1 /*
2 * GStreamer
3 * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public
16 * License along with this library; if not, write to the
17 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 */
20
21 /**
22 * SECTION:gstglwindow
23 * @short_description: window/surface abstraction
24 * @title: GstGLWindow
25 * @see_also: #GstGLContext, #GstGLDisplay
26 *
27 * GstGLWindow represents a window that elements can render into. A window can
28 * either be a user visible window (onscreen) or hidden (offscreen).
29 */
30
31 #ifdef HAVE_CONFIG_H
32 # include "config.h"
33 #endif
34
35 #include <gmodule.h>
36 #include <stdio.h>
37
38 #include "gl.h"
39 #include "gstglwindow.h"
40 #include "gstglwindow_private.h"
41
42 /* FIXME make this work with windowless contexts */
43
44 #if GST_GL_HAVE_WINDOW_X11
45 #include "x11/gstglwindow_x11.h"
46 #endif
47 #if GST_GL_HAVE_WINDOW_WIN32
48 #include "win32/gstglwindow_win32.h"
49 #endif
50 #if GST_GL_HAVE_WINDOW_COCOA
51 #include "cocoa/gstglwindow_cocoa.h"
52 #endif
53 #if GST_GL_HAVE_WINDOW_WAYLAND
54 #include "wayland/gstglwindow_wayland_egl.h"
55 #endif
56 #if GST_GL_HAVE_WINDOW_ANDROID
57 #include "android/gstglwindow_android_egl.h"
58 #endif
59 #if GST_GL_HAVE_WINDOW_EAGL
60 #include "eagl/gstglwindow_eagl.h"
61 #endif
62 #if GST_GL_HAVE_WINDOW_VIV_FB
63 #include "viv-fb/gstglwindow_viv_fb_egl.h"
64 #endif
65 #if GST_GL_HAVE_WINDOW_GBM
66 #include "gbm/gstglwindow_gbm_egl.h"
67 #endif
68 #if GST_GL_HAVE_WINDOW_DISPMANX
69 #include "dispmanx/gstglwindow_dispmanx_egl.h"
70 #endif
71 #if GST_GL_HAVE_WINDOW_WINRT
72 #include "winrt/gstglwindow_winrt_egl.h"
73 #endif
74
75 #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
76 #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
77 #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
78 #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
79 #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
80
81 #define GST_CAT_DEFAULT gst_gl_window_debug
82 GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
83
84 static void gst_gl_window_default_draw (GstGLWindow * window);
85 static void gst_gl_window_default_run (GstGLWindow * window);
86 static void gst_gl_window_default_quit (GstGLWindow * window);
87 static void gst_gl_window_default_send_message (GstGLWindow * window,
88 GstGLWindowCB callback, gpointer data);
89 static void gst_gl_window_default_send_message_async (GstGLWindow * window,
90 GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
91 static gboolean gst_gl_window_default_has_output_surface (GstGLWindow * window);
92
93 struct _GstGLWindowPrivate
94 {
95 GMainLoop *loop;
96
97 guint surface_width;
98 guint surface_height;
99
100 GMutex sync_message_lock;
101 GCond sync_message_cond;
102 };
103
104 #define gst_gl_window_parent_class parent_class
105 G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GstGLWindow, gst_gl_window,
106 GST_TYPE_OBJECT);
107
108 static void gst_gl_window_finalize (GObject * object);
109
110 typedef struct _GstGLDummyWindow
111 {
112 GstGLWindow parent;
113
114 guintptr handle;
115 } GstGLDummyWindow;
116
117 typedef struct _GstGLDummyWindowCass
118 {
119 GstGLWindowClass parent;
120 } GstGLDummyWindowClass;
121
122 static GstGLDummyWindow *gst_gl_dummy_window_new (void);
123
124 enum
125 {
126 SIGNAL_0,
127 EVENT_MOUSE_SIGNAL,
128 EVENT_KEY_SIGNAL,
129 EVENT_SCROLL_SIGNAL,
130 WINDOW_HANDLE_CHANGED_SIGNAL,
131 LAST_SIGNAL
132 };
133
134 static guint gst_gl_window_signals[LAST_SIGNAL] = { 0 };
135
136 /**
137 * gst_gl_window_error_quark:
138 *
139 * Returns: the quark used for #GstGLWindow in #GError's
140 */
141 GQuark
gst_gl_window_error_quark(void)142 gst_gl_window_error_quark (void)
143 {
144 return g_quark_from_static_string ("gst-gl-window-error-quark");
145 }
146
147 static gboolean
gst_gl_window_default_open(GstGLWindow * window,GError ** error)148 gst_gl_window_default_open (GstGLWindow * window, GError ** error)
149 {
