• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef ClipStack_DEFINED
9 #define ClipStack_DEFINED
10 
11 #include "include/core/SkClipOp.h"
12 #include "include/core/SkMatrix.h"
13 #include "include/core/SkShader.h"
14 #include "include/private/GrResourceKey.h"
15 #include "src/core/SkTBlockList.h"
16 #include "src/gpu/GrClip.h"
17 #include "src/gpu/GrSurfaceProxyView.h"
18 #include "src/gpu/geometry/GrShape.h"
19 
20 class GrAppliedClip;
21 class GrProxyProvider;
22 class GrRecordingContext;
23 namespace skgpu { namespace v1 { class SurfaceDrawContext; }}
24 class GrSWMaskHelper;
25 class SkMatrixProvider;
26 
27 namespace skgpu::v1 {
28 
29 class ClipStack final : public GrClip {
30 public:
31     enum class ClipState : uint8_t {
32         kEmpty, kWideOpen, kDeviceRect, kDeviceRRect, kComplex
33     };
34 
35     // All data describing a geometric modification to the clip
36     struct Element {
37         GrShape  fShape;
38         SkMatrix fLocalToDevice;
39         SkClipOp fOp;
40         GrAA     fAA;
41     };
42 
43     // The SkMatrixProvider must outlive the ClipStack.
44     ClipStack(const SkIRect& deviceBounds, const SkMatrixProvider* matrixProvider, bool forceAA);
45 
46     ~ClipStack() override;
47 
48     ClipStack(const ClipStack&) = delete;
49     ClipStack& operator=(const ClipStack&) = delete;
50 
clipState()51     ClipState clipState() const { return this->currentSaveRecord().state(); }
52 
53     class ElementIter;
54     // Provides for-range over active, valid clip elements from most recent to oldest.
55     // The iterator provides items as "const Element&".
56     inline ElementIter begin() const;
57     inline ElementIter end() const;
58 
59     // Clip stack manipulation
60     void save();
61     void restore();
62 
clipRect(const SkMatrix & ctm,const SkRect & rect,GrAA aa,SkClipOp op)63     void clipRect(const SkMatrix& ctm, const SkRect& rect, GrAA aa, SkClipOp op) {
64         this->clip({ctm, GrShape(rect), aa, op});
65     }
clipRRect(const SkMatrix & ctm,const SkRRect & rrect,GrAA aa,SkClipOp op)66     void clipRRect(const SkMatrix& ctm, const SkRRect& rrect, GrAA aa, SkClipOp op) {
67         this->clip({ctm, GrShape(rrect), aa, op});
68     }
clipPath(const SkMatrix & ctm,const SkPath & path,GrAA aa,SkClipOp op)69     void clipPath(const SkMatrix& ctm, const SkPath& path, GrAA aa, SkClipOp op) {
70         this->clip({ctm, GrShape(path), aa, op});
71     }
72     void clipShader(sk_sp<SkShader> shader);
73 
74     void replaceClip(const SkIRect& rect);
75 
76     // GrClip implementation
77     GrClip::Effect apply(GrRecordingContext*, skgpu::v1::SurfaceDrawContext*, GrDrawOp*, GrAAType,
78                          GrAppliedClip*, SkRect* bounds) const override;
79     GrClip::PreClipResult preApply(const SkRect& drawBounds, GrAA aa) const override;
80     SkIRect getConservativeBounds() const override;
81 
82 #if GR_TEST_UTILS
testingOnly_getLastSWMaskKey()83     GrUniqueKey testingOnly_getLastSWMaskKey() const {
84         return fMasks.empty() ? GrUniqueKey() : fMasks.back().key();
85     }
86 #endif
87 
88 private:
89     class SaveRecord;
90     class Mask;
91 
92     // Internally, a lot of clip reasoning is based on an op, outer bounds, and whether a shape
93     // contains another (possibly just conservatively based on inner/outer device-space bounds).
