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Searched defs:angle (Results 1 – 25 of 92) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/mock/
Dtransform_mock.cpp72 void RenderTransform::Rotate(float angle, float x, float y, float z) in Rotate()
82 void RenderTransform::RotateX(float angle) in RotateX()
91 void RenderTransform::RotateY(float angle) in RotateY()
100 void RenderTransform::RotateZ(float angle) in RotateZ()
196 void MockRenderTransform::MockRotate(float angle, float x, float y, float z) in MockRotate()
206 void MockRenderTransform::MockRotateX(float angle) in MockRotateX()
212 void MockRenderTransform::MockRotateY(float angle) in MockRotateY()
218 void MockRenderTransform::MockRotateZ(float angle) in MockRotateZ()
241 void MockRenderTransform::GetRotateSetting(float& angle, float& x, float& y, float& z) const in GetRotateSetting()
/foundation/arkui/ace_engine/frameworks/base/geometry/
Darc.h56 void SetStartAngle(double angle) in SetStartAngle()
66 void SetEndAngle(double angle) in SetEndAngle()
76 void Rotate(const Point& point, double angle) in Rotate()
89 void GetPointByAngle(double angle, Point& out) const in GetPointByAngle()
Dpoint.h87 void Rotate(const Point& center, double angle) in Rotate()
/foundation/graphic/graphic_utils_lite/frameworks/
Dgraphic_math.cpp36 float Sin(float angle) in Sin()
65 float Cos(float angle) in Cos()
106 uint16_t angle; in FastAtan2() local
140 float angle; in FastAtan2F() local
Dtransform.cpp124 void TransformMap::Rotate(int16_t angle, const Vector2<float>& pivot) in Rotate()
129 void TransformMap::Rotate(int16_t angle, const Vector3<float>& rotatePivotStart, const Vector3<floa… in Rotate()
327 void Rotate(const Vector2<int16_t>& point, int16_t angle, const Vector2<int16_t>& pivot, Vector2<in… in Rotate()
342 void Rotate(const Line& origLine, int16_t angle, const Vector2<int16_t>& pivot, Line& out) in Rotate()
351 void Rotate(const Rect& origRect, int16_t angle, const Vector2<int16_t>& pivot, Polygon& out) in Rotate()
/foundation/arkui/ace_engine/frameworks/core/gestures/
Drotation_gesture.h35 RotationGesture(int32_t fingers, double angle) : Gesture(fingers), angle_(angle) {} in RotationGesture()
Drotation_recognizer.h31 RotationRecognizer(int32_t fingers, double angle) : angle_(angle) in RotationRecognizer()
Drotation_recognizer.cpp145 double angle = atan2(fy - sy, fx - sx) * 180.0 / M_PI; in ComputeAngle() local
/foundation/arkui/ace_engine/frameworks/core/components/test/json/
Dtransform_creator.cpp76 float angle = json.GetValue(ANGLE_VALUE)->GetDouble(); in performCreateFromJson() local
86 float angle = json.GetValue(ANGLE_VALUE)->GetDouble(); in performCreateFromJson() local
/foundation/arkui/ace_engine/frameworks/core/components/transform/
Dtransform_component.cpp97 void TransformComponent::Rotate(float dx, float dy, float dz, float angle, const AnimationOption& a… in Rotate()
105 void TransformComponent::RotateX(float angle, const AnimationOption& animationOption) in RotateX()
110 void TransformComponent::RotateY(float angle, const AnimationOption& animationOption) in RotateY()
115 void TransformComponent::RotateZ(float angle, const AnimationOption& animationOption) in RotateZ()
129 void TransformComponent::SkewX(float angle, const AnimationOption& animationOption) in SkewX()
134 void TransformComponent::SkewY(float angle, const AnimationOption& animationOption) in SkewY()
171 …formComponent::SetRotateTransition(TransitionType type, double x, double y, double z, double angle) in SetRotateTransition()
Drender_transform.cpp86 void RenderTransform::Rotate(float angle, float x, float y, float z) in Rotate()
104 void RenderTransform::RotateX(float angle) in RotateX()
109 void RenderTransform::RotateY(float angle) in RotateY()
114 void RenderTransform::RotateZ(float angle) in RotateZ()
237 void RenderTransform::UpdateRotateToAccessibilityNode(float angle, RotateAxis rotateAxis) in UpdateRotateToAccessibilityNode()
Dflutter_render_transform.cpp139 float angle = 180.0f; in Mirror() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/
Drotation_gesture.cpp25 RotationGesture::RotationGesture(int32_t fingers, double angle): Gesture(fingers) in RotationGesture()
/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/recognizers/
Drotation_recognizer.cpp33 RotationRecognizer::RotationRecognizer(int32_t fingers, double angle) : MultiFingersRecognizer(fing… in RotationRecognizer()
137 double angle = atan2(fy - sy, fx - sx) * 180.0 / M_PI; in ComputeAngle() local
/foundation/arkui/ace_engine/frameworks/core/components/arc/
Drender_arc.cpp162 double angle = atan2(position.GetY() - arcRadiusY_, position.GetX() - arcRadiusX_); in GetPositionAngle() local
173 double angle = GetPositionAngle(Offset(point.GetX(), point.GetY()), outArcAngle); in IsInRegion() local
/foundation/arkui/ace_engine/frameworks/base/geometry/ng/
Dpoint_t.h51 void Rotate(const PointT& center, T angle) in Rotate()
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
Dtrans_affine.h190 static TransAffine TransAffineRotation(float angle) in TransAffineRotation()
248 inline const TransAffine& TransAffine::Rotate(float angle) in Rotate()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Dmoon_progress_modifier.cpp79 double angle = (modifier->value_->Get() / modifier->maxValue_->Get()) * 1; in SetValue() local
153 double angle = (value_->Get() / maxValue_->Get()) * totalDegree; in PaintSquareMoon() local
/foundation/graphic/graphic_2d/utils/matrix/export/
Dmatrix.h60 static Matrix<T> RotateMatrixZ(double angle) in RotateMatrixZ()
/foundation/arkui/ui_lite/frameworks/components/
Dui_circle_progress.cpp76 int16_t angle = GetCurrentPos(angleRange); in GetRedrawAngle() local
/foundation/arkui/ace_engine/frameworks/core/components_v2/indexer/
Drender_indexer_item.h86 void SetRotate(double angle) in SetRotate()
/foundation/arkui/ace_engine/frameworks/core/components/indexer/
Drender_indexer_item.h101 void SetRotate(double angle) in SetRotate()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/
Drs_matrix3.h431 Matrix3<T> Matrix3<T>::Rotate(T angle) const in Rotate()
450 Matrix3<T> Matrix3<T>::Rotate(T angle, T pivotx, T pivoty) const in Rotate()
/foundation/arkui/ui_lite/frameworks/common/
Dtyped_text.cpp105 float angle = arcTextInfo.startAngle; in GetArcTextRect() local
162 float angle = static_cast<float>(len * SEMICIRCLE_IN_DEGREE) / (UI_PI * realRadius); in GetAngleForArcLen() local
182 void TypedText::GetArcLetterPos(const Point& arcCenter, uint16_t radius, float angle, float& posX, … in GetArcLetterPos()
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/vertexprimitive/
Dgeometry_bezier_arc.h182 float angle, in BezierArcSvg()

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