1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/debug.h"
28 #include "util/u_math.h"
29
30 #include "ir3_compiler.h"
31 #include "ir3_nir.h"
32 #include "ir3_shader.h"
33
34 static bool
ir3_nir_should_vectorize_mem(unsigned align_mul,unsigned align_offset,unsigned bit_size,unsigned num_components,nir_intrinsic_instr * low,nir_intrinsic_instr * high,void * data)35 ir3_nir_should_vectorize_mem(unsigned align_mul, unsigned align_offset,
36 unsigned bit_size, unsigned num_components,
37 nir_intrinsic_instr *low,
38 nir_intrinsic_instr *high, void *data)
39 {
40 unsigned byte_size = bit_size / 8;
41
42 if (low->intrinsic != nir_intrinsic_load_ubo) {
43 return bit_size <= 32 && align_mul >= byte_size &&
44 align_offset % byte_size == 0 &&
45 num_components <= 4;
46 }
47
48 assert(bit_size >= 8);
49 if (bit_size != 32)
50 return false;
51
52 int size = num_components * byte_size;
53
54 /* Don't care about alignment past vec4. */
55 assert(util_is_power_of_two_nonzero(align_mul));
56 align_mul = MIN2(align_mul, 16);
57 align_offset &= 15;
58
59 /* Our offset alignment should aways be at least 4 bytes */
60 if (align_mul < 4)
61 return false;
62
63 unsigned worst_start_offset = 16 - align_mul + align_offset;
64 if (worst_start_offset + size > 16)
65 return false;
66
67 return true;
68 }
69
70 #define OPT(nir, pass, ...) \
71 ({ \
72 bool this_progress = false; \
73 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
74 this_progress; \
75 })
76
77 #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
78
79 void
ir3_optimize_loop(struct ir3_compiler * compiler,nir_shader * s)80 ir3_optimize_loop(struct ir3_compiler *compiler, nir_shader *s)
81 {
82 bool progress;
83 unsigned lower_flrp = (s->options->lower_flrp16 ? 16 : 0) |
84 (s->options->lower_flrp32 ? 32 : 0) |
85 (s->options->lower_flrp64 ? 64 : 0);
86
87 do {
88 progress = false;
89
90 OPT_V(s, nir_lower_vars_to_ssa);
91 progress |= OPT(s, nir_lower_alu_to_scalar, NULL, NULL);
92 progress |= OPT(s, nir_lower_phis_to_scalar, false);
93
94 progress |= OPT(s, nir_copy_prop);
95 progress |= OPT(s, nir_opt_deref);
96 progress |= OPT(s, nir_opt_dce);
97 progress |= OPT(s, nir_opt_cse);
98
99 progress |= OPT(s, nir_opt_find_array_copies);
100 progress |= OPT(s, nir_opt_copy_prop_vars);
101 progress |= OPT(s, nir_opt_dead_write_vars);
102
103 static int gcm = -1;
104 if (gcm == -1)
105 gcm = env_var_as_unsigned("GCM", 0);
106 if (gcm == 1)
107 progress |= OPT(s, nir_opt_gcm, true);
108 else if (gcm == 2)
109 progress |= OPT(s, nir_opt_gcm, false);
110 progress |= OPT(s, nir_opt_peephole_select, 16, true, true);
111 progress |= OPT(s, nir_opt_intrinsics);
112 /* NOTE: GS lowering inserts an output var with varying slot that
113 * is larger than VARYING_SLOT_MAX (ie. GS_VERTEX_FLAGS_IR3),
114 * which triggers asserts in nir_shader_gather_info(). To work
115 * around that skip lowering phi precision for GS.
116 *
117 * Calling nir_shader_gather_info() late also seems to cause
118 * problems for tess lowering, for now since we only enable
119 * fp16/int16 for frag and compute, skip phi precision lowering
120 * for other stages.
121 */
122 if ((s->info.stage == MESA_SHADER_FRAGMENT) ||
123 (s->info.stage == MESA_SHADER_COMPUTE) ||
124 (s->info.stage == MESA_SHADER_KERNEL)) {
125 progress |= OPT(s, nir_opt_phi_precision);
126 }
127 progress |= OPT(s, nir_opt_algebraic);
128 progress |= OPT(s, nir_lower_alu);
129 progress |= OPT(s, nir_lower_pack);
130 progress |= OPT(s, nir_opt_constant_folding);
131
132 static const nir_opt_offsets_options offset_options = {
133 /* How large an offset we can encode in the instr's immediate field.
134 */
135 .uniform_max = (1 << 9) - 1,
136
137 .shared_max = (1 << 13) - 1,
138
139 .buffer_max = ~0,
140 };
141 progress |= OPT(s, nir_opt_offsets, &offset_options);
142
143 nir_load_store_vectorize_options vectorize_opts = {
144 .modes = nir_var_mem_ubo | nir_var_mem_ssbo,
145 .callback = ir3_nir_should_vectorize_mem,
146 .robust_modes = compiler->robust_buffer_access2 ? nir_var_mem_ubo | nir_var_mem_ssbo: 0,
147 };
148 progress |= OPT(s, nir_opt_load_store_vectorize, &vectorize_opts);
149
150 if (lower_flrp != 0) {
151 if (OPT(s, nir_lower_flrp, lower_flrp, false /* always_precise */)) {
152 OPT(s, nir_opt_constant_folding);
153 progress = true;
154 }
155
156 /* Nothing should rematerialize any flrps, so we only
157 * need to do this lowering once.
