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Searched defs:is_shadow (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/compiler/
Dnir_types.cpp115 glsl_texture_type_to_sampler(const glsl_type *type, bool is_shadow) in glsl_texture_type_to_sampler()
691 glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array, in glsl_sampler_type()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c1141 bool *is_shadow, in get_texture_info()
1245 bool is_shadow, in get_sampler_var()
Dnir_to_tgsi.c910 tgsi_texture_type_from_sampler_dim(enum glsl_sampler_dim dim, bool is_array, bool is_shadow) in tgsi_texture_type_from_sampler_dim()
/third_party/mesa3d/src/microsoft/compiler/
Ddxil_nir.c1455 get_bare_samplers_for_type(const struct glsl_type *type, bool is_shadow) in get_bare_samplers_for_type()
/third_party/mesa3d/src/compiler/nir/
Dnir_serialize.c1499 unsigned is_shadow:1; member
Dnir.h2214 bool is_shadow; member
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c2923 bool is_shadow = false; in vtn_handle_texture() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4977 glw::GLuint program_id, bool is_shadow)