150 g_main_context_push_thread_default (window->main_context);
151
152 return TRUE;
153 }
154
155 static void
gst_gl_window_default_close(GstGLWindow * window)156 gst_gl_window_default_close (GstGLWindow * window)
157 {
158 g_main_context_pop_thread_default (window->main_context);
159 }
160
161 static void
_init_debug(void)162 _init_debug (void)
163 {
164 static gsize _init = 0;
165
166 if (g_once_init_enter (&_init)) {
167 GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
168 "glwindow element");
169 g_once_init_leave (&_init, 1);
170 }
171 }
172
173 static void
gst_gl_window_init(GstGLWindow * window)174 gst_gl_window_init (GstGLWindow * window)
175 {
176 GstGLWindowPrivate *priv = gst_gl_window_get_instance_private (window);
177 window->priv = priv;
178
179 g_mutex_init (&window->lock);
180 window->is_drawing = FALSE;
181
182 g_weak_ref_init (&window->context_ref, NULL);
183
184 g_mutex_init (&window->priv->sync_message_lock);
185 g_cond_init (&window->priv->sync_message_cond);
186
187 window->main_context = g_main_context_new ();
188 priv->loop = g_main_loop_new (window->main_context, FALSE);
189 }
190
191 static void
gst_gl_window_class_init(GstGLWindowClass * klass)192 gst_gl_window_class_init (GstGLWindowClass * klass)
193 {
194 klass->open = GST_DEBUG_FUNCPTR (gst_gl_window_default_open);
195 klass->close = GST_DEBUG_FUNCPTR (gst_gl_window_default_close);
196 klass->run = GST_DEBUG_FUNCPTR (gst_gl_window_default_run);
197 klass->quit = GST_DEBUG_FUNCPTR (gst_gl_window_default_quit);
198 klass->draw = GST_DEBUG_FUNCPTR (gst_gl_window_default_draw);
199 klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message);
200 klass->send_message_async =
201 GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message_async);
202 klass->has_output_surface =
203 GST_DEBUG_FUNCPTR (gst_gl_window_default_has_output_surface);
204
205 G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize;
206
207 /**
208 * GstGLWindow::mouse-event:
209 * @object: the #GstGLWindow
210 * @id: the name of the event
211 * @button: the id of the button
212 * @x: the x coordinate of the mouse event
213 * @y: the y coordinate of the mouse event
214 *
215 * Will be emitted when a mouse event is received by the GstGLwindow.
216 *
217 * Since: 1.6
218 */
219 gst_gl_window_signals[EVENT_MOUSE_SIGNAL] =
220 g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass),
221 G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 4, G_TYPE_STRING,
222 G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
223
224 /**
225 * GstGLWindow::key-event:
226 * @object: the #GstGLWindow
227 * @id: the name of the event
228 * @key: the id of the key pressed
229 *
230 * Will be emitted when a key event is received by the GstGLwindow.
231 *
232 * Since: 1.6
233 */
234 gst_gl_window_signals[EVENT_KEY_SIGNAL] =
235 g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass),
236 G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 2, G_TYPE_STRING,
237 G_TYPE_STRING);
238
239 /**
240 * GstGLWindow::scroll-event:
241 * @object: the #GstGLWindow
242 * @x: the x coordinate of the mouse event
243 * @y: the y coordinate of the mouse event
244 * @delta_x: the x offset of the scroll event
245 * @delta_y: the y offset of the scroll event
246 *
247 * Will be emitted when a mouse scroll event is received by the GstGLwindow.
248 *
249 * Since: 1.18
250 */
251 gst_gl_window_signals[EVENT_SCROLL_SIGNAL] =
252 g_signal_new ("scroll-event", G_TYPE_FROM_CLASS (klass),
253 G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
254 G_TYPE_NONE, 4, G_TYPE_DOUBLE, G_TYPE_DOUBLE, G_TYPE_DOUBLE,
255 G_TYPE_DOUBLE);
256
257 /**
258 * GstGLWindow::window-handle-changed:
259 * @object: the #GstGLWindow
260 *
261 * Will be emitted when the window handle has been set into the native
262 * implementation, but before the context is re-activated. By using this
263 * signal, elements can refresh associated resource without relying on
264 * direct handle comparision.
