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1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "glspirv.h"
25 #include "errors.h"
26 #include "shaderobj.h"
27 #include "mtypes.h"
28 
29 #include "compiler/nir/nir.h"
30 #include "compiler/spirv/nir_spirv.h"
31 
32 #include "program/program.h"
33 
34 #include "util/u_atomic.h"
35 #include "api_exec_decl.h"
36 
37 void
_mesa_spirv_module_reference(struct gl_spirv_module ** dest,struct gl_spirv_module * src)38 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
39                              struct gl_spirv_module *src)
40 {
41    struct gl_spirv_module *old = *dest;
42 
43    if (old && p_atomic_dec_zero(&old->RefCount))
44       free(old);
45 
46    *dest = src;
47 
48    if (src)
49       p_atomic_inc(&src->RefCount);
50 }
51 
52 void
_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data ** dest,struct gl_shader_spirv_data * src)53 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
54                                   struct gl_shader_spirv_data *src)
55 {
56    struct gl_shader_spirv_data *old = *dest;
57 
58    if (old && p_atomic_dec_zero(&old->RefCount)) {
59       _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
60       ralloc_free(old);
61    }
62 
63    *dest = src;
64 
65    if (src)
66       p_atomic_inc(&src->RefCount);
67 }
68 
69 void
_mesa_spirv_shader_binary(struct gl_context * ctx,unsigned n,struct gl_shader ** shaders,const void * binary,size_t length)70 _mesa_spirv_shader_binary(struct gl_context *ctx,
71                           unsigned n, struct gl_shader **shaders,
72                           const void* binary, size_t length)
73 {
74    struct gl_spirv_module *module;
75    struct gl_shader_spirv_data *spirv_data;
76 
77    module = malloc(sizeof(*module) + length);
78    if (!module) {
79       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
80       return;
81    }
82 
83    p_atomic_set(&module->RefCount, 0);
84    module->Length = length;
85    memcpy(&module->Binary[0], binary, length);
86 
87    for (int i = 0; i < n; ++i) {
88       struct gl_shader *sh = shaders[i];
89 
90       spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
91       _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
92       _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
93 
94       sh->CompileStatus = COMPILE_FAILURE;
95 
96       free((void *)sh->Source);
97       sh->Source = NULL;
98       free((void *)sh->FallbackSource);
99       sh->FallbackSource = NULL;
100 
101       ralloc_free(sh->ir);
102       sh->ir = NULL;
103       ralloc_free(sh->symbols);
104       sh->symbols = NULL;
105    }
106 }
107 
108 /**
109  * This is the equivalent to compiler/glsl/linker.cpp::link_shaders()
110  * but for SPIR-V programs.
111  *
112  * This method just creates the gl_linked_shader structs with a reference to
113  * the SPIR-V data collected during previous steps.
114  *
115  * The real linking happens later in the driver-specifc call LinkShader().
116  * This is so backends can implement different linking strategies for
117  * SPIR-V programs.
118  */
119 void
_mesa_spirv_link_shaders(struct gl_context * ctx,struct gl_shader_program * prog)120 _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
121 {
122    prog->data->LinkStatus = LINKING_SUCCESS;
123    prog->data->Validated = false;
124 
125    for (unsigned i = 0; i < prog->NumShaders; i++) {
126       struct gl_shader *shader = prog->Shaders[i];
127       gl_shader_stage shader_type = shader->Stage;
128 
129       /* We only support one shader per stage. The gl_spirv spec doesn't seem
130        * to prevent this, but the way the API is designed, requiring all shaders
131        * to be specialized with an entry point, makes supporting this quite
132        * undefined.
133        *
134        * TODO: Turn this into a proper error once the spec bug
135        * <https://gitlab.khronos.org/opengl/API/issues/58> is resolved.
