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1 /**************************************************************************
2  *
3  * Copyright 2007-2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * The setup code is concerned with point/line/triangle setup and
31  * putting commands/data into the bins.
32  */
33 
34 
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37 
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_scene.h"
41 #include "lp_bld_interp.h"	/* for struct lp_shader_input */
42 
43 #include "draw/draw_vbuf.h"
44 #include "util/u_rect.h"
45 #include "util/u_pack_color.h"
46 #include "util/slab.h"
47 
48 #define LP_SETUP_NEW_FS          0x01
49 #define LP_SETUP_NEW_CONSTANTS   0x02
50 #define LP_SETUP_NEW_BLEND_COLOR 0x04
51 #define LP_SETUP_NEW_SCISSOR     0x08
52 #define LP_SETUP_NEW_VIEWPORTS   0x10
53 #define LP_SETUP_NEW_SSBOS       0x20
54 
55 struct lp_setup_variant;
56 
57 
58 /** Max number of scenes */
59 #define INITIAL_SCENES 4
60 #define MAX_SCENES 64
61 
62 
63 
64 /**
65  * Point/line/triangle setup context.
66  * Note: "stored" below indicates data which is stored in the bins,
67  * not arbitrary malloc'd memory.
68  *
69  *
70  * Subclass of vbuf_render, plugged directly into the draw module as
71  * the rendering backend.
72  */
73 struct lp_setup_context
74 {
75    struct vbuf_render base;
76 
77    struct pipe_context *pipe;
78    struct vertex_info *vertex_info;
79    uint view_index;
80    uint prim;
81    uint vertex_size;
82    uint nr_vertices;
83    uint sprite_coord_enable, sprite_coord_origin;
84    uint vertex_buffer_size;
85    void *vertex_buffer;
86 
87    /* Final pipeline stage for draw module.  Draw module should
88     * create/install this itself now.
89     */
90    struct draw_stage *vbuf;
91    unsigned num_threads;
92    unsigned scene_idx;
93 
94    struct slab_mempool scene_slab;
95    int num_active_scenes;
96    struct lp_scene *scenes[MAX_SCENES];  /**< all the scenes */
97    struct lp_scene *scene;               /**< current scene being built */
98 
99    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
100    unsigned active_binned_queries;
101 
102    unsigned flatshade_first:1;
103    unsigned ccw_is_frontface:1;
104    unsigned scissor_test:1;
105    unsigned point_tri_clip:1;
106    unsigned point_size_per_vertex:1;
107    unsigned legacy_points:1;
108    unsigned rasterizer_discard:1;
109    unsigned permit_linear_rasterizer:1;
110    unsigned multisample:1;
111    unsigned rectangular_lines:1;
112    unsigned cullmode:2; /**< PIPE_FACE_x */
113    unsigned bottom_edge_rule;
114    float pixel_offset;
115    float line_width;
116    float point_size;
117    int8_t psize_slot;
118    int8_t viewport_index_slot;
119    int8_t layer_slot;
120    int8_t face_slot;
121 
122    struct pipe_framebuffer_state fb;
123    struct u_rect framebuffer;
124    struct u_rect scissors[PIPE_MAX_VIEWPORTS];
125    struct u_rect vpwh;
126    struct u_rect draw_regions[PIPE_MAX_VIEWPORTS];   /* intersection of fb & scissor */
127    struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];
128 
129    struct {
130       unsigned flags;
131       union util_color color_val[PIPE_MAX_COLOR_BUFS];
132       uint64_t zsmask;
133       uint64_t zsvalue;               /**< lp_rast_clear_zstencil() cmd */
134    } clear;
135 
136    enum setup_state {
137       SETUP_FLUSHED,    /**< scene is null */
138       SETUP_CLEARED,    /**< scene exists but has only clears */
139       SETUP_ACTIVE      /**< scene exists and has at least one draw/query */
140    } state;
141 
142    struct {
143       const struct lp_rast_state *stored; /**< what's in the scene */
144       struct lp_rast_state current;  /**< currently set state */
145       struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
146       unsigned current_tex_num;
147    } fs;
148 
149    /** fragment shader constants */
150    struct {
151       struct pipe_constant_buffer current;
152       unsigned stored_size;
153       const void *stored_data;
154    } constants[LP_MAX_TGSI_CONST_BUFFERS];
155 
156    /** fragment shader buffers */
157    struct {
158       struct pipe_shader_buffer current;
159    } ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
160    uint32_t ssbo_write_mask;
161 
162    struct {
163       struct pipe_image_view current;
164    } images[LP_MAX_TGSI_SHADER_IMAGES];
165 
166    struct {
167       struct pipe_blend_color current;
168       uint8_t *stored;
169    } blend_color;
170 
171    struct {
172       const struct lp_setup_variant *variant;