265 *
266 * Since: 1.20
267 */
268 gst_gl_window_signals[WINDOW_HANDLE_CHANGED_SIGNAL] =
269 g_signal_new ("window-handle_changed", G_TYPE_FROM_CLASS (klass),
270 G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
271 G_TYPE_NONE, 0);
272
273 _init_debug ();
274 }
275
276 /**
277 * gst_gl_window_new:
278 * @display: a #GstGLDisplay
279 *
280 * Returns: (transfer full): a new #GstGLWindow using @display's connection
281 *
282 * Since: 1.4
283 */
284 GstGLWindow *
gst_gl_window_new(GstGLDisplay * display)285 gst_gl_window_new (GstGLDisplay * display)
286 {
287 GstGLWindow *window = NULL;
288 const gchar *user_choice;
289
290 g_return_val_if_fail (display != NULL, NULL);
291
292 _init_debug ();
293
294 user_choice = g_getenv ("GST_GL_WINDOW");
295 GST_INFO ("creating a window, user choice:%s", user_choice);
296
297 #if GST_GL_HAVE_WINDOW_COCOA
298 if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
299 window = GST_GL_WINDOW (gst_gl_window_cocoa_new (display));
300 #endif
301 #if GST_GL_HAVE_WINDOW_X11
302 if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
303 window = GST_GL_WINDOW (gst_gl_window_x11_new (display));
304 #endif
305 #if GST_GL_HAVE_WINDOW_WIN32
306 if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
307 window = GST_GL_WINDOW (gst_gl_window_win32_new (display));
308 #endif
309 #if GST_GL_HAVE_WINDOW_WAYLAND
310 if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
311 window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new (display));
312 #endif
313 #if GST_GL_HAVE_WINDOW_DISPMANX
314 if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx")))
315 window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new (display));
316 #endif
317 #if GST_GL_HAVE_WINDOW_ANDROID
318 if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android")))
319 window = GST_GL_WINDOW (gst_gl_window_android_egl_new (display));
320 #endif
321 #if GST_GL_HAVE_WINDOW_EAGL
322 if (!window && (!user_choice || g_strstr_len (user_choice, 4, "eagl")))
323 window = GST_GL_WINDOW (gst_gl_window_eagl_new (display));
324 #endif
325 #if GST_GL_HAVE_WINDOW_VIV_FB
326 if (!window && (!user_choice || g_strstr_len (user_choice, 6, "viv-fb")))
327 window = GST_GL_WINDOW (gst_gl_window_viv_fb_egl_new (display));
328 #endif
329 #if GST_GL_HAVE_WINDOW_GBM
330 if (!window && (!user_choice || g_strstr_len (user_choice, 3, "gbm")))
331 window = GST_GL_WINDOW (gst_gl_window_gbm_egl_new (display));
332 #endif
333 #if GST_GL_HAVE_WINDOW_WINRT
334 if (!window && (!user_choice || g_strstr_len (user_choice, 5, "winrt")))
335 window = GST_GL_WINDOW (gst_gl_window_winrt_egl_new (display));
336 #endif
337
338 if (!window) {
339 /* subclass returned a NULL window */
340 GST_WARNING ("Could not create window. user specified %s, creating dummy"
341 " window", user_choice ? user_choice : "(null)");
342
343 window = GST_GL_WINDOW (gst_gl_dummy_window_new ());
344 }
345
346 window->display = gst_object_ref (display);
347
348 return window;
349 }
350
351 static void
gst_gl_window_finalize(GObject * object)352 gst_gl_window_finalize (GObject * object)
353 {
354 GstGLWindow *window = GST_GL_WINDOW (object);
355 GstGLWindowPrivate *priv = window->priv;
356
357 gst_gl_display_remove_window (window->display, window);
358
359 if (priv->loop)
360 g_main_loop_unref (priv->loop);
361
362 if (window->main_context)
363 g_main_context_unref (window->main_context);
364 window->main_context = NULL;
365
366 g_weak_ref_clear (&window->context_ref);
367
368 g_mutex_clear (&window->lock);
369 g_mutex_clear (&window->priv->sync_message_lock);
370 g_cond_clear (&window->priv->sync_message_cond);
371 gst_object_unref (window->display);
372
373 G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
374 }
375
376 typedef struct _GstSetWindowHandleCb
377 {
378 GstGLWindow *window;
379 guintptr handle;
380 } GstSetWindowHandleCb;
381
382 static void
_set_window_handle_cb(GstSetWindowHandleCb * data)383 _set_window_handle_cb (GstSetWindowHandleCb * data)
384 {
385 GstGLContext *context = gst_gl_window_get_context (data->window);
386 GstGLWindowClass *window_class = GST_GL_WINDOW_GET_CLASS (data->window);
387 GThread *thread = NULL;
388
389 /* deactivate if necessary */
390 if (context) {
391 thread = gst_gl_context_get_thread (context);
392 if (thread) {
393 /* This is only thread safe iff the context thread == g_thread_self() */
394 g_assert (thread == g_thread_self ());
395 gst_gl_context_activate (context, FALSE);
396 }
397 }
398
399 window_class->set_window_handle (data->window, data->handle);
400
401 /* Let's assume users don't call this without a new handle, this is the
402 * safest since we don't know the nature of the handle and direct
403 * comparision might not be safe */
404 g_signal_emit (data->window,
405 gst_gl_window_signals[WINDOW_HANDLE_CHANGED_SIGNAL], 0, NULL);
406
407 /* reactivate */
408 if (context && thread)
409 gst_gl_context_activate (context, TRUE);
410
411 if (context)
412 gst_object_unref (context);
413 if (thread)
414 g_thread_unref (thread);
415 }
416
417 static void
_free_swh_cb(GstSetWindowHandleCb * data)418 _free_swh_cb (GstSetWindowHandleCb * data)
419 {
420 gst_object_unref (data->window);
421 g_slice_free (GstSetWindowHandleCb, data);
422 }
423
424 /**
425 * gst_gl_window_set_window_handle:
426 * @window: a #GstGLWindow
427 * @handle: handle to the window
428 *
429 * Sets the window that this @window should render into. Some implementations
430 * require this to be called with a valid handle before drawing can commence.