94     //
95     // Element and SaveRecord store this information directly, but a draw fits the same definition
96     // with an implicit intersect op and empty inner bounds. The OpDraw and RRectDraw types provide
97     // the same interface as Element and SaveRecord for internal clip reasoning templates.
98     class Draw;
99 
100     // Wraps the geometric Element data with logic for containment and bounds testing.
101     class RawElement : private Element {
102     public:
103         using Stack = SkTBlockList<RawElement, 1>;
104 
105         RawElement(const SkMatrix& localToDevice, const GrShape& shape, GrAA aa, SkClipOp op);
106 
107         // Common clip type interface
op()108         SkClipOp        op() const { return fOp; }
outerBounds()109         const SkIRect&  outerBounds() const { return fOuterBounds; }
110         bool            contains(const SaveRecord& s) const;
111         bool            contains(const Draw& d) const;
112         bool            contains(const RawElement& e) const;
113 
114         // Additional element-specific data
asElement()115         const Element&  asElement() const { return *this; }
116 
shape()117         const GrShape&  shape() const { return fShape; }
localToDevice()118         const SkMatrix& localToDevice() const { return fLocalToDevice; }
innerBounds()119         const SkIRect&  innerBounds() const { return fInnerBounds; }
aa()120         GrAA            aa() const { return fAA; }
121 
122         ClipState       clipType() const;
123 
124         // As new elements are pushed on to the stack, they may make older elements redundant.
125         // The old elements are marked invalid so they are skipped during clip application, but may
126         // become active again when a save record is restored.
isInvalid()127         bool isInvalid() const { return fInvalidatedByIndex >= 0; }
128         void markInvalid(const SaveRecord& current);
129         void restoreValid(const SaveRecord& current);
130 
131         // 'added' represents a new op added to the element stack. Its combination with this element
132         // can result in a number of possibilities:
133         //  1. The entire clip is empty (signaled by both this and 'added' being invalidated).
134         //  2. The 'added' op supercedes this element (this element is invalidated).
135         //  3. This op supercedes the 'added' element (the added element is marked invalidated).
136         //  4. Their combination can be represented by a single new op (in which case this
137         //     element should be invalidated, and the combined shape stored in 'added').
138         //  5. Or both elements remain needed to describe the clip (both are valid and unchanged).
139         //
140         // The calling element will only modify its invalidation index since it could belong
141         // to part of the inactive stack (that might be restored later). All merged state/geometry
142         // is handled by modifying 'added'.
143         void updateForElement(RawElement* added, const SaveRecord& current);
144 
145         void simplify(const SkIRect& deviceBounds, bool forceAA);
146 
147     private:
148         bool combine(const RawElement& other, const SaveRecord& current);
149 
150         SkMatrix fDeviceToLocal; // cached inverse of fLocalToDevice for contains() optimization
151 
152         // Device space bounds, rounded in or out to pixel boundaries and accounting for any
153         // uncertainty around anti-aliasing and rasterization snapping.
154         SkIRect  fInnerBounds;
155         SkIRect  fOuterBounds;
156 
157         // Elements are invalidated by SaveRecords as the record is updated with new elements that
158         // override old geometry. An invalidated element stores the index of the first element of
159         // the save record that invalidated it. This makes it easy to undo when the save record is
160         // popped from the stack, and is stable as the current save record is modified.
161         int fInvalidatedByIndex;
162     };
163 
164     // Represents an alpha mask with the rasterized coverage from elements in a draw query that
165     // could not be converted to analytic coverage FPs.
166     // TODO: This is only required for SW masks. Stencil masks and atlas masks don't have resources
167     // owned by the ClipStack. Once SW masks are no longer needed, this can go away.
