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1 //
2 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // EGLPlatformParameters: Basic description of an EGL device.
7 
8 #ifndef UTIL_EGLPLATFORMPARAMETERS_H_
9 #define UTIL_EGLPLATFORMPARAMETERS_H_
10 
11 #include "util/util_gl.h"
12 
13 #include <tuple>
14 
15 namespace angle
16 {
17 struct PlatformMethods;
18 
19 // The GLES driver type determines what shared object we use to load the GLES entry points.
20 // AngleEGL loads from ANGLE's version of libEGL, libGLESv2, and libGLESv1_CM.
21 // SystemEGL uses the system copies of libEGL, libGLESv2, and libGLESv1_CM.
22 // SystemWGL loads Windows GL with the GLES compatibility extensions. See util/WGLWindow.h.
23 enum class GLESDriverType
24 {
25     AngleEGL,
26     SystemEGL,
27     SystemWGL,
28 };
29 }  // namespace angle
30 
31 struct EGLPlatformParameters
32 {
33     EGLPlatformParameters() = default;
34 
EGLPlatformParametersEGLPlatformParameters35     explicit EGLPlatformParameters(EGLint renderer) : renderer(renderer) {}
36 
EGLPlatformParametersEGLPlatformParameters37     EGLPlatformParameters(EGLint renderer,
38                           EGLint majorVersion,
39                           EGLint minorVersion,
40                           EGLint deviceType)
41         : renderer(renderer),
42           majorVersion(majorVersion),
43           minorVersion(minorVersion),
44           deviceType(deviceType)
45     {}
46 
EGLPlatformParametersEGLPlatformParameters47     EGLPlatformParameters(EGLint renderer,
48                           EGLint majorVersion,
49                           EGLint minorVersion,
50                           EGLint deviceType,
51                           EGLint presentPath)
52         : renderer(renderer),
53           majorVersion(majorVersion),
54           minorVersion(minorVersion),
55           deviceType(deviceType),
56           presentPath(presentPath)
57     {}
58 
tieEGLPlatformParameters59     auto tie() const
60     {
61         return std::tie(renderer, majorVersion, minorVersion, deviceType, presentPath,
62                         debugLayersEnabled, transformFeedbackFeature, allocateNonZeroMemoryFeature,
63                         emulateCopyTexImage2DFromRenderbuffers, shaderStencilOutputFeature,
64                         genMultipleMipsPerPassFeature, platformMethods, robustness,
65                         emulatedPrerotation, asyncCommandQueueFeatureVulkan,
66                         hasExplicitMemBarrierFeatureMtl, hasCheapRenderPassFeatureMtl,
67                         forceBufferGPUStorageFeatureMtl, supportsVulkanViewportFlip,
68                         supportsVulkanMultiDrawIndirect, emulatedVAOs, generateSPIRVThroughGlslang,
69                         captureLimits, forceRobustResourceInit, directMetalGeneration,
70                         forceInitShaderVariables, forceVulkanFallbackFormat,
71                         displayPowerPreference);
72     }
73 
74     EGLint renderer                               = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
75     EGLint majorVersion                           = EGL_DONT_CARE;
76     EGLint minorVersion                           = EGL_DONT_CARE;
77     EGLint deviceType                             = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
78     EGLint presentPath                            = EGL_DONT_CARE;
79     EGLint debugLayersEnabled                     = EGL_DONT_CARE;
80     EGLint robustness                             = EGL_DONT_CARE;
81     EGLint transformFeedbackFeature               = EGL_DONT_CARE;
82     EGLint allocateNonZeroMemoryFeature           = EGL_DONT_CARE;
83     EGLint emulateCopyTexImage2DFromRenderbuffers = EGL_DONT_CARE;
84     EGLint shaderStencilOutputFeature             = EGL_DONT_CARE;
85     EGLint genMultipleMipsPerPassFeature          = EGL_DONT_CARE;
86     uint32_t emulatedPrerotation                  = 0;  // Can be 0, 90, 180 or 270
87     EGLint asyncCommandQueueFeatureVulkan         = EGL_DONT_CARE;
88     EGLint hasExplicitMemBarrierFeatureMtl        = EGL_DONT_CARE;
89     EGLint hasCheapRenderPassFeatureMtl           = EGL_DONT_CARE;
90     EGLint forceBufferGPUStorageFeatureMtl        = EGL_DONT_CARE;
91     EGLint supportsVulkanViewportFlip             = EGL_DONT_CARE;
92     EGLint supportsVulkanMultiDrawIndirect        = EGL_DONT_CARE;
93     EGLint emulatedVAOs                           = EGL_DONT_CARE;
94     EGLint generateSPIRVThroughGlslang            = EGL_DONT_CARE;
95     EGLint captureLimits                          = EGL_DONT_CARE;
96     EGLint forceRobustResourceInit                = EGL_DONT_CARE;
97     EGLint directMetalGeneration                  = EGL_DONT_CARE;
98     EGLint forceInitShaderVariables               = EGL_DONT_CARE;
99     EGLint forceVulkanFallbackFormat              = EGL_DONT_CARE;
100     EGLint displayPowerPreference                 = EGL_DONT_CARE;
101 
102     angle::PlatformMethods *platformMethods = nullptr;
103 };
104 
105 inline bool operator<(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
106 {
107     return a.tie() < b.tie();
108 }
109 
110 inline bool operator==(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
111 {
112     return a.tie() == b.tie();
113 }
114 
115 inline bool operator!=(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
116 {
117     return a.tie() != b.tie();
118 }
119 
120 #endif  // UTIL_EGLPLATFORMPARAMETERS_H_
121