158 */
159 lower_flrp = 0;
160 }
161
162 progress |= OPT(s, nir_opt_dead_cf);
163 if (OPT(s, nir_opt_trivial_continues)) {
164 progress |= true;
165 /* If nir_opt_trivial_continues makes progress, then we need to clean
166 * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
167 * to make progress.
168 */
169 OPT(s, nir_copy_prop);
170 OPT(s, nir_opt_dce);
171 }
172 progress |= OPT(s, nir_opt_if, nir_opt_if_optimize_phi_true_false);
173 progress |= OPT(s, nir_opt_loop_unroll);
174 progress |= OPT(s, nir_lower_64bit_phis);
175 progress |= OPT(s, nir_opt_remove_phis);
176 progress |= OPT(s, nir_opt_undef);
177 } while (progress);
178
179 OPT(s, nir_lower_var_copies);
180 }
181
182 static bool
should_split_wrmask(const nir_instr * instr,const void * data)183 should_split_wrmask(const nir_instr *instr, const void *data)
184 {
185 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
186
187 switch (intr->intrinsic) {
188 case nir_intrinsic_store_ssbo:
189 case nir_intrinsic_store_shared:
190 case nir_intrinsic_store_global:
191 case nir_intrinsic_store_scratch:
192 return true;
193 default:
194 return false;
195 }
196 }
197
198 static bool
ir3_nir_lower_ssbo_size_filter(const nir_instr * instr,const void * data)199 ir3_nir_lower_ssbo_size_filter(const nir_instr *instr, const void *data)
200 {
201 return instr->type == nir_instr_type_intrinsic &&
202 nir_instr_as_intrinsic(instr)->intrinsic ==
203 nir_intrinsic_get_ssbo_size;
204 }
205
206 static nir_ssa_def *
ir3_nir_lower_ssbo_size_instr(nir_builder * b,nir_instr * instr,void * data)207 ir3_nir_lower_ssbo_size_instr(nir_builder *b, nir_instr *instr, void *data)
208 {
209 uint8_t ssbo_size_to_bytes_shift = *(uint8_t *) data;
210 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
211 return nir_ishl(b, &intr->dest.ssa, nir_imm_int(b, ssbo_size_to_bytes_shift));
212 }
213
214 static bool
ir3_nir_lower_ssbo_size(nir_shader * s,uint8_t ssbo_size_to_bytes_shift)215 ir3_nir_lower_ssbo_size(nir_shader *s, uint8_t ssbo_size_to_bytes_shift)
216 {
217 return nir_shader_lower_instructions(s, ir3_nir_lower_ssbo_size_filter,
218 ir3_nir_lower_ssbo_size_instr,
219 &ssbo_size_to_bytes_shift);
220 }
221
222 void
ir3_nir_lower_io_to_temporaries(nir_shader * s)223 ir3_nir_lower_io_to_temporaries(nir_shader *s)
224 {
225 /* Outputs consumed by the VPC, VS inputs, and FS outputs are all handled
226 * by the hardware pre-loading registers at the beginning and then reading
227 * them at the end, so we can't access them indirectly except through
228 * normal register-indirect accesses, and therefore ir3 doesn't support
229 * indirect accesses on those. Other i/o is lowered in ir3_nir_lower_tess,
230 * and indirects work just fine for those. GS outputs may be consumed by
231 * VPC, but have their own lowering in ir3_nir_lower_gs() which does
232 * something similar to nir_lower_io_to_temporaries so we shouldn't need
233 * to lower them.
234 *
235 * Note: this might be a little inefficient for VS or TES outputs which are
236 * when the next stage isn't an FS, but it probably don't make sense to
237 * depend on the next stage before variant creation.
238 *
239 * TODO: for gallium, mesa/st also does some redundant lowering, including
240 * running this pass for GS inputs/outputs which we don't want but not
241 * including TES outputs or FS inputs which we do need. We should probably
242 * stop doing that once we're sure all drivers are doing their own
243 * indirect i/o lowering.
244 */
245 bool lower_input = s->info.stage == MESA_SHADER_VERTEX ||
246 s->info.stage == MESA_SHADER_FRAGMENT;
247 bool lower_output = s->info.stage != MESA_SHADER_TESS_CTRL &&
248 s->info.stage != MESA_SHADER_GEOMETRY;
249 if (lower_input || lower_output) {
250 NIR_PASS_V(s, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(s),
251 lower_output, lower_input);
252
253 /* nir_lower_io_to_temporaries() creates global variables and copy
254 * instructions which need to be cleaned up.
255 */
256 NIR_PASS_V(s, nir_split_var_copies);
257 NIR_PASS_V(s, nir_lower_var_copies);
258 NIR_PASS_V(s, nir_lower_global_vars_to_local);
259 }
260
261 /* Regardless of the above, we need to lower indirect references to
262 * compact variables such as clip/cull distances because due to how
263 * TCS<->TES IO works we cannot handle indirect accesses that "straddle"
264 * vec4 components. nir_lower_indirect_derefs has a special case for
265 * compact variables, so it will actually lower them even though we pass
266 * in 0 modes.
267 *
268 * Using temporaries would be slightly better but
269 * nir_lower_io_to_temporaries currently doesn't support TCS i/o.
270 */
271 NIR_PASS_V(s, nir_lower_indirect_derefs, 0, UINT32_MAX);
272 }
273
274 /**
275 * Inserts an add of 0.5 to floating point array index values in texture coordinates.