136        */
137       if (prog->_LinkedShaders[shader_type]) {
138          ralloc_strcat(&prog->data->InfoLog,
139                        "\nError trying to link more than one SPIR-V shader "
140                        "per stage.\n");
141          prog->data->LinkStatus = LINKING_FAILURE;
142          return;
143       }
144 
145       assert(shader->spirv_data);
146 
147       struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
148       linked->Stage = shader_type;
149 
150       /* Create program and attach it to the linked shader */
151       struct gl_program *gl_prog =
152          ctx->Driver.NewProgram(ctx, shader_type, prog->Name, false);
153       if (!gl_prog) {
154          prog->data->LinkStatus = LINKING_FAILURE;
155          _mesa_delete_linked_shader(ctx, linked);
156          return;
157       }
158 
159       _mesa_reference_shader_program_data(&gl_prog->sh.data,
160                                           prog->data);
161 
162       /* Don't use _mesa_reference_program() just take ownership */
163       linked->Program = gl_prog;
164 
165       /* Reference the SPIR-V data from shader to the linked shader */
166       _mesa_shader_spirv_data_reference(&linked->spirv_data,
167                                         shader->spirv_data);
168 
169       prog->_LinkedShaders[shader_type] = linked;
170       prog->data->linked_stages |= 1 << shader_type;
171    }
172 
173    int last_vert_stage =
174       util_last_bit(prog->data->linked_stages &
175                     ((1 << (MESA_SHADER_GEOMETRY + 1)) - 1));
176 
177    if (last_vert_stage)
178       prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
179 
180    /* Some shaders have to be linked with some other shaders present. */
181    if (!prog->SeparateShader) {
182       static const struct {
183          gl_shader_stage a, b;
184       } stage_pairs[] = {
185          { MESA_SHADER_GEOMETRY, MESA_SHADER_VERTEX },
186          { MESA_SHADER_TESS_EVAL, MESA_SHADER_VERTEX },
187          { MESA_SHADER_TESS_CTRL, MESA_SHADER_VERTEX },
188          { MESA_SHADER_TESS_CTRL, MESA_SHADER_TESS_EVAL },
189       };
190 
191       for (unsigned i = 0; i < ARRAY_SIZE(stage_pairs); i++) {
192          gl_shader_stage a = stage_pairs[i].a;
193          gl_shader_stage b = stage_pairs[i].b;
194          if ((prog->data->linked_stages & ((1 << a) | (1 << b))) == (1 << a)) {
195             ralloc_asprintf_append(&prog->data->InfoLog,
196                                    "%s shader must be linked with %s shader\n",
197                                    _mesa_shader_stage_to_string(a),
198                                    _mesa_shader_stage_to_string(b));
199             prog->data->LinkStatus = LINKING_FAILURE;
200             return;
201          }
202       }
203    }
204 
205    /* Compute shaders have additional restrictions. */
206    if ((prog->data->linked_stages & (1 << MESA_SHADER_COMPUTE)) &&
207        (prog->data->linked_stages & ~(1 << MESA_SHADER_COMPUTE))) {
208       ralloc_asprintf_append(&prog->data->InfoLog,
209                              "Compute shaders may not be linked with any other "
210                              "type of shader\n");
211       prog->data->LinkStatus = LINKING_FAILURE;
212       return;
213    }
214 }
215 
216 nir_shader *
_mesa_spirv_to_nir(struct gl_context * ctx,const struct gl_shader_program * prog,gl_shader_stage stage,const nir_shader_compiler_options * options)217 _mesa_spirv_to_nir(struct gl_context *ctx,
218                    const struct gl_shader_program *prog,
219                    gl_shader_stage stage,
220                    const nir_shader_compiler_options *options)
221 {
222    struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
223    assert (linked_shader);
224 
225    struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
226    assert(spirv_data);
227 
228    struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
229    assert (spirv_module != NULL);
230 
231    const char *entry_point_name = spirv_data->SpirVEntryPoint;
232    assert(entry_point_name);
233 
234    struct nir_spirv_specialization *spec_entries =
235       calloc(sizeof(*spec_entries),
236              spirv_data->NumSpecializationConstants);
237 
238    for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
239       spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
240       spec_entries[i].value.u32 = spirv_data->SpecializationConstantsValue[i];
241       spec_entries[i].defined_on_module = false;
242    }
243 
244    const struct spirv_to_nir_options spirv_options = {
245       .environment = NIR_SPIRV_OPENGL,
246       .use_deref_buffer_array_length = true,
247       .subgroup_size = SUBGROUP_SIZE_UNIFORM,
248       .caps = ctx->Const.SpirVCapabilities,
249       .ubo_addr_format = nir_address_format_32bit_index_offset,
250       .ssbo_addr_format = nir_address_format_32bit_index_offset,
251 
252       /* TODO: Consider changing this to an address format that has the NULL
253        * pointer equals to 0.  That might be a better format to play nice
254        * with certain code / code generators.
