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1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 #ifndef _SDL_sysvideo_h
24 #define _SDL_sysvideo_h
25 
26 #include "SDL_messagebox.h"
27 #include "SDL_shape.h"
28 #include "SDL_thread.h"
29 
30 /* The SDL video driver */
31 
32 typedef struct SDL_WindowShaper SDL_WindowShaper;
33 typedef struct SDL_ShapeDriver SDL_ShapeDriver;
34 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
35 typedef struct SDL_VideoDevice SDL_VideoDevice;
36 
37 /* Define the SDL window-shaper structure */
38 struct SDL_WindowShaper
39 {
40     /* The window associated with the shaper */
41     SDL_Window *window;
42 
43     /* The user's specified coordinates for the window, for once we give it a shape. */
44     Uint32 userx,usery;
45 
46     /* The parameters for shape calculation. */
47     SDL_WindowShapeMode mode;
48 
49     /* Has this window been assigned a shape? */
50     SDL_bool hasshape;
51 
52     void *driverdata;
53 };
54 
55 /* Define the SDL shape driver structure */
56 struct SDL_ShapeDriver
57 {
58     SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
59     int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
60     int (*ResizeWindowShape)(SDL_Window *window);
61 };
62 
63 typedef struct SDL_WindowUserData
64 {
65     char *name;
66     void *data;
67     struct SDL_WindowUserData *next;
68 } SDL_WindowUserData;
69 
70 /* Define the SDL window structure, corresponding to toplevel windows */
71 struct SDL_Window
72 {
73     const void *magic;
74     Uint32 id;
75     char *title;
76     SDL_Surface *icon;
77     int x, y;
78     int w, h;
79     int min_w, min_h;
80     int max_w, max_h;
81     Uint32 flags;
82     Uint32 last_fullscreen_flags;
83 
84     /* Stored position and size for windowed mode */
85     SDL_Rect windowed;
86 
87     SDL_DisplayMode fullscreen_mode;
88 
89     float opacity;
90 
91     float brightness;
92     Uint16 *gamma;
93     Uint16 *saved_gamma;        /* (just offset into gamma) */
94 
95     SDL_Surface *surface;
96     SDL_bool surface_valid;
97 
98     SDL_bool is_hiding;
99     SDL_bool is_destroying;
100     SDL_bool is_dropping;       /* drag/drop in progress, expecting SDL_SendDropComplete(). */
101 
102     SDL_WindowShaper *shaper;
103 
104     SDL_HitTest hit_test;
105     void *hit_test_data;
106 
107     SDL_WindowUserData *data;
108 
109     void *driverdata;
110 
111     SDL_Window *prev;
112     SDL_Window *next;
113 };
114 #define FULLSCREEN_VISIBLE(W) \
115     (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
116      ((W)->flags & SDL_WINDOW_SHOWN) && \
117      !((W)->flags & SDL_WINDOW_MINIMIZED))
118 
119 /*
120  * Define the SDL display structure This corresponds to physical monitors
121  * attached to the system.
122  */
123 struct SDL_VideoDisplay
124 {
125     char *name;
126     int max_display_modes;
127     int num_display_modes;
128     SDL_DisplayMode *display_modes;
129     SDL_DisplayMode desktop_mode;
130     SDL_DisplayMode current_mode;
131 
132     SDL_Window *fullscreen_window;
133 
134     SDL_VideoDevice *device;
135 
136     void *driverdata;
137 };
138 
139 /* Forward declaration */
140 struct SDL_SysWMinfo;
141 
142 /* Define the SDL video driver structure */
143 #define _THIS   SDL_VideoDevice *_this
144 
145 struct SDL_VideoDevice
146 {
147     /* * * */
148     /* The name of this video driver */
149     const char *name;
150 
151     /* * * */
152     /* Initialization/Query functions */
153 
154     /*
155      * Initialize the native video subsystem, filling in the list of
156      * displays for this driver, returning 0 or -1 if there's an error.
157      */
158     int (*VideoInit) (_THIS);
159 
160     /*
161      * Reverse the effects VideoInit() -- called if VideoInit() fails or
162      * if the application is shutting down the video subsystem.
163      */
164     void (*VideoQuit) (_THIS);
165 
166     /* * * */
167     /*
168      * Display functions
169      */
170 
171     /*
172      * Get the bounds of a display
173      */
174     int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
175 
176     /*
177      * Get the dots/pixels-per-inch of a display
178      */
179     int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
180 
181     /*
182      * Get the usable bounds of a display (bounds minus menubar or whatever)
183      */
184     int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
185 
186     /*
187      * Get a list of the available display modes for a display.