276 */
277 static bool
ir3_nir_lower_array_sampler_cb(struct nir_builder * b,nir_instr * instr,void * _data)278 ir3_nir_lower_array_sampler_cb(struct nir_builder *b, nir_instr *instr, void *_data)
279 {
280 if (instr->type != nir_instr_type_tex)
281 return false;
282
283 nir_tex_instr *tex = nir_instr_as_tex(instr);
284 if (!tex->is_array || tex->op == nir_texop_lod)
285 return false;
286
287 int coord_idx = nir_tex_instr_src_index(tex, nir_tex_src_coord);
288 if (coord_idx == -1 ||
289 nir_tex_instr_src_type(tex, coord_idx) != nir_type_float)
290 return false;
291
292 b->cursor = nir_before_instr(&tex->instr);
293
294 unsigned ncomp = tex->coord_components;
295 nir_ssa_def *src = nir_ssa_for_src(b, tex->src[coord_idx].src, ncomp);
296
297 assume(ncomp >= 1);
298 nir_ssa_def *ai = nir_channel(b, src, ncomp - 1);
299 ai = nir_fadd(b, ai, nir_imm_floatN_t(b, 0.5, src->bit_size));
300 nir_instr_rewrite_src(&tex->instr, &tex->src[coord_idx].src,
301 nir_src_for_ssa(nir_vector_insert_imm(b, src, ai, ncomp - 1)));
302 return true;
303 }
304
305 static bool
ir3_nir_lower_array_sampler(nir_shader * shader)306 ir3_nir_lower_array_sampler(nir_shader *shader)
307 {
308 return nir_shader_instructions_pass(
309 shader, ir3_nir_lower_array_sampler_cb,
310 nir_metadata_block_index | nir_metadata_dominance, NULL);
311 }
312
313 void
ir3_finalize_nir(struct ir3_compiler * compiler,nir_shader * s)314 ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s)
315 {
316 struct nir_lower_tex_options tex_options = {
317 .lower_rect = 0,
318 .lower_tg4_offsets = true,
319 .lower_invalid_implicit_lod = true,
320 };
321
322 if (compiler->gen >= 4) {
323 /* a4xx seems to have *no* sam.p */
324 tex_options.lower_txp = ~0; /* lower all txp */
325 } else {
326 /* a3xx just needs to avoid sam.p for 3d tex */
327 tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
328 }
329
330 if (ir3_shader_debug & IR3_DBG_DISASM) {
331 mesa_logi("----------------------");
332 nir_log_shaderi(s);
333 mesa_logi("----------------------");
334 }
335
336 if (s->info.stage == MESA_SHADER_GEOMETRY)
337 NIR_PASS_V(s, ir3_nir_lower_gs);
338
339 NIR_PASS_V(s, nir_lower_amul, ir3_glsl_type_size);
340
341 OPT_V(s, nir_lower_regs_to_ssa);
342 OPT_V(s, nir_lower_wrmasks, should_split_wrmask, s);
343
344 OPT_V(s, nir_lower_tex, &tex_options);
345 OPT_V(s, nir_lower_load_const_to_scalar);
346
347 if (compiler->array_index_add_half)
348 OPT_V(s, ir3_nir_lower_array_sampler);
349
350 ir3_optimize_loop(compiler, s);
351
352 /* do idiv lowering after first opt loop to get a chance to propagate
353 * constants for divide by immed power-of-two:
354 */
355 nir_lower_idiv_options idiv_options = {
356 .imprecise_32bit_lowering = true,
357 .allow_fp16 = true,
358 };
359 const bool idiv_progress = OPT(s, nir_lower_idiv, &idiv_options);
360
361 if (idiv_progress)
362 ir3_optimize_loop(compiler, s);
363
364 OPT_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
365
366 if (ir3_shader_debug & IR3_DBG_DISASM) {
367 mesa_logi("----------------------");
368 nir_log_shaderi(s);
369 mesa_logi("----------------------");
370 }
371
372 /* st_program.c's parameter list optimization requires that future nir
373 * variants don't reallocate the uniform storage, so we have to remove
374 * uniforms that occupy storage. But we don't want to remove samplers,
375 * because they're needed for YUV variant lowering.
376 */
377 nir_foreach_uniform_variable_safe (var, s) {
378 if (var->data.mode == nir_var_uniform &&
379 (glsl_type_get_image_count(var->type) ||
380 glsl_type_get_sampler_count(var->type)))
381 continue;
382
383 exec_node_remove(&var->node);
384 }
385 nir_validate_shader(s, "after uniform var removal");
386
387 nir_sweep(s);
388 }
389
390 static bool
lower_subgroup_id_filter(const nir_instr * instr,const void * unused)391 lower_subgroup_id_filter(const nir_instr *instr, const void *unused)
392 {
393 (void)unused;
394
395 if (instr->type != nir_instr_type_intrinsic)
396 return false;
397
398 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
399 return intr->intrinsic == nir_intrinsic_load_subgroup_invocation ||
400 intr->intrinsic == nir_intrinsic_load_subgroup_id ||
401 intr->intrinsic == nir_intrinsic_load_num_subgroups;
402 }
403
404 static nir_ssa_def *
lower_subgroup_id(nir_builder * b,nir_instr * instr,void * unused)405 lower_subgroup_id(nir_builder *b, nir_instr *instr, void *unused)
406 {
407 (void)unused;
408
409 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
410 if (intr->intrinsic == nir_intrinsic_load_subgroup_invocation) {
411 return nir_iand(
412 b, nir_load_local_invocation_index(b),
413 nir_isub(b, nir_load_subgroup_size(b), nir_imm_int(b, 1)));
414 } else if (intr->intrinsic == nir_intrinsic_load_subgroup_id) {
415 return nir_ishr(b, nir_load_local_invocation_index(b),
416 nir_load_subgroup_id_shift_ir3(b));
417 } else {
418 assert(intr->intrinsic == nir_intrinsic_load_num_subgroups);
419 /* If the workgroup size is constant,
420 * nir_lower_compute_system_values() will replace local_size with a
421 * constant so this can mostly be constant folded away.