255        */
256       .shared_addr_format = nir_address_format_32bit_offset,
257 
258    };
259 
260    nir_shader *nir =
261       spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
262                    spirv_module->Length / 4,
263                    spec_entries, spirv_data->NumSpecializationConstants,
264                    stage, entry_point_name,
265                    &spirv_options,
266                    options);
267    free(spec_entries);
268 
269    assert(nir);
270    assert(nir->info.stage == stage);
271 
272    nir->options = options;
273 
274    nir->info.name =
275       ralloc_asprintf(nir, "SPIRV:%s:%d",
276                       _mesa_shader_stage_to_abbrev(nir->info.stage),
277                       prog->Name);
278    nir_validate_shader(nir, "after spirv_to_nir");
279 
280    nir->info.separate_shader = linked_shader->Program->info.separate_shader;
281 
282    /* Convert some sysvals to input varyings. */
283    const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
284       .frag_coord = !ctx->Const.GLSLFragCoordIsSysVal,
285       .point_coord = !ctx->Const.GLSLPointCoordIsSysVal,
286       .front_face = !ctx->Const.GLSLFrontFacingIsSysVal,
287    };
288    NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
289 
290    /* We have to lower away local constant initializers right before we
291     * inline functions.  That way they get properly initialized at the top
292     * of the function and not at the top of its caller.
293     */
294    NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
295    NIR_PASS_V(nir, nir_lower_returns);
296    NIR_PASS_V(nir, nir_inline_functions);
297    NIR_PASS_V(nir, nir_copy_prop);
298    NIR_PASS_V(nir, nir_opt_deref);
299 
300    /* Pick off the single entrypoint that we want */
301    nir_remove_non_entrypoints(nir);
302 
303    /* Now that we've deleted all but the main function, we can go ahead and
304     * lower the rest of the constant initializers.  We do this here so that
305     * nir_remove_dead_variables and split_per_member_structs below see the
306     * corresponding stores.
307     */
308    NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
309 
310    /* Split member structs.  We do this before lower_io_to_temporaries so that
311     * it doesn't lower system values to temporaries by accident.
