1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/core/SkDevice.h"
9
10 #include "include/core/SkColorFilter.h"
11 #include "include/core/SkDrawable.h"
12 #include "include/core/SkImageFilter.h"
13 #include "include/core/SkPathMeasure.h"
14 #include "include/core/SkRSXform.h"
15 #include "include/core/SkShader.h"
16 #include "include/core/SkVertices.h"
17 #include "include/private/SkTo.h"
18 #include "src/core/SkDraw.h"
19 #include "src/core/SkGlyphRun.h"
20 #include "src/core/SkImageFilterCache.h"
21 #include "src/core/SkImageFilter_Base.h"
22 #include "src/core/SkImagePriv.h"
23 #include "src/core/SkLatticeIter.h"
24 #include "src/core/SkMarkerStack.h"
25 #include "src/core/SkMatrixPriv.h"
26 #include "src/core/SkOpts.h"
27 #include "src/core/SkPathPriv.h"
28 #include "src/core/SkRasterClip.h"
29 #include "src/core/SkRectPriv.h"
30 #include "src/core/SkSpecialImage.h"
31 #include "src/core/SkTLazy.h"
32 #include "src/core/SkTextBlobPriv.h"
33 #include "src/image/SkImage_Base.h"
34 #include "src/shaders/SkLocalMatrixShader.h"
35 #include "src/utils/SkPatchUtils.h"
36
SkBaseDevice(const SkImageInfo & info,const SkSurfaceProps & surfaceProps)37 SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps)
38 : SkMatrixProvider(/* localToDevice = */ SkMatrix::I())
39 , fInfo(info)
40 , fSurfaceProps(surfaceProps) {
41 fDeviceToGlobal.setIdentity();
42 fGlobalToDevice.setIdentity();
43 }
44
setDeviceCoordinateSystem(const SkM44 & deviceToGlobal,const SkM44 & localToDevice,int bufferOriginX,int bufferOriginY)45 bool SkBaseDevice::setDeviceCoordinateSystem(const SkM44& deviceToGlobal,
46 const SkM44& localToDevice,
47 int bufferOriginX,
48 int bufferOriginY) {
49 fDeviceToGlobal = deviceToGlobal;
50 fDeviceToGlobal.normalizePerspective();
51 if (!fDeviceToGlobal.invert(&fGlobalToDevice)) {
52 return false;
53 }
54
55 fLocalToDevice = localToDevice;
56 fLocalToDevice.normalizePerspective();
57 if (bufferOriginX | bufferOriginY) {
58 fDeviceToGlobal.preTranslate(bufferOriginX, bufferOriginY);
59 fGlobalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
60 fLocalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
61 }
62 fLocalToDevice33 = fLocalToDevice.asM33();
63 return true;
64 }
65
setGlobalCTM(const SkM44 & ctm)66 void SkBaseDevice::setGlobalCTM(const SkM44& ctm) {
67 fLocalToDevice = ctm;
68 fLocalToDevice.normalizePerspective();
69 // Map from the global CTM state to this device's coordinate system.
70 fLocalToDevice.postConcat(fGlobalToDevice);
71 fLocalToDevice33 = fLocalToDevice.asM33();
72 }
73
isPixelAlignedToGlobal() const74 bool SkBaseDevice::isPixelAlignedToGlobal() const {
75 // pixelAligned is set to the identity + integer translation of the device-to-global matrix.
76 // If they are equal then the device is by definition pixel aligned.
77 SkM44 pixelAligned = SkM44();
78 pixelAligned.setRC(0, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(0, 3)));
79 pixelAligned.setRC(1, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(1, 3)));
80 return pixelAligned == fDeviceToGlobal;
81 }
82
getOrigin() const83 SkIPoint SkBaseDevice::getOrigin() const {
84 // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix.
85 // This extracts the origin from the matrix, but asserts that a more complicated coordinate
86 // space hasn't been set of the device. This function can be removed once existing use cases
87 // have been updated to use the device-to-global matrix instead or have themselves been removed
88 // (e.g. Android's device-space clip regions are going away, and are not compatible with the
89 // generalized device coordinate system).