422 */
423 nir_ssa_def *local_size = nir_load_workgroup_size(b);
424 nir_ssa_def *size =
425 nir_imul24(b, nir_channel(b, local_size, 0),
426 nir_imul24(b, nir_channel(b, local_size, 1),
427 nir_channel(b, local_size, 2)));
428 nir_ssa_def *one = nir_imm_int(b, 1);
429 return nir_iadd(b, one,
430 nir_ishr(b, nir_isub(b, size, one),
431 nir_load_subgroup_id_shift_ir3(b)));
432 }
433 }
434
435 static bool
ir3_nir_lower_subgroup_id_cs(nir_shader * shader)436 ir3_nir_lower_subgroup_id_cs(nir_shader *shader)
437 {
438 return nir_shader_lower_instructions(shader, lower_subgroup_id_filter,
439 lower_subgroup_id, NULL);
440 }
441
442 /**
443 * Late passes that need to be done after pscreen->finalize_nir()
444 */
445 void
ir3_nir_post_finalize(struct ir3_shader * shader)446 ir3_nir_post_finalize(struct ir3_shader *shader)
447 {
448 struct nir_shader *s = shader->nir;
449 struct ir3_compiler *compiler = shader->compiler;
450
451 NIR_PASS_V(s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
452 ir3_glsl_type_size, (nir_lower_io_options)0);
453
454 if (s->info.stage == MESA_SHADER_FRAGMENT) {
455 /* NOTE: lower load_barycentric_at_sample first, since it
456 * produces load_barycentric_at_offset:
457 */
458 NIR_PASS_V(s, ir3_nir_lower_load_barycentric_at_sample);
459 NIR_PASS_V(s, ir3_nir_lower_load_barycentric_at_offset);
460 NIR_PASS_V(s, ir3_nir_move_varying_inputs);
461 NIR_PASS_V(s, nir_lower_fb_read);
462 }
463
464 if (compiler->gen >= 6 && s->info.stage == MESA_SHADER_FRAGMENT &&
465 !(ir3_shader_debug & IR3_DBG_NOFP16)) {
466 NIR_PASS_V(s, nir_lower_mediump_io, nir_var_shader_out, 0, false);
467 }
468
469 if ((s->info.stage == MESA_SHADER_COMPUTE) ||
470 (s->info.stage == MESA_SHADER_KERNEL) ||
471 compiler->has_getfiberid) {
472 /* If the API-facing subgroup size is forced to a particular value, lower
473 * it here. Beyond this point nir_intrinsic_load_subgroup_size will return
474 * the "real" subgroup size.
475 */
476 unsigned subgroup_size = 0, max_subgroup_size = 0;
477 switch (shader->api_wavesize) {
478 case IR3_SINGLE_ONLY:
479 subgroup_size = max_subgroup_size = compiler->threadsize_base;
480 break;
481 case IR3_DOUBLE_ONLY:
482 subgroup_size = max_subgroup_size = compiler->threadsize_base * 2;
483 break;
484 case IR3_SINGLE_OR_DOUBLE:
485 /* For vertex stages, we know the wavesize will never be doubled.
486 * Lower subgroup_size here, to avoid having to deal with it when
487 * translating from NIR. Otherwise use the "real" wavesize obtained as
488 * a driver param.
489 */
490 if (s->info.stage != MESA_SHADER_COMPUTE &&
491 s->info.stage != MESA_SHADER_FRAGMENT) {
492 subgroup_size = max_subgroup_size = compiler->threadsize_base;
493 } else {
494 subgroup_size = 0;
495 max_subgroup_size = compiler->threadsize_base * 2;
496 }
497 break;
498 }
499
500 OPT(s, nir_lower_subgroups,
501 &(nir_lower_subgroups_options){
502 .subgroup_size = subgroup_size,
503 .ballot_bit_size = 32,
504 .ballot_components = max_subgroup_size / 32,
505 .lower_to_scalar = true,
506 .lower_vote_eq = true,
507 .lower_subgroup_masks = true,
508 .lower_read_invocation_to_cond = true,
509 .lower_shuffle = true,
510 .lower_relative_shuffle = true,
511 });
512 }
513
514 if ((s->info.stage == MESA_SHADER_COMPUTE) ||
515 (s->info.stage == MESA_SHADER_KERNEL)) {
516 bool progress = false;
517 NIR_PASS(progress, s, ir3_nir_lower_subgroup_id_cs);
518
519 /* ir3_nir_lower_subgroup_id_cs creates extra compute intrinsics which
520 * we need to lower again.