188      */
189     void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
190 
191     /*
192      * Setting the display mode is independent of creating windows, so
193      * when the display mode is changed, all existing windows should have
194      * their data updated accordingly, including the display surfaces
195      * associated with them.
196      */
197     int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
198 
199     /* * * */
200     /*
201      * Window functions
202      */
203     int (*CreateWindow) (_THIS, SDL_Window * window);
204     int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
205     void (*SetWindowTitle) (_THIS, SDL_Window * window);
206     void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
207     void (*SetWindowPosition) (_THIS, SDL_Window * window);
208     void (*SetWindowSize) (_THIS, SDL_Window * window);
209     void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
210     void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
211     int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
212     int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
213     int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
214     int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
215     void (*ShowWindow) (_THIS, SDL_Window * window);
216     void (*HideWindow) (_THIS, SDL_Window * window);
217     void (*RaiseWindow) (_THIS, SDL_Window * window);
218     void (*MaximizeWindow) (_THIS, SDL_Window * window);
219     void (*MinimizeWindow) (_THIS, SDL_Window * window);
220     void (*RestoreWindow) (_THIS, SDL_Window * window);
221     void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
222     void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
223     void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
224     int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
225     int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
226     void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
227     void (*DestroyWindow) (_THIS, SDL_Window * window);
228     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
229     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
230     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
231     void (*OnWindowEnter) (_THIS, SDL_Window * window);
232 
233     /* * * */
234     /*
235      * Shaped-window functions
236      */
237     SDL_ShapeDriver shape_driver;
238 
239     /* Get some platform dependent window information */
240     SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
241                                 struct SDL_SysWMinfo * info);
242 
243     /* * * */
244     /*
245      * OpenGL support
246      */
247     int (*GL_LoadLibrary) (_THIS, const char *path);
248     void *(*GL_GetProcAddress) (_THIS, const char *proc);
249     void (*GL_UnloadLibrary) (_THIS);
250       SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
251     int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
252     void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
253     int (*GL_SetSwapInterval) (_THIS, int interval);
254     int (*GL_GetSwapInterval) (_THIS);
255     void (*GL_SwapWindow) (_THIS, SDL_Window * window);
256     void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
257 
258     /* * * */
259     /*
260      * Event manager functions
261      */
262     void (*PumpEvents) (_THIS);
263 
264     /* Suspend the screensaver */
265     void (*SuspendScreenSaver) (_THIS);
266 
267     /* Text input */
268     void (*StartTextInput) (_THIS);
269     void (*StopTextInput) (_THIS);
270     void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
271 
272     /* Screen keyboard */
273     SDL_bool (*HasScreenKeyboardSupport) (_THIS);
274     void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
275     void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
276     SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
277 
278     /* Clipboard */
279     int (*SetClipboardText) (_THIS, const char *text);
280     char * (*GetClipboardText) (_THIS);
281     SDL_bool (*HasClipboardText) (_THIS);
282 
283     /* MessageBox */
284     int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
285 
286     /* Hit-testing */
287     int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
288 
289     /* * * */
290     /* Data common to all drivers */
291     SDL_bool suspend_screensaver;
292     int num_displays;
293     SDL_VideoDisplay *displays;
294     SDL_Window *windows;
295     SDL_Window *grabbed_window;
296     Uint8 window_magic;
297     Uint32 next_object_id;
298     char * clipboard_text;
299 
300     /* * * */
301     /* Data used by the GL drivers */
302     struct
303     {
304         int red_size;
305         int green_size;
306         int blue_size;
307         int alpha_size;
308         int depth_size;
309         int buffer_size;
310         int stencil_size;
311         int double_buffer;
312         int accum_red_size;
313         int accum_green_size;
314         int accum_blue_size;
315         int accum_alpha_size;
316         int stereo;
317         int multisamplebuffers;
318         int multisamplesamples;
319         int accelerated;
320         int major_version;
321         int minor_version;
322         int flags;
323         int profile_mask;
324         int share_with_current_context;
325         int release_behavior;
326         int framebuffer_srgb_capable;
327         int retained_backing;
328         int driver_loaded;
329         char driver_path[256];
330         void *dll_handle;
331     } gl_config;
332 
333     /* * * */
334     /* Cache current GL context; don't call the OS when it hasn't changed. */
335     /* We have the global pointers here so Cocoa continues to work the way
336        it always has, and the thread-local storage for the general case.