431 *
432 * Since: 1.4
433 */
434 void
gst_gl_window_set_window_handle(GstGLWindow * window,guintptr handle)435 gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
436 {
437 GstGLWindowClass *window_class;
438 GstSetWindowHandleCb *data;
439
440 g_return_if_fail (GST_IS_GL_WINDOW (window));
441 g_return_if_fail (handle != 0);
442 window_class = GST_GL_WINDOW_GET_CLASS (window);
443 g_return_if_fail (window_class->set_window_handle != NULL);
444
445 data = g_slice_new (GstSetWindowHandleCb);
446 data->window = gst_object_ref (window);
447 data->handle = handle;
448
449 /* FIXME: Move to a message which deactivates, calls implementation, activates */
450 gst_gl_window_send_message_async (window,
451 (GstGLWindowCB) _set_window_handle_cb, data,
452 (GDestroyNotify) _free_swh_cb);
453
454 /* window_class->set_window_handle (window, handle); */
455 }
456
457 static void
draw_cb(gpointer data)458 draw_cb (gpointer data)
459 {
460 GstGLWindow *window = GST_GL_WINDOW (data);
461 GstGLContext *context = gst_gl_window_get_context (window);
462
463 if (window->queue_resize) {
464 guint width, height;
465
466 gst_gl_window_get_surface_dimensions (window, &width, &height);
467 gst_gl_window_resize (window, width, height);
468 }
469
470 if (window->draw)
471 window->draw (window->draw_data);
472
473 gst_gl_context_swap_buffers (context);
474
475 gst_object_unref (context);
476 }
477
478 static void
gst_gl_window_default_draw(GstGLWindow * window)479 gst_gl_window_default_draw (GstGLWindow * window)
480 {
481 gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
482 }
483
484 /**
485 * gst_gl_window_draw:
486 * @window: a #GstGLWindow
487 *
488 * Redraw the window contents. Implementations should invoke the draw callback.
489 *
490 * Since: 1.4
491 */
492 void
gst_gl_window_draw(GstGLWindow * window)493 gst_gl_window_draw (GstGLWindow * window)
494 {
495 GstGLWindowClass *window_class;
496
497 g_return_if_fail (GST_IS_GL_WINDOW (window));
498 window_class = GST_GL_WINDOW_GET_CLASS (window);
499 g_return_if_fail (window_class->draw != NULL);
500
501 /* avoid to overload the drawer */
502 if (window->is_drawing) {
503 return;
504 }
505
506 window_class->draw (window);
507 }
508
509 /**
510 * gst_gl_window_set_preferred_size:
511 * @window: a #GstGLWindow
512 * @width: new preferred width
513 * @height: new preferred height
514 *
515 * Set the preferred width and height of the window. Implementations are free
516 * to ignore this information.
517 *
518 * Since: 1.6
519 */
520 void
gst_gl_window_set_preferred_size(GstGLWindow * window,gint width,gint height)521 gst_gl_window_set_preferred_size (GstGLWindow * window, gint width, gint height)
522 {
523 GstGLWindowClass *window_class;
524
525 g_return_if_fail (GST_IS_GL_WINDOW (window));
526 window_class = GST_GL_WINDOW_GET_CLASS (window);
527
528 if (window_class->set_preferred_size)
529 window_class->set_preferred_size (window, width, height);
530 }
531
532 /**
533 * gst_gl_window_show:
534 * @window: a #GstGLWindow
535 *
536 * Present the window to the screen.
537 *
538 * Since: 1.6
539 */
540 void
gst_gl_window_show(GstGLWindow * window)541 gst_gl_window_show (GstGLWindow * window)
542 {
543 GstGLWindowClass *window_class;
544
545 g_return_if_fail (GST_IS_GL_WINDOW (window));
546 window_class = GST_GL_WINDOW_GET_CLASS (window);
547
548 if (window_class->show)
549 window_class->show (window);
550 }
551
552 static void
gst_gl_window_default_run(GstGLWindow * window)553 gst_gl_window_default_run (GstGLWindow * window)
554 {
555 GstGLWindowPrivate *priv = window->priv;
556
557 g_main_loop_run (priv->loop);
558 }
559
560 /**
561 * gst_gl_window_run:
562 * @window: a #GstGLWindow
563 *
564 * Start the execution of the runloop.
565 *
566 * Since: 1.4
567 */
568 void
gst_gl_window_run(GstGLWindow * window)569 gst_gl_window_run (GstGLWindow * window)
570 {
571 GstGLWindowClass *window_class;
572
573 g_return_if_fail (GST_IS_GL_WINDOW (window));
574 window_class = GST_GL_WINDOW_GET_CLASS (window);
575 g_return_if_fail (window_class->run != NULL);
576
577 window_class->run (window);
578 }
579
580 static void
window_default_quit_func(GstGLWindow * window)581 window_default_quit_func (GstGLWindow * window)
582 {
583 gst_gl_display_remove_window (window->display, window);
584 g_main_loop_quit (window->priv->loop);
585 }
586
587 static void
gst_gl_window_default_quit(GstGLWindow * window)588 gst_gl_window_default_quit (GstGLWindow * window)
589 {
590 gst_gl_window_send_message_async (window,
591 (GstGLWindowCB) window_default_quit_func, gst_object_ref (window),
592 gst_object_unref);
593 }
594
595 /**
596 * gst_gl_window_quit:
597 * @window: a #GstGLWindow
598 *
599 * Quit the runloop's execution.
