1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glspirv.h"
25 #include "errors.h"
26 #include "shaderobj.h"
27 #include "mtypes.h"
28
29 #include "compiler/nir/nir.h"
30 #include "compiler/spirv/nir_spirv.h"
31
32 #include "program/program.h"
33
34 #include "util/u_atomic.h"
35 #include "api_exec_decl.h"
36
37 void
_mesa_spirv_module_reference(struct gl_spirv_module ** dest,struct gl_spirv_module * src)38 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
39 struct gl_spirv_module *src)
40 {
41 struct gl_spirv_module *old = *dest;
42
43 if (old && p_atomic_dec_zero(&old->RefCount))
44 free(old);
45
46 *dest = src;
47
48 if (src)
49 p_atomic_inc(&src->RefCount);
50 }
51
52 void
_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data ** dest,struct gl_shader_spirv_data * src)53 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
54 struct gl_shader_spirv_data *src)
55 {
56 struct gl_shader_spirv_data *old = *dest;
57
58 if (old && p_atomic_dec_zero(&old->RefCount)) {
59 _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
60 ralloc_free(old);
61 }
62
63 *dest = src;
64
65 if (src)
66 p_atomic_inc(&src->RefCount);
67 }
68
69 void
_mesa_spirv_shader_binary(struct gl_context * ctx,unsigned n,struct gl_shader ** shaders,const void * binary,size_t length)70 _mesa_spirv_shader_binary(struct gl_context *ctx,
71 unsigned n, struct gl_shader **shaders,
72 const void* binary, size_t length)
73 {
74 struct gl_spirv_module *module;
75 struct gl_shader_spirv_data *spirv_data;
76
77 module = malloc(sizeof(*module) + length);
78 if (!module) {
79 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
80 return;
81 }
82
83 p_atomic_set(&module->RefCount, 0);
84 module->Length = length;
85 memcpy(&module->Binary[0], binary, length);
86
87 for (int i = 0; i < n; ++i) {
88 struct gl_shader *sh = shaders[i];
89
90 spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
91 _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
92 _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
93
94 sh->CompileStatus = COMPILE_FAILURE;
95
96 free((void *)sh->Source);
97 sh->Source = NULL;
98 free((void *)sh->FallbackSource);
99 sh->FallbackSource = NULL;
100
101 ralloc_free(sh->ir);
102 sh->ir = NULL;
103 ralloc_free(sh->symbols);
104 sh->symbols = NULL;
105 }
106 }
107
108 /**
109 * This is the equivalent to compiler/glsl/linker.cpp::link_shaders()
110 * but for SPIR-V programs.
111 *
112 * This method just creates the gl_linked_shader structs with a reference to
113 * the SPIR-V data collected during previous steps.
114 *
115 * The real linking happens later in the driver-specifc call LinkShader().
116 * This is so backends can implement different linking strategies for
117 * SPIR-V programs.
118 */
119 void
_mesa_spirv_link_shaders(struct gl_context * ctx,struct gl_shader_program * prog)120 _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
121 {
122 prog->data->LinkStatus = LINKING_SUCCESS;
123 prog->data->Validated = false;
124
125 for (unsigned i = 0; i < prog->NumShaders; i++) {
126 struct gl_shader *shader = prog->Shaders[i];
127 gl_shader_stage shader_type = shader->Stage;
128
129 /* We only support one shader per stage. The gl_spirv spec doesn't seem
130 * to prevent this, but the way the API is designed, requiring all shaders
131 * to be specialized with an entry point, makes supporting this quite
132 * undefined.
133 *
134 * TODO: Turn this into a proper error once the spec bug
135 * <https://gitlab.khronos.org/opengl/API/issues/58> is resolved.