90 SkASSERT(this->isPixelAlignedToGlobal());
91 return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.rc(0, 3)),
92 SkScalarFloorToInt(fDeviceToGlobal.rc(1, 3)));
93 }
94
getRelativeTransform(const SkBaseDevice & dstDevice) const95 SkMatrix SkBaseDevice::getRelativeTransform(const SkBaseDevice& dstDevice) const {
96 // To get the transform from this space to the other device's, transform from our space to
97 // global and then from global to the other device.
98 return (dstDevice.fGlobalToDevice * fDeviceToGlobal).asM33();
99 }
100
getLocalToMarker(uint32_t id,SkM44 * localToMarker) const101 bool SkBaseDevice::getLocalToMarker(uint32_t id, SkM44* localToMarker) const {
102 // The marker stack stores CTM snapshots, which are "marker to global" matrices.
103 // We ask for the (cached) inverse, which is a "global to marker" matrix.
104 SkM44 globalToMarker;
105 // ID 0 is special, and refers to the CTM (local-to-global)
106 if (fMarkerStack && (id == 0 || fMarkerStack->findMarkerInverse(id, &globalToMarker))) {
107 if (localToMarker) {
108 // globalToMarker will still be the identity if id is zero
109 *localToMarker = globalToMarker * fDeviceToGlobal * fLocalToDevice;
110 }
111 return true;
112 }
113 return false;
114 }
115
is_int(float x)116 static inline bool is_int(float x) {
117 return x == (float) sk_float_round2int(x);
118 }
119
drawRegion(const SkRegion & region,const SkPaint & paint)120 void SkBaseDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
121 const SkMatrix& localToDevice = this->localToDevice();
122 bool isNonTranslate = localToDevice.getType() & ~(SkMatrix::kTranslate_Mask);
123 bool complexPaint = paint.getStyle() != SkPaint::kFill_Style || paint.getMaskFilter() ||
124 paint.getPathEffect();
125 bool antiAlias = paint.isAntiAlias() && (!is_int(localToDevice.getTranslateX()) ||
126 !is_int(localToDevice.getTranslateY()));
127 if (isNonTranslate || complexPaint || antiAlias) {
128 SkPath path;
129 region.getBoundaryPath(&path);
130 path.setIsVolatile(true);
131 return this->drawPath(path, paint, true);
132 }
133
134 SkRegion::Iterator it(region);
135 while (!it.done()) {
136 this->drawRect(SkRect::Make(it.rect()), paint);
137 it.next();
138 }
139 }
140
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)141 void SkBaseDevice::drawArc(const SkRect& oval, SkScalar startAngle,
142 SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
143 SkPath path;
144 bool isFillNoPathEffect = SkPaint::kFill_Style == paint.getStyle() && !paint.getPathEffect();
145 SkPathPriv::CreateDrawArcPath(&path, oval, startAngle, sweepAngle, useCenter,
146 isFillNoPathEffect);
147 this->drawPath(path, paint);
148 }
149
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)150 void SkBaseDevice::drawDRRect(const SkRRect& outer,
151 const SkRRect& inner, const SkPaint& paint) {
152 SkPath path;
153 path.addRRect(outer);
154 path.addRRect(inner);
155 path.setFillType(SkPathFillType::kEvenOdd);
156 path.setIsVolatile(true);
157
158 this->drawPath(path, paint, true);
159 }
160
drawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)161 void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
162 const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) {
163 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->localToDevice());
164 auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(),
165 this->imageInfo().colorSpace());
166 if (vertices) {
167 this->drawVertices(vertices.get(), bmode, paint);
168 }
169 }
170
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint & paint)171 void SkBaseDevice::drawImageLattice(const SkImage* image, const SkCanvas::Lattice& lattice,
172 const SkRect& dst, SkFilterMode filter, const SkPaint& paint) {
173 SkLatticeIter iter(lattice, dst);
174
175 SkRect srcR, dstR;
176 SkColor c;
177 bool isFixedColor = false;
178 const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType);
179
180 while (iter.next(&srcR, &dstR, &isFixedColor, &c)) {
181 // TODO: support this fast-path for GPU images
182 if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f &&
183 image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) {
184 // Fast draw with drawRect, if this is a patch containing a single color
185 // or if this is a patch containing a single pixel.