600 *
601 * Since: 1.4
602 */
603 void
gst_gl_window_quit(GstGLWindow * window)604 gst_gl_window_quit (GstGLWindow * window)
605 {
606 GstGLWindowClass *window_class;
607
608 g_return_if_fail (GST_IS_GL_WINDOW (window));
609 window_class = GST_GL_WINDOW_GET_CLASS (window);
610 g_return_if_fail (window_class->quit != NULL);
611
612 GST_GL_WINDOW_LOCK (window);
613
614 window_class->quit (window);
615
616 GST_INFO ("quit sent to gl window loop");
617
618 GST_GL_WINDOW_UNLOCK (window);
619 }
620
621 typedef struct _GstGLSyncMessage
622 {
623 GstGLWindow *window;
624 gboolean fired;
625
626 GstGLWindowCB callback;
627 gpointer data;
628 } GstGLSyncMessage;
629
630 static void
_run_message_sync(GstGLSyncMessage * message)631 _run_message_sync (GstGLSyncMessage * message)
632 {
633
634 if (message->callback)
635 message->callback (message->data);
636
637 g_mutex_lock (&message->window->priv->sync_message_lock);
638 message->fired = TRUE;
639 g_cond_broadcast (&message->window->priv->sync_message_cond);
640 g_mutex_unlock (&message->window->priv->sync_message_lock);
641 }
642
643 void
gst_gl_window_default_send_message(GstGLWindow * window,GstGLWindowCB callback,gpointer data)644 gst_gl_window_default_send_message (GstGLWindow * window,
645 GstGLWindowCB callback, gpointer data)
646 {
647 GstGLSyncMessage message;
648
649 message.window = window;
650 message.callback = callback;
651 message.data = data;
652 message.fired = FALSE;
653
654 gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync,
655 &message, NULL);
656
657 g_mutex_lock (&window->priv->sync_message_lock);
658
659 /* block until opengl calls have been executed in the gl thread */
660 while (!message.fired)
661 g_cond_wait (&window->priv->sync_message_cond,
662 &window->priv->sync_message_lock);
663 g_mutex_unlock (&window->priv->sync_message_lock);
664 }
665
666 /**
667 * gst_gl_window_send_message:
668 * @window: a #GstGLWindow
669 * @callback: (scope async): function to invoke
670 * @data: (closure): data to invoke @callback with
671 *
672 * Invoke @callback with data on the window thread. @callback is guaranteed to
673 * have executed when this function returns.
674 *
675 * Since: 1.4
676 */
677 void
gst_gl_window_send_message(GstGLWindow * window,GstGLWindowCB callback,gpointer data)678 gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
679 gpointer data)
680 {
681 GstGLWindowClass *window_class;
682
683 g_return_if_fail (GST_IS_GL_WINDOW (window));
684 g_return_if_fail (callback != NULL);
685 window_class = GST_GL_WINDOW_GET_CLASS (window);
686 g_return_if_fail (window_class->send_message != NULL);
687
688 window_class->send_message (window, callback, data);
689 }
690
691 typedef struct _GstGLAsyncMessage
692 {
693 GstGLWindowCB callback;
694 gpointer data;
695 GDestroyNotify destroy;
696 } GstGLAsyncMessage;
697
698 static gboolean
_run_message_async(GstGLAsyncMessage * message)699 _run_message_async (GstGLAsyncMessage * message)
700 {
701 if (message->callback)
702 message->callback (message->data);
703
704 if (message->destroy)
705 message->destroy (message->data);
706
707 g_slice_free (GstGLAsyncMessage, message);
708
709 return FALSE;
710 }
711
712 static void
gst_gl_window_default_send_message_async(GstGLWindow * window,GstGLWindowCB callback,gpointer data,GDestroyNotify destroy)713 gst_gl_window_default_send_message_async (GstGLWindow * window,
714 GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
715 {
716 GstGLAsyncMessage *message = g_slice_new (GstGLAsyncMessage);
717
718 message->callback = callback;
719 message->data = data;
720 message->destroy = destroy;
721
722 g_main_context_invoke (window->main_context, (GSourceFunc) _run_message_async,
723 message);
724 }
725
726 static gboolean
gst_gl_window_default_has_output_surface(GstGLWindow * window)727 gst_gl_window_default_has_output_surface (GstGLWindow * window)
728 {
729 return TRUE;
730 }
731
732 /**
733 * gst_gl_window_has_output_surface:
734 * @window: a #GstGLWindow
735 *
736 * Query whether @window has output surface or not
737 *
738 * Returns: %TRUE if @window has useable output surface
739 *
740 * Since: 1.18
741 */
742 gboolean
gst_gl_window_has_output_surface(GstGLWindow * window)743 gst_gl_window_has_output_surface (GstGLWindow * window)
744 {
745 GstGLWindowClass *window_class;
746
747 g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE);
748
749 window_class = GST_GL_WINDOW_GET_CLASS (window);
750
751 g_assert (window_class->has_output_surface);
752
753 return window_class->has_output_surface (window);
754 }
755
756 /**
757 * gst_gl_window_send_message_async:
758 * @window: a #GstGLWindow
759 * @callback: (scope async): function to invoke
760 * @data: (closure): data to invoke @callback with
761 * @destroy: called when @data is not needed anymore
762 *
763 * Invoke @callback with @data on the window thread. The callback may not
764 * have been executed when this function returns.