521 */
522 if (progress)
523 NIR_PASS_V(s, nir_lower_compute_system_values, NULL);
524 }
525
526 /* we cannot ensure that ir3_finalize_nir() is only called once, so
527 * we also need to do any run-once workarounds here:
528 */
529 OPT_V(s, ir3_nir_apply_trig_workarounds);
530
531 const nir_lower_image_options lower_image_opts = {
532 .lower_cube_size = true,
533 };
534 NIR_PASS_V(s, nir_lower_image, &lower_image_opts);
535
536 const nir_lower_idiv_options lower_idiv_options = {
537 .imprecise_32bit_lowering = true,
538 .allow_fp16 = true,
539 };
540 NIR_PASS_V(s, nir_lower_idiv, &lower_idiv_options); /* idiv generated by cube lowering */
541
542
543 /* The resinfo opcode returns the size in dwords on a4xx */
544 if (compiler->gen == 4)
545 OPT_V(s, ir3_nir_lower_ssbo_size, 2);
546
547 /* The resinfo opcode we have for getting the SSBO size on a6xx returns a
548 * byte length divided by IBO_0_FMT, while the NIR intrinsic coming in is a
549 * number of bytes. Switch things so the NIR intrinsic in our backend means
550 * dwords.
551 */
552 if (compiler->gen >= 6)
553 OPT_V(s, ir3_nir_lower_ssbo_size, compiler->storage_16bit ? 1 : 2);
554
555 ir3_optimize_loop(compiler, s);
556 }
557
558 static bool
ir3_nir_lower_view_layer_id(nir_shader * nir,bool layer_zero,bool view_zero)559 ir3_nir_lower_view_layer_id(nir_shader *nir, bool layer_zero, bool view_zero)
560 {
561 unsigned layer_id_loc = ~0, view_id_loc = ~0;
562 nir_foreach_shader_in_variable (var, nir) {
563 if (var->data.location == VARYING_SLOT_LAYER)
564 layer_id_loc = var->data.driver_location;
565 if (var->data.location == VARYING_SLOT_VIEWPORT)
566 view_id_loc = var->data.driver_location;
567 }
568
569 assert(!layer_zero || layer_id_loc != ~0);
570 assert(!view_zero || view_id_loc != ~0);
571
572 bool progress = false;
573 nir_builder b;
574
575 nir_foreach_function (func, nir) {
576 nir_builder_init(&b, func->impl);
577
578 nir_foreach_block (block, func->impl) {
579 nir_foreach_instr_safe (instr, block) {
580 if (instr->type != nir_instr_type_intrinsic)
581 continue;
582
583 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
584
585 if (intrin->intrinsic != nir_intrinsic_load_input)
586 continue;
587
588 unsigned base = nir_intrinsic_base(intrin);
589 if (base != layer_id_loc && base != view_id_loc)
590 continue;
591
592 b.cursor = nir_before_instr(&intrin->instr);
593 nir_ssa_def *zero = nir_imm_int(&b, 0);
594 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, zero);
595 nir_instr_remove(&intrin->instr);
596 progress = true;
597 }
598 }
599
600 if (progress) {
601 nir_metadata_preserve(
602 func->impl, nir_metadata_block_index | nir_metadata_dominance);
603 } else {
604 nir_metadata_preserve(func->impl, nir_metadata_all);
605 }
606 }
607
608 return progress;
609 }
610
611 static bool
lower_ucp_vs(struct ir3_shader_variant * so)612 lower_ucp_vs(struct ir3_shader_variant *so)
613 {
614 if (!so->key.ucp_enables)
615 return false;
616
617 gl_shader_stage last_geom_stage = MESA_SHADER_VERTEX;
618
619 if (so->key.tessellation) {
620 last_geom_stage = MESA_SHADER_TESS_EVAL;
621 } else if (so->key.has_gs) {
622 last_geom_stage = MESA_SHADER_GEOMETRY;
623 } else {
624 last_geom_stage = MESA_SHADER_VERTEX;
625 }
626
627 return so->type == last_geom_stage;
628 }
629
630 void
ir3_nir_lower_variant(struct ir3_shader_variant * so,nir_shader * s)631 ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
632 {
633 if (ir3_shader_debug & IR3_DBG_DISASM) {
634 mesa_logi("----------------------");
635 nir_log_shaderi(s);
636 mesa_logi("----------------------");
637 }
638
639 bool progress = false;
640
641 if (so->key.has_gs || so->key.tessellation) {
642 switch (so->type) {
643 case MESA_SHADER_VERTEX:
644 NIR_PASS_V(s, ir3_nir_lower_to_explicit_output, so,
645 so->key.tessellation);
646 progress = true;
647 break;
648 case MESA_SHADER_TESS_CTRL:
649 NIR_PASS_V(s, ir3_nir_lower_tess_ctrl, so, so->key.tessellation);
650 NIR_PASS_V(s, ir3_nir_lower_to_explicit_input, so);
651 progress = true;
652 break;
653 case MESA_SHADER_TESS_EVAL:
654 NIR_PASS_V(s, ir3_nir_lower_tess_eval, so, so->key.tessellation);
655 if (so->key.has_gs)
656 NIR_PASS_V(s, ir3_nir_lower_to_explicit_output, so,
657 so->key.tessellation);
658 progress = true;
659 break;
660 case MESA_SHADER_GEOMETRY:
661 NIR_PASS_V(s, ir3_nir_lower_to_explicit_input, so);
662 progress = true;
663 break;
664 default:
665 break;
666 }
667 }
668
669 /* Note that it is intentional to use the VS lowering pass for GS, since we
670 * lower GS into something that looks more like a VS in ir3_nir_lower_gs():
671 */
672 if (lower_ucp_vs(so)) {
673 progress |= OPT(s, nir_lower_clip_vs, so->key.ucp_enables, false, true, NULL);
674 } else if (s->info.stage == MESA_SHADER_FRAGMENT) {
675 bool layer_zero =
676 so->key.layer_zero && (s->info.inputs_read & VARYING_BIT_LAYER);
677 bool view_zero =
678 so->key.view_zero && (s->info.inputs_read & VARYING_BIT_VIEWPORT);
679
680 if (so->key.ucp_enables && !so->compiler->has_clip_cull)
681 progress |= OPT(s, nir_lower_clip_fs, so->key.ucp_enables, true);
682 if (layer_zero || view_zero)
683 progress |= OPT(s, ir3_nir_lower_view_layer_id, layer_zero, view_zero);
684 }
685
686 /* Move large constant variables to the constants attached to the NIR
687 * shader, which we will upload in the immediates range. This generates
688 * amuls, so we need to clean those up after.
