false, true, caller);
5736 break;
5737 case TEX_MODE_EXT_DSA_TEXUNIT:
5738 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5739 textureOrIndex,
5740 false,
5741 caller);
5742 break;
5743 case TEX_MODE_CURRENT_NO_ERROR:
5744 no_error = true;
5745 FALLTHROUGH;
5746 case TEX_MODE_CURRENT_ERROR:
5747 default:
5748 assert(textureOrIndex == 0);
5749 break;
5750 }
5751
5752 if (!no_error &&
5753 compressed_subtexture_target_check(ctx, target, dim, format,
5754 mode == TEX_MODE_DSA_ERROR,
5755 caller)) {
5756 return;
5757 }
5758
5759 if (mode == TEX_MODE_CURRENT_NO_ERROR ||
5760 mode == TEX_MODE_CURRENT_ERROR) {
5761 texObj = _mesa_get_current_tex_object(ctx, target);
5762 }
5763
5764 if (!texObj)
5765 return;
5766
5767 if (!no_error &&
5768 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5769 xoffset, yoffset, zoffset, width,
5770 height, depth, format,
5771 imageSize, data, caller)) {
5772 return;
5773 }
5774
5775 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5776 if (dim == 3 &&
5777 (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
5778 texObj->Target == GL_TEXTURE_CUBE_MAP) {
5779 const char *pixels = data;
5780 GLint image_stride;
5781
5782 /* Make sure the texture object is a proper cube.
5783 * (See texturesubimage in teximage.c for details on why this check is
5784 * performed.)
5785 */
5786 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5787 _mesa_error(ctx, GL_INVALID_OPERATION,
5788 "glCompressedTextureSubImage3D(cube map incomplete)");
5789 return;
5790 }
5791
5792 /* Copy in each face. */
5793 for (int i = zoffset; i < zoffset + depth; ++i) {
5794 texImage = texObj->Image[i][level];
5795 assert(texImage);
5796
5797 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5798 texObj->Target, level, xoffset, yoffset,
5799 0, width, height, 1, format,
5800 imageSize, pixels);
5801
5802 /* Compressed images don't have a client format */
5803 image_stride = _mesa_format_image_size(texImage->TexFormat,
5804 texImage->Width,
5805 texImage->Height, 1);
5806
5807 pixels += image_stride;
5808 imageSize -= image_stride;
5809 }
5810 } else {
5811 texImage = _mesa_select_tex_image(texObj, target, level);
5812 assert(texImage);
5813
5814 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5815 xoffset, yoffset, zoffset, width, height,
5816 depth, format, imageSize, data);
5817 }
5818 }
5819
5820
5821 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5822 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5823 GLint xoffset, GLsizei width,
5824 GLenum format, GLsizei imageSize,
5825 const GLvoid *data)
5826 {
5827 compressed_tex_sub_image(1, target, 0,
5828 level, xoffset, 0, 0, width,
5829 1, 1, format, imageSize, data,
5830 TEX_MODE_CURRENT_NO_ERROR,
5831 "glCompressedTexSubImage1D");
5832 }
5833
5834
5835 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5836 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5837 GLsizei width, GLenum format,
5838 GLsizei imageSize, const GLvoid *data)
5839 {
5840 compressed_tex_sub_image(1, target, 0,
5841 level, xoffset, 0, 0, width,
5842 1, 1, format, imageSize, data,
5843 TEX_MODE_CURRENT_ERROR,
5844 "glCompressedTexSubImage1D");
5845 }
5846
5847
5848 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5849 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5850 GLint xoffset, GLsizei width,
5851 GLenum format, GLsizei imageSize,
5852 const GLvoid *data)
5853 {
5854 compressed_tex_sub_image(1, 0, texture,
5855 level, xoffset, 0, 0,
5856 width, 1, 1, format, imageSize, data,
5857 TEX_MODE_DSA_NO_ERROR,
5858 "glCompressedTextureSubImage1D");
5859 }
5860
5861
5862 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5863 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5864 GLsizei width, GLenum format,
5865 GLsizei imageSize, const GLvoid *data)
5866 {
5867 compressed_tex_sub_image(1, 0, texture,
5868 level, xoffset, 0, 0,
5869 width, 1, 1, format, imageSize, data,
5870 TEX_MODE_DSA_ERROR,
5871 "glCompressedTextureSubImage1D");
5872 }
5873
5874
5875 void GLAPIENTRY
_mesa_CompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5876 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
5877 GLint level, GLint xoffset,
5878 GLsizei width, GLenum format,
5879 GLsizei imageSize, const GLvoid *data)
5880 {
5881 compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
5882 0, width, 1, 1, format, imageSize,
5883 data,
5884 TEX_MODE_EXT_DSA_TEXTURE,
5885 "glCompressedTextureSubImage1DEXT");
5886 }
5887
5888
5889 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5890 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
5891 GLint level, GLint xoffset,
5892 GLsizei width, GLenum format,
