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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * The rast code is concerned with rasterization of command bins.
30  * Each screen tile has a bin associated with it.  To render the
31  * scene we iterate over the tile bins and execute the commands
32  * in each bin.
33  * We'll do that with multiple threads...
34  */
35 
36 
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39 
40 #include "pipe/p_compiler.h"
41 #include "util/u_pack_color.h"
42 #include "util/u_rect.h"
43 #include "lp_jit.h"
44 
45 
46 struct lp_rasterizer;
47 struct lp_scene;
48 struct lp_fence;
49 struct cmd_bin;
50 
51 #define FIXED_TYPE_WIDTH 64
52 /** For sub-pixel positioning */
53 #define FIXED_ORDER 8
54 #define FIXED_ONE (1<<FIXED_ORDER)
55 #define FIXED_SHIFT (FIXED_TYPE_WIDTH - 1)
56 /** Maximum length of an edge in a primitive in pixels.
57  *  If the framebuffer is large we have to think about fixed-point
58  *  integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits
59  *  to be able to fit product of two such coordinates inside
60  *  FIXED_TYPE_WIDTH, any larger and we could overflow a
61  *  FIXED_TYPE_WIDTH_-bit int.
62  */
63 #define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER))
64 
65 #define MAX_FIXED_LENGTH32 (1 << (((32/2) - 1) - FIXED_ORDER))
66 
67 /* Rasterizer output size going to jit fs, width/height */
68 #define LP_RASTER_BLOCK_SIZE 4
69 
70 #define LP_MAX_ACTIVE_BINNED_QUERIES 64
71 
72 #define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b)))
73 
74 struct lp_rasterizer_task;
75 
76 extern const float lp_sample_pos_4x[4][2];
77 
78 /**
79  * Rasterization state.
80  * Objects of this type are put into the shared data bin and pointed
81  * to by commands in the per-tile bins.
82  */
83 struct lp_rast_state {
84    /* State for the shader.  This also contains state which feeds into
85     * the fragment shader, such as blend color and alpha ref value.
86     */
87    struct lp_jit_context jit_context;
88 
89    /* The shader itself.  Probably we also need to pass a pointer to
90     * the tile color/z/stencil data somehow
91      */
92    struct lp_fragment_shader_variant *variant;
93 };
94 
95 
96 /**
97  * Texture blit offsets.
98  */
99 struct lp_rast_blit {
100    int16_t x0;
101    int16_t y0;
102 };
103 
104 
105 /**
106  * Coefficients necessary to run the shader at a given location.
107  * First coefficient is position.
108  * These pointers point into the bin data buffer.
109  */
110 struct lp_rast_shader_inputs {
111    unsigned frontfacing:1;      /** True for front-facing */
112    unsigned disable:1;          /** Partially binned, disable this command */
113    unsigned is_blit:1;          /* blit */
114    unsigned viewport_index:4;  /* viewport index */
115    unsigned layer:11;
116    unsigned view_index:14;
117    unsigned stride;             /* how much to advance data between a0, dadx, dady */
118    unsigned pad[2];
119    /* followed by a0, dadx, dady and planes[] */
120 };
121 
122 
123 struct lp_rast_plane {
124    /* edge function values at minx,miny ?? */
125    int64_t c;
126 
127    int32_t dcdx;
128    int32_t dcdy;
129 
130    /* one-pixel sized trivial reject offsets for each plane */
131    uint32_t eo;
132    /*
133     * We rely on this struct being 64bit aligned (ideally it would be 128bit
134     * but that's quite the waste) and therefore on 32bit we need padding
135     * since otherwise (even with the 64bit number in there) it wouldn't be.
136     */
137    uint32_t pad;
138 };
139 
140 
141 /**
142  * Rasterization information for a triangle known to be in this bin,
143  * plus inputs to run the shader:
144  * These fields are tile- and bin-independent.
145  * Objects of this type are put into the lp_setup_context::data buffer.