186 if (0 != c || !paint.isSrcOver()) {
187 SkPaint paintCopy(paint);
188 int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
189 paintCopy.setColor(SkColorSetA(c, alpha));
190 this->drawRect(dstR, paintCopy);
191 }
192 } else {
193 this->drawImageRect(image, &srcR, dstR, SkSamplingOptions(filter), paint,
194 SkCanvas::kStrict_SrcRectConstraint);
195 }
196 }
197 }
198
quad_to_tris(SkPoint tris[6],const SkPoint quad[4])199 static SkPoint* quad_to_tris(SkPoint tris[6], const SkPoint quad[4]) {
200 tris[0] = quad[0];
201 tris[1] = quad[1];
202 tris[2] = quad[2];
203
204 tris[3] = quad[0];
205 tris[4] = quad[2];
206 tris[5] = quad[3];
207
208 return tris + 6;
209 }
210
drawAtlas(const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int quadCount,SkBlendMode mode,const SkPaint & paint)211 void SkBaseDevice::drawAtlas(const SkRSXform xform[],
212 const SkRect tex[],
213 const SkColor colors[],
214 int quadCount,
215 SkBlendMode mode,
216 const SkPaint& paint) {
217 const int triCount = quadCount << 1;
218 const int vertexCount = triCount * 3;
219 uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
220 if (colors) {
221 flags |= SkVertices::kHasColors_BuilderFlag;
222 }
223 SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags);
224
225 SkPoint* vPos = builder.positions();
226 SkPoint* vTex = builder.texCoords();
227 SkColor* vCol = builder.colors();
228 for (int i = 0; i < quadCount; ++i) {
229 SkPoint tmp[4];
230 xform[i].toQuad(tex[i].width(), tex[i].height(), tmp);
231 vPos = quad_to_tris(vPos, tmp);
232
233 tex[i].toQuad(tmp);
234 vTex = quad_to_tris(vTex, tmp);
235
236 if (colors) {
237 sk_memset32(vCol, colors[i], 6);
238 vCol += 6;
239 }
240 }
241 this->drawVertices(builder.detach().get(), mode, paint);
242 }
243
drawEdgeAAQuad(const SkRect & r,const SkPoint clip[4],SkCanvas::QuadAAFlags aa,const SkColor4f & color,SkBlendMode mode)244 void SkBaseDevice::drawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], SkCanvas::QuadAAFlags aa,
245 const SkColor4f& color, SkBlendMode mode) {
246 SkPaint paint;
247 paint.setColor4f(color);
248 paint.setBlendMode(mode);
249 paint.setAntiAlias(aa == SkCanvas::kAll_QuadAAFlags);
250
251 if (clip) {
252 // Draw the clip directly as a quad since it's a filled color with no local coords
253 SkPath clipPath;
254 clipPath.addPoly(clip, 4, true);
255 this->drawPath(clipPath, paint);
256 } else {
257 this->drawRect(r, paint);
258 }
259 }
260
drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)261 void SkBaseDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[], int count,
262 const SkPoint dstClips[], const SkMatrix preViewMatrices[],
263 const SkSamplingOptions& sampling, const SkPaint& paint,
264 SkCanvas::SrcRectConstraint constraint) {
265 SkASSERT(paint.getStyle() == SkPaint::kFill_Style);
266 SkASSERT(!paint.getPathEffect());
267
268 SkPaint entryPaint = paint;
269 const SkM44 baseLocalToDevice = this->localToDevice44();
270 int clipIndex = 0;
271 for (int i = 0; i < count; ++i) {
272 // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome
273 // which turns off antialiasing unless all four edges should be antialiased. This avoids
274 // seaming in tiled composited layers.