5893 GLsizei imageSize, const GLvoid *data)
5894 {
5895 compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
5896 xoffset, 0, 0, width, 1, 1, format, imageSize,
5897 data,
5898 TEX_MODE_EXT_DSA_TEXUNIT,
5899 "glCompressedMultiTexSubImage1DEXT");
5900 }
5901
5902
5903 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5904 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5905 GLint xoffset, GLint yoffset,
5906 GLsizei width, GLsizei height,
5907 GLenum format, GLsizei imageSize,
5908 const GLvoid *data)
5909 {
5910 compressed_tex_sub_image(2, target, 0, level,
5911 xoffset, yoffset, 0,
5912 width, height, 1, format, imageSize, data,
5913 TEX_MODE_CURRENT_NO_ERROR,
5914 "glCompressedTexSubImage2D");
5915 }
5916
5917
5918 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5919 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5920 GLint yoffset, GLsizei width, GLsizei height,
5921 GLenum format, GLsizei imageSize,
5922 const GLvoid *data)
5923 {
5924 compressed_tex_sub_image(2, target, 0, level,
5925 xoffset, yoffset, 0,
5926 width, height, 1, format, imageSize, data,
5927 TEX_MODE_CURRENT_ERROR,
5928 "glCompressedTexSubImage2D");
5929 }
5930
5931
5932 void GLAPIENTRY
_mesa_CompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5933 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5934 GLint level, GLint xoffset,
5935 GLint yoffset, GLsizei width,
5936 GLsizei height, GLenum format,
5937 GLsizei imageSize, const GLvoid *data)
5938 {
5939 compressed_tex_sub_image(2, target, texture, level, xoffset,
5940 yoffset, 0, width, height, 1, format,
5941 imageSize, data,
5942 TEX_MODE_EXT_DSA_TEXTURE,
5943 "glCompressedTextureSubImage2DEXT");
5944 }
5945
5946
5947 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5948 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
5949 GLint level, GLint xoffset, GLint yoffset,
5950 GLsizei width, GLsizei height, GLenum format,
5951 GLsizei imageSize, const GLvoid *data)
5952 {
5953 compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
5954 xoffset, yoffset, 0, width, height, 1, format,
5955 imageSize, data,
5956 TEX_MODE_EXT_DSA_TEXUNIT,
5957 "glCompressedMultiTexSubImage2DEXT");
5958 }
5959
5960
5961 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5962 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5963 GLint xoffset, GLint yoffset,
5964 GLsizei width, GLsizei height,
5965 GLenum format, GLsizei imageSize,
5966 const GLvoid *data)
5967 {
5968 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
5969 width, height, 1, format, imageSize, data,
5970 TEX_MODE_DSA_NO_ERROR,
5971 "glCompressedTextureSubImage2D");
5972 }
5973
5974
5975 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5976 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5977 GLint yoffset,
5978 GLsizei width, GLsizei height,
5979 GLenum format, GLsizei imageSize,
5980 const GLvoid *data)
5981 {
5982 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
5983 width, height, 1, format, imageSize, data,
5984 TEX_MODE_DSA_ERROR,
5985 "glCompressedTextureSubImage2D");
5986 }
5987
5988 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5989 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5990 GLint xoffset, GLint yoffset,
5991 GLint zoffset, GLsizei width,
5992 GLsizei height, GLsizei depth,
5993 GLenum format, GLsizei imageSize,
5994 const GLvoid *data)
5995 {
5996 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
5997 zoffset, width, height, depth, format,
5998 imageSize, data,
5999 TEX_MODE_CURRENT_NO_ERROR,
6000 "glCompressedTexSubImage3D");
6001 }
6002
6003 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6004 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6005 GLint yoffset, GLint zoffset, GLsizei width,
6006 GLsizei height, GLsizei depth, GLenum format,
6007 GLsizei imageSize, const GLvoid *data)
6008 {
6009 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6010 zoffset, width, height, depth, format,
6011 imageSize, data,
6012 TEX_MODE_CURRENT_ERROR,
6013 "glCompressedTexSubImage3D");
6014 }
6015
6016 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6017 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
6018 GLint xoffset, GLint yoffset,
6019 GLint zoffset, GLsizei width,
6020 GLsizei height, GLsizei depth,
6021 GLenum format, GLsizei imageSize,
6022 const GLvoid *data)
6023 {
6024 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6025 zoffset, width, height, depth, format,
6026 imageSize, data,
6027 TEX_MODE_DSA_NO_ERROR,
6028 "glCompressedTextureSubImage3D");
6029 }
6030
6031 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6032 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
6033 GLint yoffset, GLint zoffset, GLsizei width,