765 *
766 * Since: 1.4
767 */
768 void
gst_gl_window_send_message_async(GstGLWindow * window,GstGLWindowCB callback,gpointer data,GDestroyNotify destroy)769 gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback,
770 gpointer data, GDestroyNotify destroy)
771 {
772 GstGLWindowClass *window_class;
773
774 g_return_if_fail (GST_IS_GL_WINDOW (window));
775 g_return_if_fail (callback != NULL);
776 window_class = GST_GL_WINDOW_GET_CLASS (window);
777 g_return_if_fail (window_class->send_message_async != NULL);
778
779 window_class->send_message_async (window, callback, data, destroy);
780 }
781
782 /**
783 * gst_gl_window_set_draw_callback:
784 * @window: a #GstGLWindow
785 * @callback: (scope notified): function to invoke
786 * @data: (closure): data to invoke @callback with
787 * @destroy_notify: called when @data is not needed any more
788 *
789 * Sets the draw callback called every time gst_gl_window_draw() is called
790 *
791 * Since: 1.4
792 */
793 void
gst_gl_window_set_draw_callback(GstGLWindow * window,GstGLWindowCB callback,gpointer data,GDestroyNotify destroy_notify)794 gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
795 gpointer data, GDestroyNotify destroy_notify)
796 {
797 g_return_if_fail (GST_IS_GL_WINDOW (window));
798
799 GST_GL_WINDOW_LOCK (window);
800
801 if (window->draw_notify)
802 window->draw_notify (window->draw_data);
803
804 window->draw = callback;
805 window->draw_data = data;
806 window->draw_notify = destroy_notify;
807
808 GST_GL_WINDOW_UNLOCK (window);
809 }
810
811 /**
812 * gst_gl_window_set_resize_callback:
813 * @window: a #GstGLWindow
814 * @callback: (scope notified): function to invoke
815 * @data: (closure): data to invoke @callback with
816 * @destroy_notify: called when @data is not needed any more
817 *
818 * Sets the resize callback called every time a resize of the window occurs.
819 *
820 * Since: 1.4
821 */
822 void
gst_gl_window_set_resize_callback(GstGLWindow * window,GstGLWindowResizeCB callback,gpointer data,GDestroyNotify destroy_notify)823 gst_gl_window_set_resize_callback (GstGLWindow * window,
824 GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify)
825 {
826 g_return_if_fail (GST_IS_GL_WINDOW (window));
827
828 GST_GL_WINDOW_LOCK (window);
829
830 if (window->resize_notify)
831 window->resize_notify (window->resize_data);
832
833 window->resize = callback;
834 window->resize_data = data;
835 window->resize_notify = destroy_notify;
836
837 GST_GL_WINDOW_UNLOCK (window);
838 }
839
840 /**
841 * gst_gl_window_set_close_callback:
842 * @window: a #GstGLWindow
843 * @callback: (scope notified): function to invoke
844 * @data: (closure): data to invoke @callback with
845 * @destroy_notify: called when @data is not needed any more
846 *
847 * Sets the callback called when the window is about to close.
848 *
849 * Since: 1.4
850 */
851 void
gst_gl_window_set_close_callback(GstGLWindow * window,GstGLWindowCB callback,gpointer data,GDestroyNotify destroy_notify)852 gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
853 gpointer data, GDestroyNotify destroy_notify)
854 {
855 g_return_if_fail (GST_IS_GL_WINDOW (window));
856
857 GST_GL_WINDOW_LOCK (window);
858
859 if (window->close_notify)
860 window->close_notify (window->close_data);
861
862 window->close = callback;
863 window->close_data = data;
864 window->close_notify = destroy_notify;
865
866 GST_GL_WINDOW_UNLOCK (window);
867 }
868
869 /**
870 * gst_gl_window_get_display:
871 * @window: a #GstGLWindow
872 *
873 * Returns: the windowing system display handle for this @window
874 *
875 * Since: 1.4
876 */
877 guintptr
gst_gl_window_get_display(GstGLWindow * window)878 gst_gl_window_get_display (GstGLWindow * window)
879 {
880 GstGLWindowClass *window_class;
881
882 g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0);
883 window_class = GST_GL_WINDOW_GET_CLASS (window);
884 g_return_val_if_fail (window_class->get_display != NULL, 0);
885
886 return window_class->get_display (window);
887 }
888
889 /**
890 * gst_gl_window_get_window_handle:
891 * @window: a #GstGLWindow
892 *
893 * Returns: the window handle we are currently rendering into
894 *
895 * Since: 1.4
896 */
897 guintptr
gst_gl_window_get_window_handle(GstGLWindow * window)898 gst_gl_window_get_window_handle (GstGLWindow * window)
899 {
900 GstGLWindowClass *window_class;
901
902 g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0);
903 window_class = GST_GL_WINDOW_GET_CLASS (window);
904 g_return_val_if_fail (window_class->get_window_handle != NULL, 0);
905
906 return window_class->get_window_handle (window);
907 }
908
909 /**
910 * gst_gl_window_get_context:
911 * @window: a #GstGLWindow
912 *
913 * Returns: (transfer full): the #GstGLContext associated with this @window
914 *