275 entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags);
276 entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha);
277
278 bool needsRestore = false;
279 SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices);
280 if (images[i].fMatrixIndex >= 0) {
281 this->save();
282 this->setLocalToDevice(baseLocalToDevice *
283 SkM44(preViewMatrices[images[i].fMatrixIndex]));
284 needsRestore = true;
285 }
286
287 SkASSERT(!images[i].fHasClip || dstClips);
288 if (images[i].fHasClip) {
289 // Since drawImageRect requires a srcRect, the dst clip is implemented as a true clip
290 if (!needsRestore) {
291 this->save();
292 needsRestore = true;
293 }
294 SkPath clipPath;
295 clipPath.addPoly(dstClips + clipIndex, 4, true);
296 this->clipPath(clipPath, SkClipOp::kIntersect, entryPaint.isAntiAlias());
297 clipIndex += 4;
298 }
299 this->drawImageRect(images[i].fImage.get(), &images[i].fSrcRect, images[i].fDstRect,
300 sampling, entryPaint, constraint);
301 if (needsRestore) {
302 this->restoreLocal(baseLocalToDevice);
303 }
304 }
305 }
306
307 ///////////////////////////////////////////////////////////////////////////////////////////////////
308
drawDrawable(SkDrawable * drawable,const SkMatrix * matrix,SkCanvas * canvas)309 void SkBaseDevice::drawDrawable(SkDrawable* drawable, const SkMatrix* matrix, SkCanvas* canvas) {
310 drawable->draw(canvas, matrix);
311 }
312
313 ///////////////////////////////////////////////////////////////////////////////////////////////////
314
drawSpecial(SkSpecialImage *,const SkMatrix &,const SkSamplingOptions &,const SkPaint &)315 void SkBaseDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkSamplingOptions&,
316 const SkPaint&) {}
makeSpecial(const SkBitmap &)317 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkBitmap&) { return nullptr; }
makeSpecial(const SkImage *)318 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkImage*) { return nullptr; }
snapSpecial(const SkIRect &,bool)319 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial(const SkIRect&, bool) { return nullptr; }
snapSpecial()320 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial() {
321 return this->snapSpecial(SkIRect::MakeWH(this->width(), this->height()));
322 }
323
drawDevice(SkBaseDevice * device,const SkSamplingOptions & sampling,const SkPaint & paint)324 void SkBaseDevice::drawDevice(SkBaseDevice* device, const SkSamplingOptions& sampling,
325 const SkPaint& paint) {
326 sk_sp<SkSpecialImage> deviceImage = device->snapSpecial();
327 if (deviceImage) {
328 this->drawSpecial(deviceImage.get(), device->getRelativeTransform(*this), sampling, paint);
329 }
330 }
331
drawFilteredImage(const skif::Mapping & mapping,SkSpecialImage * src,const SkImageFilter * filter,const SkSamplingOptions & sampling,const SkPaint & paint)332 void SkBaseDevice::drawFilteredImage(const skif::Mapping& mapping, SkSpecialImage* src,
333 const SkImageFilter* filter, const SkSamplingOptions& sampling,
334 const SkPaint& paint) {
335 SkASSERT(!paint.getImageFilter() && !paint.getMaskFilter());
336
337 skif::LayerSpace<SkIRect> targetOutput = mapping.deviceToLayer(
338 skif::DeviceSpace<SkIRect>(this->devClipBounds()));
339
340 // FIXME If the saved layer (so src) was created to use F16, should we do all image filtering
341 // in F16 and then only flatten to the destination color encoding at the end?
342 // Currently, this context converts everything to the dst color type ASAP.
343 SkColorType colorType = this->imageInfo().colorType();
344 if (colorType == kUnknown_SkColorType) {
345 colorType = kRGBA_8888_SkColorType;
346 }
347
348 // getImageFilterCache returns a bare image filter cache pointer that must be ref'ed until the
349 // filter's filterImage(ctx) function returns.