6034 GLsizei height, GLsizei depth,
6035 GLenum format, GLsizei imageSize,
6036 const GLvoid *data)
6037 {
6038 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6039 zoffset, width, height, depth, format,
6040 imageSize, data,
6041 TEX_MODE_DSA_ERROR,
6042 "glCompressedTextureSubImage3D");
6043 }
6044
6045
6046 void GLAPIENTRY
_mesa_CompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6047 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
6048 GLint level, GLint xoffset,
6049 GLint yoffset, GLint zoffset,
6050 GLsizei width, GLsizei height,
6051 GLsizei depth, GLenum format,
6052 GLsizei imageSize, const GLvoid *data)
6053 {
6054 compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
6055 zoffset, width, height, depth, format,
6056 imageSize, data,
6057 TEX_MODE_EXT_DSA_TEXTURE,
6058 "glCompressedTextureSubImage3DEXT");
6059 }
6060
6061
6062 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6063 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
6064 GLint level, GLint xoffset, GLint yoffset,
6065 GLint zoffset, GLsizei width, GLsizei height,
6066 GLsizei depth, GLenum format,
6067 GLsizei imageSize, const GLvoid *data)
6068 {
6069 compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
6070 xoffset, yoffset, zoffset, width, height, depth,
6071 format, imageSize, data,
6072 TEX_MODE_EXT_DSA_TEXUNIT,
6073 "glCompressedMultiTexSubImage3DEXT");
6074 }
6075
6076
6077 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6078 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
6079 {
6080 if (ctx->API == API_OPENGL_COMPAT) {
6081 switch (internalFormat) {
6082 case GL_ALPHA8:
6083 return MESA_FORMAT_A_UNORM8;
6084 case GL_ALPHA16:
6085 return MESA_FORMAT_A_UNORM16;
6086 case GL_ALPHA16F_ARB:
6087 return MESA_FORMAT_A_FLOAT16;
6088 case GL_ALPHA32F_ARB:
6089 return MESA_FORMAT_A_FLOAT32;
6090 case GL_ALPHA8I_EXT:
6091 return MESA_FORMAT_A_SINT8;
6092 case GL_ALPHA16I_EXT:
6093 return MESA_FORMAT_A_SINT16;
6094 case GL_ALPHA32I_EXT:
6095 return MESA_FORMAT_A_SINT32;
6096 case GL_ALPHA8UI_EXT:
6097 return MESA_FORMAT_A_UINT8;
6098 case GL_ALPHA16UI_EXT:
6099 return MESA_FORMAT_A_UINT16;
6100 case GL_ALPHA32UI_EXT:
6101 return MESA_FORMAT_A_UINT32;
6102 case GL_LUMINANCE8:
6103 return MESA_FORMAT_L_UNORM8;
6104 case GL_LUMINANCE16:
6105 return MESA_FORMAT_L_UNORM16;
6106 case GL_LUMINANCE16F_ARB:
6107 return MESA_FORMAT_L_FLOAT16;
6108 case GL_LUMINANCE32F_ARB:
6109 return MESA_FORMAT_L_FLOAT32;
6110 case GL_LUMINANCE8I_EXT:
6111 return MESA_FORMAT_L_SINT8;
6112 case GL_LUMINANCE16I_EXT:
6113 return MESA_FORMAT_L_SINT16;
6114 case GL_LUMINANCE32I_EXT:
6115 return MESA_FORMAT_L_SINT32;
6116 case GL_LUMINANCE8UI_EXT:
6117 return MESA_FORMAT_L_UINT8;
6118 case GL_LUMINANCE16UI_EXT:
6119 return MESA_FORMAT_L_UINT16;
6120 case GL_LUMINANCE32UI_EXT:
6121 return MESA_FORMAT_L_UINT32;
6122 case GL_LUMINANCE8_ALPHA8:
6123 return MESA_FORMAT_LA_UNORM8;
6124 case GL_LUMINANCE16_ALPHA16:
6125 return MESA_FORMAT_LA_UNORM16;
6126 case GL_LUMINANCE_ALPHA16F_ARB:
6127 return MESA_FORMAT_LA_FLOAT16;
6128 case GL_LUMINANCE_ALPHA32F_ARB:
6129 return MESA_FORMAT_LA_FLOAT32;
6130 case GL_LUMINANCE_ALPHA8I_EXT:
6131 return MESA_FORMAT_LA_SINT8;
6132 case GL_LUMINANCE_ALPHA16I_EXT:
6133 return MESA_FORMAT_LA_SINT16;
6134 case GL_LUMINANCE_ALPHA32I_EXT:
6135 return MESA_FORMAT_LA_SINT32;
6136 case GL_LUMINANCE_ALPHA8UI_EXT:
6137 return MESA_FORMAT_LA_UINT8;
6138 case GL_LUMINANCE_ALPHA16UI_EXT:
6139 return MESA_FORMAT_LA_UINT16;
6140 case GL_LUMINANCE_ALPHA32UI_EXT:
6141 return MESA_FORMAT_LA_UINT32;
6142 case GL_INTENSITY8:
6143 return MESA_FORMAT_I_UNORM8;
6144 case GL_INTENSITY16:
6145 return MESA_FORMAT_I_UNORM16;
6146 case GL_INTENSITY16F_ARB:
6147 return MESA_FORMAT_I_FLOAT16;
6148 case GL_INTENSITY32F_ARB:
6149 return MESA_FORMAT_I_FLOAT32;
6150 case GL_INTENSITY8I_EXT:
6151 return MESA_FORMAT_I_SINT8;
6152 case GL_INTENSITY16I_EXT:
6153 return MESA_FORMAT_I_SINT16;
6154 case GL_INTENSITY32I_EXT:
6155 return MESA_FORMAT_I_SINT32;
6156 case GL_INTENSITY8UI_EXT:
6157 return MESA_FORMAT_I_UINT8;
6158 case GL_INTENSITY16UI_EXT:
6159 return MESA_FORMAT_I_UINT16;
6160 case GL_INTENSITY32UI_EXT:
6161 return MESA_FORMAT_I_UINT32;
6162 default:
6163 break;
6164 }
6165 }
6166
6167 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6168 _mesa_has_OES_texture_buffer(ctx)) {
6169 switch (internalFormat) {
6170 case GL_RGB32F:
6171 return MESA_FORMAT_RGB_FLOAT32;
6172 case GL_RGB32UI:
6173 return MESA_FORMAT_RGB_UINT32;
6174 case GL_RGB32I:
6175 return MESA_FORMAT_RGB_SINT32;
6176 default:
6177 break;
6178 }
6179 }
6180
6181 switch (internalFormat) {
6182 case GL_RGBA8:
