/third_party/skia/src/sksl/ir/ |
D | SkSLType.cpp | 251 TextureType(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, in TextureType() 264 bool isDepth() const override { in isDepth() function in SkSL::TextureType 306 bool isDepth() const override { in isDepth() function in SkSL::SamplerType 463 std::unique_ptr<Type> Type::MakeTextureType(const char* name, SpvDim_ dimensions, bool isDepth, in MakeTextureType()
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D | SkSLType.h | 410 virtual bool isDepth() const { in isDepth() function
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/third_party/flutter/skia/src/sksl/ir/ |
D | SkSLType.h | 198 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() 385 bool isDepth() const { in isDepth() function
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
D | VkFormat.cpp | 295 bool Format::isDepth() const in isDepth() function in vk::Format
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D | libVulkan.cpp | 201 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
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D | Device.cpp | 557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 858 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D 1641 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube 2372 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D 3035 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 931 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D 1728 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube 2463 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D 3129 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 1514 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | BuildSPIRV.cpp | 942 bool isDepth = false; in getImageTypeParameters() local
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3335 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3352 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
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/third_party/mesa3d/src/amd/addrlib/inc/ |
D | addrinterface.h | 687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Surface.cpp | 2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
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