146  */
147 struct lp_rast_triangle {
148 #ifdef DEBUG
149    float v[3][2];
150    float pad0;
151    float pad1;
152 #endif
153 
154    /* inputs for the shader */
155    struct lp_rast_shader_inputs inputs;
156    /* planes are also allocated here */
157 };
158 
159 
160 #define RECT_PLANE_LEFT   0x1
161 #define RECT_PLANE_RIGHT  0x2
162 #define RECT_PLANE_TOP    0x4
163 #define RECT_PLANE_BOTTOM 0x8
164 
165 /**
166  * Rasterization information for a screen-aligned rectangle known to
167  * be in this bin, plus inputs to run the shader:
168  * These fields are tile- and bin-independent.
169  * Objects of this type are put into the lp_setup_context::data buffer.
170  */
171 struct lp_rast_rectangle {
172 #ifdef DEBUG
173    float v[2][2]; /**< diagonal corners */
174 #endif
175 
176    /* Rectangle boundaries in integer pixels:
177     */
178    struct u_rect box;
179 
180    /* inputs for the shader */
181    struct lp_rast_shader_inputs inputs;
182 };
183 
184 
185 struct lp_rast_clear_rb {
186    union util_color color_val;
187    unsigned cbuf;
188 };
189 
190 
191 /*
192  * Return the address (as float[][4]) of the FS input values which
193  * are immediately after the 'inputs' object.
194  */
195 static inline float(*
GET_A0(const struct lp_rast_shader_inputs * inputs)196 GET_A0(const struct lp_rast_shader_inputs *inputs))[4]
197 {
198    return (float (*)[4]) (inputs + 1);
199 }
200 
201 /*
202  * Return the address (as float[][4]) of the FS input partial derivatives
203  * (w.r.t. X) which are after the 'inputs' object.
204  */
205 static inline float(*
GET_DADX(const struct lp_rast_shader_inputs * inputs)206 GET_DADX(const struct lp_rast_shader_inputs *inputs))[4]
207 {
208    const uint8_t *p = (const uint8_t *) (inputs + 1);
209    return (float (*)[4]) (p + 1 * inputs->stride);
210 }
211 
212 /*
213  * Return the address (as float[][4]) of the FS input partial derivatives
214  * (w.r.t. Y) which are after the 'inputs' object.
215  */
216 static inline float(*
GET_DADY(const struct lp_rast_shader_inputs * inputs)217 GET_DADY(const struct lp_rast_shader_inputs *inputs))[4]
218 {
219    const uint8_t *p = (const uint8_t *) (inputs + 1);
220    return (float (*)[4]) (p + 2 * inputs->stride);
221 }
222 
223 static inline struct lp_rast_plane *
GET_PLANES(const struct lp_rast_triangle * tri)224 GET_PLANES(const struct lp_rast_triangle *tri)
225 {
226    const uint8_t *p = (const uint8_t *) (&tri->inputs + 1);
227    return (struct lp_rast_plane *) (p + 3 * tri->inputs.stride);
228 }
229 
230 
231 struct lp_rasterizer *
232 lp_rast_create( unsigned num_threads );
233 
234 void
235 lp_rast_destroy( struct lp_rasterizer * );
236 
237 void
238 lp_rast_queue_scene( struct lp_rasterizer *rast,
239                      struct lp_scene *scene );
240 
241 void
242 lp_rast_finish( struct lp_rasterizer *rast );
243 
244 
245 union lp_rast_cmd_arg {
246    const struct lp_rast_shader_inputs *shade_tile;
247    struct {
248       const struct lp_rast_triangle *tri;
249       unsigned plane_mask;
250    } triangle;
251    const struct lp_rast_rectangle *rectangle;
252    const struct lp_rast_state *set_state;
253    const struct lp_rast_clear_rb *clear_rb;
254    struct {
255       uint64_t value;
256       uint64_t mask;
257    } clear_zstencil;
258    struct lp_fence *fence;
259    struct llvmpipe_query *query_obj;
260 };
261 
262 
263 /* Cast wrappers.  Hopefully these compile to noops!