6183 return MESA_FORMAT_R8G8B8A8_UNORM;
6184 case GL_RGBA16:
6185 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6186 return MESA_FORMAT_NONE;
6187 return MESA_FORMAT_RGBA_UNORM16;
6188 case GL_RGBA16F_ARB:
6189 return MESA_FORMAT_RGBA_FLOAT16;
6190 case GL_RGBA32F_ARB:
6191 return MESA_FORMAT_RGBA_FLOAT32;
6192 case GL_RGBA8I_EXT:
6193 return MESA_FORMAT_RGBA_SINT8;
6194 case GL_RGBA16I_EXT:
6195 return MESA_FORMAT_RGBA_SINT16;
6196 case GL_RGBA32I_EXT:
6197 return MESA_FORMAT_RGBA_SINT32;
6198 case GL_RGBA8UI_EXT:
6199 return MESA_FORMAT_RGBA_UINT8;
6200 case GL_RGBA16UI_EXT:
6201 return MESA_FORMAT_RGBA_UINT16;
6202 case GL_RGBA32UI_EXT:
6203 return MESA_FORMAT_RGBA_UINT32;
6204
6205 case GL_RG8:
6206 return MESA_FORMAT_RG_UNORM8;
6207 case GL_RG16:
6208 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6209 return MESA_FORMAT_NONE;
6210 return MESA_FORMAT_RG_UNORM16;
6211 case GL_RG16F:
6212 return MESA_FORMAT_RG_FLOAT16;
6213 case GL_RG32F:
6214 return MESA_FORMAT_RG_FLOAT32;
6215 case GL_RG8I:
6216 return MESA_FORMAT_RG_SINT8;
6217 case GL_RG16I:
6218 return MESA_FORMAT_RG_SINT16;
6219 case GL_RG32I:
6220 return MESA_FORMAT_RG_SINT32;
6221 case GL_RG8UI:
6222 return MESA_FORMAT_RG_UINT8;
6223 case GL_RG16UI:
6224 return MESA_FORMAT_RG_UINT16;
6225 case GL_RG32UI:
6226 return MESA_FORMAT_RG_UINT32;
6227
6228 case GL_R8:
6229 return MESA_FORMAT_R_UNORM8;
6230 case GL_R16:
6231 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6232 return MESA_FORMAT_NONE;
6233 return MESA_FORMAT_R_UNORM16;
6234 case GL_R16F:
6235 return MESA_FORMAT_R_FLOAT16;
6236 case GL_R32F:
6237 return MESA_FORMAT_R_FLOAT32;
6238 case GL_R8I:
6239 return MESA_FORMAT_R_SINT8;
6240 case GL_R16I:
6241 return MESA_FORMAT_R_SINT16;
6242 case GL_R32I:
6243 return MESA_FORMAT_R_SINT32;
6244 case GL_R8UI:
6245 return MESA_FORMAT_R_UINT8;
6246 case GL_R16UI:
6247 return MESA_FORMAT_R_UINT16;
6248 case GL_R32UI:
6249 return MESA_FORMAT_R_UINT32;
6250
6251 default:
6252 return MESA_FORMAT_NONE;
6253 }
6254 }
6255
6256
6257 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6258 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6259 GLenum internalFormat)
6260 {
6261 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6262 GLenum datatype;
6263
6264 if (format == MESA_FORMAT_NONE)
6265 return MESA_FORMAT_NONE;
6266
6267 datatype = _mesa_get_format_datatype(format);
6268
6269 /* The GL_ARB_texture_buffer_object spec says:
6270 *
6271 * "If ARB_texture_float is not supported, references to the
6272 * floating-point internal formats provided by that extension should be
6273 * removed, and such formats may not be passed to TexBufferARB."
6274 *
6275 * As a result, GL_HALF_FLOAT internal format depends on both
6276 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6277 */
6278 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6279 !ctx->Extensions.ARB_texture_float)
6280 return MESA_FORMAT_NONE;
6281
6282 if (!ctx->Extensions.ARB_texture_rg) {
6283 GLenum base_format = _mesa_get_format_base_format(format);
6284 if (base_format == GL_R || base_format == GL_RG)
6285 return MESA_FORMAT_NONE;
6286 }
6287
6288 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6289 GLenum base_format = _mesa_get_format_base_format(format);
6290 if (base_format == GL_RGB)
6291 return MESA_FORMAT_NONE;
6292 }
6293 return format;
6294 }
6295
6296
6297 /**
6298 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6299 * and glTextureBufferRange, including some error checking.
6300 */
6301 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6302 texture_buffer_range(struct gl_context *ctx,
6303 struct gl_texture_object *texObj,
6304 GLenum internalFormat,
6305 struct gl_buffer_object *bufObj,
6306 GLintptr offset, GLsizeiptr size,
6307 const char *caller)
6308 {
6309 GLintptr oldOffset = texObj->BufferOffset;
6310 GLsizeiptr oldSize = texObj->BufferSize;
6311 mesa_format format;
6312 mesa_format old_format;
6313
6314 /* NOTE: ARB_texture_buffer_object might not be supported in
6315 * the compatibility profile.
6316 */
6317 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6318 !_mesa_has_OES_texture_buffer(ctx)) {
6319 _mesa_error(ctx, GL_INVALID_OPERATION,
6320 "%s(ARB_texture_buffer_object is not"
6321 " implemented for the compatibility profile)", caller);
6322 return;
6323 }
6324
6325 if (texObj->HandleAllocated) {
6326 /* The ARB_bindless_texture spec says:
6327 *
6328 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6329 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6330 * functions defined in terms of these, if the texture object to be
6331 * modified is referenced by one or more texture or image handles."