337      */
338     SDL_Window *current_glwin;
339     SDL_GLContext current_glctx;
340     SDL_TLSID current_glwin_tls;
341     SDL_TLSID current_glctx_tls;
342 
343     /* * * */
344     /* Data private to this driver */
345     void *driverdata;
346     struct SDL_GLDriverData *gl_data;
347 
348 #if SDL_VIDEO_OPENGL_EGL
349     struct SDL_EGL_VideoData *egl_data;
350 #endif
351 
352 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
353     struct SDL_PrivateGLESData *gles_data;
354 #endif
355 
356     /* * * */
357     /* The function used to dispose of this structure */
358     void (*free) (_THIS);
359 };
360 
361 typedef struct VideoBootStrap
362 {
363     const char *name;
364     const char *desc;
365     int (*available) (void);
366     SDL_VideoDevice *(*create) (int devindex);
367 } VideoBootStrap;
368 
369 #if SDL_VIDEO_DRIVER_COCOA
370 extern VideoBootStrap COCOA_bootstrap;
371 #endif
372 #if SDL_VIDEO_DRIVER_X11
373 extern VideoBootStrap X11_bootstrap;
374 #endif
375 #if SDL_VIDEO_DRIVER_MIR
376 extern VideoBootStrap MIR_bootstrap;
377 #endif
378 #if SDL_VIDEO_DRIVER_DIRECTFB
379 extern VideoBootStrap DirectFB_bootstrap;
380 #endif
381 #if SDL_VIDEO_DRIVER_WINDOWS
382 extern VideoBootStrap WINDOWS_bootstrap;
383 #endif
384 #if SDL_VIDEO_DRIVER_WINRT
385 extern VideoBootStrap WINRT_bootstrap;
386 #endif
387 #if SDL_VIDEO_DRIVER_HAIKU
388 extern VideoBootStrap HAIKU_bootstrap;
389 #endif
390 #if SDL_VIDEO_DRIVER_PANDORA
391 extern VideoBootStrap PND_bootstrap;
392 #endif
393 #if SDL_VIDEO_DRIVER_UIKIT
394 extern VideoBootStrap UIKIT_bootstrap;
395 #endif
396 #if SDL_VIDEO_DRIVER_ANDROID
397 extern VideoBootStrap Android_bootstrap;
398 #endif
399 #if SDL_VIDEO_DRIVER_PSP
400 extern VideoBootStrap PSP_bootstrap;
401 #endif
402 #if SDL_VIDEO_DRIVER_RPI
403 extern VideoBootStrap RPI_bootstrap;
404 #endif
405 #if SDL_VIDEO_DRIVER_DUMMY
406 extern VideoBootStrap DUMMY_bootstrap;
407 #endif
408 #if SDL_VIDEO_DRIVER_WAYLAND
409 extern VideoBootStrap Wayland_bootstrap;
410 #endif
411 #if SDL_VIDEO_DRIVER_NACL
412 extern VideoBootStrap NACL_bootstrap;
413 #endif
414 #if SDL_VIDEO_DRIVER_VIVANTE
415 extern VideoBootStrap VIVANTE_bootstrap;
416 #endif
417 #if SDL_VIDEO_DRIVER_EMSCRIPTEN
418 extern VideoBootStrap Emscripten_bootstrap;
419 #endif
420 
421 extern SDL_VideoDevice *SDL_GetVideoDevice(void);
422 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
423 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
424 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
425 extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
426 extern void *SDL_GetDisplayDriverData( int displayIndex );
427 
428 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
429 
430 extern void SDL_OnWindowShown(SDL_Window * window);
431 extern void SDL_OnWindowHidden(SDL_Window * window);
432 extern void SDL_OnWindowResized(SDL_Window * window);
433 extern void SDL_OnWindowMinimized(SDL_Window * window);
434 extern void SDL_OnWindowRestored(SDL_Window * window);
435 extern void SDL_OnWindowEnter(SDL_Window * window);
436 extern void SDL_OnWindowLeave(SDL_Window * window);
437 extern void SDL_OnWindowFocusGained(SDL_Window * window);
438 extern void SDL_OnWindowFocusLost(SDL_Window * window);
439 extern void SDL_UpdateWindowGrab(SDL_Window * window);
440 extern SDL_Window * SDL_GetFocusWindow(void);
441 
442 extern SDL_bool SDL_ShouldAllowTopmost(void);
443 
444 extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
445 
446 #endif /* _SDL_sysvideo_h */
447 
448 /* vi: set ts=4 sw=4 expandtab: */
449