264  */
265 static inline union lp_rast_cmd_arg
lp_rast_arg_inputs(const struct lp_rast_shader_inputs * shade_tile)266 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
267 {
268    union lp_rast_cmd_arg arg;
269    arg.shade_tile = shade_tile;
270    return arg;
271 }
272 
273 
274 static inline union lp_rast_cmd_arg
lp_rast_arg_triangle(const struct lp_rast_triangle * triangle,unsigned plane_mask)275 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
276                       unsigned plane_mask)
277 {
278    union lp_rast_cmd_arg arg;
279    arg.triangle.tri = triangle;
280    arg.triangle.plane_mask = plane_mask;
281    return arg;
282 }
283 
284 
285 /**
286  * Build argument for a contained triangle.
287  *
288  * All planes are enabled, so instead of the plane mask we pass the upper
289  * left coordinates of the a block that fully encloses the triangle.
290  */
291 static inline union lp_rast_cmd_arg
lp_rast_arg_triangle_contained(const struct lp_rast_triangle * triangle,unsigned x,unsigned y)292 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
293                                 unsigned x, unsigned y)
294 {
295    union lp_rast_cmd_arg arg;
296    arg.triangle.tri = triangle;
297    arg.triangle.plane_mask = x | (y << 8);
298    return arg;
299 }
300 
301 
302 static inline union lp_rast_cmd_arg
lp_rast_arg_rectangle(const struct lp_rast_rectangle * rectangle)303 lp_rast_arg_rectangle( const struct lp_rast_rectangle *rectangle )
304 {
305    union lp_rast_cmd_arg arg;
306    arg.rectangle = rectangle;
307    return arg;
308 }
309 
310 
311 static inline union lp_rast_cmd_arg
lp_rast_arg_state(const struct lp_rast_state * state)312 lp_rast_arg_state( const struct lp_rast_state *state )
313 {
314    union lp_rast_cmd_arg arg;
315    arg.set_state = state;
316    return arg;
317 }
318 
319 
320 static inline union lp_rast_cmd_arg
lp_rast_arg_fence(struct lp_fence * fence)321 lp_rast_arg_fence( struct lp_fence *fence )
322 {
323    union lp_rast_cmd_arg arg;
324    arg.fence = fence;
325    return arg;
326 }
327 
328 
329 static inline union lp_rast_cmd_arg
lp_rast_arg_clearzs(uint64_t value,uint64_t mask)330 lp_rast_arg_clearzs( uint64_t value, uint64_t mask )
331 {
332    union lp_rast_cmd_arg arg;
333    arg.clear_zstencil.value = value;
334    arg.clear_zstencil.mask = mask;
335    return arg;
336 }
337 
338 
339 static inline union lp_rast_cmd_arg
lp_rast_arg_query(struct llvmpipe_query * pq)340 lp_rast_arg_query( struct llvmpipe_query *pq )
341 {
342    union lp_rast_cmd_arg arg;
343    arg.query_obj = pq;
344    return arg;
345 }
346 
347 
348 static inline union lp_rast_cmd_arg
lp_rast_arg_null(void)349 lp_rast_arg_null( void )
350 {
351    union lp_rast_cmd_arg arg;
352    arg.set_state = NULL;
353    return arg;
354 }
355 
356 
357 /**
358  * Binnable Commands.
359  * These get put into bins by the setup code and are called when
360  * the bins are executed.