6332 */
6333 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6334 return;
6335 }
6336
6337 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6338 if (format == MESA_FORMAT_NONE) {
6339 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6340 caller, _mesa_enum_to_string(internalFormat));
6341 return;
6342 }
6343
6344 FLUSH_VERTICES(ctx, 0, GL_TEXTURE_BIT);
6345
6346 _mesa_lock_texture(ctx, texObj);
6347 {
6348 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, bufObj);
6349 texObj->BufferObjectFormat = internalFormat;
6350 old_format = texObj->_BufferObjectFormat;
6351 texObj->_BufferObjectFormat = format;
6352 texObj->BufferOffset = offset;
6353 texObj->BufferSize = size;
6354 }
6355 _mesa_unlock_texture(ctx, texObj);
6356
6357 if (old_format != format) {
6358 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6359 } else {
6360 if (offset != oldOffset) {
6361 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6362 }
6363 if (size != oldSize) {
6364 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6365 }
6366 }
6367
6368 ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS;
6369
6370 if (bufObj) {
6371 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6372 }
6373 }
6374
6375
6376 /**
6377 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6378 * Return true if it is, and return false if it is not
6379 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6380 * core spec, 02.02.2015, PDF page 245).
6381 */
6382 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller,bool dsa)6383 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6384 const char *caller, bool dsa)
6385 {
6386 if (target != GL_TEXTURE_BUFFER_ARB) {
6387 _mesa_error(ctx, dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM,
6388 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6389 return false;
6390 }
6391 else
6392 return true;
6393 }
6394
6395 /**
6396 * Check for errors related to the texture buffer range.
6397 * Return false if errors are found, true if none are found.
6398 */
6399 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6400 check_texture_buffer_range(struct gl_context *ctx,
6401 struct gl_buffer_object *bufObj,
6402 GLintptr offset, GLsizeiptr size,
6403 const char *caller)
6404 {
6405 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6406 * Textures (PDF page 245):
6407 * "An INVALID_VALUE error is generated if offset is negative, if
6408 * size is less than or equal to zero, or if offset + size is greater
6409 * than the value of BUFFER_SIZE for the buffer bound to target."
6410 */
6411 if (offset < 0) {
6412 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6413 (int) offset);
6414 return false;
6415 }
6416
6417 if (size <= 0) {
6418 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6419 (int) size);
6420 return false;
6421 }
6422
6423 if (offset + size > bufObj->Size) {
6424 _mesa_error(ctx, GL_INVALID_VALUE,
6425 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6426 (int) offset, (int) size, (int) bufObj->Size);
6427 return false;
6428 }
6429
6430 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6431 * Textures (PDF page 245):
6432 * "An INVALID_VALUE error is generated if offset is not an integer
6433 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6434 */
6435 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6436 _mesa_error(ctx, GL_INVALID_VALUE,
6437 "%s(invalid offset alignment)", caller);
6438 return false;
6439 }
6440
6441 return true;
6442 }
6443
6444
6445 /** GL_ARB_texture_buffer_object */
6446 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)6447 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6448 {
6449 struct gl_texture_object *texObj;
6450 struct gl_buffer_object *bufObj;
6451
6452 GET_CURRENT_CONTEXT(ctx);
6453
6454 /* Need to catch a bad target before it gets to
6455 * _mesa_get_current_tex_object.
6456 */
6457 if (!check_texture_buffer_target(ctx, target, "glTexBuffer", false))
6458 return;
6459
6460 if (buffer) {
6461 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6462 if (!bufObj)
6463 return;
6464 } else
6465 bufObj = NULL;
6466
6467 texObj = _mesa_get_current_tex_object(ctx, target);
6468 if (!texObj)
6469 return;
6470
6471 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6472 buffer ? -1 : 0, "glTexBuffer");
6473 }
6474
6475
6476 /** GL_ARB_texture_buffer_range */
6477 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6478 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6479 GLintptr offset, GLsizeiptr size)
6480 {
6481 struct gl_texture_object *texObj;
6482 struct gl_buffer_object *bufObj;
6483
6484 GET_CURRENT_CONTEXT(ctx);
6485
6486 /* Need to catch a bad target before it gets to
6487 * _mesa_get_current_tex_object.
6488 */
6489 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange", false))
6490 return;
6491
6492 if (buffer) {
6493 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6494 if (!bufObj)
6495 return;
6496
6497 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6498 "glTexBufferRange"))
6499 return;
6500
6501 } else {
6502 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6503 * Textures (PDF page 254):
6504 * "If buffer is zero, then any buffer object attached to the buffer
6505 * texture is detached, the values offset and size are ignored and
6506 * the state for offset and size for the buffer texture are reset to
6507 * zero."
6508 */
6509 offset = 0;
6510 size = 0;
6511 bufObj = NULL;
6512 }
6513
6514 texObj = _mesa_get_current_tex_object(ctx, target);
6515 if (!texObj)
6516 return;
6517
6518 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6519 offset, size, "glTexBufferRange");
6520 }
6521
6522
6523 /** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
6524 void GLAPIENTRY
_mesa_TextureBufferRangeEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6525 _mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
6526 GLuint buffer, GLintptr offset, GLsizeiptr size)
6527 {
6528 struct gl_texture_object *texObj;
6529 struct gl_buffer_object *bufObj;
6530
6531 GET_CURRENT_CONTEXT(ctx);
6532
6533 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
6534 "glTextureBufferRangeEXT");
6535 if (!texObj)
6536 return;
6537
6538 if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT", true))
6539 return;
6540
6541 if (buffer) {
6542 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
6543 if (!bufObj)
6544 return;
6545
6546 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6547 "glTextureBufferRangeEXT"))
6548 return;
6549
6550 } else {
6551 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6552 * Textures (PDF page 254):
6553 * "If buffer is zero, then any buffer object attached to the buffer
6554 * texture is detached, the values offset and size are ignored and
6555 * the state for offset and size for the buffer texture are reset to
6556 * zero."