915 * Since: 1.4
916 */
917 GstGLContext *
gst_gl_window_get_context(GstGLWindow * window)918 gst_gl_window_get_context (GstGLWindow * window)
919 {
920 g_return_val_if_fail (GST_IS_GL_WINDOW (window), NULL);
921
922 return (GstGLContext *) g_weak_ref_get (&window->context_ref);
923 }
924
925 /**
926 * gst_gl_window_get_surface_dimensions:
927 * @window: a #GstGLWindow
928 * @width: (out): resulting surface width
929 * @height: (out): resulting surface height
930 *
931 * Since: 1.6
932 */
933 void
gst_gl_window_get_surface_dimensions(GstGLWindow * window,guint * width,guint * height)934 gst_gl_window_get_surface_dimensions (GstGLWindow * window, guint * width,
935 guint * height)
936 {
937 GST_GL_WINDOW_LOCK (window);
938 if (width)
939 *width = window->priv->surface_width;
940 if (height)
941 *height = window->priv->surface_height;
942 GST_GL_WINDOW_UNLOCK (window);
943 }
944
945 void
gst_gl_window_send_key_event(GstGLWindow * window,const char * event_type,const char * key_str)946 gst_gl_window_send_key_event (GstGLWindow * window, const char *event_type,
947 const char *key_str)
948 {
949 g_signal_emit (window, gst_gl_window_signals[EVENT_KEY_SIGNAL], 0,
950 event_type, key_str);
951 }
952
953 void
gst_gl_window_send_mouse_event(GstGLWindow * window,const char * event_type,int button,double posx,double posy)954 gst_gl_window_send_mouse_event (GstGLWindow * window, const char *event_type,
955 int button, double posx, double posy)
956 {
957 g_signal_emit (window, gst_gl_window_signals[EVENT_MOUSE_SIGNAL], 0,
958 event_type, button, posx, posy);
959 }
960
961 /**
962 * gst_gl_window_send_scroll_event:
963 * @window: a #GstGLWindow
964 * @posx: x position of the mouse cursor
965 * @posy: y position of the mouse cursor
966 * @delta_x: the x offset of the scroll event
967 * @delta_y: the y offset of the scroll event
968 *
969 * Notify a @window about a scroll event. A scroll signal holding the event
970 * coordinates will be emitted.
971 *
972 * Since: 1.18
973 */
974 void
gst_gl_window_send_scroll_event(GstGLWindow * window,double posx,double posy,double delta_x,double delta_y)975 gst_gl_window_send_scroll_event (GstGLWindow * window,
976 double posx, double posy, double delta_x, double delta_y)
977 {
978 g_signal_emit (window, gst_gl_window_signals[EVENT_SCROLL_SIGNAL], 0,
979 posx, posy, delta_x, delta_y);
980 }
981
982
983 /**
984 * gst_gl_window_handle_events:
985 * @window: a #GstGLWindow
986 * @handle_events: a #gboolean indicating if events should be handled or not.
987 *
988 * Tell a @window that it should handle events from the window system. These
989 * events are forwarded upstream as navigation events. In some window systems
990 * events are not propagated in the window hierarchy if a client is listening
991 * for them. This method allows you to disable events handling completely
992 * from the @window.
993 */
994 void
gst_gl_window_handle_events(GstGLWindow * window,gboolean handle_events)995 gst_gl_window_handle_events (GstGLWindow * window, gboolean handle_events)
996 {
997 GstGLWindowClass *window_class;
998
999 g_return_if_fail (GST_IS_GL_WINDOW (window));
1000 window_class = GST_GL_WINDOW_GET_CLASS (window);
1001
1002 if (window_class->handle_events)
1003 window_class->handle_events (window, handle_events);
1004 }
1005
1006 /**
1007 * gst_gl_window_set_render_rectangle:
1008 * @window: a #GstGLWindow
1009 * @x: x position
1010 * @y: y position
1011 * @width: width
1012 * @height: height
1013 *
1014 * Tell a @window that it should render into a specific region of the window
1015 * according to the #GstVideoOverlay interface.
1016 *
1017 * Returns: whether the specified region could be set
1018 */
1019 gboolean
gst_gl_window_set_render_rectangle(GstGLWindow * window,gint x,gint y,gint width,gint height)1020 gst_gl_window_set_render_rectangle (GstGLWindow * window, gint x, gint y,
1021 gint width, gint height)
1022 {
1023 GstGLWindowClass *window_class;
1024 gboolean ret = FALSE;
1025
1026 g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE);
1027 window_class = GST_GL_WINDOW_GET_CLASS (window);
1028
1029 GST_GL_WINDOW_LOCK (window);
1030 /* When x/y is smaller then reset the render rectangle */
1031 if (x < 0 || y < 0) {
1032 x = y = 0;
1033 width = window->priv->surface_width;
1034 height = window->priv->surface_height;
1035 }
1036
1037 if (x < 0 || y < 0 || width <= 0 || height <= 0) {
1038 GST_GL_WINDOW_UNLOCK (window);
1039 return FALSE;
1040 }
1041
1042 if (window_class->set_render_rectangle)
1043 ret = window_class->set_render_rectangle (window, x, y, width, height);
1044
1045 GST_GL_WINDOW_UNLOCK (window);
1046
1047 return ret;
1048 }
1049
1050 /**
1051 * gst_gl_window_queue_resize:
1052 * @window: a #GstGLWindow
1053 *
1054 * Queue resizing of @window.