312     */
313    NIR_PASS_V(nir, nir_split_var_copies);
314    NIR_PASS_V(nir, nir_split_per_member_structs);
315 
316    if (nir->info.stage == MESA_SHADER_VERTEX)
317       nir_remap_dual_slot_attributes(nir, &linked_shader->Program->DualSlotInputs);
318 
319    NIR_PASS_V(nir, nir_lower_frexp);
320 
321    return nir;
322 }
323 
324 void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)325 _mesa_SpecializeShaderARB(GLuint shader,
326                           const GLchar *pEntryPoint,
327                           GLuint numSpecializationConstants,
328                           const GLuint *pConstantIndex,
329                           const GLuint *pConstantValue)
330 {
331    GET_CURRENT_CONTEXT(ctx);
332    struct gl_shader *sh;
333    bool has_entry_point;
334    struct nir_spirv_specialization *spec_entries = NULL;
335 
336    if (!ctx->Extensions.ARB_gl_spirv) {
337       _mesa_error(ctx, GL_INVALID_OPERATION, "glSpecializeShaderARB");
338       return;
339    }
340 
341    sh = _mesa_lookup_shader_err(ctx, shader, "glSpecializeShaderARB");
342    if (!sh)
343       return;
344 
345    if (!sh->spirv_data) {
346       _mesa_error(ctx, GL_INVALID_OPERATION,
347                   "glSpecializeShaderARB(not SPIR-V)");
348       return;
349    }
350 
351    if (sh->CompileStatus) {
352       _mesa_error(ctx, GL_INVALID_OPERATION,
353                   "glSpecializeShaderARB(already specialized)");
354       return;
355    }
356 
357    struct gl_shader_spirv_data *spirv_data = sh->spirv_data;
358 
359    /* From the GL_ARB_gl_spirv spec:
360     *
361     *    "The OpenGL API expects the SPIR-V module to have already been
362     *     validated, and can return an error if it discovers anything invalid
363     *     in the module. An invalid SPIR-V module is allowed to result in
364     *     undefined behavior."
365     *
366     * However, the following errors still need to be detected (from the same
367     * spec):
368     *
369     *    "INVALID_VALUE is generated if <pEntryPoint> does not name a valid
370     *     entry point for <shader>.
371     *
372     *     INVALID_VALUE is generated if any element of <pConstantIndex>
373     *     refers to a specialization constant that does not exist in the
374     *     shader module contained in <shader>."
375     *
376     * We cannot flag those errors a-priori because detecting them requires
377     * parsing the module. However, flagging them during specialization is okay,
378     * since it makes no difference in terms of application-visible state.
379     */
380    spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants);
381 
382    for (unsigned i = 0; i < numSpecializationConstants; ++i) {
383       spec_entries[i].id = pConstantIndex[i];
384       spec_entries[i].value.u32 = pConstantValue[i];
385       spec_entries[i].defined_on_module = false;
386    }
387 
388    has_entry_point =
389       gl_spirv_validation((uint32_t *)&spirv_data->SpirVModule->Binary[0],
390                           spirv_data->SpirVModule->Length / 4,
391                           spec_entries, numSpecializationConstants,
392                           sh->Stage, pEntryPoint);
393 
394    /* See previous spec comment */
395    if (!has_entry_point) {
396       _mesa_error(ctx, GL_INVALID_VALUE,
397                   "glSpecializeShaderARB(\"%s\" is not a valid entry point"
398                   " for shader)", pEntryPoint);
399       goto end;
400    }
401 
402    for (unsigned i = 0; i < numSpecializationConstants; ++i) {
403       if (spec_entries[i].defined_on_module == false) {
404          _mesa_error(ctx, GL_INVALID_VALUE,
405                      "glSpecializeShaderARB(constant \"%i\" does not exist "
406                      "in shader)", spec_entries[i].id);
407          goto end;
408       }
409    }
410 
411    spirv_data->SpirVEntryPoint = ralloc_strdup(spirv_data, pEntryPoint);
412 
413    /* Note that we didn't make a real compilation of the module (spirv_to_nir),
414     * but just checked some error conditions. Real "compilation" will be done
415     * later, upon linking.
416     */
417    sh->CompileStatus = COMPILE_SUCCESS;
418 
419    spirv_data->NumSpecializationConstants = numSpecializationConstants;
420    spirv_data->SpecializationConstantsIndex =
421       rzalloc_array_size(spirv_data, sizeof(GLuint),
422                          numSpecializationConstants);
423    spirv_data->SpecializationConstantsValue =
424       rzalloc_array_size(spirv_data, sizeof(GLuint),
425                          numSpecializationConstants);
426    for (unsigned i = 0; i < numSpecializationConstants; ++i) {
427       spirv_data->SpecializationConstantsIndex[i] = pConstantIndex[i];
428       spirv_data->SpecializationConstantsValue[i] = pConstantValue[i];
429    }
430 
431  end:
432    free(spec_entries);
433 }
434