173    } setup;
174 
175    unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */
176 
177    void (*point)(struct lp_setup_context *,
178                  const float (*v0)[4]);
179 
180    void (*line)(struct lp_setup_context *,
181                 const float (*v0)[4],
182                 const float (*v1)[4]);
183 
184    void (*triangle)(struct lp_setup_context *,
185                     const float (*v0)[4],
186                     const float (*v1)[4],
187                     const float (*v2)[4]);
188 
189    boolean
190    (*rect)(struct lp_setup_context *,
191            const float (*v0)[4],
192            const float (*v1)[4],
193            const float (*v2)[4],
194            const float (*v3)[4],
195            const float (*v4)[4],
196            const float (*v5)[4]);
197 };
198 
199 
200 static inline void
scissor_planes_needed(boolean scis_planes[4],const struct u_rect * bbox,const struct u_rect * scissor)201 scissor_planes_needed(boolean scis_planes[4], const struct u_rect *bbox,
202                       const struct u_rect *scissor)
203 {
204    /* left */
205    scis_planes[0] = (bbox->x0 < scissor->x0);
206    /* right */
207    scis_planes[1] = (bbox->x1 > scissor->x1);
208    /* top */
209    scis_planes[2] = (bbox->y0 < scissor->y0);
210    /* bottom */
211    scis_planes[3] = (bbox->y1 > scissor->y1);
212 }
213 
214 
215 void
216 lp_setup_add_scissor_planes(const struct u_rect *scissor,
217                             struct lp_rast_plane *plane_s,
218                             boolean s_planes[4], bool multisample);
219 
220 void
221 lp_setup_choose_triangle(struct lp_setup_context *setup);
222 
223 void
224 lp_setup_choose_line(struct lp_setup_context *setup);
225 
226 void
227 lp_setup_choose_point(struct lp_setup_context *setup);
228 
229 void
230 lp_setup_choose_rect(struct lp_setup_context *setup);
231 
232 void
233 lp_setup_init_vbuf(struct lp_setup_context *setup);
234 
235 boolean
236 lp_setup_update_state(struct lp_setup_context *setup,
237                       boolean update_scene);
238 
239 void
240 lp_setup_destroy(struct lp_setup_context *setup);
241 
242 boolean
243 lp_setup_flush_and_restart(struct lp_setup_context *setup);
244 
245 boolean
246 lp_setup_whole_tile(struct lp_setup_context *setup,
247                     const struct lp_rast_shader_inputs *inputs,
248                     int tx, int ty, boolean opaque);
249 
250 boolean
251 lp_setup_is_blit(const struct lp_setup_context *setup,
252                  const struct lp_rast_shader_inputs *inputs);
253 
254 void
255 lp_setup_print_triangle(struct lp_setup_context *setup,
256                         const float (*v0)[4],
257                         const float (*v1)[4],
258                         const float (*v2)[4]);
259 
260 void
261 lp_setup_print_vertex(struct lp_setup_context *setup,
262                       const char *name,
263                       const float (*v)[4]);
264 
265 void
266 lp_rect_cw(struct lp_setup_context *setup,
267            const float (*v0)[4],
268            const float (*v1)[4],
269            const float (*v2)[4],
270            boolean frontfacing);
271 
272 void
273 lp_setup_triangle_ccw(struct lp_setup_context *setup,
274                       const float (*v0)[4],
275                       const float (*v1)[4],
276                       const float (*v2)[4],
277                       boolean front);
278 
279 struct lp_rast_triangle *
280 lp_setup_alloc_triangle(struct lp_scene *scene,
281                         unsigned num_inputs,
282                         unsigned nr_planes,
283                         unsigned *tri_size);
284 
285 struct lp_rast_rectangle *
286 lp_setup_alloc_rectangle(struct lp_scene *scene,
287                          unsigned nr_inputs);
288 
289 boolean
290 lp_setup_analyse_triangles(struct lp_setup_context *setup,
291                            const void *vb,
292                            int stride,
293                            int nr);
294 
295 boolean
296 lp_setup_bin_triangle(struct lp_setup_context *setup,
297                       struct lp_rast_triangle *tri,
298                       boolean use_32bits,
299                       boolean opaque,
300                       const struct u_rect *bbox,
301                       int nr_planes,
302                       unsigned scissor_index);
303 
304 boolean
305 lp_setup_bin_rectangle(struct lp_setup_context *setup,
306                        struct lp_rast_rectangle *rect,
307                        boolean opaque);
308 
309 
310 #endif
311