689 *
690 * Passing no size_align, we would get packed values, which if we end up
691 * having to load with LDC would result in extra reads to unpack from
692 * straddling loads. Align everything to vec4 to avoid that, though we
693 * could theoretically do better.
694 */
695 OPT_V(s, nir_opt_large_constants, glsl_get_vec4_size_align_bytes,
696 32 /* bytes */);
697 OPT_V(s, ir3_nir_lower_load_constant, so);
698
699 /* Lower large temporaries to scratch, which in Qualcomm terms is private
700 * memory, to avoid excess register pressure. This should happen after
701 * nir_opt_large_constants, because loading from a UBO is much, much less
702 * expensive.
703 */
704 if (so->compiler->has_pvtmem) {
705 progress |= OPT(s, nir_lower_vars_to_scratch, nir_var_function_temp,
706 16 * 16 /* bytes */, glsl_get_natural_size_align_bytes);
707 }
708
709 /* Lower scratch writemasks */
710 progress |= OPT(s, nir_lower_wrmasks, should_split_wrmask, s);
711
712 progress |= OPT(s, ir3_nir_lower_wide_load_store);
713 progress |= OPT(s, ir3_nir_lower_64b_global);
714 progress |= OPT(s, ir3_nir_lower_64b_intrinsics);
715 progress |= OPT(s, ir3_nir_lower_64b_undef);
716 progress |= OPT(s, nir_lower_int64);
717
718 /* Cleanup code leftover from lowering passes before opt_preamble */
719 if (progress) {
720 progress |= OPT(s, nir_opt_constant_folding);
721 }
722
723 /* Do the preamble before analysing UBO ranges, because it's usually
724 * higher-value and because it can result in eliminating some indirect UBO
725 * accesses where otherwise we'd have to push the whole range. However we
726 * have to lower the preamble after UBO lowering so that UBO lowering can
727 * insert instructions in the preamble to push UBOs.
728 */
729 if (so->compiler->has_preamble &&
730 !(ir3_shader_debug & IR3_DBG_NOPREAMBLE))
731 progress |= OPT(s, ir3_nir_opt_preamble, so);
732
733 if (!so->binning_pass)
734 OPT_V(s, ir3_nir_analyze_ubo_ranges, so);
735
736 progress |= OPT(s, ir3_nir_lower_ubo_loads, so);
737
738 progress |= OPT(s, ir3_nir_lower_preamble, so);
739
740 OPT_V(s, nir_lower_amul, ir3_glsl_type_size);
741
742 /* UBO offset lowering has to come after we've decided what will
743 * be left as load_ubo
744 */
745 if (so->compiler->gen >= 6)
746 progress |= OPT(s, nir_lower_ubo_vec4);
747
748 OPT_V(s, ir3_nir_lower_io_offsets);
749
750 if (progress)
751 ir3_optimize_loop(so->compiler, s);
752
753 /* Fixup indirect load_uniform's which end up with a const base offset
754 * which is too large to encode. Do this late(ish) so we actually
755 * can differentiate indirect vs non-indirect.
756 */
757 if (OPT(s, ir3_nir_fixup_load_uniform))
758 ir3_optimize_loop(so->compiler, s);
759
760 /* Do late algebraic optimization to turn add(a, neg(b)) back into
761 * subs, then the mandatory cleanup after algebraic. Note that it may
762 * produce fnegs, and if so then we need to keep running to squash
763 * fneg(fneg(a)).
764 */
765 bool more_late_algebraic = true;
766 while (more_late_algebraic) {
767 more_late_algebraic = OPT(s, nir_opt_algebraic_late);
768 if (!more_late_algebraic && so->compiler->gen >= 5) {
769 /* Lowers texture operations that have only f2f16 or u2u16 called on
770 * them to have a 16-bit destination. Also, lower 16-bit texture
771 * coordinates that had been upconverted to 32-bits just for the
772 * sampler to just be 16-bit texture sources.
