Searched defs:glTex (Results 1 – 3 of 3) sorted by relevance
191 auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); in bindInternal() local
811 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()831 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local874 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() local3461 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local
822 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()838 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local855 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() local3611 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local