136 */
137 if (prog->_LinkedShaders[shader_type]) {
138 ralloc_strcat(&prog->data->InfoLog,
139 "\nError trying to link more than one SPIR-V shader "
140 "per stage.\n");
141 prog->data->LinkStatus = LINKING_FAILURE;
142 return;
143 }
144
145 assert(shader->spirv_data);
146
147 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
148 linked->Stage = shader_type;
149
150 /* Create program and attach it to the linked shader */
151 struct gl_program *gl_prog =
152 ctx->Driver.NewProgram(ctx, shader_type, prog->Name, false);
153 if (!gl_prog) {
154 prog->data->LinkStatus = LINKING_FAILURE;
155 _mesa_delete_linked_shader(ctx, linked);
156 return;
157 }
158
159 _mesa_reference_shader_program_data(&gl_prog->sh.data,
160 prog->data);
161
162 /* Don't use _mesa_reference_program() just take ownership */
163 linked->Program = gl_prog;
164
165 /* Reference the SPIR-V data from shader to the linked shader */
166 _mesa_shader_spirv_data_reference(&linked->spirv_data,
167 shader->spirv_data);
168
169 prog->_LinkedShaders[shader_type] = linked;
170 prog->data->linked_stages |= 1 << shader_type;
171 }
172
173 int last_vert_stage =
174 util_last_bit(prog->data->linked_stages &
175 ((1 << (MESA_SHADER_GEOMETRY + 1)) - 1));
176
177 if (last_vert_stage)
178 prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
179
180 /* Some shaders have to be linked with some other shaders present. */
181 if (!prog->SeparateShader) {
182 static const struct {
183 gl_shader_stage a, b;
184 } stage_pairs[] = {
185 { MESA_SHADER_GEOMETRY, MESA_SHADER_VERTEX },
186 { MESA_SHADER_TESS_EVAL, MESA_SHADER_VERTEX },
187 { MESA_SHADER_TESS_CTRL, MESA_SHADER_VERTEX },
188 { MESA_SHADER_TESS_CTRL, MESA_SHADER_TESS_EVAL },
189 };
190
191 for (unsigned i = 0; i < ARRAY_SIZE(stage_pairs); i++) {
192 gl_shader_stage a = stage_pairs[i].a;
193 gl_shader_stage b = stage_pairs[i].b;
194 if ((prog->data->linked_stages & ((1 << a) | (1 << b))) == (1 << a)) {
195 ralloc_asprintf_append(&prog->data->InfoLog,
196 "%s shader must be linked with %s shader\n",
197 _mesa_shader_stage_to_string(a),
198 _mesa_shader_stage_to_string(b));
199 prog->data->LinkStatus = LINKING_FAILURE;
200 return;
201 }
202 }
203 }
204
205 /* Compute shaders have additional restrictions. */
206 if ((prog->data->linked_stages & (1 << MESA_SHADER_COMPUTE)) &&
207 (prog->data->linked_stages & ~(1 << MESA_SHADER_COMPUTE))) {
208 ralloc_asprintf_append(&prog->data->InfoLog,
209 "Compute shaders may not be linked with any other "
210 "type of shader\n");
211 prog->data->LinkStatus = LINKING_FAILURE;
212 return;
213 }
214 }
215
216 nir_shader *
_mesa_spirv_to_nir(struct gl_context * ctx,const struct gl_shader_program * prog,gl_shader_stage stage,const nir_shader_compiler_options * options)217 _mesa_spirv_to_nir(struct gl_context *ctx,
218 const struct gl_shader_program *prog,
219 gl_shader_stage stage,
220 const nir_shader_compiler_options *options)
221 {
222 struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
223 assert (linked_shader);
224
225 struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
226 assert(spirv_data);
227
228 struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
229 assert (spirv_module != NULL);
230
231 const char *entry_point_name = spirv_data->SpirVEntryPoint;
232 assert(entry_point_name);
233
234 struct nir_spirv_specialization *spec_entries =
235 calloc(sizeof(*spec_entries),
236 spirv_data->NumSpecializationConstants);
237
238 for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
239 spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
240 spec_entries[i].value.u32 = spirv_data->SpecializationConstantsValue[i];
241 spec_entries[i].defined_on_module = false;
242 }
243
244 const struct spirv_to_nir_options spirv_options = {
245 .environment = NIR_SPIRV_OPENGL,
246 .use_deref_buffer_array_length = true,
247 .subgroup_size = SUBGROUP_SIZE_UNIFORM,
248 .caps = ctx->Const.SpirVCapabilities,
249 .ubo_addr_format = nir_address_format_32bit_index_offset,
250 .ssbo_addr_format = nir_address_format_32bit_index_offset,
251
252 /* TODO: Consider changing this to an address format that has the NULL
253 * pointer equals to 0. That might be a better format to play nice
254 * with certain code / code generators.
255 */
256 .shared_addr_format = nir_address_format_32bit_offset,
257
258 };
259
260 nir_shader *nir =
261 spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
262 spirv_module->Length / 4,
263 spec_entries, spirv_data->NumSpecializationConstants,
264 stage, entry_point_name,
265 &spirv_options,
266 options);
267 free(spec_entries);
268
269 assert(nir);
270 assert(nir->info.stage == stage);
271
272 nir->options = options;
273
274 nir->info.name =
275 ralloc_asprintf(nir, "SPIRV:%s:%d",
276 _mesa_shader_stage_to_abbrev(nir->info.stage),
277 prog->Name);
278 nir_validate_shader(nir, "after spirv_to_nir");
279
280 nir->info.separate_shader = linked_shader->Program->info.separate_shader;
281
282 /* Convert some sysvals to input varyings. */
283 const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
284 .frag_coord = !ctx->Const.GLSLFragCoordIsSysVal,
285 .point_coord = !ctx->Const.GLSLPointCoordIsSysVal,
286 .front_face = !ctx->Const.GLSLFrontFacingIsSysVal,
287 };
288 NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
289
290 /* We have to lower away local constant initializers right before we
291 * inline functions. That way they get properly initialized at the top
292 * of the function and not at the top of its caller.
293 */
294 NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
295 NIR_PASS_V(nir, nir_lower_returns);
296 NIR_PASS_V(nir, nir_inline_functions);
297 NIR_PASS_V(nir, nir_copy_prop);
298 NIR_PASS_V(nir, nir_opt_deref);
299
300 /* Pick off the single entrypoint that we want */
301 nir_remove_non_entrypoints(nir);
302
303 /* Now that we've deleted all but the main function, we can go ahead and
304 * lower the rest of the constant initializers. We do this here so that
305 * nir_remove_dead_variables and split_per_member_structs below see the
306 * corresponding stores.