168     class Mask {
169     public:
170         using Stack = SkTBlockList<Mask, 1>;
171 
172         Mask(const SaveRecord& current, const SkIRect& bounds);
173 
~Mask()174         ~Mask() {
175             // The key should have been released by the clip stack before hand
176             SkASSERT(!fKey.isValid());
177         }
178 
key()179         const GrUniqueKey& key() const { return fKey; }
bounds()180         const SkIRect&     bounds() const { return fBounds; }
genID()181         uint32_t           genID() const { return fGenID; }
182 
183         bool appliesToDraw(const SaveRecord& current, const SkIRect& drawBounds) const;
184         void invalidate(GrProxyProvider* proxyProvider);
185 
186         SkDEBUGCODE(const SaveRecord* owner() const { return fOwner; })
187     private:
188         GrUniqueKey fKey;
189         // The gen ID of the save record and the query bounds uniquely define the set of elements
190         // that would go into a mask. If the save record adds new elements, its gen ID would change.
191         // If the draw had different bounds it would select a different set of masked elements.
192         // Repeatedly querying an unmodified save record with the same bounds is idempotent.
193         SkIRect     fBounds;
194         uint32_t    fGenID;
195 
196         SkDEBUGCODE(const SaveRecord* fOwner;)
197     };
198 
199     // Represents a saved point in the clip stack, and manages the life time of elements added to
200     // stack within the record's life time. Also provides the logic for determining active elements
201     // given a draw query.
202     class SaveRecord {
203     public:
204         using Stack = SkTBlockList<SaveRecord, 2>;
205 
206         explicit SaveRecord(const SkIRect& deviceBounds);
207 
208         SaveRecord(const SaveRecord& prior, int startingMaskIndex, int startingElementIndex);
209 
210         // The common clip type interface
op()211         SkClipOp        op() const { return fStackOp; }
outerBounds()212         const SkIRect&  outerBounds() const { return fOuterBounds; }
213         bool            contains(const Draw& d) const;
214         bool            contains(const RawElement& e) const;
215 
216         // Additional save record-specific data/functionality
shader()217         const SkShader* shader() const { return fShader.get(); }
innerBounds()218         const SkIRect&  innerBounds() const { return fInnerBounds; }
firstActiveElementIndex()219         int             firstActiveElementIndex() const { return fStartingElementIndex; }
oldestElementIndex()220         int             oldestElementIndex() const { return fOldestValidIndex; }
canBeUpdated()221         bool            canBeUpdated() const { return (fDeferredSaveCount == 0); }
222 
223         ClipState       state() const;
224         uint32_t        genID() const;
225 
226         // Deferred save manipulation
pushSave()227         void pushSave() {
228             SkASSERT(fDeferredSaveCount >= 0);
229             fDeferredSaveCount++;
230         }
231         // Returns true if the record should stay alive. False means the ClipStack must delete it
popSave()232         bool popSave() {
233             fDeferredSaveCount--;
234             SkASSERT(fDeferredSaveCount >= -1);
235             return fDeferredSaveCount >= 0;
236         }
237 
238         // Return true if the element was added to 'elements', or otherwise affected the save record
239         // (e.g. turned it empty).
240         bool addElement(RawElement&& toAdd, RawElement::Stack* elements);
241 
242         void addShader(sk_sp<SkShader> shader);
243         void reset(const SkIRect& bounds);
244 
245         // Remove the elements owned by this save record, which must happen before the save record
246         // itself is removed from the clip stack.
247         void removeElements(RawElement::Stack* elements);
248 
249         // Restore element validity now that this record is the new top of the stack.
250         void restoreElements(RawElement::Stack* elements);
251 
252         void invalidateMasks(GrProxyProvider* proxyProvider, Mask::Stack* masks);
253 
254     private:
255         // These functions modify 'elements' and element-dependent state of the record
256         // (such as valid index and fState).
257         bool appendElement(RawElement&& toAdd, RawElement::Stack* elements);
258         void replaceWithElement(RawElement&& toAdd, RawElement::Stack* elements);
259 
260         // Inner bounds is always contained in outer bounds, or it is empty. All bounds will be
261         // contained in the device bounds.