6557 */
6558 offset = 0;
6559 size = 0;
6560 bufObj = NULL;
6561 }
6562
6563 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6564 offset, size, "glTextureBufferRangeEXT");
6565 }
6566
6567
6568 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)6569 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6570 {
6571 struct gl_texture_object *texObj;
6572 struct gl_buffer_object *bufObj;
6573
6574 GET_CURRENT_CONTEXT(ctx);
6575
6576 if (buffer) {
6577 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6578 if (!bufObj)
6579 return;
6580 } else
6581 bufObj = NULL;
6582
6583 /* Get the texture object by Name. */
6584 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6585 if (!texObj)
6586 return;
6587
6588 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer", true))
6589 return;
6590
6591 texture_buffer_range(ctx, texObj, internalFormat,
6592 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6593 }
6594
6595 void GLAPIENTRY
_mesa_TextureBufferEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer)6596 _mesa_TextureBufferEXT(GLuint texture, GLenum target,
6597 GLenum internalFormat, GLuint buffer)
6598 {
6599 struct gl_texture_object *texObj;
6600 struct gl_buffer_object *bufObj;
6601
6602 GET_CURRENT_CONTEXT(ctx);
6603
6604 if (buffer) {
6605 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6606 if (!bufObj)
6607 return;
6608 } else
6609 bufObj = NULL;
6610
6611 /* Get the texture object by Name. */
6612 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
6613 false, true,
6614 "glTextureBufferEXT");
6615
6616 if (!texObj ||
6617 !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT", true))
6618 return;
6619
6620 texture_buffer_range(ctx, texObj, internalFormat,
6621 bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
6622 }
6623
6624 void GLAPIENTRY
_mesa_MultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalFormat,GLuint buffer)6625 _mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
6626 GLenum internalFormat, GLuint buffer)
6627 {
6628 struct gl_texture_object *texObj;
6629 struct gl_buffer_object *bufObj;
6630
6631 GET_CURRENT_CONTEXT(ctx);
6632
6633 if (buffer) {
6634 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
6635 if (!bufObj)
6636 return;
6637 } else
6638 bufObj = NULL;
6639
6640 /* Get the texture object */
6641 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6642 texunit - GL_TEXTURE0,
6643 true,
6644 "glMultiTexBufferEXT");
6645
6646 if (!texObj ||
6647 !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT", false))
6648 return;
6649
6650 texture_buffer_range(ctx, texObj, internalFormat,
6651 bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
6652 }
6653
6654 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6655 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6656 GLintptr offset, GLsizeiptr size)
6657 {
6658 struct gl_texture_object *texObj;
6659 struct gl_buffer_object *bufObj;
6660
6661 GET_CURRENT_CONTEXT(ctx);
6662
6663 if (buffer) {
6664 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6665 "glTextureBufferRange");
6666 if (!bufObj)
6667 return;
6668
6669 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6670 "glTextureBufferRange"))
6671 return;
6672
6673 } else {
6674 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6675 * Textures (PDF page 254):
6676 * "If buffer is zero, then any buffer object attached to the buffer
6677 * texture is detached, the values offset and size are ignored and
6678 * the state for offset and size for the buffer texture are reset to
6679 * zero."
6680 */
6681 offset = 0;
6682 size = 0;
6683 bufObj = NULL;
6684 }
6685
6686 /* Get the texture object by Name. */
6687 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6688 if (!texObj)
6689 return;
6690
6691 if (!check_texture_buffer_target(ctx, texObj->Target,
6692 "glTextureBufferRange", true))
6693 return;
6694
6695 texture_buffer_range(ctx, texObj, internalFormat,
6696 bufObj, offset, size, "glTextureBufferRange");
6697 }
6698
6699 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)6700 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6701 GLenum internalformat)
6702 {
6703 /* Everything that is allowed for renderbuffers,
6704 * except for a base format of GL_STENCIL_INDEX, unless supported.
