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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 
11 #include "src/gpu/GrBlend.h"
12 #include "src/gpu/GrFragmentProcessor.h"
13 #include "src/gpu/GrProcessor.h"
14 #include "src/gpu/glsl/GrGLSLShaderBuilder.h"
15 
16 class GrRenderTarget;
17 class GrGLSLVarying;
18 
19 /*
20  * This class is used by fragment processors to build their fragment code.
21  */
22 class GrGLSLFPFragmentBuilder : virtual public GrGLSLShaderBuilder {
23 public:
24     /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */
GrGLSLFPFragmentBuilder()25     GrGLSLFPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) {
26         // Suppress unused warning error
27         (void) fPadding;
28     }
29 
30     enum class ScopeFlags {
31         // Every fragment will always execute this code, and will do it exactly once.
32         kTopLevel = 0,
33         // Either all fragments in a given primitive, or none, will execute this code.
34         kInsidePerPrimitiveBranch = (1 << 0),
35         // Any given fragment may or may not execute this code.
36         kInsidePerPixelBranch = (1 << 1),
37         // This code will be executed more than once.
38         kInsideLoop = (1 << 2)
39     };
40 
41     virtual void forceHighPrecision() = 0;
42 
43     /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
44      * if no effect advertised that it will read the destination. */
45     virtual const char* dstColor() = 0;
46 
47 private:
48     // WARNING: LIke GrRenderTargetProxy, changes to this can cause issues in ASAN. This is caused
49     // by GrGLSLProgramBuilder's SkTBlockLists requiring 16 byte alignment, but since
50     // GrGLSLFragmentShaderBuilder has a virtual diamond hierarchy, ASAN requires all this pointers
51     // to start aligned, even though clang is already correctly offsetting the individual fields
52     // that require the larger alignment. In the current world, this extra padding is sufficient to
53     // correctly initialize GrGLSLXPFragmentBuilder second.
54     char fPadding[4] = {};
55 };
56 
GR_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags)57 GR_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags)
58 
59 /*
60  * This class is used by Xfer processors to build their fragment code.
61  */
62 class GrGLSLXPFragmentBuilder : virtual public GrGLSLShaderBuilder {
63 public:
64     /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */
65     GrGLSLXPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) {}
66 
67     virtual bool hasCustomColorOutput() const = 0;
68     virtual bool hasSecondaryOutput() const = 0;
69 
70     /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
71      * if no effect advertised that it will read the destination. */
72     virtual const char* dstColor() = 0;
73 
74     /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with
75         this shader. It is only legal to call this method with an advanced blend equation, and only
76         if these equations are supported. */
77     virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;
78 };
79 
80 /*
81  * This class implements the various fragment builder interfaces.
82  */
83 class GrGLSLFragmentShaderBuilder : public GrGLSLFPFragmentBuilder, public GrGLSLXPFragmentBuilder {
84 public:
85     GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program);
86 
87     // Shared FP/XP interface.
88     const char* dstColor() override;
89 
90     // GrGLSLFPFragmentBuilder interface.
forceHighPrecision()91     void forceHighPrecision() override { fForceHighPrecision = true; }
92 
93     // GrGLSLXPFragmentBuilder interface.
hasCustomColorOutput()94     bool hasCustomColorOutput() const override { return SkToBool(fCustomColorOutput); }
hasSecondaryOutput()95     bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
96     void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
97 
98 private:
99     // Private public interface, used by GrGLProgramBuilder to build a fragment shader
100     void enableCustomOutput();
101     void enableSecondaryOutput();
102     const char* getPrimaryColorOutputName() const;
103     const char* getSecondaryColorOutputName() const;
104     bool primaryColorOutputIsInOut() const;
105 
106 #ifdef SK_DEBUG
107     // As GLSLProcessors emit code, there are some conditions we need to verify.  We use the below
108     // state to track this.  The reset call is called per processor emitted.
109     bool fHasReadDstColorThisStage_DebugOnly = false;
110 
debugOnly_resetPerStageVerification()111     void debugOnly_resetPerStageVerification() {
112         fHasReadDstColorThisStage_DebugOnly = false;
113     }
114 #endif
115 
DeclaredColorOutputName()116     static const char* DeclaredColorOutputName() { return "sk_FragColor"; }
DeclaredSecondaryColorOutputName()117     static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; }
118 
119     GrSurfaceOrigin getSurfaceOrigin() const;
120 
121     void onFinalize() override;
122 
123     inline static constexpr const char kDstColorName[] = "_dstColor";
124 
125     GrShaderVar* fCustomColorOutput = nullptr;
126 
127     bool fSetupFragPosition = false;
128     bool fHasSecondaryOutput = false;
129     bool fHasModifiedSampleMask = false;
130     bool fForceHighPrecision = false;
131 
132     friend class GrGLSLProgramBuilder;
133     friend class GrGLProgramBuilder;
134     friend class GrVkPipelineStateBuilder;
135 };
136 
137 #endif
138