262         SkIRect   fInnerBounds; // Inside is full coverage (stack op == intersect) or 0 cov (diff)
263         SkIRect   fOuterBounds; // Outside is 0 coverage (op == intersect) or full cov (diff)
264 
265         // A save record can have up to one shader, multiple shaders are automatically blended
266         sk_sp<SkShader> fShader;
267 
268         const int fStartingMaskIndex; // First mask owned by this save record
269         const int fStartingElementIndex;  // First element owned by this save record
270         int       fOldestValidIndex; // Index of oldest element that remains valid for this record
271 
272         int       fDeferredSaveCount; // Number of save() calls without modifications (yet)
273 
274         // Will be kIntersect unless every valid element is kDifference, which is significant
275         // because if kDifference then there is an implicit extra outer bounds at the device edges.
276         SkClipOp  fStackOp;
277         ClipState fState;
278         uint32_t  fGenID;
279     };
280 
281     // Adds the element to the clip, handling allocating a new save record on the stack if
282     // there is a deferred save.
283     void clip(RawElement&& element);
284 
currentSaveRecord()285     const SaveRecord& currentSaveRecord() const {
286         SkASSERT(!fSaves.empty());
287         return fSaves.back();
288     }
289 
290     // Will return the current save record, properly updating deferred saves
291     // and initializing a first record if it were empty.
292     SaveRecord& writableSaveRecord(bool* wasDeferred);
293 
294     // Generate or find a cached SW coverage mask and return an FP that samples it.
295     // 'elements' is an array of pointers to elements in the stack.
296     static GrFPResult GetSWMaskFP(GrRecordingContext* context, Mask::Stack* masks,
297                                   const SaveRecord& current, const SkIRect& bounds,
298                                   const Element** elements, int count,
299                                   std::unique_ptr<GrFragmentProcessor> clipFP);
300 
301     RawElement::Stack        fElements;
302     SaveRecord::Stack        fSaves; // always has one wide open record at the top
303 
304     // The masks are recorded during apply() calls so we can cache them; they are not modifications
305     // of the actual clip stack.
306     // NOTE: These fields can go away once a context has a dedicated clip atlas
307     mutable Mask::Stack      fMasks;
308     mutable GrProxyProvider* fProxyProvider;
309 
310     const SkIRect            fDeviceBounds;
311     const SkMatrixProvider*  fMatrixProvider;
312 
313     // When there's MSAA, clip elements are applied using the stencil buffer. If a backend cannot
314     // disable MSAA per draw, then all elements are effectively AA'ed. Tracking them as such makes
315     // keeps the entire stack as simple as possible.
316     bool                     fForceAA;
317 };
318 
319 // Clip element iteration
320 class ClipStack::ElementIter {
321 public:
322     bool operator!=(const ElementIter& o) const {
323         return o.fItem != fItem && o.fRemaining != fRemaining;
324     }
325 
326     const Element& operator*() const { return (*fItem).asElement(); }
327 
328     ElementIter& operator++() {
329         // Skip over invalidated elements
330         do {
331             fRemaining--;
332             ++fItem;
333         } while(fRemaining > 0 && (*fItem).isInvalid());
334 
335         return *this;
336     }
337 
ElementIter(RawElement::Stack::CRIter::Item item,int r)338     ElementIter(RawElement::Stack::CRIter::Item item, int r) : fItem(item), fRemaining(r) {}
339 
340     RawElement::Stack::CRIter::Item fItem;
341     int fRemaining;
342 
343     friend class ClipStack;
344 };
345 
begin()346 ClipStack::ElementIter ClipStack::begin() const {
347     if (this->currentSaveRecord().state() == ClipState::kEmpty ||
348         this->currentSaveRecord().state() == ClipState::kWideOpen) {
349         // No visible clip elements when empty or wide open
350         return this->end();
351     }
352     int count = fElements.count() - this->currentSaveRecord().oldestElementIndex();
353     return ElementIter(fElements.ritems().begin(), count);
354 }
355 
end()356 ClipStack::ElementIter ClipStack::end() const {
357     return ElementIter(fElements.ritems().end(), 0);
358 }
359 
360 } // namespace skgpu::v1
361 
362 #endif // ClipStack_DEFINED
363