773 */
774 struct nir_fold_tex_srcs_options fold_srcs_options = {
775 .sampler_dims = ~0,
776 .src_types = (1 << nir_tex_src_coord) |
777 (1 << nir_tex_src_lod) |
778 (1 << nir_tex_src_bias) |
779 (1 << nir_tex_src_offset) |
780 (1 << nir_tex_src_comparator) |
781 (1 << nir_tex_src_min_lod) |
782 (1 << nir_tex_src_ms_index) |
783 (1 << nir_tex_src_ddx) |
784 (1 << nir_tex_src_ddy),
785 };
786 struct nir_fold_16bit_tex_image_options fold_16bit_options = {
787 .rounding_mode = nir_rounding_mode_rtz,
788 .fold_tex_dest = true,
789 /* blob dumps have no half regs on pixel 2's ldib or stib, so only enable for a6xx+. */
790 .fold_image_load_store_data = so->compiler->gen >= 6,
791 .fold_srcs_options_count = 1,
792 .fold_srcs_options = &fold_srcs_options,
793 };
794 OPT(s, nir_fold_16bit_tex_image, &fold_16bit_options);
795 }
796 OPT_V(s, nir_opt_constant_folding);
797 OPT_V(s, nir_copy_prop);
798 OPT_V(s, nir_opt_dce);
799 OPT_V(s, nir_opt_cse);
800 }
801
802 OPT_V(s, nir_opt_sink, nir_move_const_undef);
803
804 if (ir3_shader_debug & IR3_DBG_DISASM) {
805 mesa_logi("----------------------");
806 nir_log_shaderi(s);
807 mesa_logi("----------------------");
808 }
809
810 nir_sweep(s);
811
812 /* Binning pass variants re-use the const_state of the corresponding
813 * draw pass shader, so that same const emit can be re-used for both
814 * passes:
815 */
816 if (!so->binning_pass)
817 ir3_setup_const_state(s, so, ir3_const_state(so));
818 }
819
820 static void
ir3_nir_scan_driver_consts(struct ir3_compiler * compiler,nir_shader * shader,struct ir3_const_state * layout)821 ir3_nir_scan_driver_consts(struct ir3_compiler *compiler, nir_shader *shader, struct ir3_const_state *layout)
822 {
823 nir_foreach_function (function, shader) {
824 if (!function->impl)
825 continue;
826
827 nir_foreach_block (block, function->impl) {
828 nir_foreach_instr (instr, block) {
829 if (instr->type != nir_instr_type_intrinsic)
830 continue;
831
832 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
833 unsigned idx;
834
835 switch (intr->intrinsic) {
836 case nir_intrinsic_image_atomic_add:
837 case nir_intrinsic_image_atomic_imin:
838 case nir_intrinsic_image_atomic_umin:
839 case nir_intrinsic_image_atomic_imax:
840 case nir_intrinsic_image_atomic_umax:
841 case nir_intrinsic_image_atomic_and:
842 case nir_intrinsic_image_atomic_or:
843 case nir_intrinsic_image_atomic_xor:
844 case nir_intrinsic_image_atomic_exchange:
845 case nir_intrinsic_image_atomic_comp_swap:
846 case nir_intrinsic_image_load:
847 case nir_intrinsic_image_store:
848 case nir_intrinsic_image_size:
849 /* a4xx gets these supplied by the hw directly (maybe CP?) */
850 if (compiler->gen == 5 &&
851 !(intr->intrinsic == nir_intrinsic_image_load &&
852 !(nir_intrinsic_access(intr) & ACCESS_COHERENT))) {
853 idx = nir_src_as_uint(intr->src[0]);
854 if (layout->image_dims.mask & (1 << idx))
855 break;
856 layout->image_dims.mask |= (1 << idx);
857 layout->image_dims.off[idx] = layout->image_dims.count;
858 layout->image_dims.count += 3; /* three const per */
859 }
860 break;
861 case nir_intrinsic_load_base_vertex:
862 case nir_intrinsic_load_first_vertex:
863 layout->num_driver_params =
864 MAX2(layout->num_driver_params, IR3_DP_VTXID_BASE + 1);
865 break;
866 case nir_intrinsic_load_base_instance:
867 layout->num_driver_params =
868 MAX2(layout->num_driver_params, IR3_DP_INSTID_BASE + 1);
869 break;
870 case nir_intrinsic_load_user_clip_plane:
871 idx = nir_intrinsic_ucp_id(intr);
872 layout->num_driver_params = MAX2(layout->num_driver_params,
873 IR3_DP_UCP0_X + (idx + 1) * 4);
874 break;
875 case nir_intrinsic_load_num_workgroups:
876 layout->num_driver_params =
877 MAX2(layout->num_driver_params, IR3_DP_NUM_WORK_GROUPS_Z + 1);
878 break;
879 case nir_intrinsic_load_workgroup_id:
880 if (!compiler->has_shared_regfile) {
881 layout->num_driver_params =
882 MAX2(layout->num_driver_params, IR3_DP_WORKGROUP_ID_Z + 1);
883 }
884 break;
885 case nir_intrinsic_load_workgroup_size:
886 layout->num_driver_params = MAX2(layout->num_driver_params,
887 IR3_DP_LOCAL_GROUP_SIZE_Z + 1);
888 break;
889 case nir_intrinsic_load_base_workgroup_id:
890 layout->num_driver_params =
891 MAX2(layout->num_driver_params, IR3_DP_BASE_GROUP_Z + 1);
892 break;
893 case nir_intrinsic_load_subgroup_size: {
894 assert(shader->info.stage == MESA_SHADER_COMPUTE ||
895 shader->info.stage == MESA_SHADER_FRAGMENT);
896 enum ir3_driver_param size = shader->info.stage == MESA_SHADER_COMPUTE ?