1055 */
1056 void
gst_gl_window_queue_resize(GstGLWindow * window)1057 gst_gl_window_queue_resize (GstGLWindow * window)
1058 {
1059 GstGLWindowClass *window_class;
1060
1061 g_return_if_fail (GST_IS_GL_WINDOW (window));
1062 window_class = GST_GL_WINDOW_GET_CLASS (window);
1063
1064 window->queue_resize = TRUE;
1065 if (window_class->queue_resize)
1066 window_class->queue_resize (window);
1067 }
1068
1069 struct resize_data
1070 {
1071 GstGLWindow *window;
1072 guint width, height;
1073 };
1074
1075 static void
_on_resize(gpointer data)1076 _on_resize (gpointer data)
1077 {
1078 struct resize_data *resize = data;
1079
1080 GST_GL_WINDOW_LOCK (resize->window);
1081
1082 if (resize->window->resize)
1083 resize->window->resize (resize->window->resize_data, resize->width,
1084 resize->height);
1085
1086 resize->window->priv->surface_width = resize->width;
1087 resize->window->priv->surface_height = resize->height;
1088
1089 GST_GL_WINDOW_UNLOCK (resize->window);
1090
1091 resize->window->queue_resize = FALSE;
1092 }
1093
1094 /**
1095 * gst_gl_window_resize:
1096 * @window: a #GstGLWindow
1097 * @width: new width
1098 * @height: new height
1099 *
1100 * Resize @window to the given @width and @height.
1101 */
1102 void
gst_gl_window_resize(GstGLWindow * window,guint width,guint height)1103 gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
1104 {
1105 struct resize_data resize = { 0, };
1106
1107 g_return_if_fail (GST_IS_GL_WINDOW (window));
1108
1109 resize.window = window;
1110 resize.width = width;
1111 resize.height = height;
1112
1113 gst_gl_window_send_message (window, (GstGLWindowCB) _on_resize, &resize);
1114 }
1115
1116 /**
1117 * gst_gl_window_controls_viewport:
1118 * @window: a #GstGLWindow
1119 *
1120 * Checks if @window controls the GL viewport.
1121 *
1122 * Returns: %TRUE if @window controls the GL viewport, otherwise %FALSE
1123 *
1124 * Since: 1.16
1125 */
1126 gboolean
gst_gl_window_controls_viewport(GstGLWindow * window)1127 gst_gl_window_controls_viewport (GstGLWindow * window)
1128 {
1129 GstGLWindowClass *window_class;
1130
1131 g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE);
1132 window_class = GST_GL_WINDOW_GET_CLASS (window);
1133
1134 if (!window_class->controls_viewport)
1135 return FALSE;
1136
1137 return window_class->controls_viewport (window);
1138 }
1139
1140 static GType gst_gl_dummy_window_get_type (void);
1141
1142 static gboolean
gst_gl_dummy_window_has_output_surface(GstGLWindow * window)1143 gst_gl_dummy_window_has_output_surface (GstGLWindow * window)
1144 {
1145 return FALSE;
1146 }
1147
1148 G_DEFINE_TYPE (GstGLDummyWindow, gst_gl_dummy_window, GST_TYPE_GL_WINDOW);
1149
1150 static void
gst_gl_dummy_window_set_window_handle(GstGLWindow * window,guintptr handle)1151 gst_gl_dummy_window_set_window_handle (GstGLWindow * window, guintptr handle)
1152 {
1153 GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
1154
1155 dummy->handle = handle;
1156 }
1157
1158 static guintptr
gst_gl_dummy_window_get_window_handle(GstGLWindow * window)1159 gst_gl_dummy_window_get_window_handle (GstGLWindow * window)
1160 {
1161 GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
1162
1163 return (guintptr) dummy->handle;
1164 }
1165
1166 static guintptr
gst_gl_dummy_window_get_display(GstGLWindow * window)1167 gst_gl_dummy_window_get_display (GstGLWindow * window)
1168 {
1169 return 0;
1170 }
1171
1172 static void
gst_gl_dummy_window_class_init(GstGLDummyWindowClass * klass)1173 gst_gl_dummy_window_class_init (GstGLDummyWindowClass * klass)
1174 {
1175 GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
1176
1177 window_class->get_display =
1178 GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_display);
1179 window_class->get_window_handle =
1180 GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_window_handle);
1181 window_class->set_window_handle =
1182 GST_DEBUG_FUNCPTR (gst_gl_dummy_window_set_window_handle);
1183 window_class->has_output_surface =
1184 GST_DEBUG_FUNCPTR (gst_gl_dummy_window_has_output_surface);
1185 }
1186
1187 static void
gst_gl_dummy_window_init(GstGLDummyWindow * dummy)1188 gst_gl_dummy_window_init (GstGLDummyWindow * dummy)
1189 {
1190 dummy->handle = 0;
1191 }
1192
1193 static GstGLDummyWindow *
gst_gl_dummy_window_new(void)1194 gst_gl_dummy_window_new (void)
1195 {
1196 GstGLDummyWindow *window;
1197
1198 window = g_object_new (gst_gl_dummy_window_get_type (), NULL);
1199 gst_object_ref_sink (window);
1200
1201 return window;
1202 }
1203