350 sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
351 skif::Context ctx(mapping, targetOutput, cache.get(), colorType, this->imageInfo().colorSpace(),
352 skif::FilterResult(sk_ref_sp(src)));
353
354 SkIPoint offset;
355 sk_sp<SkSpecialImage> result = as_IFB(filter)->filterImage(ctx).imageAndOffset(&offset);
356 if (result) {
357 SkMatrix deviceMatrixWithOffset = mapping.deviceMatrix();
358 deviceMatrixWithOffset.preTranslate(offset.fX, offset.fY);
359 this->drawSpecial(result.get(), deviceMatrixWithOffset, sampling, paint);
360 }
361 }
362
363 ///////////////////////////////////////////////////////////////////////////////////////////////////
364
readPixels(const SkPixmap & pm,int x,int y)365 bool SkBaseDevice::readPixels(const SkPixmap& pm, int x, int y) {
366 return this->onReadPixels(pm, x, y);
367 }
368
writePixels(const SkPixmap & pm,int x,int y)369 bool SkBaseDevice::writePixels(const SkPixmap& pm, int x, int y) {
370 return this->onWritePixels(pm, x, y);
371 }
372
onWritePixels(const SkPixmap &,int,int)373 bool SkBaseDevice::onWritePixels(const SkPixmap&, int, int) {
374 return false;
375 }
376
onReadPixels(const SkPixmap &,int x,int y)377 bool SkBaseDevice::onReadPixels(const SkPixmap&, int x, int y) {
378 return false;
379 }
380
accessPixels(SkPixmap * pmap)381 bool SkBaseDevice::accessPixels(SkPixmap* pmap) {
382 SkPixmap tempStorage;
383 if (nullptr == pmap) {
384 pmap = &tempStorage;
385 }
386 return this->onAccessPixels(pmap);
387 }
388
peekPixels(SkPixmap * pmap)389 bool SkBaseDevice::peekPixels(SkPixmap* pmap) {
390 SkPixmap tempStorage;
391 if (nullptr == pmap) {
392 pmap = &tempStorage;
393 }
394 return this->onPeekPixels(pmap);
395 }
396
397 //////////////////////////////////////////////////////////////////////////////////////////
398
399 #include "src/core/SkUtils.h"
400
401
402 // TODO: This does not work for arbitrary shader DAGs (when there is no single leaf local matrix).
403 // What we really need is proper post-LM plumbing for shaders.
make_post_inverse_lm(const SkShader * shader,const SkMatrix & m)404 static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& m) {
405 SkMatrix inverse;
406 if (!shader || !m.invert(&inverse)) {
407 return nullptr;
408 }
409
410 // Normal LMs pre-compose. In order to push a post local matrix, we shoot for
411 // something along these lines (where all new components are pre-composed):
412 //
413 // new_lm X current_lm == current_lm X inv(current_lm) X new_lm X current_lm
414 //
415 // We also have two sources of local matrices:
416 // - the actual shader lm
417 // - outer lms applied via SkLocalMatrixShader
418
419 SkMatrix outer_lm;
420 const auto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&outer_lm);
421 if (nested_shader) {
422 // unfurl the shader
423 shader = nested_shader.get();
424 } else {
425 outer_lm.reset();
426 }
427
428 const auto lm = *as_SB(shader)->totalLocalMatrix(nullptr);
429 SkMatrix lm_inv;
430 if (!lm.invert(&lm_inv)) {
431 return nullptr;
432 }
433
434 // Note: since we unfurled the shader above, we don't need to apply an outer_lm inverse
435 return shader->makeWithLocalMatrix(lm_inv * inverse * lm * outer_lm);
436 }
437
drawGlyphRunList(const SkGlyphRunList & glyphRunList,const SkPaint & paint)438 void SkBaseDevice::drawGlyphRunList(const SkGlyphRunList& glyphRunList, const SkPaint& paint) {
439 if (!this->localToDevice().isFinite()) {
