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Searched defs:attachShader (Results 1 – 15 of 15) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
DgluShaderProgram.cpp263 void Program::attachShader (deUint32 shader) in attachShader() function in glu::Program
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl.js403 attachShader: function (...args) { method
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h154 PFNGLATTACHSHADERPROC attachShader = nullptr; variable
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h154 PFNGLATTACHSHADERPROC attachShader = nullptr; variable
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp172 bool Program::attachShader(Shader *shader) in attachShader() function in es2::Program
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl8 glAttachShaderFunc attachShader; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp1426 void Program::attachShader(Shader *shader) in attachShader() function in gl::Program
DContext.cpp6077 void Context::attachShader(ShaderProgramID program, ShaderProgramID shader) in attachShader() function in gl::Context
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp1177 void Program::attachShader(Shader *shader) in attachShader() function in gl::Program
DContext.cpp5195 void Context::attachShader(GLuint program, GLuint shader) in attachShader() function in gl::Context
/third_party/typescript/lib/
Dlib.webworker.d.ts4781 attachShader(program: WebGLProgram, shader: WebGLShader): void; method
Dlib.dom.d.ts17812 attachShader(program: WebGLProgram, shader: WebGLShader): void; method
/third_party/typescript/src/lib/
Dwebworker.generated.d.ts4761 attachShader(program: WebGLProgram, shader: WebGLShader): void; method
Ddom.generated.d.ts17792 attachShader(program: WebGLProgram, shader: WebGLShader): void; method
/third_party/typescript/tests/lib/
Dlib.d.ts15005 attachShader(program: WebGLProgram, shader: WebGLShader): void; method