6705 */
6706 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6707 if (ctx->Extensions.ARB_texture_stencil8)
6708 return baseFormat != 0;
6709 else
6710 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6711 }
6712
6713
6714 /** GL_ARB_texture_multisample */
6715 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)6716 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6717 {
6718 switch(target) {
6719 case GL_TEXTURE_2D_MULTISAMPLE:
6720 return dims == 2;
6721 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6722 return dims == 2 && !dsa;
6723 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6724 return dims == 3;
6725 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6726 return dims == 3 && !dsa;
6727 default:
6728 return GL_FALSE;
6729 }
6730 }
6731
6732
6733 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)6734 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6735 struct gl_texture_object *texObj,
6736 struct gl_memory_object *memObj,
6737 GLenum target, GLsizei samples,
6738 GLint internalformat, GLsizei width,
6739 GLsizei height, GLsizei depth,
6740 GLboolean fixedsamplelocations,
6741 GLboolean immutable, GLuint64 offset,
6742 const char *func)
6743 {
6744 struct gl_texture_image *texImage;
6745 GLboolean sizeOK, dimensionsOK, samplesOK;
6746 mesa_format texFormat;
6747 GLenum sample_count_error;
6748 bool dsa = strstr(func, "ture") ? true : false;
6749
6750 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6751 _mesa_debug(ctx, "%s(target=%s, samples=%d, internalformat=%s)\n", func,
6752 _mesa_enum_to_string(target), samples, _mesa_enum_to_string(internalformat));
6753 }
6754
6755 if (!((ctx->Extensions.ARB_texture_multisample
6756 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6757 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6758 return;
6759 }
6760
6761 if (samples < 1) {
6762 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6763 return;
6764 }
6765
6766 if (!check_multisample_target(dims, target, dsa)) {
6767 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6768 _mesa_error(ctx, err, "%s(target=%s)", func,
6769 _mesa_enum_to_string(target));
6770 return;
6771 }
6772
6773 /* check that the specified internalformat is color/depth/stencil-renderable;
6774 * refer GL3.1 spec 4.4.4
6775 */
6776
6777 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6778 _mesa_error(ctx, GL_INVALID_ENUM,
6779 "%s(internalformat=%s not legal for immutable-format)",
6780 func, _mesa_enum_to_string(internalformat));
6781 return;
6782 }
6783
6784 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
6785 /* Page 172 of OpenGL ES 3.1 spec says:
6786 * "An INVALID_ENUM error is generated if sizedinternalformat is not
6787 * color-renderable, depth-renderable, or stencil-renderable (as
6788 * defined in section 9.4).
6789 *
6790 * (Same error is also defined for desktop OpenGL for multisample
6791 * teximage/texstorage functions.)
6792 */
6793 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
6794 _mesa_enum_to_string(internalformat));
6795 return;
6796 }
6797
6798 sample_count_error = _mesa_check_sample_count(ctx, target,
6799 internalformat, samples, samples);
6800 samplesOK = sample_count_error == GL_NO_ERROR;
6801
6802 /* Page 254 of OpenGL 4.4 spec says:
6803 * "Proxy arrays for two-dimensional multisample and two-dimensional
6804 * multisample array textures are operated on in the same way when
6805 * TexImage2DMultisample is called with target specified as
6806 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
6807 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
6808 * However, if samples is not supported, then no error is generated.
6809 */
6810 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
6811 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
6812 return;
6813 }
6814
6815 if (!texObj) {
6816 texObj = _mesa_get_current_tex_object(ctx, target);
6817 if (!texObj)
6818 return;
6819 }
6820
6821 if (immutable && texObj->Name == 0) {
6822 _mesa_error(ctx, GL_INVALID_OPERATION,
6823 "%s(texture object 0)",
6824 func);
6825 return;
6826 }
6827
6828 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
6829
6830 if (texImage == NULL) {
6831 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
6832 return;
6833 }
6834
6835 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
6836 internalformat, GL_NONE, GL_NONE);
6837 assert(texFormat != MESA_FORMAT_NONE);
6838
6839 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
6840 width, height, depth, 0);
6841
6842 sizeOK = st_TestProxyTexImage(ctx, target, 0, 0, texFormat,
6843 samples, width, height, depth);
6844
6845 if (_mesa_is_proxy_texture(target)) {
6846 if (samplesOK && dimensionsOK && sizeOK) {
6847 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6848 internalformat, texFormat,
6849 samples, fixedsamplelocations);
6850 }
6851 else {
6852 /* clear all image fields */
6853 clear_teximage_fields(texImage);
6854 }
6855 }
6856 else {
6857 if (!dimensionsOK) {
6858 _mesa_error(ctx, GL_INVALID_VALUE,
6859 "%s(invalid width=%d or height=%d)", func, width, height);
6860 return;
6861 }
6862
6863 if (!sizeOK) {
6864 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
6865 return;
6866 }
6867
6868 /* Check if texObj->Immutable is set */
6869 if (texObj->Immutable) {
6870 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6871 return;
6872 }
6873
6874 if (texObj->IsSparse &&
6875 _mesa_sparse_texture_error_check(ctx, dims, texObj, texFormat, target, 0,
6876 width, height, depth, func))
6877 return; /* error was recorded */
6878
6879 st_FreeTextureImageBuffer(ctx, texImage);
6880
6881 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6882 internalformat, texFormat,
6883 samples, fixedsamplelocations);
6884
6885 if (width > 0 && height > 0 && depth > 0) {
6886 if (memObj) {
6887 if (!st_SetTextureStorageForMemoryObject(ctx, texObj,
6888 memObj, 1, width,
6889 height, depth,
6890 offset)) {
6891
6892 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6893 internalformat, texFormat);
6894 }
6895 } else {
6896 if (!st_AllocTextureStorage(ctx, texObj, 1,
6897 width, height, depth)) {
6898 /* tidy up the texture image state. strictly speaking,
6899 * we're allowed to just leave this in whatever state we
6900 * like, but being tidy is good.