440 return;
441 }
442
443 if (!glyphRunList.hasRSXForm()) {
444 this->onDrawGlyphRunList(glyphRunList, paint);
445 } else {
446 this->simplifyGlyphRunRSXFormAndRedraw(glyphRunList, paint);
447 }
448 }
449
simplifyGlyphRunRSXFormAndRedraw(const SkGlyphRunList & glyphRunList,const SkPaint & paint)450 void SkBaseDevice::simplifyGlyphRunRSXFormAndRedraw(const SkGlyphRunList& glyphRunList,
451 const SkPaint& paint) {
452 for (const SkGlyphRun& run : glyphRunList) {
453 if (run.scaledRotations().empty()) {
454 this->drawGlyphRunList(SkGlyphRunList{run, run.sourceBounds(paint), {0, 0}}, paint);
455 } else {
456 SkPoint origin = glyphRunList.origin();
457 SkPoint sharedPos{0, 0}; // we're at the origin
458 SkGlyphID sharedGlyphID;
459 SkGlyphRun glyphRun {
460 run.font(),
461 SkSpan<const SkPoint>{&sharedPos, 1},
462 SkSpan<const SkGlyphID>{&sharedGlyphID, 1},
463 SkSpan<const char>{},
464 SkSpan<const uint32_t>{},
465 SkSpan<const SkVector>{}
466 };
467
468 const SkM44 originalLocalToDevice = this->localToDevice44();
469 for (auto [i, glyphID, pos] : SkMakeEnumerate(run.source())) {
470 sharedGlyphID = glyphID;
471 auto [scos, ssin] = run.scaledRotations()[i];
472 SkRSXform rsxForm = SkRSXform::Make(scos, ssin, pos.x(), pos.y());
473 SkMatrix glyphToLocal;
474 glyphToLocal.setRSXform(rsxForm).postTranslate(origin.x(), origin.y());
475
476 // We want to rotate each glyph by the rsxform, but we don't want to rotate "space"
477 // (i.e. the shader that cares about the ctm) so we have to undo our little ctm
478 // trick with a localmatrixshader so that the shader draws as if there was no
479 // change to the ctm.
480 SkPaint invertingPaint{paint};
481 invertingPaint.setShader(make_post_inverse_lm(paint.getShader(), glyphToLocal));
482 this->setLocalToDevice(originalLocalToDevice * SkM44(glyphToLocal));
483 this->drawGlyphRunList(
484 SkGlyphRunList{glyphRun, glyphRun.sourceBounds(paint), {0, 0}}, invertingPaint);
485 }
486 this->setLocalToDevice(originalLocalToDevice);
487 }
488 }
489 }
490
491 //////////////////////////////////////////////////////////////////////////////////////////
492
makeSurface(SkImageInfo const &,SkSurfaceProps const &)493 sk_sp<SkSurface> SkBaseDevice::makeSurface(SkImageInfo const&, SkSurfaceProps const&) {
494 return nullptr;
495 }
496
497 //////////////////////////////////////////////////////////////////////////////////////////
498
onSave()499 void SkNoPixelsDevice::onSave() {
500 SkASSERT(!fClipStack.empty());
501 fClipStack.back().fDeferredSaveCount++;
502 }
503
onRestore()504 void SkNoPixelsDevice::onRestore() {
505 SkASSERT(!fClipStack.empty());
506 if (fClipStack.back().fDeferredSaveCount > 0) {
507 fClipStack.back().fDeferredSaveCount--;
508 } else {
509 fClipStack.pop_back();
510 SkASSERT(!fClipStack.empty());
511 }
512 }
513
writableClip()514 SkNoPixelsDevice::ClipState& SkNoPixelsDevice::writableClip() {
515 SkASSERT(!fClipStack.empty());
516 ClipState& current = fClipStack.back();
517 if (current.fDeferredSaveCount > 0) {
518 current.fDeferredSaveCount--;
519 // Stash current state in case 'current' moves during a resize
520 SkIRect bounds = current.fClipBounds;
521 bool aa = current.fIsAA;
522 bool rect = current.fIsRect;
523 return fClipStack.emplace_back(bounds, aa, rect);
524 } else {
525 return current;
526 }
527 }
528
