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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 #include "main/errors.h"
29 #include "main/bufferobj.h"
30 #include "math/m_eval.h"
31 #include "main/api_arrayelt.h"
32 #include "main/arrayobj.h"
33 #include "main/varray.h"
34 #include "util/u_memory.h"
35 #include "vbo.h"
36 #include "vbo_private.h"
37 
38 
39 static GLuint
check_size(const GLfloat * attr)40 check_size(const GLfloat *attr)
41 {
42    if (attr[3] != 1.0F)
43       return 4;
44    if (attr[2] != 0.0F)
45       return 3;
46    if (attr[1] != 0.0F)
47       return 2;
48    return 1;
49 }
50 
51 
52 /**
53  * Helper for initializing a vertex array.
54  */
55 static void
init_array(struct gl_context * ctx,struct gl_array_attributes * attrib,unsigned size,const void * pointer)56 init_array(struct gl_context *ctx, struct gl_array_attributes *attrib,
57            unsigned size, const void *pointer)
58 {
59    memset(attrib, 0, sizeof(*attrib));
60 
61    vbo_set_vertex_format(&attrib->Format, size, GL_FLOAT);
62    attrib->Stride = 0;
63    attrib->Ptr = pointer;
64 }
65 
66 
67 /**
68  * Set up the vbo->currval arrays to point at the context's current
69  * vertex attributes (with strides = 0).
70  */
71 static void
init_legacy_currval(struct gl_context * ctx)72 init_legacy_currval(struct gl_context *ctx)
73 {
74    struct vbo_context *vbo = vbo_context(ctx);
75 
76    /* Set up a constant (Stride == 0) array for each current
77     * attribute:
78     */
79    for (int attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
80       if (VERT_BIT(attr) & VERT_BIT_GENERIC_ALL)
81          continue;
82 
83       struct gl_array_attributes *attrib = &vbo->current[attr];
84 
85       init_array(ctx, attrib, check_size(ctx->Current.Attrib[attr]),
86                  ctx->Current.Attrib[attr]);
87    }
88 }
89 
90 
91 static void
init_generic_currval(struct gl_context * ctx)92 init_generic_currval(struct gl_context *ctx)
93 {
94    struct vbo_context *vbo = vbo_context(ctx);
95    GLuint i;
96 
97    for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
98       const unsigned attr = VBO_ATTRIB_GENERIC0 + i;
99       struct gl_array_attributes *attrib = &vbo->current[attr];
100 
101       init_array(ctx, attrib, 1, ctx->Current.Attrib[attr]);
102    }
103 }
104 
105 
106 static void
init_mat_currval(struct gl_context * ctx)107 init_mat_currval(struct gl_context *ctx)
108 {
109    struct vbo_context *vbo = vbo_context(ctx);
110    GLuint i;
111 
112    /* Set up a constant (StrideB == 0) array for each current
113     * attribute:
114     */
115    for (i = 0; i < MAT_ATTRIB_MAX; i++) {
116       const unsigned attr = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
117       struct gl_array_attributes *attrib = &vbo->current[attr];
118       unsigned size;
119 
120       /* Size is fixed for the material attributes, for others will
121        * be determined at runtime:
122        */
123       switch (i) {
124       case MAT_ATTRIB_FRONT_SHININESS:
125       case MAT_ATTRIB_BACK_SHININESS:
126          size = 1;
127          break;
128       case MAT_ATTRIB_FRONT_INDEXES:
129       case MAT_ATTRIB_BACK_INDEXES:
130          size = 3;
131          break;
132       default:
133          size = 4;
134          break;
135       }
136 
137       init_array(ctx, attrib, size, ctx->Light.Material.Attrib[i]);
138    }
139 }
140 
141 
142 void
vbo_exec_update_eval_maps(struct gl_context * ctx)143 vbo_exec_update_eval_maps(struct gl_context *ctx)
144 {
145    struct vbo_context *vbo = vbo_context(ctx);
146 
147    vbo->exec.eval.recalculate_maps = GL_TRUE;
148 }
149 
150 
151 GLboolean
_vbo_CreateContext(struct gl_context * ctx)152 _vbo_CreateContext(struct gl_context *ctx)
153 {
154    struct vbo_context *vbo = &ctx->vbo_context;
155 
156    memset(vbo, 0, sizeof(*vbo));
157 
158    init_legacy_currval(ctx);
159    init_generic_currval(ctx);
160    init_mat_currval(ctx);
161 
162    /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
163    STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
164 
165    /* Hook our functions into exec and compile dispatch tables.  These
166     * will pretty much be permanently installed, which means that the
167     * vtxfmt mechanism can be removed now.
168     */
169    vbo_exec_init(ctx);
170    if (ctx->API == API_OPENGL_COMPAT)
171       vbo_save_init(ctx);
172 
173    vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
174    /* The exec VAO assumes to have all arributes bound to binding 0 */
175    for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
176       _mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0);
177 
178    _math_init_eval();
179 
180    return GL_TRUE;
181 }
182 
183 
184 void
_vbo_DestroyContext(struct gl_context * ctx)185 _vbo_DestroyContext(struct gl_context *ctx)
186 {
187    struct vbo_context *vbo = vbo_context(ctx);
188 
189    if (vbo) {
190       vbo_exec_destroy(ctx);
191       if (ctx->API == API_OPENGL_COMPAT)
192          vbo_save_destroy(ctx);
193       _mesa_reference_vao(ctx, &vbo->VAO, NULL);
194    }
195 }
196 
197 
198 const struct gl_array_attributes *
_vbo_current_attrib(const struct gl_context * ctx,gl_vert_attrib attr)199 _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
200 {
201    const struct vbo_context *vbo = vbo_context_const(ctx);
202    const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode;
203    return &vbo->current[_vbo_attribute_alias_map[vmp][attr]];
204 }
205