307 */
308 NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
309
310 /* Split member structs. We do this before lower_io_to_temporaries so that
311 * it doesn't lower system values to temporaries by accident.
312 */
313 NIR_PASS_V(nir, nir_split_var_copies);
314 NIR_PASS_V(nir, nir_split_per_member_structs);
315
316 if (nir->info.stage == MESA_SHADER_VERTEX)
317 nir_remap_dual_slot_attributes(nir, &linked_shader->Program->DualSlotInputs);
318
319 NIR_PASS_V(nir, nir_lower_frexp);
320
321 return nir;
322 }
323
324 void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)325 _mesa_SpecializeShaderARB(GLuint shader,
326 const GLchar *pEntryPoint,
327 GLuint numSpecializationConstants,
328 const GLuint *pConstantIndex,
329 const GLuint *pConstantValue)
330 {
331 GET_CURRENT_CONTEXT(ctx);
332 struct gl_shader *sh;
333 bool has_entry_point;
334 struct nir_spirv_specialization *spec_entries = NULL;
335
336 if (!ctx->Extensions.ARB_gl_spirv) {
337 _mesa_error(ctx, GL_INVALID_OPERATION, "glSpecializeShaderARB");
338 return;
339 }
340
341 sh = _mesa_lookup_shader_err(ctx, shader, "glSpecializeShaderARB");
342 if (!sh)
343 return;
344
345 if (!sh->spirv_data) {
346 _mesa_error(ctx, GL_INVALID_OPERATION,
347 "glSpecializeShaderARB(not SPIR-V)");
348 return;
349 }
350
351 if (sh->CompileStatus) {
352 _mesa_error(ctx, GL_INVALID_OPERATION,
353 "glSpecializeShaderARB(already specialized)");
354 return;
355 }
356
357 struct gl_shader_spirv_data *spirv_data = sh->spirv_data;
358
359 /* From the GL_ARB_gl_spirv spec:
360 *
361 * "The OpenGL API expects the SPIR-V module to have already been
362 * validated, and can return an error if it discovers anything invalid
363 * in the module. An invalid SPIR-V module is allowed to result in
364 * undefined behavior."
365 *
366 * However, the following errors still need to be detected (from the same
367 * spec):
368 *
369 * "INVALID_VALUE is generated if <pEntryPoint> does not name a valid
370 * entry point for <shader>.
371 *
372 * INVALID_VALUE is generated if any element of <pConstantIndex>
373 * refers to a specialization constant that does not exist in the
374 * shader module contained in <shader>."
375 *
376 * We cannot flag those errors a-priori because detecting them requires
377 * parsing the module. However, flagging them during specialization is okay,
378 * since it makes no difference in terms of application-visible state.
379 */
380 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants);
381
382 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
383 spec_entries[i].id = pConstantIndex[i];
384 spec_entries[i].value.u32 = pConstantValue[i];
385 spec_entries[i].defined_on_module = false;
386 }
387
388 has_entry_point =
389 gl_spirv_validation((uint32_t *)&spirv_data->SpirVModule->Binary[0],
390 spirv_data->SpirVModule->Length / 4,
391 spec_entries, numSpecializationConstants,
392 sh->Stage, pEntryPoint);
393
394 /* See previous spec comment */
395 if (!has_entry_point) {
396 _mesa_error(ctx, GL_INVALID_VALUE,
397 "glSpecializeShaderARB(\"%s\" is not a valid entry point"
398 " for shader)", pEntryPoint);
399 goto end;
400 }
401
402 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
403 if (spec_entries[i].defined_on_module == false) {
404 _mesa_error(ctx, GL_INVALID_VALUE,
405 "glSpecializeShaderARB(constant \"%i\" does not exist "
406 "in shader)", spec_entries[i].id);
407 goto end;
408 }
409 }
410
411 spirv_data->SpirVEntryPoint = ralloc_strdup(spirv_data, pEntryPoint);
412
413 /* Note that we didn't make a real compilation of the module (spirv_to_nir),
414 * but just checked some error conditions. Real "compilation" will be done
415 * later, upon linking.
416 */
417 sh->CompileStatus = COMPILE_SUCCESS;
418
419 spirv_data->NumSpecializationConstants = numSpecializationConstants;
420 spirv_data->SpecializationConstantsIndex =
421 rzalloc_array_size(spirv_data, sizeof(GLuint),
422 numSpecializationConstants);
423 spirv_data->SpecializationConstantsValue =
424 rzalloc_array_size(spirv_data, sizeof(GLuint),
425 numSpecializationConstants);
426 for (unsigned i = 0; i < numSpecializationConstants; ++i) {
427 spirv_data->SpecializationConstantsIndex[i] = pConstantIndex[i];
428 spirv_data->SpecializationConstantsValue[i] = pConstantValue[i];
429 }
430
431 end:
432 free(spec_entries);
433 }
434