6901 */
6902 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6903 internalformat, texFormat);
6904 }
6905 }
6906 }
6907
6908 texObj->External = GL_FALSE;
6909 texObj->Immutable |= immutable;
6910
6911 if (immutable) {
6912 _mesa_set_texture_view_state(ctx, texObj, target, 1);
6913 }
6914
6915 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6916 }
6917 }
6918
6919
6920 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6921 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6922 GLenum internalformat, GLsizei width,
6923 GLsizei height, GLboolean fixedsamplelocations)
6924 {
6925 GET_CURRENT_CONTEXT(ctx);
6926
6927 texture_image_multisample(ctx, 2, NULL, NULL, target, samples,
6928 internalformat, width, height, 1,
6929 fixedsamplelocations, GL_FALSE, 0,
6930 "glTexImage2DMultisample");
6931 }
6932
6933
6934 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6935 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6936 GLenum internalformat, GLsizei width,
6937 GLsizei height, GLsizei depth,
6938 GLboolean fixedsamplelocations)
6939 {
6940 GET_CURRENT_CONTEXT(ctx);
6941
6942 texture_image_multisample(ctx, 3, NULL, NULL, target, samples,
6943 internalformat, width, height, depth,
6944 fixedsamplelocations, GL_FALSE, 0,
6945 "glTexImage3DMultisample");
6946 }
6947
6948 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,unsigned dims)6949 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6950 unsigned dims)
6951 {
6952 GET_CURRENT_CONTEXT(ctx);
6953
6954 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6955 _mesa_error(ctx, GL_INVALID_VALUE,
6956 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6957 dims, width, height, depth);
6958 return false;
6959 }
6960 return true;
6961 }
6962
6963 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6964 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6965 GLenum internalformat, GLsizei width,
6966 GLsizei height, GLboolean fixedsamplelocations)
6967 {
6968 GET_CURRENT_CONTEXT(ctx);
6969
6970 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6971 return;
6972
6973 texture_image_multisample(ctx, 2, NULL, NULL, target, samples,
6974 internalformat, width, height, 1,
6975 fixedsamplelocations, GL_TRUE, 0,
6976 "glTexStorage2DMultisample");
6977 }
6978
6979 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6980 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6981 GLenum internalformat, GLsizei width,
6982 GLsizei height, GLsizei depth,
6983 GLboolean fixedsamplelocations)
6984 {
6985 GET_CURRENT_CONTEXT(ctx);
6986
6987 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6988 return;
6989
6990 texture_image_multisample(ctx, 3, NULL, NULL, target, samples,
6991 internalformat, width, height, depth,
6992 fixedsamplelocations, GL_TRUE, 0,
6993 "glTexStorage3DMultisample");
6994 }
6995
6996 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6997 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6998 GLenum internalformat, GLsizei width,
6999 GLsizei height,
7000 GLboolean fixedsamplelocations)
7001 {
7002 struct gl_texture_object *texObj;
7003 GET_CURRENT_CONTEXT(ctx);
7004
7005 texObj = _mesa_lookup_texture_err(ctx, texture,
7006 "glTextureStorage2DMultisample");
7007 if (!texObj)
7008 return;
7009
7010 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7011 return;
7012
7013 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7014 samples, internalformat, width, height, 1,
7015 fixedsamplelocations, GL_TRUE, 0,
7016 "glTextureStorage2DMultisample");
7017 }
7018
7019 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7020 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
7021 GLenum internalformat, GLsizei width,
7022 GLsizei height, GLsizei depth,
7023 GLboolean fixedsamplelocations)
7024 {
7025 struct gl_texture_object *texObj;
7026 GET_CURRENT_CONTEXT(ctx);
7027
7028 /* Get the texture object by Name. */
7029 texObj = _mesa_lookup_texture_err(ctx, texture,
7030 "glTextureStorage3DMultisample");
7031 if (!texObj)
7032 return;
7033
7034 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7035 return;
7036
7037 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7038 internalformat, width, height, depth,
7039 fixedsamplelocations, GL_TRUE, 0,
7040 "glTextureStorage3DMultisample");
7041 }
7042
7043 void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7044 _mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7045 GLenum internalformat, GLsizei width,
7046 GLsizei height,
7047 GLboolean fixedsamplelocations)
7048 {
7049 struct gl_texture_object *texObj;
7050 GET_CURRENT_CONTEXT(ctx);
7051
7052 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7053 "glTextureStorage2DMultisampleEXT");
7054 if (!texObj)
7055 return;
7056
7057 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7058 return;
7059
7060 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7061 samples, internalformat, width, height, 1,
7062 fixedsamplelocations, GL_TRUE, 0,
7063 "glTextureStorage2DMultisampleEXT");
7064 }
7065
7066 void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7067 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7068 GLenum internalformat, GLsizei width,
7069 GLsizei height, GLsizei depth,
7070 GLboolean fixedsamplelocations)
7071 {
7072 struct gl_texture_object *texObj;
7073 GET_CURRENT_CONTEXT(ctx);
7074
7075 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7076 "glTextureStorage3DMultisampleEXT");
7077 if (!texObj)
7078 return;
7079
7080 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7081 return;
7082
7083 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7084 internalformat, width, height, depth,
7085 fixedsamplelocations, GL_TRUE, 0,
7086 "glTextureStorage3DMultisampleEXT");
7087 }
7088
7089 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)7090 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
7091 struct gl_texture_object *texObj,
7092 struct gl_memory_object *memObj,
7093 GLenum target, GLsizei samples,
7094 GLenum internalFormat, GLsizei width,
7095 GLsizei height, GLsizei depth,
7096 GLboolean fixedSampleLocations,
7097 GLuint64 offset, const char* func)
7098 {
7099 assert(memObj);
7100
7101 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
7102 internalFormat, width, height, depth,
7103 fixedSampleLocations, GL_TRUE, offset,
7104 func);
7105 }
7106