361  */
362 enum lp_rast_op {
363   LP_RAST_OP_CLEAR_COLOR =       0x0,
364   LP_RAST_OP_CLEAR_ZSTENCIL =    0x1,
365   LP_RAST_OP_TRIANGLE_1 =        0x2,
366   LP_RAST_OP_TRIANGLE_2 =        0x3,
367   LP_RAST_OP_TRIANGLE_3 =        0x4,
368   LP_RAST_OP_TRIANGLE_4 =        0x5,
369   LP_RAST_OP_TRIANGLE_5 =        0x6,
370   LP_RAST_OP_TRIANGLE_6 =        0x7,
371   LP_RAST_OP_TRIANGLE_7 =        0x8,
372   LP_RAST_OP_TRIANGLE_8 =        0x9,
373   LP_RAST_OP_TRIANGLE_3_4 =      0xa,
374   LP_RAST_OP_TRIANGLE_3_16 =     0xb,
375   LP_RAST_OP_TRIANGLE_4_16 =     0xc,
376   LP_RAST_OP_SHADE_TILE =        0xd,
377   LP_RAST_OP_SHADE_TILE_OPAQUE = 0xe,
378   LP_RAST_OP_BEGIN_QUERY =       0xf,
379   LP_RAST_OP_END_QUERY =         0x10,
380   LP_RAST_OP_SET_STATE =         0x11,
381   LP_RAST_OP_TRIANGLE_32_1 =     0x12,
382   LP_RAST_OP_TRIANGLE_32_2 =     0x13,
383   LP_RAST_OP_TRIANGLE_32_3 =     0x14,
384   LP_RAST_OP_TRIANGLE_32_4 =     0x15,
385   LP_RAST_OP_TRIANGLE_32_5 =     0x16,
386   LP_RAST_OP_TRIANGLE_32_6 =     0x17,
387   LP_RAST_OP_TRIANGLE_32_7 =     0x18,
388   LP_RAST_OP_TRIANGLE_32_8 =     0x19,
389   LP_RAST_OP_TRIANGLE_32_3_4 =   0x1a,
390   LP_RAST_OP_TRIANGLE_32_3_16 =  0x1b,
391   LP_RAST_OP_TRIANGLE_32_4_16 =  0x1c,
392   LP_RAST_OP_MS_TRIANGLE_1 =     0x1d,
393   LP_RAST_OP_MS_TRIANGLE_2 =     0x1e,
394   LP_RAST_OP_MS_TRIANGLE_3 =     0x1f,
395   LP_RAST_OP_MS_TRIANGLE_4 =     0x20,
396   LP_RAST_OP_MS_TRIANGLE_5 =     0x21,
397   LP_RAST_OP_MS_TRIANGLE_6 =     0x22,
398   LP_RAST_OP_MS_TRIANGLE_7 =     0x23,
399   LP_RAST_OP_MS_TRIANGLE_8 =     0x24,
400   LP_RAST_OP_MS_TRIANGLE_3_4 =   0x25,
401   LP_RAST_OP_MS_TRIANGLE_3_16 =  0x26,
402   LP_RAST_OP_MS_TRIANGLE_4_16 =  0x27,
403   LP_RAST_OP_RECTANGLE =         0x28,  /* Keep at end */
404   LP_RAST_OP_BLIT =              0x29,  /* Keep at end */
405   LP_RAST_OP_MAX =               0x2a,
406   LP_RAST_OP_MASK =              0xff
407 };
408 
409 
410 /* Returned by characterize_bin:
411  */
412 #define LP_RAST_FLAGS_TRI            (0x1)
413 #define LP_RAST_FLAGS_RECT           (0x2)
414 #define LP_RAST_FLAGS_TILE           (0x4)
415 #define LP_RAST_FLAGS_BLIT           (0x8)
416 
417 struct lp_bin_info {
418    unsigned type:8;    // bitmask of LP_RAST_FLAGS_x
419    unsigned count:24;
420 };
421 
422 struct lp_bin_info
423 lp_characterize_bin(const struct cmd_bin *bin);
424 
425 void
426 lp_debug_bins( struct lp_scene *scene );
427 
428 void
429 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
430 
431 void
432 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
433 
434 void lp_rast_fence(struct lp_rasterizer *rast,
435                    struct lp_fence **fence);
436 #endif
437