897 IR3_DP_CS_SUBGROUP_SIZE : IR3_DP_FS_SUBGROUP_SIZE;
898 layout->num_driver_params =
899 MAX2(layout->num_driver_params, size + 1);
900 break;
901 }
902 case nir_intrinsic_load_subgroup_id_shift_ir3:
903 layout->num_driver_params =
904 MAX2(layout->num_driver_params, IR3_DP_SUBGROUP_ID_SHIFT + 1);
905 break;
906 case nir_intrinsic_load_draw_id:
907 layout->num_driver_params =
908 MAX2(layout->num_driver_params, IR3_DP_DRAWID + 1);
909 break;
910 default:
911 break;
912 }
913 }
914 }
915 }
916
917 /* TODO: Provide a spot somewhere to safely upload unwanted values, and a way
918 * to determine if they're wanted or not. For now we always make the whole
919 * driver param range available, since the driver will always instruct the
920 * hardware to upload these.
921 */
922 if (!compiler->has_shared_regfile &&
923 shader->info.stage == MESA_SHADER_COMPUTE) {
924 layout->num_driver_params =
925 MAX2(layout->num_driver_params, IR3_DP_WORKGROUP_ID_Z + 1);
926 }
927 }
928
929 /* Sets up the variant-dependent constant state for the ir3_shader. Note
930 * that it is also used from ir3_nir_analyze_ubo_ranges() to figure out the
931 * maximum number of driver params that would eventually be used, to leave
932 * space for this function to allocate the driver params.
933 */
934 void
ir3_setup_const_state(nir_shader * nir,struct ir3_shader_variant * v,struct ir3_const_state * const_state)935 ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
936 struct ir3_const_state *const_state)
937 {
938 struct ir3_compiler *compiler = v->compiler;
939
940 memset(&const_state->offsets, ~0, sizeof(const_state->offsets));
941
942 ir3_nir_scan_driver_consts(compiler, nir, const_state);
943
944 if ((compiler->gen < 5) && (v->stream_output.num_outputs > 0)) {
945 const_state->num_driver_params =
946 MAX2(const_state->num_driver_params, IR3_DP_VTXCNT_MAX + 1);
947 }
948
949 const_state->num_ubos = nir->info.num_ubos;
950
951 assert((const_state->ubo_state.size % 16) == 0);
952 unsigned constoff = v->num_reserved_user_consts +
953 const_state->ubo_state.size / 16 +
954 const_state->preamble_size;
955 unsigned ptrsz = ir3_pointer_size(compiler);
956
957 if (const_state->num_ubos > 0) {
958 const_state->offsets.ubo = constoff;
959 constoff += align(const_state->num_ubos * ptrsz, 4) / 4;
960 }
961
962 if (const_state->image_dims.count > 0) {
963 unsigned cnt = const_state->image_dims.count;
964 const_state->offsets.image_dims = constoff;
965 constoff += align(cnt, 4) / 4;
966 }
967
968 if (v->type == MESA_SHADER_KERNEL) {
969 const_state->offsets.kernel_params = constoff;
970 constoff += align(v->cs.req_input_mem, 4) / 4;
971 }
972
973 if (const_state->num_driver_params > 0) {
974 /* num_driver_params in dwords. we only need to align to vec4s for the
975 * common case of immediate constant uploads, but for indirect dispatch
976 * the constants may also be indirect and so we have to align the area in
977 * const space to that requirement.
978 */
979 const_state->num_driver_params = align(const_state->num_driver_params, 4);
980 unsigned upload_unit = 1;
981 if (v->type == MESA_SHADER_COMPUTE ||
982 (const_state->num_driver_params >= IR3_DP_VTXID_BASE)) {
983 upload_unit = compiler->const_upload_unit;
984 }
985
986 /* offset cannot be 0 for vs params loaded by CP_DRAW_INDIRECT_MULTI */
987 if (v->type == MESA_SHADER_VERTEX && compiler->gen >= 6)
988 constoff = MAX2(constoff, 1);
989 constoff = align(constoff, upload_unit);
990 const_state->offsets.driver_param = constoff;
991
992 constoff += align(const_state->num_driver_params / 4, upload_unit);
993 }
994
995 if ((v->type == MESA_SHADER_VERTEX) && (compiler->gen < 5) &&
996 v->stream_output.num_outputs > 0) {
997 const_state->offsets.tfbo = constoff;
998 constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
999 }
1000
1001 switch (v->type) {
1002 case MESA_SHADER_VERTEX:
1003 const_state->offsets.primitive_param = constoff;
1004 constoff += 1;
1005 break;
1006 case MESA_SHADER_TESS_CTRL:
1007 case MESA_SHADER_TESS_EVAL:
1008 const_state->offsets.primitive_param = constoff;
1009 constoff += 2;
1010
1011 const_state->offsets.primitive_map = constoff;
1012 constoff += DIV_ROUND_UP(v->input_size, 4);
1013 break;
1014 case MESA_SHADER_GEOMETRY:
1015 const_state->offsets.primitive_param = constoff;
1016 constoff += 1;
1017
1018 const_state->offsets.primitive_map = constoff;
1019 constoff += DIV_ROUND_UP(v->input_size, 4);
1020 break;
1021 default:
1022 break;
1023 }
1024
1025 const_state->offsets.immediate = constoff;
1026
1027 assert(constoff <= ir3_max_const(v));
1028 }
1029