onClipRect(const SkRect & rect,SkClipOp op,bool aa)529 void SkNoPixelsDevice::onClipRect(const SkRect& rect, SkClipOp op, bool aa) {
530 this->writableClip().op(op, this->localToDevice44(), rect,
531 aa, /*fillsBounds=*/true);
532 }
533
onClipRRect(const SkRRect & rrect,SkClipOp op,bool aa)534 void SkNoPixelsDevice::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) {
535 this->writableClip().op(op, this->localToDevice44(), rrect.getBounds(),
536 aa, /*fillsBounds=*/rrect.isRect());
537 }
538
onClipPath(const SkPath & path,SkClipOp op,bool aa)539 void SkNoPixelsDevice::onClipPath(const SkPath& path, SkClipOp op, bool aa) {
540 // Toggle op if the path is inverse filled
541 if (path.isInverseFillType()) {
542 op = (op == SkClipOp::kDifference ? SkClipOp::kIntersect : SkClipOp::kDifference);
543 }
544 this->writableClip().op(op, this->localToDevice44(), path.getBounds(),
545 aa, /*fillsBounds=*/false);
546 }
547
onClipRegion(const SkRegion & globalRgn,SkClipOp op)548 void SkNoPixelsDevice::onClipRegion(const SkRegion& globalRgn, SkClipOp op) {
549 this->writableClip().op(op, this->globalToDevice(), SkRect::Make(globalRgn.getBounds()),
550 /*isAA=*/false, /*fillsBounds=*/globalRgn.isRect());
551 }
552
onClipShader(sk_sp<SkShader> shader)553 void SkNoPixelsDevice::onClipShader(sk_sp<SkShader> shader) {
554 this->writableClip().fIsRect = false;
555 }
556
onReplaceClip(const SkIRect & rect)557 void SkNoPixelsDevice::onReplaceClip(const SkIRect& rect) {
558 SkIRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)).round();
559 if (!deviceRect.intersect(this->bounds())) {
560 deviceRect.setEmpty();
561 }
562 auto& clip = this->writableClip();
563 clip.fClipBounds = deviceRect;
564 clip.fIsRect = true;
565 clip.fIsAA = false;
566 }
567
onGetClipType() const568 SkBaseDevice::ClipType SkNoPixelsDevice::onGetClipType() const {
569 const auto& clip = this->clip();
570 if (clip.fClipBounds.isEmpty()) {
571 return ClipType::kEmpty;
572 } else if (clip.fIsRect) {
573 return ClipType::kRect;
574 } else {
575 return ClipType::kComplex;
576 }
577 }
578
op(SkClipOp op,const SkM44 & transform,const SkRect & bounds,bool isAA,bool fillsBounds)579 void SkNoPixelsDevice::ClipState::op(SkClipOp op, const SkM44& transform, const SkRect& bounds,
580 bool isAA, bool fillsBounds) {
581 const bool isRect = fillsBounds && SkMatrixPriv::IsScaleTranslateAsM33(transform);
582 fIsAA |= isAA;
583
584 SkRect devBounds = bounds.isEmpty() ? SkRect::MakeEmpty()
585 : SkMatrixPriv::MapRect(transform, bounds);
586 if (op == SkClipOp::kIntersect) {
587 if (!fClipBounds.intersect(isAA ? devBounds.roundOut() : devBounds.round())) {
588 fClipBounds.setEmpty();
589 }
590 // A rectangular clip remains rectangular if the intersection is a rect
591 fIsRect &= isRect;
592 } else if (isRect) {
593 // Conservatively, we can leave the clip bounds unchanged and respect the difference op.
594 // But, if we're subtracting out an axis-aligned rectangle that fully spans our existing
595 // clip on an axis, we can shrink the clip bounds.
596 SkASSERT(op == SkClipOp::kDifference);
597 SkIRect difference;
598 if (SkRectPriv::Subtract(fClipBounds, isAA ? devBounds.roundIn() : devBounds.round(),
599 &difference)) {
600 fClipBounds = difference;
601 } else {
602 // The difference couldn't be represented as a rect
603 fIsRect = false;
604 }
605 } else {
606 // A non-rect shape was applied
607 fIsRect = false;
608 }
609 }
610